Changeset 27125 in project


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Timestamp:
07/24/12 23:31:19 (9 years ago)
Author:
svnwiki
Message:

Anonymous wiki edit for IP [70.71.183.40]: Updated to reflect 2.1

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1 edited

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  • wiki/eggref/4/allegro

    r26995 r27125  
     1
    12[[tags: allegro game]]
    23
     
    26274. Add documentation where it is lacking
    27285. Send me an email if you find this egg useful!
     29
     30== Repository
     31
     32The main repository can be found on [https://github.com/dleslie/allegro-egg|GitHub].
    2833
    2934== Windows Extras
     
    39183923Implements al_get_win_window_handle.
    39193924
     3925=== C Utilities
     3926
     3927Found in the allegro-c-util module.
     3928
     3929==== (make-c-string-list obj)
     3930
     3931The obj parameter can either be a single string or list of strings. Returns a managed pointer to a NULL-terminated (char **) list suitable for use with GL extension methods.
     3932
    39203933=== GL Extensions
    39213934
    39223935The GL Extensions for OpenGL 3/4 support in Allegro have been mapped with bind, and thus aren't particularly 'schemey'. However, as they're intended primarily for advanced users it should be preferable in order to search for familiar functionalities.
    39233936
     3937Because the Egg is so large it needed to be separated, as such the extensions can be found in the allegro-glext module.
     3938
    39243939==== GL Constants
    39253940
    3926 <constant>GL_1PASS_EXT</constant>
    3927 <constant>GL_1PASS_SGIS</constant>
    3928 <constant>GL_2PASS_0_EXT</constant>
    3929 <constant>GL_2PASS_0_SGIS</constant>
    3930 <constant>GL_2PASS_1_EXT</constant>
    3931 <constant>GL_2PASS_1_SGIS</constant>
    3932 <constant>GL_2X_BIT_ATI</constant>
    3933 <constant>GL_422_AVERAGE_EXT</constant>
    3934 <constant>GL_422_EXT</constant>
    3935 <constant>GL_422_REV_AVERAGE_EXT</constant>
    3936 <constant>GL_422_REV_EXT</constant>
    3937 <constant>GL_4PASS_0_EXT</constant>
    3938 <constant>GL_4PASS_0_SGIS</constant>
    3939 <constant>GL_4PASS_1_EXT</constant>
    3940 <constant>GL_4PASS_1_SGIS</constant>
    3941 <constant>GL_4PASS_2_EXT</constant>
    3942 <constant>GL_4PASS_2_SGIS</constant>
    3943 <constant>GL_4PASS_3_EXT</constant>
    3944 <constant>GL_4PASS_3_SGIS</constant>
    3945 <constant>GL_4X_BIT_ATI</constant>
    3946 <constant>GL_8X_BIT_ATI</constant>
    3947 <constant>GL_ABGR_EXT</constant>
    3948 <constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>
    3949 <constant>GL_ACTIVE_ATTRIBUTES</constant>
    3950 <constant>GL_ACTIVE_PROGRAM_EXT</constant>
    3951 <constant>GL_ACTIVE_STENCIL_FACE_EXT</constant>
    3952 <constant>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</constant>
    3953 <constant>GL_ACTIVE_SUBROUTINES</constant>
    3954 <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
    3955 <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</constant>
    3956 <constant>GL_ACTIVE_SUBROUTINE_UNIFORMS</constant>
    3957 <constant>GL_ACTIVE_TEXTURE</constant>
    3958 <constant>GL_ACTIVE_TEXTURE_ARB</constant>
    3959 <constant>GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</constant>
    3960 <constant>GL_ACTIVE_UNIFORM_BLOCKS</constant>
    3961 <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant>
    3962 <constant>GL_ACTIVE_UNIFORMS</constant>
    3963 <constant>GL_ACTIVE_VARYING_MAX_LENGTH_NV</constant>
    3964 <constant>GL_ACTIVE_VARYINGS_NV</constant>
    3965 <constant>GL_ACTIVE_VERTEX_UNITS_ARB</constant>
    3966 <constant>GL_ADD_ATI</constant>
    3967 <constant>GL_ADD_SIGNED</constant>
    3968 <constant>GL_ADD_SIGNED_ARB</constant>
    3969 <constant>GL_ADD_SIGNED_EXT</constant>
    3970 <constant>GL_ALIASED_LINE_WIDTH_RANGE</constant>
    3971 <constant>GL_ALIASED_POINT_SIZE_RANGE</constant>
    3972 <constant>GL_ALL_COMPLETED_NV</constant>
    3973 <constant>GL_ALLOW_DRAW_FRG_HINT_PGI</constant>
    3974 <constant>GL_ALLOW_DRAW_MEM_HINT_PGI</constant>
    3975 <constant>GL_ALLOW_DRAW_OBJ_HINT_PGI</constant>
    3976 <constant>GL_ALLOW_DRAW_WIN_HINT_PGI</constant>
    3977 <constant>GL_ALPHA12_EXT</constant>
    3978 <constant>GL_ALPHA16_EXT</constant>
    3979 <constant>GL_ALPHA16F_ARB</constant>
    3980 <constant>GL_ALPHA16I_EXT</constant>
    3981 <constant>GL_ALPHA16_SNORM</constant>
    3982 <constant>GL_ALPHA16UI_EXT</constant>
    3983 <constant>GL_ALPHA32F_ARB</constant>
    3984 <constant>GL_ALPHA32I_EXT</constant>
    3985 <constant>GL_ALPHA32UI_EXT</constant>
    3986 <constant>GL_ALPHA4_EXT</constant>
    3987 <constant>GL_ALPHA8_EXT</constant>
    3988 <constant>GL_ALPHA8I_EXT</constant>
    3989 <constant>GL_ALPHA8_SNORM</constant>
    3990 <constant>GL_ALPHA8UI_EXT</constant>
    3991 <constant>GL_ALPHA_FLOAT16_APPLE</constant>
    3992 <constant>GL_ALPHA_FLOAT16_ATI</constant>
    3993 <constant>GL_ALPHA_FLOAT32_APPLE</constant>
    3994 <constant>GL_ALPHA_FLOAT32_ATI</constant>
    3995 <constant>GL_ALPHA_INTEGER</constant>
    3996 <constant>GL_ALPHA_INTEGER_EXT</constant>
    3997 <constant>GL_ALPHA_MAX_CLAMP_INGR</constant>
    3998 <constant>GL_ALPHA_MAX_SGIX</constant>
    3999 <constant>GL_ALPHA_MIN_CLAMP_INGR</constant>
    4000 <constant>GL_ALPHA_MIN_SGIX</constant>
    4001 <constant>GL_ALPHA_SNORM</constant>
    4002 <constant>GL_ALREADY_SIGNALED</constant>
    4003 <constant>GL_ALWAYS_FAST_HINT_PGI</constant>
    4004 <constant>GL_ALWAYS_SOFT_HINT_PGI</constant>
    4005 <constant>GL_ANY_SAMPLES_PASSED</constant>
    4006 <constant>GL_ARRAY_BUFFER</constant>
    4007 <constant>GL_ARRAY_BUFFER_ARB</constant>
    4008 <constant>GL_ARRAY_BUFFER_BINDING</constant>
    4009 <constant>GL_ARRAY_BUFFER_BINDING_ARB</constant>
    4010 <constant>GL_ARRAY_ELEMENT_LOCK_COUNT_EXT</constant>
    4011 <constant>GL_ARRAY_ELEMENT_LOCK_FIRST_EXT</constant>
    4012 <constant>GL_ARRAY_OBJECT_BUFFER_ATI</constant>
    4013 <constant>GL_ARRAY_OBJECT_OFFSET_ATI</constant>
    4014 <constant>GL_ASYNC_DRAW_PIXELS_SGIX</constant>
    4015 <constant>GL_ASYNC_HISTOGRAM_SGIX</constant>
    4016 <constant>GL_ASYNC_MARKER_SGIX</constant>
    4017 <constant>GL_ASYNC_READ_PIXELS_SGIX</constant>
    4018 <constant>GL_ASYNC_TEX_IMAGE_SGIX</constant>
    4019 <constant>GL_ATTACHED_SHADERS</constant>
    4020 <constant>GL_ATTENUATION_EXT</constant>
    4021 <constant>GL_ATTRIB_ARRAY_POINTER_NV</constant>
    4022 <constant>GL_ATTRIB_ARRAY_SIZE_NV</constant>
    4023 <constant>GL_ATTRIB_ARRAY_STRIDE_NV</constant>
    4024 <constant>GL_ATTRIB_ARRAY_TYPE_NV</constant>
    4025 <constant>GL_AUX_DEPTH_STENCIL_APPLE</constant>
    4026 <constant>GL_AVERAGE_EXT</constant>
    4027 <constant>GL_AVERAGE_HP</constant>
    4028 <constant>GL_BACK_NORMALS_HINT_PGI</constant>
    4029 <constant>GL_BACK_PRIMARY_COLOR_NV</constant>
    4030 <constant>GL_BACK_SECONDARY_COLOR_NV</constant>
    4031 <constant>GL_BGR</constant>
    4032 <constant>GL_BGRA</constant>
    4033 <constant>GL_BGRA_EXT</constant>
    4034 <constant>GL_BGRA_INTEGER</constant>
    4035 <constant>GL_BGRA_INTEGER_EXT</constant>
    4036 <constant>GL_BGR_EXT</constant>
    4037 <constant>GL_BGR_INTEGER</constant>
    4038 <constant>GL_BGR_INTEGER_EXT</constant>
    4039 <constant>GL_BIAS_BIT_ATI</constant>
    4040 <constant>GL_BIAS_BY_NEGATIVE_ONE_HALF_NV</constant>
    4041 <constant>GL_BINORMAL_ARRAY_EXT</constant>
    4042 <constant>GL_BINORMAL_ARRAY_POINTER_EXT</constant>
    4043 <constant>GL_BINORMAL_ARRAY_STRIDE_EXT</constant>
    4044 <constant>GL_BINORMAL_ARRAY_TYPE_EXT</constant>
    4045 <constant>GL_BLEND_COLOR</constant>
    4046 <constant>GL_BLEND_COLOR_EXT</constant>
    4047 <constant>GL_BLEND_DST_ALPHA</constant>
    4048 <constant>GL_BLEND_DST_ALPHA_EXT</constant>
    4049 <constant>GL_BLEND_DST_RGB</constant>
    4050 <constant>GL_BLEND_DST_RGB_EXT</constant>
    4051 <constant>GL_BLEND_EQUATION</constant>
    4052 <constant>GL_BLEND_EQUATION_ALPHA</constant>
    4053 <constant>GL_BLEND_EQUATION_ALPHA_EXT</constant>
    4054 <constant>GL_BLEND_EQUATION_EXT</constant>
    4055 <constant>GL_BLEND_EQUATION_RGB_EXT</constant>
    4056 <constant>GL_BLEND_SRC_ALPHA</constant>
    4057 <constant>GL_BLEND_SRC_ALPHA_EXT</constant>
    4058 <constant>GL_BLEND_SRC_RGB</constant>
    4059 <constant>GL_BLEND_SRC_RGB_EXT</constant>
    4060 <constant>GL_BLUE_BIT_ATI</constant>
    4061 <constant>GL_BLUE_INTEGER</constant>
    4062 <constant>GL_BLUE_INTEGER_EXT</constant>
    4063 <constant>GL_BLUE_MAX_CLAMP_INGR</constant>
    4064 <constant>GL_BLUE_MIN_CLAMP_INGR</constant>
    4065 <constant>GL_BOOL</constant>
    4066 <constant>GL_BOOL_ARB</constant>
    4067 <constant>GL_BOOL_VEC2</constant>
    4068 <constant>GL_BOOL_VEC2_ARB</constant>
    4069 <constant>GL_BOOL_VEC3</constant>
    4070 <constant>GL_BOOL_VEC3_ARB</constant>
    4071 <constant>GL_BOOL_VEC4</constant>
    4072 <constant>GL_BOOL_VEC4_ARB</constant>
    4073 <constant>GL_BUFFER_ACCESS</constant>
    4074 <constant>GL_BUFFER_ACCESS_ARB</constant>
    4075 <constant>GL_BUFFER_FLUSHING_UNMAP_APPLE</constant>
    4076 <constant>GL_BUFFER_GPU_ADDRESS_NV</constant>
    4077 <constant>GL_BUFFER_MAPPED</constant>
    4078 <constant>GL_BUFFER_MAPPED_ARB</constant>
    4079 <constant>GL_BUFFER_MAP_POINTER</constant>
    4080 <constant>GL_BUFFER_MAP_POINTER_ARB</constant>
    4081 <constant>GL_BUFFER_OBJECT_APPLE</constant>
    4082 <constant>GL_BUFFER_SERIALIZED_MODIFY_APPLE</constant>
    4083 <constant>GL_BUFFER_SIZE</constant>
    4084 <constant>GL_BUFFER_SIZE_ARB</constant>
    4085 <constant>GL_BUFFER_USAGE</constant>
    4086 <constant>GL_BUFFER_USAGE_ARB</constant>
    4087 <constant>GL_BUMP_ENVMAP_ATI</constant>
    4088 <constant>GL_BUMP_NUM_TEX_UNITS_ATI</constant>
    4089 <constant>GL_BUMP_ROT_MATRIX_ATI</constant>
    4090 <constant>GL_BUMP_ROT_MATRIX_SIZE_ATI</constant>
    4091 <constant>GL_BUMP_TARGET_ATI</constant>
    4092 <constant>GL_BUMP_TEX_UNITS_ATI</constant>
    4093 <constant>GL_CALLIGRAPHIC_FRAGMENT_SGIX</constant>
    4094 <constant>GL_CLAMP_FRAGMENT_COLOR</constant>
    4095 <constant>GL_CLAMP_FRAGMENT_COLOR_ARB</constant>
    4096 <constant>GL_CLAMP_READ_COLOR</constant>
    4097 <constant>GL_CLAMP_READ_COLOR_ARB</constant>
    4098 <constant>GL_CLAMP_TO_BORDER</constant>
    4099 <constant>GL_CLAMP_TO_BORDER_ARB</constant>
    4100 <constant>GL_CLAMP_TO_BORDER_SGIS</constant>
    4101 <constant>GL_CLAMP_TO_EDGE</constant>
    4102 <constant>GL_CLAMP_TO_EDGE_SGIS</constant>
    4103 <constant>GL_CLAMP_VERTEX_COLOR</constant>
    4104 <constant>GL_CLAMP_VERTEX_COLOR_ARB</constant>
    4105 <constant>GL_CLIENT_ACTIVE_TEXTURE</constant>
    4106 <constant>GL_CLIENT_ACTIVE_TEXTURE_ARB</constant>
    4107 <constant>GL_CLIP_DISTANCE_NV</constant>
    4108 <constant>GL_CLIP_FAR_HINT_PGI</constant>
    4109 <constant>GL_CLIP_NEAR_HINT_PGI</constant>
    4110 <constant>GL_CLIP_VOLUME_CLIPPING_HINT_EXT</constant>
    4111 <constant>GL_CMYKA_EXT</constant>
    4112 <constant>GL_CMYK_EXT</constant>
    4113 <constant>GL_CND0_ATI</constant>
    4114 <constant>GL_CND_ATI</constant>
    4115 <constant>GL_COLOR3_BIT_PGI</constant>
    4116 <constant>GL_COLOR4_BIT_PGI</constant>
    4117 <constant>GL_COLOR_ALPHA_PAIRING_ATI</constant>
    4118 <constant>GL_COLOR_ARRAY_ADDRESS_NV</constant>
    4119 <constant>GL_COLOR_ARRAY_BUFFER_BINDING</constant>
    4120 <constant>GL_COLOR_ARRAY_BUFFER_BINDING_ARB</constant>
    4121 <constant>GL_COLOR_ARRAY_COUNT_EXT</constant>
    4122 <constant>GL_COLOR_ARRAY_EXT</constant>
    4123 <constant>GL_COLOR_ARRAY_LENGTH_NV</constant>
    4124 <constant>GL_COLOR_ARRAY_LIST_IBM</constant>
    4125 <constant>GL_COLOR_ARRAY_LIST_STRIDE_IBM</constant>
    4126 <constant>GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL</constant>
    4127 <constant>GL_COLOR_ARRAY_POINTER_EXT</constant>
    4128 <constant>GL_COLOR_ARRAY_SIZE_EXT</constant>
    4129 <constant>GL_COLOR_ARRAY_STRIDE_EXT</constant>
    4130 <constant>GL_COLOR_ARRAY_TYPE_EXT</constant>
    4131 <constant>GL_COLOR_ATTACHMENT0</constant>
    4132 <constant>GL_COLOR_ATTACHMENT0_EXT</constant>
    4133 <constant>GL_COLOR_ATTACHMENT1</constant>
    4134 <constant>GL_COLOR_ATTACHMENT10</constant>
    4135 <constant>GL_COLOR_ATTACHMENT10_EXT</constant>
    4136 <constant>GL_COLOR_ATTACHMENT11</constant>
    4137 <constant>GL_COLOR_ATTACHMENT11_EXT</constant>
    4138 <constant>GL_COLOR_ATTACHMENT12</constant>
    4139 <constant>GL_COLOR_ATTACHMENT12_EXT</constant>
    4140 <constant>GL_COLOR_ATTACHMENT13</constant>
    4141 <constant>GL_COLOR_ATTACHMENT13_EXT</constant>
    4142 <constant>GL_COLOR_ATTACHMENT14</constant>
    4143 <constant>GL_COLOR_ATTACHMENT14_EXT</constant>
    4144 <constant>GL_COLOR_ATTACHMENT15</constant>
    4145 <constant>GL_COLOR_ATTACHMENT15_EXT</constant>
    4146 <constant>GL_COLOR_ATTACHMENT1_EXT</constant>
    4147 <constant>GL_COLOR_ATTACHMENT2</constant>
    4148 <constant>GL_COLOR_ATTACHMENT2_EXT</constant>
    4149 <constant>GL_COLOR_ATTACHMENT3</constant>
    4150 <constant>GL_COLOR_ATTACHMENT3_EXT</constant>
    4151 <constant>GL_COLOR_ATTACHMENT4</constant>
    4152 <constant>GL_COLOR_ATTACHMENT4_EXT</constant>
    4153 <constant>GL_COLOR_ATTACHMENT5</constant>
    4154 <constant>GL_COLOR_ATTACHMENT5_EXT</constant>
    4155 <constant>GL_COLOR_ATTACHMENT6</constant>
    4156 <constant>GL_COLOR_ATTACHMENT6_EXT</constant>
    4157 <constant>GL_COLOR_ATTACHMENT7</constant>
    4158 <constant>GL_COLOR_ATTACHMENT7_EXT</constant>
    4159 <constant>GL_COLOR_ATTACHMENT8</constant>
    4160 <constant>GL_COLOR_ATTACHMENT8_EXT</constant>
    4161 <constant>GL_COLOR_ATTACHMENT9</constant>
    4162 <constant>GL_COLOR_ATTACHMENT9_EXT</constant>
    4163 <constant>GL_COLOR_FLOAT_APPLE</constant>
    4164 <constant>GL_COLOR_INDEX12_EXT</constant>
    4165 <constant>GL_COLOR_INDEX16_EXT</constant>
    4166 <constant>GL_COLOR_INDEX1_EXT</constant>
    4167 <constant>GL_COLOR_INDEX2_EXT</constant>
    4168 <constant>GL_COLOR_INDEX4_EXT</constant>
    4169 <constant>GL_COLOR_INDEX8_EXT</constant>
    4170 <constant>GL_COLOR_MATRIX</constant>
    4171 <constant>GL_COLOR_MATRIX_SGI</constant>
    4172 <constant>GL_COLOR_MATRIX_STACK_DEPTH</constant>
    4173 <constant>GL_COLOR_MATRIX_STACK_DEPTH_SGI</constant>
    4174 <constant>GL_COLOR_SUM</constant>
    4175 <constant>GL_COLOR_SUM_ARB</constant>
    4176 <constant>GL_COLOR_SUM_CLAMP_NV</constant>
    4177 <constant>GL_COLOR_SUM_EXT</constant>
    4178 <constant>GL_COLOR_TABLE</constant>
    4179 <constant>GL_COLOR_TABLE_ALPHA_SIZE</constant>
    4180 <constant>GL_COLOR_TABLE_ALPHA_SIZE_SGI</constant>
    4181 <constant>GL_COLOR_TABLE_BIAS</constant>
    4182 <constant>GL_COLOR_TABLE_BIAS_SGI</constant>
    4183 <constant>GL_COLOR_TABLE_BLUE_SIZE</constant>
    4184 <constant>GL_COLOR_TABLE_BLUE_SIZE_SGI</constant>
    4185 <constant>GL_COLOR_TABLE_FORMAT</constant>
    4186 <constant>GL_COLOR_TABLE_FORMAT_SGI</constant>
    4187 <constant>GL_COLOR_TABLE_GREEN_SIZE</constant>
    4188 <constant>GL_COLOR_TABLE_GREEN_SIZE_SGI</constant>
    4189 <constant>GL_COLOR_TABLE_INTENSITY_SIZE</constant>
    4190 <constant>GL_COLOR_TABLE_INTENSITY_SIZE_SGI</constant>
    4191 <constant>GL_COLOR_TABLE_LUMINANCE_SIZE</constant>
    4192 <constant>GL_COLOR_TABLE_LUMINANCE_SIZE_SGI</constant>
    4193 <constant>GL_COLOR_TABLE_RED_SIZE</constant>
    4194 <constant>GL_COLOR_TABLE_RED_SIZE_SGI</constant>
    4195 <constant>GL_COLOR_TABLE_SCALE</constant>
    4196 <constant>GL_COLOR_TABLE_SCALE_SGI</constant>
    4197 <constant>GL_COLOR_TABLE_SGI</constant>
    4198 <constant>GL_COLOR_TABLE_WIDTH</constant>
    4199 <constant>GL_COLOR_TABLE_WIDTH_SGI</constant>
    4200 <constant>GL_COMBINE</constant>
    4201 <constant>GL_COMBINE4_NV</constant>
    4202 <constant>GL_COMBINE_ALPHA</constant>
    4203 <constant>GL_COMBINE_ALPHA_ARB</constant>
    4204 <constant>GL_COMBINE_ALPHA_EXT</constant>
    4205 <constant>GL_COMBINE_ARB</constant>
    4206 <constant>GL_COMBINE_EXT</constant>
    4207 <constant>GL_COMBINER0_NV</constant>
    4208 <constant>GL_COMBINER1_NV</constant>
    4209 <constant>GL_COMBINER2_NV</constant>
    4210 <constant>GL_COMBINER3_NV</constant>
    4211 <constant>GL_COMBINER4_NV</constant>
    4212 <constant>GL_COMBINER5_NV</constant>
    4213 <constant>GL_COMBINER6_NV</constant>
    4214 <constant>GL_COMBINER7_NV</constant>
    4215 <constant>GL_COMBINER_AB_DOT_PRODUCT_NV</constant>
    4216 <constant>GL_COMBINER_AB_OUTPUT_NV</constant>
    4217 <constant>GL_COMBINER_BIAS_NV</constant>
    4218 <constant>GL_COMBINER_CD_DOT_PRODUCT_NV</constant>
    4219 <constant>GL_COMBINER_CD_OUTPUT_NV</constant>
    4220 <constant>GL_COMBINER_COMPONENT_USAGE_NV</constant>
    4221 <constant>GL_COMBINE_RGB</constant>
    4222 <constant>GL_COMBINE_RGB_ARB</constant>
    4223 <constant>GL_COMBINE_RGB_EXT</constant>
    4224 <constant>GL_COMBINER_INPUT_NV</constant>
    4225 <constant>GL_COMBINER_MAPPING_NV</constant>
    4226 <constant>GL_COMBINER_MUX_SUM_NV</constant>
    4227 <constant>GL_COMBINER_SCALE_NV</constant>
    4228 <constant>GL_COMBINER_SUM_OUTPUT_NV</constant>
    4229 <constant>GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT</constant>
    4230 <constant>GL_COMPARE_REF_TO_TEXTURE</constant>
    4231 <constant>GL_COMPARE_R_TO_TEXTURE</constant>
    4232 <constant>GL_COMPARE_R_TO_TEXTURE_ARB</constant>
    4233 <constant>GL_COMPATIBLE_SUBROUTINES</constant>
    4234 <constant>GL_COMP_BIT_ATI</constant>
    4235 <constant>GL_COMPILE_STATUS</constant>
    4236 <constant>GL_COMPRESSED_ALPHA</constant>
    4237 <constant>GL_COMPRESSED_ALPHA_ARB</constant>
    4238 <constant>GL_COMPRESSED_INTENSITY</constant>
    4239 <constant>GL_COMPRESSED_INTENSITY_ARB</constant>
    4240 <constant>GL_COMPRESSED_LUMINANCE</constant>
    4241 <constant>GL_COMPRESSED_LUMINANCE_ALPHA</constant>
    4242 <constant>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</constant>
    4243 <constant>GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT</constant>
    4244 <constant>GL_COMPRESSED_LUMINANCE_ARB</constant>
    4245 <constant>GL_COMPRESSED_LUMINANCE_LATC1_EXT</constant>
    4246 <constant>GL_COMPRESSED_RED</constant>
    4247 <constant>GL_COMPRESSED_RED_GREEN_RGTC2_EXT</constant>
    4248 <constant>GL_COMPRESSED_RED_RGTC1</constant>
    4249 <constant>GL_COMPRESSED_RED_RGTC1_EXT</constant>
    4250 <constant>GL_COMPRESSED_RG</constant>
    4251 <constant>GL_COMPRESSED_RGB</constant>
    4252 <constant>GL_COMPRESSED_RGBA</constant>
    4253 <constant>GL_COMPRESSED_RGBA_ARB</constant>
    4254 <constant>GL_COMPRESSED_RGBA_BPTC_UNORM_ARB</constant>
    4255 <constant>GL_COMPRESSED_RGBA_FXT1_3DFX</constant>
    4256 <constant>GL_COMPRESSED_RGB_ARB</constant>
    4257 <constant>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</constant>
    4258 <constant>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</constant>
    4259 <constant>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</constant>
    4260 <constant>GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB</constant>
    4261 <constant>GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB</constant>
    4262 <constant>GL_COMPRESSED_RGB_FXT1_3DFX</constant>
    4263 <constant>GL_COMPRESSED_RGB_S3TC_DXT1_EXT</constant>
    4264 <constant>GL_COMPRESSED_RG_RGTC2</constant>
    4265 <constant>GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT</constant>
    4266 <constant>GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT</constant>
    4267 <constant>GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT</constant>
    4268 <constant>GL_COMPRESSED_SIGNED_RED_RGTC1</constant>
    4269 <constant>GL_COMPRESSED_SIGNED_RED_RGTC1_EXT</constant>
    4270 <constant>GL_COMPRESSED_SIGNED_RG_RGTC2</constant>
    4271 <constant>GL_COMPRESSED_SLUMINANCE</constant>
    4272 <constant>GL_COMPRESSED_SLUMINANCE_ALPHA</constant>
    4273 <constant>GL_COMPRESSED_SLUMINANCE_ALPHA_EXT</constant>
    4274 <constant>GL_COMPRESSED_SLUMINANCE_EXT</constant>
    4275 <constant>GL_COMPRESSED_SRGB</constant>
    4276 <constant>GL_COMPRESSED_SRGB_ALPHA</constant>
    4277 <constant>GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB</constant>
    4278 <constant>GL_COMPRESSED_SRGB_ALPHA_EXT</constant>
    4279 <constant>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT</constant>
    4280 <constant>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT</constant>
    4281 <constant>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT</constant>
    4282 <constant>GL_COMPRESSED_SRGB_EXT</constant>
    4283 <constant>GL_COMPRESSED_SRGB_S3TC_DXT1_EXT</constant>
    4284 <constant>GL_COMPRESSED_TEXTURE_FORMATS</constant>
    4285 <constant>GL_COMPRESSED_TEXTURE_FORMATS_ARB</constant>
    4286 <constant>GL_CON_0_ATI</constant>
    4287 <constant>GL_CON_10_ATI</constant>
    4288 <constant>GL_CON_11_ATI</constant>
    4289 <constant>GL_CON_12_ATI</constant>
    4290 <constant>GL_CON_13_ATI</constant>
    4291 <constant>GL_CON_14_ATI</constant>
    4292 <constant>GL_CON_15_ATI</constant>
    4293 <constant>GL_CON_16_ATI</constant>
    4294 <constant>GL_CON_17_ATI</constant>
    4295 <constant>GL_CON_18_ATI</constant>
    4296 <constant>GL_CON_19_ATI</constant>
    4297 <constant>GL_CON_1_ATI</constant>
    4298 <constant>GL_CON_20_ATI</constant>
    4299 <constant>GL_CON_21_ATI</constant>
    4300 <constant>GL_CON_22_ATI</constant>
    4301 <constant>GL_CON_23_ATI</constant>
    4302 <constant>GL_CON_24_ATI</constant>
    4303 <constant>GL_CON_25_ATI</constant>
    4304 <constant>GL_CON_26_ATI</constant>
    4305 <constant>GL_CON_27_ATI</constant>
    4306 <constant>GL_CON_28_ATI</constant>
    4307 <constant>GL_CON_29_ATI</constant>
    4308 <constant>GL_CON_2_ATI</constant>
    4309 <constant>GL_CON_30_ATI</constant>
    4310 <constant>GL_CON_31_ATI</constant>
    4311 <constant>GL_CON_3_ATI</constant>
    4312 <constant>GL_CON_4_ATI</constant>
    4313 <constant>GL_CON_5_ATI</constant>
    4314 <constant>GL_CON_6_ATI</constant>
    4315 <constant>GL_CON_7_ATI</constant>
    4316 <constant>GL_CON_8_ATI</constant>
    4317 <constant>GL_CON_9_ATI</constant>
    4318 <constant>GL_CONDITION_SATISFIED</constant>
    4319 <constant>GL_CONSERVE_MEMORY_HINT_PGI</constant>
    4320 <constant>GL_CONSTANT</constant>
    4321 <constant>GL_CONSTANT_ALPHA</constant>
    4322 <constant>GL_CONSTANT_ALPHA_EXT</constant>
    4323 <constant>GL_CONSTANT_ARB</constant>
    4324 <constant>GL_CONSTANT_BORDER</constant>
    4325 <constant>GL_CONSTANT_BORDER_HP</constant>
    4326 <constant>GL_CONSTANT_COLOR</constant>
    4327 <constant>GL_CONSTANT_COLOR0_NV</constant>
    4328 <constant>GL_CONSTANT_COLOR1_NV</constant>
    4329 <constant>GL_CONSTANT_COLOR_EXT</constant>
    4330 <constant>GL_CONSTANT_EXT</constant>
    4331 <constant>GL_CONST_EYE_NV</constant>
    4332 <constant>GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</constant>
    4333 <constant>GL_CONTEXT_CORE_PROFILE_BIT</constant>
    4334 <constant>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</constant>
    4335 <constant>GL_CONTEXT_FLAGS</constant>
    4336 <constant>GL_CONTEXT_PROFILE_MASK</constant>
    4337 <constant>GL_CONTINUOUS_AMD</constant>
    4338 <constant>GL_CONVOLUTION_1D</constant>
    4339 <constant>GL_CONVOLUTION_1D_EXT</constant>
    4340 <constant>GL_CONVOLUTION_2D</constant>
    4341 <constant>GL_CONVOLUTION_2D_EXT</constant>
    4342 <constant>GL_CONVOLUTION_BORDER_COLOR</constant>
    4343 <constant>GL_CONVOLUTION_BORDER_COLOR_HP</constant>
    4344 <constant>GL_CONVOLUTION_BORDER_MODE</constant>
    4345 <constant>GL_CONVOLUTION_BORDER_MODE_EXT</constant>
    4346 <constant>GL_CONVOLUTION_FILTER_BIAS</constant>
    4347 <constant>GL_CONVOLUTION_FILTER_BIAS_EXT</constant>
    4348 <constant>GL_CONVOLUTION_FILTER_SCALE</constant>
    4349 <constant>GL_CONVOLUTION_FILTER_SCALE_EXT</constant>
    4350 <constant>GL_CONVOLUTION_FORMAT</constant>
    4351 <constant>GL_CONVOLUTION_FORMAT_EXT</constant>
    4352 <constant>GL_CONVOLUTION_HEIGHT</constant>
    4353 <constant>GL_CONVOLUTION_HEIGHT_EXT</constant>
    4354 <constant>GL_CONVOLUTION_HINT_SGIX</constant>
    4355 <constant>GL_CONVOLUTION_WIDTH</constant>
    4356 <constant>GL_CONVOLUTION_WIDTH_EXT</constant>
    4357 <constant>GL_COORD_REPLACE</constant>
    4358 <constant>GL_COORD_REPLACE_ARB</constant>
    4359 <constant>GL_COORD_REPLACE_NV</constant>
    4360 <constant>GL_COPY_READ_BUFFER</constant>
    4361 <constant>GL_COPY_WRITE_BUFFER</constant>
    4362 <constant>GL_COUNTER_RANGE_AMD</constant>
    4363 <constant>GL_COUNTER_TYPE_AMD</constant>
    4364 <constant>GL_CUBIC_EXT</constant>
    4365 <constant>GL_CUBIC_HP</constant>
    4366 <constant>GL_CULL_FRAGMENT_NV</constant>
    4367 <constant>GL_CULL_MODES_NV</constant>
    4368 <constant>GL_CULL_VERTEX_EXT</constant>
    4369 <constant>GL_CULL_VERTEX_EYE_POSITION_EXT</constant>
    4370 <constant>GL_CULL_VERTEX_IBM</constant>
    4371 <constant>GL_CULL_VERTEX_OBJECT_POSITION_EXT</constant>
    4372 <constant>GL_CURRENT_ATTRIB_NV</constant>
    4373 <constant>GL_CURRENT_BINORMAL_EXT</constant>
    4374 <constant>GL_CURRENT_FOG_COORD</constant>
    4375 <constant>GL_CURRENT_FOG_COORDINATE</constant>
    4376 <constant>GL_CURRENT_FOG_COORDINATE_EXT</constant>
    4377 <constant>GL_CURRENT_MATRIX_ARB</constant>
    4378 <constant>GL_CURRENT_MATRIX_INDEX_ARB</constant>
    4379 <constant>GL_CURRENT_MATRIX_NV</constant>
    4380 <constant>GL_CURRENT_MATRIX_STACK_DEPTH_ARB</constant>
    4381 <constant>GL_CURRENT_MATRIX_STACK_DEPTH_NV</constant>
    4382 <constant>GL_CURRENT_OCCLUSION_QUERY_ID_NV</constant>
    4383 <constant>GL_CURRENT_PALETTE_MATRIX_ARB</constant>
    4384 <constant>GL_CURRENT_PROGRAM</constant>
    4385 <constant>GL_CURRENT_QUERY</constant>
    4386 <constant>GL_CURRENT_QUERY_ARB</constant>
    4387 <constant>GL_CURRENT_RASTER_NORMAL_SGIX</constant>
    4388 <constant>GL_CURRENT_RASTER_SECONDARY_COLOR</constant>
    4389 <constant>GL_CURRENT_SECONDARY_COLOR</constant>
    4390 <constant>GL_CURRENT_SECONDARY_COLOR_EXT</constant>
    4391 <constant>GL_CURRENT_TANGENT_EXT</constant>
    4392 <constant>GL_CURRENT_TIME_NV</constant>
    4393 <constant>GL_CURRENT_VERTEX_ATTRIB</constant>
    4394 <constant>GL_CURRENT_VERTEX_ATTRIB_ARB</constant>
    4395 <constant>GL_CURRENT_VERTEX_EXT</constant>
    4396 <constant>GL_CURRENT_VERTEX_WEIGHT_EXT</constant>
    4397 <constant>GL_CURRENT_WEIGHT_ARB</constant>
    4398 <constant>GL_DECR_WRAP</constant>
    4399 <constant>GL_DECR_WRAP_EXT</constant>
    4400 <constant>GL_DEFORMATIONS_MASK_SGIX</constant>
    4401 <constant>GL_DELETE_STATUS</constant>
    4402 <constant>GL_DEPENDENT_AR_TEXTURE_2D_NV</constant>
    4403 <constant>GL_DEPENDENT_GB_TEXTURE_2D_NV</constant>
    4404 <constant>GL_DEPENDENT_HILO_TEXTURE_2D_NV</constant>
    4405 <constant>GL_DEPENDENT_RGB_TEXTURE_3D_NV</constant>
    4406 <constant>GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV</constant>
    4407 <constant>GL_DEPTH24_STENCIL8</constant>
    4408 <constant>GL_DEPTH24_STENCIL8_EXT</constant>
    4409 <constant>GL_DEPTH32F_STENCIL8</constant>
    4410 <constant>GL_DEPTH32F_STENCIL8_NV</constant>
    4411 <constant>GL_DEPTH_ATTACHMENT</constant>
    4412 <constant>GL_DEPTH_ATTACHMENT_EXT</constant>
    4413 <constant>GL_DEPTH_BOUNDS_EXT</constant>
    4414 <constant>GL_DEPTH_BOUNDS_TEST_EXT</constant>
    4415 <constant>GL_DEPTH_BUFFER</constant>
    4416 <constant>GL_DEPTH_BUFFER_FLOAT_MODE_NV</constant>
    4417 <constant>GL_DEPTH_CLAMP</constant>
    4418 <constant>GL_DEPTH_CLAMP_NV</constant>
    4419 <constant>GL_DEPTH_COMPONENT16</constant>
    4420 <constant>GL_DEPTH_COMPONENT16_ARB</constant>
    4421 <constant>GL_DEPTH_COMPONENT16_SGIX</constant>
    4422 <constant>GL_DEPTH_COMPONENT24</constant>
    4423 <constant>GL_DEPTH_COMPONENT24_ARB</constant>
    4424 <constant>GL_DEPTH_COMPONENT24_SGIX</constant>
    4425 <constant>GL_DEPTH_COMPONENT32</constant>
    4426 <constant>GL_DEPTH_COMPONENT32_ARB</constant>
    4427 <constant>GL_DEPTH_COMPONENT32F</constant>
    4428 <constant>GL_DEPTH_COMPONENT32F_NV</constant>
    4429 <constant>GL_DEPTH_COMPONENT32_SGIX</constant>
    4430 <constant>GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX</constant>
    4431 <constant>GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX</constant>
    4432 <constant>GL_DEPTH_PASS_INSTRUMENT_SGIX</constant>
    4433 <constant>GL_DEPTH_STENCIL</constant>
    4434 <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>
    4435 <constant>GL_DEPTH_STENCIL_EXT</constant>
    4436 <constant>GL_DEPTH_STENCIL_NV</constant>
    4437 <constant>GL_DEPTH_STENCIL_TO_BGRA_NV</constant>
    4438 <constant>GL_DEPTH_STENCIL_TO_RGBA_NV</constant>
    4439 <constant>GL_DEPTH_TEXTURE_MODE</constant>
    4440 <constant>GL_DEPTH_TEXTURE_MODE_ARB</constant>
    4441 <constant>GL_DETAIL_TEXTURE_2D_BINDING_SGIS</constant>
    4442 <constant>GL_DETAIL_TEXTURE_2D_SGIS</constant>
    4443 <constant>GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS</constant>
    4444 <constant>GL_DETAIL_TEXTURE_LEVEL_SGIS</constant>
    4445 <constant>GL_DETAIL_TEXTURE_MODE_SGIS</constant>
    4446 <constant>GL_DISCARD_ATI</constant>
    4447 <constant>GL_DISCARD_NV</constant>
    4448 <constant>GL_DISCRETE_AMD</constant>
    4449 <constant>GL_DISTANCE_ATTENUATION_EXT</constant>
    4450 <constant>GL_DISTANCE_ATTENUATION_SGIS</constant>
    4451 <constant>GL_DOT2_ADD_ATI</constant>
    4452 <constant>GL_DOT3_ATI</constant>
    4453 <constant>GL_DOT3_RGB</constant>
    4454 <constant>GL_DOT3_RGBA</constant>
    4455 <constant>GL_DOT3_RGBA_ARB</constant>
    4456 <constant>GL_DOT3_RGB_ARB</constant>
    4457 <constant>GL_DOT4_ATI</constant>
    4458 <constant>GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV</constant>
    4459 <constant>GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV</constant>
    4460 <constant>GL_DOT_PRODUCT_DEPTH_REPLACE_NV</constant>
    4461 <constant>GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV</constant>
    4462 <constant>GL_DOT_PRODUCT_NV</constant>
    4463 <constant>GL_DOT_PRODUCT_PASS_THROUGH_NV</constant>
    4464 <constant>GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV</constant>
    4465 <constant>GL_DOT_PRODUCT_TEXTURE_1D_NV</constant>
    4466 <constant>GL_DOT_PRODUCT_TEXTURE_2D_NV</constant>
    4467 <constant>GL_DOT_PRODUCT_TEXTURE_3D_NV</constant>
    4468 <constant>GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV</constant>
    4469 <constant>GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV</constant>
    4470 <constant>GL_DOUBLE_MAT2</constant>
    4471 <constant>GL_DOUBLE_MAT2x3</constant>
    4472 <constant>GL_DOUBLE_MAT2x4</constant>
    4473 <constant>GL_DOUBLE_MAT3</constant>
    4474 <constant>GL_DOUBLE_MAT3x2</constant>
    4475 <constant>GL_DOUBLE_MAT3x4</constant>
    4476 <constant>GL_DOUBLE_MAT4</constant>
    4477 <constant>GL_DOUBLE_MAT4x2</constant>
    4478 <constant>GL_DOUBLE_MAT4x3</constant>
    4479 <constant>GL_DOUBLE_VEC2</constant>
    4480 <constant>GL_DOUBLE_VEC3</constant>
    4481 <constant>GL_DOUBLE_VEC4</constant>
    4482 <constant>GL_DRAW_BUFFER0</constant>
    4483 <constant>GL_DRAW_BUFFER0_ARB</constant>
    4484 <constant>GL_DRAW_BUFFER0_ATI</constant>
    4485 <constant>GL_DRAW_BUFFER1</constant>
    4486 <constant>GL_DRAW_BUFFER10</constant>
    4487 <constant>GL_DRAW_BUFFER10_ARB</constant>
    4488 <constant>GL_DRAW_BUFFER10_ATI</constant>
    4489 <constant>GL_DRAW_BUFFER11</constant>
    4490 <constant>GL_DRAW_BUFFER11_ARB</constant>
    4491 <constant>GL_DRAW_BUFFER11_ATI</constant>
    4492 <constant>GL_DRAW_BUFFER12</constant>
    4493 <constant>GL_DRAW_BUFFER12_ARB</constant>
    4494 <constant>GL_DRAW_BUFFER12_ATI</constant>
    4495 <constant>GL_DRAW_BUFFER13</constant>
    4496 <constant>GL_DRAW_BUFFER13_ARB</constant>
    4497 <constant>GL_DRAW_BUFFER13_ATI</constant>
    4498 <constant>GL_DRAW_BUFFER14</constant>
    4499 <constant>GL_DRAW_BUFFER14_ARB</constant>
    4500 <constant>GL_DRAW_BUFFER14_ATI</constant>
    4501 <constant>GL_DRAW_BUFFER15</constant>
    4502 <constant>GL_DRAW_BUFFER15_ARB</constant>
    4503 <constant>GL_DRAW_BUFFER15_ATI</constant>
    4504 <constant>GL_DRAW_BUFFER1_ARB</constant>
    4505 <constant>GL_DRAW_BUFFER1_ATI</constant>
    4506 <constant>GL_DRAW_BUFFER2</constant>
    4507 <constant>GL_DRAW_BUFFER2_ARB</constant>
    4508 <constant>GL_DRAW_BUFFER2_ATI</constant>
    4509 <constant>GL_DRAW_BUFFER3</constant>
    4510 <constant>GL_DRAW_BUFFER3_ARB</constant>
    4511 <constant>GL_DRAW_BUFFER3_ATI</constant>
    4512 <constant>GL_DRAW_BUFFER4</constant>
    4513 <constant>GL_DRAW_BUFFER4_ARB</constant>
    4514 <constant>GL_DRAW_BUFFER4_ATI</constant>
    4515 <constant>GL_DRAW_BUFFER5</constant>
    4516 <constant>GL_DRAW_BUFFER5_ARB</constant>
    4517 <constant>GL_DRAW_BUFFER5_ATI</constant>
    4518 <constant>GL_DRAW_BUFFER6</constant>
    4519 <constant>GL_DRAW_BUFFER6_ARB</constant>
    4520 <constant>GL_DRAW_BUFFER6_ATI</constant>
    4521 <constant>GL_DRAW_BUFFER7</constant>
    4522 <constant>GL_DRAW_BUFFER7_ARB</constant>
    4523 <constant>GL_DRAW_BUFFER7_ATI</constant>
    4524 <constant>GL_DRAW_BUFFER8</constant>
    4525 <constant>GL_DRAW_BUFFER8_ARB</constant>
    4526 <constant>GL_DRAW_BUFFER8_ATI</constant>
    4527 <constant>GL_DRAW_BUFFER9</constant>
    4528 <constant>GL_DRAW_BUFFER9_ARB</constant>
    4529 <constant>GL_DRAW_BUFFER9_ATI</constant>
    4530 <constant>GL_DRAW_FRAMEBUFFER</constant>
    4531 <constant>GL_DRAW_FRAMEBUFFER_BINDING_EXT</constant>
    4532 <constant>GL_DRAW_FRAMEBUFFER_EXT</constant>
    4533 <constant>GL_DRAW_INDIRECT_BUFFER</constant>
    4534 <constant>GL_DRAW_INDIRECT_BUFFER_BINDING</constant>
    4535 <constant>GL_DRAW_PIXELS_APPLE</constant>
    4536 <constant>GL_DS_BIAS_NV</constant>
    4537 <constant>GL_DSDT8_MAG8_INTENSITY8_NV</constant>
    4538 <constant>GL_DSDT8_MAG8_NV</constant>
    4539 <constant>GL_DSDT8_NV</constant>
    4540 <constant>GL_DSDT_MAG_INTENSITY_NV</constant>
    4541 <constant>GL_DSDT_MAG_NV</constant>
    4542 <constant>GL_DSDT_MAG_VIB_NV</constant>
    4543 <constant>GL_DSDT_NV</constant>
    4544 <constant>GL_DS_SCALE_NV</constant>
    4545 <constant>GL_DT_BIAS_NV</constant>
    4546 <constant>GL_DT_SCALE_NV</constant>
    4547 <constant>GL_DU8DV8_ATI</constant>
    4548 <constant>GL_DUAL_ALPHA12_SGIS</constant>
    4549 <constant>GL_DUAL_ALPHA16_SGIS</constant>
    4550 <constant>GL_DUAL_ALPHA4_SGIS</constant>
    4551 <constant>GL_DUAL_ALPHA8_SGIS</constant>
    4552 <constant>GL_DUAL_INTENSITY12_SGIS</constant>
    4553 <constant>GL_DUAL_INTENSITY16_SGIS</constant>
    4554 <constant>GL_DUAL_INTENSITY4_SGIS</constant>
    4555 <constant>GL_DUAL_INTENSITY8_SGIS</constant>
    4556 <constant>GL_DUAL_LUMINANCE12_SGIS</constant>
    4557 <constant>GL_DUAL_LUMINANCE16_SGIS</constant>
    4558 <constant>GL_DUAL_LUMINANCE4_SGIS</constant>
    4559 <constant>GL_DUAL_LUMINANCE8_SGIS</constant>
    4560 <constant>GL_DUAL_LUMINANCE_ALPHA4_SGIS</constant>
    4561 <constant>GL_DUAL_LUMINANCE_ALPHA8_SGIS</constant>
    4562 <constant>GL_DUAL_TEXTURE_SELECT_SGIS</constant>
    4563 <constant>GL_DUDV_ATI</constant>
    4564 <constant>GL_DYNAMIC_ATI</constant>
    4565 <constant>GL_DYNAMIC_COPY</constant>
    4566 <constant>GL_DYNAMIC_COPY_ARB</constant>
    4567 <constant>GL_DYNAMIC_DRAW</constant>
    4568 <constant>GL_DYNAMIC_DRAW_ARB</constant>
    4569 <constant>GL_DYNAMIC_READ</constant>
    4570 <constant>GL_DYNAMIC_READ_ARB</constant>
    4571 <constant>GL_EDGE_FLAG_ARRAY_ADDRESS_NV</constant>
    4572 <constant>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</constant>
    4573 <constant>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB</constant>
    4574 <constant>GL_EDGE_FLAG_ARRAY_COUNT_EXT</constant>
    4575 <constant>GL_EDGE_FLAG_ARRAY_EXT</constant>
    4576 <constant>GL_EDGE_FLAG_ARRAY_LENGTH_NV</constant>
    4577 <constant>GL_EDGE_FLAG_ARRAY_LIST_IBM</constant>
    4578 <constant>GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM</constant>
    4579 <constant>GL_EDGE_FLAG_ARRAY_POINTER_EXT</constant>
    4580 <constant>GL_EDGE_FLAG_ARRAY_STRIDE_EXT</constant>
    4581 <constant>GL_EDGEFLAG_BIT_PGI</constant>
    4582 <constant>GL_EIGHTH_BIT_ATI</constant>
    4583 <constant>GL_ELEMENT_ARRAY_ADDRESS_NV</constant>
    4584 <constant>GL_ELEMENT_ARRAY_APPLE</constant>
    4585 <constant>GL_ELEMENT_ARRAY_ATI</constant>
    4586 <constant>GL_ELEMENT_ARRAY_BUFFER</constant>
    4587 <constant>GL_ELEMENT_ARRAY_BUFFER_ARB</constant>
    4588 <constant>GL_ELEMENT_ARRAY_BUFFER_BINDING</constant>
    4589 <constant>GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB</constant>
    4590 <constant>GL_ELEMENT_ARRAY_LENGTH_NV</constant>
    4591 <constant>GL_ELEMENT_ARRAY_POINTER_APPLE</constant>
    4592 <constant>GL_ELEMENT_ARRAY_POINTER_ATI</constant>
    4593 <constant>GL_ELEMENT_ARRAY_TYPE_APPLE</constant>
    4594 <constant>GL_ELEMENT_ARRAY_TYPE_ATI</constant>
    4595 <constant>GL_ELEMENT_ARRAY_UNIFIED_NV</constant>
    4596 <constant>GL_EMBOSS_CONSTANT_NV</constant>
    4597 <constant>GL_EMBOSS_LIGHT_NV</constant>
    4598 <constant>GL_EMBOSS_MAP_NV</constant>
    4599 <constant>GL_E_TIMES_F_NV</constant>
    4600 <constant>GL_EVAL_2D_NV</constant>
    4601 <constant>GL_EVAL_FRACTIONAL_TESSELLATION_NV</constant>
    4602 <constant>GL_EVAL_TRIANGULAR_2D_NV</constant>
    4603 <constant>GL_EVAL_VERTEX_ATTRIB0_NV</constant>
    4604 <constant>GL_EVAL_VERTEX_ATTRIB10_NV</constant>
    4605 <constant>GL_EVAL_VERTEX_ATTRIB11_NV</constant>
    4606 <constant>GL_EVAL_VERTEX_ATTRIB12_NV</constant>
    4607 <constant>GL_EVAL_VERTEX_ATTRIB13_NV</constant>
    4608 <constant>GL_EVAL_VERTEX_ATTRIB14_NV</constant>
    4609 <constant>GL_EVAL_VERTEX_ATTRIB15_NV</constant>
    4610 <constant>GL_EVAL_VERTEX_ATTRIB1_NV</constant>
    4611 <constant>GL_EVAL_VERTEX_ATTRIB2_NV</constant>
    4612 <constant>GL_EVAL_VERTEX_ATTRIB3_NV</constant>
    4613 <constant>GL_EVAL_VERTEX_ATTRIB4_NV</constant>
    4614 <constant>GL_EVAL_VERTEX_ATTRIB5_NV</constant>
    4615 <constant>GL_EVAL_VERTEX_ATTRIB6_NV</constant>
    4616 <constant>GL_EVAL_VERTEX_ATTRIB7_NV</constant>
    4617 <constant>GL_EVAL_VERTEX_ATTRIB8_NV</constant>
    4618 <constant>GL_EVAL_VERTEX_ATTRIB9_NV</constant>
    4619 <constant>GL_EXPAND_NEGATE_NV</constant>
    4620 <constant>GL_EXPAND_NORMAL_NV</constant>
    4621 <constant>GL_EYE_DISTANCE_TO_LINE_SGIS</constant>
    4622 <constant>GL_EYE_DISTANCE_TO_POINT_SGIS</constant>
    4623 <constant>GL_EYE_LINE_SGIS</constant>
    4624 <constant>GL_EYE_PLANE_ABSOLUTE_NV</constant>
    4625 <constant>GL_EYE_POINT_SGIS</constant>
    4626 <constant>GL_EYE_RADIAL_NV</constant>
    4627 <constant>GL_FAILURE_NV</constant>
    4628 <constant>GL_FENCE_APPLE</constant>
    4629 <constant>GL_FENCE_CONDITION_NV</constant>
    4630 <constant>GL_FENCE_STATUS_NV</constant>
    4631 <constant>GL_FIELD_LOWER_NV</constant>
    4632 <constant>GL_FIELDS_NV</constant>
    4633 <constant>GL_FIELD_UPPER_NV</constant>
    4634 <constant>GL_FILTER4_SGIS</constant>
    4635 <constant>GL_FIRST_VERTEX_CONVENTION</constant>
    4636 <constant>GL_FIRST_VERTEX_CONVENTION_EXT</constant>
    4637 <constant>GL_FIXED_OES</constant>
    4638 <constant>GL_FIXED_ONLY</constant>
    4639 <constant>GL_FIXED_ONLY_ARB</constant>
    4640 <constant>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</constant>
    4641 <constant>GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV</constant>
    4642 <constant>GL_FLOAT_CLEAR_COLOR_VALUE_NV</constant>
    4643 <constant>GL_FLOAT_MAT2</constant>
    4644 <constant>GL_FLOAT_MAT2_ARB</constant>
    4645 <constant>GL_FLOAT_MAT2x3</constant>
    4646 <constant>GL_FLOAT_MAT2x4</constant>
    4647 <constant>GL_FLOAT_MAT3</constant>
    4648 <constant>GL_FLOAT_MAT3_ARB</constant>
    4649 <constant>GL_FLOAT_MAT3x2</constant>
    4650 <constant>GL_FLOAT_MAT3x4</constant>
    4651 <constant>GL_FLOAT_MAT4</constant>
    4652 <constant>GL_FLOAT_MAT4_ARB</constant>
    4653 <constant>GL_FLOAT_MAT4x2</constant>
    4654 <constant>GL_FLOAT_MAT4x3</constant>
    4655 <constant>GL_FLOAT_R16_NV</constant>
    4656 <constant>GL_FLOAT_R32_NV</constant>
    4657 <constant>GL_FLOAT_RG16_NV</constant>
    4658 <constant>GL_FLOAT_RG32_NV</constant>
    4659 <constant>GL_FLOAT_RGB16_NV</constant>
    4660 <constant>GL_FLOAT_RGB32_NV</constant>
    4661 <constant>GL_FLOAT_RGBA16_NV</constant>
    4662 <constant>GL_FLOAT_RGBA32_NV</constant>
    4663 <constant>GL_FLOAT_RGBA_MODE_NV</constant>
    4664 <constant>GL_FLOAT_RGBA_NV</constant>
    4665 <constant>GL_FLOAT_RGB_NV</constant>
    4666 <constant>GL_FLOAT_RG_NV</constant>
    4667 <constant>GL_FLOAT_R_NV</constant>
    4668 <constant>GL_FLOAT_VEC2</constant>
    4669 <constant>GL_FLOAT_VEC2_ARB</constant>
    4670 <constant>GL_FLOAT_VEC3</constant>
    4671 <constant>GL_FLOAT_VEC3_ARB</constant>
    4672 <constant>GL_FLOAT_VEC4</constant>
    4673 <constant>GL_FLOAT_VEC4_ARB</constant>
    4674 <constant>GL_FOG_COORD</constant>
    4675 <constant>GL_FOG_COORD_ARRAY</constant>
    4676 <constant>GL_FOG_COORD_ARRAY_ADDRESS_NV</constant>
    4677 <constant>GL_FOG_COORD_ARRAY_LENGTH_NV</constant>
    4678 <constant>GL_FOG_COORDINATE</constant>
    4679 <constant>GL_FOG_COORDINATE_ARRAY</constant>
    4680 <constant>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</constant>
    4681 <constant>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB</constant>
    4682 <constant>GL_FOG_COORDINATE_ARRAY_EXT</constant>
    4683 <constant>GL_FOG_COORDINATE_ARRAY_LIST_IBM</constant>
    4684 <constant>GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM</constant>
    4685 <constant>GL_FOG_COORDINATE_ARRAY_POINTER</constant>
    4686 <constant>GL_FOG_COORDINATE_ARRAY_POINTER_EXT</constant>
    4687 <constant>GL_FOG_COORDINATE_ARRAY_STRIDE</constant>
    4688 <constant>GL_FOG_COORDINATE_ARRAY_STRIDE_EXT</constant>
    4689 <constant>GL_FOG_COORDINATE_ARRAY_TYPE</constant>
    4690 <constant>GL_FOG_COORDINATE_ARRAY_TYPE_EXT</constant>
    4691 <constant>GL_FOG_COORDINATE_EXT</constant>
    4692 <constant>GL_FOG_COORDINATE_SOURCE</constant>
    4693 <constant>GL_FOG_COORDINATE_SOURCE_EXT</constant>
    4694 <constant>GL_FOG_COORD_SRC</constant>
    4695 <constant>GL_FOG_DISTANCE_MODE_NV</constant>
    4696 <constant>GL_FOG_FUNC_POINTS_SGIS</constant>
    4697 <constant>GL_FOG_FUNC_SGIS</constant>
    4698 <constant>GL_FOG_OFFSET_SGIX</constant>
    4699 <constant>GL_FOG_OFFSET_VALUE_SGIX</constant>
    4700 <constant>GL_FOG_SCALE_SGIX</constant>
    4701 <constant>GL_FOG_SCALE_VALUE_SGIX</constant>
    4702 <constant>GL_FOG_SPECULAR_TEXTURE_WIN</constant>
    4703 <constant>GL_FORCE_BLUE_TO_ONE_NV</constant>
    4704 <constant>GL_FORMAT_SUBSAMPLE_24_24_OML</constant>
    4705 <constant>GL_FORMAT_SUBSAMPLE_244_244_OML</constant>
    4706 <constant>GL_FRACTIONAL_EVEN</constant>
    4707 <constant>GL_FRACTIONAL_ODD</constant>
    4708 <constant>GL_FRAGMENT_COLOR_EXT</constant>
    4709 <constant>GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX</constant>
    4710 <constant>GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX</constant>
    4711 <constant>GL_FRAGMENT_COLOR_MATERIAL_SGIX</constant>
    4712 <constant>GL_FRAGMENT_DEPTH</constant>
    4713 <constant>GL_FRAGMENT_DEPTH_EXT</constant>
    4714 <constant>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</constant>
    4715 <constant>GL_FRAGMENT_LIGHT0_SGIX</constant>
    4716 <constant>GL_FRAGMENT_LIGHT1_SGIX</constant>
    4717 <constant>GL_FRAGMENT_LIGHT2_SGIX</constant>
    4718 <constant>GL_FRAGMENT_LIGHT3_SGIX</constant>
    4719 <constant>GL_FRAGMENT_LIGHT4_SGIX</constant>
    4720 <constant>GL_FRAGMENT_LIGHT5_SGIX</constant>
    4721 <constant>GL_FRAGMENT_LIGHT6_SGIX</constant>
    4722 <constant>GL_FRAGMENT_LIGHT7_SGIX</constant>
    4723 <constant>GL_FRAGMENT_LIGHTING_SGIX</constant>
    4724 <constant>GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX</constant>
    4725 <constant>GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX</constant>
    4726 <constant>GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX</constant>
    4727 <constant>GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX</constant>
    4728 <constant>GL_FRAGMENT_MATERIAL_EXT</constant>
    4729 <constant>GL_FRAGMENT_NORMAL_EXT</constant>
    4730 <constant>GL_FRAGMENT_PROGRAM_ARB</constant>
    4731 <constant>GL_FRAGMENT_PROGRAM_BINDING_NV</constant>
    4732 <constant>GL_FRAGMENT_PROGRAM_NV</constant>
    4733 <constant>GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV</constant>
    4734 <constant>GL_FRAGMENT_SHADER</constant>
    4735 <constant>GL_FRAGMENT_SHADER_ARB</constant>
    4736 <constant>GL_FRAGMENT_SHADER_ATI</constant>
    4737 <constant>GL_FRAGMENT_SHADER_DERIVATIVE_HINT</constant>
    4738 <constant>GL_FRAMEBUFFER</constant>
    4739 <constant>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</constant>
    4740 <constant>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</constant>
    4741 <constant>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</constant>
    4742 <constant>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</constant>
    4743 <constant>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</constant>
    4744 <constant>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</constant>
    4745 <constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED</constant>
    4746 <constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</constant>
    4747 <constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT</constant>
    4748 <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant>
    4749 <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT</constant>
    4750 <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant>
    4751 <constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT</constant>
    4752 <constant>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</constant>
    4753 <constant>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</constant>
    4754 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT</constant>
    4755 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</constant>
    4756 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT</constant>
    4757 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</constant>
    4758 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT</constant>
    4759 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</constant>
    4760 <constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT</constant>
    4761 <constant>GL_FRAMEBUFFER_BINDING</constant>
    4762 <constant>GL_FRAMEBUFFER_BINDING_EXT</constant>
    4763 <constant>GL_FRAMEBUFFER_COMPLETE</constant>
    4764 <constant>GL_FRAMEBUFFER_COMPLETE_EXT</constant>
    4765 <constant>GL_FRAMEBUFFER_DEFAULT</constant>
    4766 <constant>GL_FRAMEBUFFER_EXT</constant>
    4767 <constant>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</constant>
    4768 <constant>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT</constant>
    4769 <constant>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT</constant>
    4770 <constant>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</constant>
    4771 <constant>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT</constant>
    4772 <constant>GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT</constant>
    4773 <constant>GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT</constant>
    4774 <constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</constant>
    4775 <constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT</constant>
    4776 <constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</constant>
    4777 <constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</constant>
    4778 <constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT</constant>
    4779 <constant>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</constant>
    4780 <constant>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT</constant>
    4781 <constant>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</constant>
    4782 <constant>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT</constant>
    4783 <constant>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</constant>
    4784 <constant>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT</constant>
    4785 <constant>GL_FRAMEBUFFER_SRGB</constant>
    4786 <constant>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT</constant>
    4787 <constant>GL_FRAMEBUFFER_SRGB_EXT</constant>
    4788 <constant>GL_FRAMEBUFFER_STATUS_ERROR_EXT</constant>
    4789 <constant>GL_FRAMEBUFFER_UNDEFINED</constant>
    4790 <constant>GL_FRAMEBUFFER_UNSUPPORTED</constant>
    4791 <constant>GL_FRAMEBUFFER_UNSUPPORTED_EXT</constant>
    4792 <constant>GL_FRAME_NV</constant>
    4793 <constant>GL_FRAMEZOOM_FACTOR_SGIX</constant>
    4794 <constant>GL_FRAMEZOOM_SGIX</constant>
    4795 <constant>GL_FULL_RANGE_EXT</constant>
    4796 <constant>GL_FULL_STIPPLE_HINT_PGI</constant>
    4797 <constant>GL_FUNC_ADD</constant>
    4798 <constant>GL_FUNC_ADD_EXT</constant>
    4799 <constant>GL_FUNC_REVERSE_SUBTRACT</constant>
    4800 <constant>GL_FUNC_REVERSE_SUBTRACT_EXT</constant>
    4801 <constant>GL_FUNC_SUBTRACT</constant>
    4802 <constant>GL_FUNC_SUBTRACT_EXT</constant>
    4803 <constant>GL_GENERATE_MIPMAP</constant>
    4804 <constant>GL_GENERATE_MIPMAP_HINT</constant>
    4805 <constant>GL_GENERATE_MIPMAP_HINT_SGIS</constant>
    4806 <constant>GL_GENERATE_MIPMAP_SGIS</constant>
    4807 <constant>GL_GENERIC_ATTRIB_NV</constant>
    4808 <constant>GL_GEOMETRY_DEFORMATION_BIT_SGIX</constant>
    4809 <constant>GL_GEOMETRY_DEFORMATION_SGIX</constant>
    4810 <constant>GL_GEOMETRY_INPUT_TYPE</constant>
    4811 <constant>GL_GEOMETRY_INPUT_TYPE_ARB</constant>
    4812 <constant>GL_GEOMETRY_INPUT_TYPE_EXT</constant>
    4813 <constant>GL_GEOMETRY_OUTPUT_TYPE</constant>
    4814 <constant>GL_GEOMETRY_OUTPUT_TYPE_ARB</constant>
    4815 <constant>GL_GEOMETRY_OUTPUT_TYPE_EXT</constant>
    4816 <constant>GL_GEOMETRY_PROGRAM_NV</constant>
    4817 <constant>GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV</constant>
    4818 <constant>GL_GEOMETRY_SHADER</constant>
    4819 <constant>GL_GEOMETRY_SHADER_ARB</constant>
    4820 <constant>GL_GEOMETRY_SHADER_EXT</constant>
    4821 <constant>GL_GEOMETRY_SHADER_INVOCATIONS</constant>
    4822 <constant>GL_GEOMETRY_VERTICES_OUT</constant>
    4823 <constant>GL_GEOMETRY_VERTICES_OUT_ARB</constant>
    4824 <constant>GL_GEOMETRY_VERTICES_OUT_EXT</constant>
    4825 <constant>GL_GLOBAL_ALPHA_FACTOR_SUN</constant>
    4826 <constant>GL_GLOBAL_ALPHA_SUN</constant>
    4827 <constant>GL_GPU_ADDRESS_NV</constant>
    4828 <constant>GL_GREEN_BIT_ATI</constant>
    4829 <constant>GL_GREEN_INTEGER</constant>
    4830 <constant>GL_GREEN_INTEGER_EXT</constant>
    4831 <constant>GL_GREEN_MAX_CLAMP_INGR</constant>
    4832 <constant>GL_GREEN_MIN_CLAMP_INGR</constant>
    4833 <constant>GL_HALF_APPLE</constant>
    4834 <constant>GL_HALF_BIAS_NEGATE_NV</constant>
    4835 <constant>GL_HALF_BIAS_NORMAL_NV</constant>
    4836 <constant>GL_HALF_BIT_ATI</constant>
    4837 <constant>GL_HALF_FLOAT</constant>
    4838 <constant>GL_HALF_FLOAT_ARB</constant>
    4839 <constant>GL_HALF_FLOAT_NV</constant>
    4840 <constant>GL_HI_BIAS_NV</constant>
    4841 <constant>GL_HILO16_NV</constant>
    4842 <constant>GL_HILO8_NV</constant>
    4843 <constant>GL_HILO_NV</constant>
    4844 <constant>GL_HI_SCALE_NV</constant>
    4845 <constant>GL_HISTOGRAM</constant>
    4846 <constant>GL_HISTOGRAM_ALPHA_SIZE</constant>
    4847 <constant>GL_HISTOGRAM_ALPHA_SIZE_EXT</constant>
    4848 <constant>GL_HISTOGRAM_BLUE_SIZE</constant>
    4849 <constant>GL_HISTOGRAM_BLUE_SIZE_EXT</constant>
    4850 <constant>GL_HISTOGRAM_EXT</constant>
    4851 <constant>GL_HISTOGRAM_FORMAT</constant>
    4852 <constant>GL_HISTOGRAM_FORMAT_EXT</constant>
    4853 <constant>GL_HISTOGRAM_GREEN_SIZE</constant>
    4854 <constant>GL_HISTOGRAM_GREEN_SIZE_EXT</constant>
    4855 <constant>GL_HISTOGRAM_LUMINANCE_SIZE</constant>
    4856 <constant>GL_HISTOGRAM_LUMINANCE_SIZE_EXT</constant>
    4857 <constant>GL_HISTOGRAM_RED_SIZE</constant>
    4858 <constant>GL_HISTOGRAM_RED_SIZE_EXT</constant>
    4859 <constant>GL_HISTOGRAM_SINK</constant>
    4860 <constant>GL_HISTOGRAM_SINK_EXT</constant>
    4861 <constant>GL_HISTOGRAM_WIDTH</constant>
    4862 <constant>GL_HISTOGRAM_WIDTH_EXT</constant>
    4863 <constant>GL_IDENTITY_NV</constant>
    4864 <constant>GL_IGNORE_BORDER_HP</constant>
    4865 <constant>GL_IMAGE_CUBIC_WEIGHT_HP</constant>
    4866 <constant>GL_IMAGE_MAG_FILTER_HP</constant>
    4867 <constant>GL_IMAGE_MIN_FILTER_HP</constant>
    4868 <constant>GL_IMAGE_ROTATE_ANGLE_HP</constant>
    4869 <constant>GL_IMAGE_ROTATE_ORIGIN_X_HP</constant>
    4870 <constant>GL_IMAGE_ROTATE_ORIGIN_Y_HP</constant>
    4871 <constant>GL_IMAGE_SCALE_X_HP</constant>
    4872 <constant>GL_IMAGE_SCALE_Y_HP</constant>
    4873 <constant>GL_IMAGE_TRANSFORM_2D_HP</constant>
    4874 <constant>GL_IMAGE_TRANSLATE_X_HP</constant>
    4875 <constant>GL_IMAGE_TRANSLATE_Y_HP</constant>
    4876 <constant>GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</constant>
    4877 <constant>GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</constant>
    4878 <constant>GL_INCR_WRAP</constant>
    4879 <constant>GL_INCR_WRAP_EXT</constant>
    4880 <constant>GL_INDEX</constant>
    4881 <constant>GL_INDEX_ARRAY_ADDRESS_NV</constant>
    4882 <constant>GL_INDEX_ARRAY_BUFFER_BINDING</constant>
    4883 <constant>GL_INDEX_ARRAY_BUFFER_BINDING_ARB</constant>
    4884 <constant>GL_INDEX_ARRAY_COUNT_EXT</constant>
    4885 <constant>GL_INDEX_ARRAY_EXT</constant>
    4886 <constant>GL_INDEX_ARRAY_LENGTH_NV</constant>
    4887 <constant>GL_INDEX_ARRAY_LIST_IBM</constant>
    4888 <constant>GL_INDEX_ARRAY_LIST_STRIDE_IBM</constant>
    4889 <constant>GL_INDEX_ARRAY_POINTER_EXT</constant>
    4890 <constant>GL_INDEX_ARRAY_STRIDE_EXT</constant>
    4891 <constant>GL_INDEX_ARRAY_TYPE_EXT</constant>
    4892 <constant>GL_INDEX_BIT_PGI</constant>
    4893 <constant>GL_INDEX_MATERIAL_EXT</constant>
    4894 <constant>GL_INDEX_MATERIAL_FACE_EXT</constant>
    4895 <constant>GL_INDEX_MATERIAL_PARAMETER_EXT</constant>
    4896 <constant>GL_INDEX_TEST_EXT</constant>
    4897 <constant>GL_INDEX_TEST_FUNC_EXT</constant>
    4898 <constant>GL_INDEX_TEST_REF_EXT</constant>
    4899 <constant>GL_INFO_LOG_LENGTH</constant>
    4900 <constant>GL_INSTRUMENT_BUFFER_POINTER_SGIX</constant>
    4901 <constant>GL_INSTRUMENT_MEASUREMENTS_SGIX</constant>
    4902 <constant>GL_INT_2_10_10_10_REV</constant>
    4903 <constant>GL_INTENSITY12_EXT</constant>
    4904 <constant>GL_INTENSITY16_EXT</constant>
    4905 <constant>GL_INTENSITY16F_ARB</constant>
    4906 <constant>GL_INTENSITY16I_EXT</constant>
    4907 <constant>GL_INTENSITY16_SNORM</constant>
    4908 <constant>GL_INTENSITY16UI_EXT</constant>
    4909 <constant>GL_INTENSITY32F_ARB</constant>
    4910 <constant>GL_INTENSITY32I_EXT</constant>
    4911 <constant>GL_INTENSITY32UI_EXT</constant>
    4912 <constant>GL_INTENSITY4_EXT</constant>
    4913 <constant>GL_INTENSITY8_EXT</constant>
    4914 <constant>GL_INTENSITY8I_EXT</constant>
    4915 <constant>GL_INTENSITY8_SNORM</constant>
    4916 <constant>GL_INTENSITY8UI_EXT</constant>
    4917 <constant>GL_INTENSITY_EXT</constant>
    4918 <constant>GL_INTENSITY_FLOAT16_APPLE</constant>
    4919 <constant>GL_INTENSITY_FLOAT16_ATI</constant>
    4920 <constant>GL_INTENSITY_FLOAT32_APPLE</constant>
    4921 <constant>GL_INTENSITY_FLOAT32_ATI</constant>
    4922 <constant>GL_INTENSITY_SNORM</constant>
    4923 <constant>GL_INTERLACE_OML</constant>
    4924 <constant>GL_INTERLACE_READ_INGR</constant>
    4925 <constant>GL_INTERLACE_READ_OML</constant>
    4926 <constant>GL_INTERLACE_SGIX</constant>
    4927 <constant>GL_INTERLEAVED_ATTRIBS</constant>
    4928 <constant>GL_INTERLEAVED_ATTRIBS_EXT</constant>
    4929 <constant>GL_INTERLEAVED_ATTRIBS_NV</constant>
    4930 <constant>GL_INTERPOLATE</constant>
    4931 <constant>GL_INTERPOLATE_ARB</constant>
    4932 <constant>GL_INTERPOLATE_EXT</constant>
    4933 <constant>GL_INT_SAMPLER_1D</constant>
    4934 <constant>GL_INT_SAMPLER_1D_ARRAY</constant>
    4935 <constant>GL_INT_SAMPLER_1D_ARRAY_EXT</constant>
    4936 <constant>GL_INT_SAMPLER_1D_EXT</constant>
    4937 <constant>GL_INT_SAMPLER_2D</constant>
    4938 <constant>GL_INT_SAMPLER_2D_ARRAY</constant>
    4939 <constant>GL_INT_SAMPLER_2D_ARRAY_EXT</constant>
    4940 <constant>GL_INT_SAMPLER_2D_EXT</constant>
    4941 <constant>GL_INT_SAMPLER_2D_MULTISAMPLE</constant>
    4942 <constant>GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</constant>
    4943 <constant>GL_INT_SAMPLER_2D_RECT</constant>
    4944 <constant>GL_INT_SAMPLER_2D_RECT_EXT</constant>
    4945 <constant>GL_INT_SAMPLER_3D</constant>
    4946 <constant>GL_INT_SAMPLER_3D_EXT</constant>
    4947 <constant>GL_INT_SAMPLER_BUFFER</constant>
    4948 <constant>GL_INT_SAMPLER_BUFFER_AMD</constant>
    4949 <constant>GL_INT_SAMPLER_BUFFER_EXT</constant>
    4950 <constant>GL_INT_SAMPLER_CUBE</constant>
    4951 <constant>GL_INT_SAMPLER_CUBE_EXT</constant>
    4952 <constant>GL_INT_SAMPLER_CUBE_MAP_ARRAY</constant>
    4953 <constant>GL_INT_SAMPLER_RENDERBUFFER_NV</constant>
    4954 <constant>GL_INT_VEC2</constant>
    4955 <constant>GL_INT_VEC2_ARB</constant>
    4956 <constant>GL_INT_VEC3</constant>
    4957 <constant>GL_INT_VEC3_ARB</constant>
    4958 <constant>GL_INT_VEC4</constant>
    4959 <constant>GL_INT_VEC4_ARB</constant>
    4960 <constant>GL_INVALID_FRAMEBUFFER_OPERATION</constant>
    4961 <constant>GL_INVALID_FRAMEBUFFER_OPERATION_EXT</constant>
    4962 <constant>GL_INVARIANT_DATATYPE_EXT</constant>
    4963 <constant>GL_INVARIANT_EXT</constant>
    4964 <constant>GL_INVARIANT_VALUE_EXT</constant>
    4965 <constant>GL_INVERSE_NV</constant>
    4966 <constant>GL_INVERSE_TRANSPOSE_NV</constant>
    4967 <constant>GL_INVERTED_SCREEN_W_REND</constant>
    4968 <constant>GL_IR_INSTRUMENT1_SGIX</constant>
    4969 <constant>GL_ISOLINES</constant>
    4970 <constant>GL_IUI_N3F_V2F_EXT</constant>
    4971 <constant>GL_IUI_N3F_V3F_EXT</constant>
    4972 <constant>GL_IUI_V2F_EXT</constant>
    4973 <constant>GL_IUI_V3F_EXT</constant>
    4974 <constant>GL_LAST_VERTEX_CONVENTION</constant>
    4975 <constant>GL_LAST_VERTEX_CONVENTION_EXT</constant>
    4976 <constant>GL_LAST_VIDEO_CAPTURE_STATUS_NV</constant>
    4977 <constant>GL_LERP_ATI</constant>
    4978 <constant>GL_LIGHT_ENV_MODE_SGIX</constant>
    4979 <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>
    4980 <constant>GL_LIGHT_MODEL_COLOR_CONTROL_EXT</constant>
    4981 <constant>GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE</constant>
    4982 <constant>GL_LINEAR_CLIPMAP_LINEAR_SGIX</constant>
    4983 <constant>GL_LINEAR_CLIPMAP_NEAREST_SGIX</constant>
    4984 <constant>GL_LINEAR_DETAIL_ALPHA_SGIS</constant>
    4985 <constant>GL_LINEAR_DETAIL_COLOR_SGIS</constant>
    4986 <constant>GL_LINEAR_DETAIL_SGIS</constant>
    4987 <constant>GL_LINEAR_SHARPEN_ALPHA_SGIS</constant>
    4988 <constant>GL_LINEAR_SHARPEN_COLOR_SGIS</constant>
    4989 <constant>GL_LINEAR_SHARPEN_SGIS</constant>
    4990 <constant>GL_LINES_ADJACENCY</constant>
    4991 <constant>GL_LINES_ADJACENCY_ARB</constant>
    4992 <constant>GL_LINES_ADJACENCY_EXT</constant>
    4993 <constant>GL_LINE_STRIP_ADJACENCY</constant>
    4994 <constant>GL_LINE_STRIP_ADJACENCY_ARB</constant>
    4995 <constant>GL_LINE_STRIP_ADJACENCY_EXT</constant>
    4996 <constant>GL_LINK_STATUS</constant>
    4997 <constant>GL_LIST_PRIORITY_SGIX</constant>
    4998 <constant>GL_LO_BIAS_NV</constant>
    4999 <constant>GL_LOCAL_CONSTANT_DATATYPE_EXT</constant>
    5000 <constant>GL_LOCAL_CONSTANT_EXT</constant>
    5001 <constant>GL_LOCAL_CONSTANT_VALUE_EXT</constant>
    5002 <constant>GL_LOCAL_EXT</constant>
    5003 <constant>GL_LO_SCALE_NV</constant>
    5004 <constant>GL_LOWER_LEFT</constant>
    5005 <constant>GL_LUMINANCE12_ALPHA12_EXT</constant>
    5006 <constant>GL_LUMINANCE12_ALPHA4_EXT</constant>
    5007 <constant>GL_LUMINANCE12_EXT</constant>
    5008 <constant>GL_LUMINANCE16_ALPHA16_EXT</constant>
    5009 <constant>GL_LUMINANCE16_ALPHA16_SNORM</constant>
    5010 <constant>GL_LUMINANCE16_EXT</constant>
    5011 <constant>GL_LUMINANCE16F_ARB</constant>
    5012 <constant>GL_LUMINANCE16I_EXT</constant>
    5013 <constant>GL_LUMINANCE16_SNORM</constant>
    5014 <constant>GL_LUMINANCE16UI_EXT</constant>
    5015 <constant>GL_LUMINANCE32F_ARB</constant>
    5016 <constant>GL_LUMINANCE32I_EXT</constant>
    5017 <constant>GL_LUMINANCE32UI_EXT</constant>
    5018 <constant>GL_LUMINANCE4_ALPHA4_EXT</constant>
    5019 <constant>GL_LUMINANCE4_EXT</constant>
    5020 <constant>GL_LUMINANCE6_ALPHA2_EXT</constant>
    5021 <constant>GL_LUMINANCE8_ALPHA8_EXT</constant>
    5022 <constant>GL_LUMINANCE8_ALPHA8_SNORM</constant>
    5023 <constant>GL_LUMINANCE8_EXT</constant>
    5024 <constant>GL_LUMINANCE8I_EXT</constant>
    5025 <constant>GL_LUMINANCE8_SNORM</constant>
    5026 <constant>GL_LUMINANCE8UI_EXT</constant>
    5027 <constant>GL_LUMINANCE_ALPHA16F_ARB</constant>
    5028 <constant>GL_LUMINANCE_ALPHA16I_EXT</constant>
    5029 <constant>GL_LUMINANCE_ALPHA16UI_EXT</constant>
    5030 <constant>GL_LUMINANCE_ALPHA32F_ARB</constant>
    5031 <constant>GL_LUMINANCE_ALPHA32I_EXT</constant>
    5032 <constant>GL_LUMINANCE_ALPHA32UI_EXT</constant>
    5033 <constant>GL_LUMINANCE_ALPHA8I_EXT</constant>
    5034 <constant>GL_LUMINANCE_ALPHA8UI_EXT</constant>
    5035 <constant>GL_LUMINANCE_ALPHA_FLOAT16_APPLE</constant>
    5036 <constant>GL_LUMINANCE_ALPHA_FLOAT16_ATI</constant>
    5037 <constant>GL_LUMINANCE_ALPHA_FLOAT32_APPLE</constant>
    5038 <constant>GL_LUMINANCE_ALPHA_FLOAT32_ATI</constant>
    5039 <constant>GL_LUMINANCE_ALPHA_INTEGER_EXT</constant>
    5040 <constant>GL_LUMINANCE_ALPHA_SNORM</constant>
    5041 <constant>GL_LUMINANCE_FLOAT16_APPLE</constant>
    5042 <constant>GL_LUMINANCE_FLOAT16_ATI</constant>
    5043 <constant>GL_LUMINANCE_FLOAT32_APPLE</constant>
    5044 <constant>GL_LUMINANCE_FLOAT32_ATI</constant>
    5045 <constant>GL_LUMINANCE_INTEGER_EXT</constant>
    5046 <constant>GL_LUMINANCE_SNORM</constant>
    5047 <constant>GL_MAD_ATI</constant>
    5048 <constant>GL_MAGNITUDE_BIAS_NV</constant>
    5049 <constant>GL_MAGNITUDE_SCALE_NV</constant>
    5050 <constant>GL_MAJOR_VERSION</constant>
    5051 <constant>GL_MAP1_BINORMAL_EXT</constant>
    5052 <constant>GL_MAP1_TANGENT_EXT</constant>
    5053 <constant>GL_MAP1_VERTEX_ATTRIB0_4_NV</constant>
    5054 <constant>GL_MAP1_VERTEX_ATTRIB10_4_NV</constant>
    5055 <constant>GL_MAP1_VERTEX_ATTRIB11_4_NV</constant>
    5056 <constant>GL_MAP1_VERTEX_ATTRIB12_4_NV</constant>
    5057 <constant>GL_MAP1_VERTEX_ATTRIB13_4_NV</constant>
    5058 <constant>GL_MAP1_VERTEX_ATTRIB14_4_NV</constant>
    5059 <constant>GL_MAP1_VERTEX_ATTRIB1_4_NV</constant>
    5060 <constant>GL_MAP1_VERTEX_ATTRIB15_4_NV</constant>
    5061 <constant>GL_MAP1_VERTEX_ATTRIB2_4_NV</constant>
    5062 <constant>GL_MAP1_VERTEX_ATTRIB3_4_NV</constant>
    5063 <constant>GL_MAP1_VERTEX_ATTRIB4_4_NV</constant>
    5064 <constant>GL_MAP1_VERTEX_ATTRIB5_4_NV</constant>
    5065 <constant>GL_MAP1_VERTEX_ATTRIB6_4_NV</constant>
    5066 <constant>GL_MAP1_VERTEX_ATTRIB7_4_NV</constant>
    5067 <constant>GL_MAP1_VERTEX_ATTRIB8_4_NV</constant>
    5068 <constant>GL_MAP1_VERTEX_ATTRIB9_4_NV</constant>
    5069 <constant>GL_MAP2_BINORMAL_EXT</constant>
    5070 <constant>GL_MAP2_TANGENT_EXT</constant>
    5071 <constant>GL_MAP2_VERTEX_ATTRIB0_4_NV</constant>
    5072 <constant>GL_MAP2_VERTEX_ATTRIB10_4_NV</constant>
    5073 <constant>GL_MAP2_VERTEX_ATTRIB11_4_NV</constant>
    5074 <constant>GL_MAP2_VERTEX_ATTRIB12_4_NV</constant>
    5075 <constant>GL_MAP2_VERTEX_ATTRIB13_4_NV</constant>
    5076 <constant>GL_MAP2_VERTEX_ATTRIB14_4_NV</constant>
    5077 <constant>GL_MAP2_VERTEX_ATTRIB1_4_NV</constant>
    5078 <constant>GL_MAP2_VERTEX_ATTRIB15_4_NV</constant>
    5079 <constant>GL_MAP2_VERTEX_ATTRIB2_4_NV</constant>
    5080 <constant>GL_MAP2_VERTEX_ATTRIB3_4_NV</constant>
    5081 <constant>GL_MAP2_VERTEX_ATTRIB4_4_NV</constant>
    5082 <constant>GL_MAP2_VERTEX_ATTRIB5_4_NV</constant>
    5083 <constant>GL_MAP2_VERTEX_ATTRIB6_4_NV</constant>
    5084 <constant>GL_MAP2_VERTEX_ATTRIB7_4_NV</constant>
    5085 <constant>GL_MAP2_VERTEX_ATTRIB8_4_NV</constant>
    5086 <constant>GL_MAP2_VERTEX_ATTRIB9_4_NV</constant>
    5087 <constant>GL_MAP_ATTRIB_U_ORDER_NV</constant>
    5088 <constant>GL_MAP_ATTRIB_V_ORDER_NV</constant>
    5089 <constant>GL_MAP_FLUSH_EXPLICIT_BIT</constant>
    5090 <constant>GL_MAP_INVALIDATE_BUFFER_BIT</constant>
    5091 <constant>GL_MAP_INVALIDATE_RANGE_BIT</constant>
    5092 <constant>GL_MAP_READ_BIT</constant>
    5093 <constant>GL_MAP_TESSELLATION_NV</constant>
    5094 <constant>GL_MAP_UNSYNCHRONIZED_BIT</constant>
    5095 <constant>GL_MAP_WRITE_BIT</constant>
    5096 <constant>GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI</constant>
    5097 <constant>GL_MAT_AMBIENT_BIT_PGI</constant>
    5098 <constant>GL_MAT_COLOR_INDEXES_BIT_PGI</constant>
    5099 <constant>GL_MAT_DIFFUSE_BIT_PGI</constant>
    5100 <constant>GL_MAT_EMISSION_BIT_PGI</constant>
    5101 <constant>GL_MATERIAL_SIDE_HINT_PGI</constant>
    5102 <constant>GL_MATRIX0_ARB</constant>
    5103 <constant>GL_MATRIX0_NV</constant>
    5104 <constant>GL_MATRIX10_ARB</constant>
    5105 <constant>GL_MATRIX11_ARB</constant>
    5106 <constant>GL_MATRIX12_ARB</constant>
    5107 <constant>GL_MATRIX13_ARB</constant>
    5108 <constant>GL_MATRIX14_ARB</constant>
    5109 <constant>GL_MATRIX15_ARB</constant>
    5110 <constant>GL_MATRIX16_ARB</constant>
    5111 <constant>GL_MATRIX17_ARB</constant>
    5112 <constant>GL_MATRIX18_ARB</constant>
    5113 <constant>GL_MATRIX19_ARB</constant>
    5114 <constant>GL_MATRIX1_ARB</constant>
    5115 <constant>GL_MATRIX1_NV</constant>
    5116 <constant>GL_MATRIX20_ARB</constant>
    5117 <constant>GL_MATRIX21_ARB</constant>
    5118 <constant>GL_MATRIX22_ARB</constant>
    5119 <constant>GL_MATRIX23_ARB</constant>
    5120 <constant>GL_MATRIX24_ARB</constant>
    5121 <constant>GL_MATRIX25_ARB</constant>
    5122 <constant>GL_MATRIX26_ARB</constant>
    5123 <constant>GL_MATRIX27_ARB</constant>
    5124 <constant>GL_MATRIX28_ARB</constant>
    5125 <constant>GL_MATRIX29_ARB</constant>
    5126 <constant>GL_MATRIX2_ARB</constant>
    5127 <constant>GL_MATRIX2_NV</constant>
    5128 <constant>GL_MATRIX30_ARB</constant>
    5129 <constant>GL_MATRIX31_ARB</constant>
    5130 <constant>GL_MATRIX3_ARB</constant>
    5131 <constant>GL_MATRIX3_NV</constant>
    5132 <constant>GL_MATRIX4_ARB</constant>
    5133 <constant>GL_MATRIX4_NV</constant>
    5134 <constant>GL_MATRIX5_ARB</constant>
    5135 <constant>GL_MATRIX5_NV</constant>
    5136 <constant>GL_MATRIX6_ARB</constant>
    5137 <constant>GL_MATRIX6_NV</constant>
    5138 <constant>GL_MATRIX7_ARB</constant>
    5139 <constant>GL_MATRIX7_NV</constant>
    5140 <constant>GL_MATRIX8_ARB</constant>
    5141 <constant>GL_MATRIX9_ARB</constant>
    5142 <constant>GL_MATRIX_EXT</constant>
    5143 <constant>GL_MATRIX_INDEX_ARRAY_ARB</constant>
    5144 <constant>GL_MATRIX_INDEX_ARRAY_POINTER_ARB</constant>
    5145 <constant>GL_MATRIX_INDEX_ARRAY_SIZE_ARB</constant>
    5146 <constant>GL_MATRIX_INDEX_ARRAY_STRIDE_ARB</constant>
    5147 <constant>GL_MATRIX_INDEX_ARRAY_TYPE_ARB</constant>
    5148 <constant>GL_MATRIX_PALETTE_ARB</constant>
    5149 <constant>GL_MAT_SHININESS_BIT_PGI</constant>
    5150 <constant>GL_MAT_SPECULAR_BIT_PGI</constant>
    5151 <constant>GL_MAX</constant>
    5152 <constant>GL_MAX_3D_TEXTURE_SIZE</constant>
    5153 <constant>GL_MAX_3D_TEXTURE_SIZE_EXT</constant>
    5154 <constant>GL_MAX_4D_TEXTURE_SIZE_SGIS</constant>
    5155 <constant>GL_MAX_ACTIVE_LIGHTS_SGIX</constant>
    5156 <constant>GL_MAX_ARRAY_TEXTURE_LAYERS</constant>
    5157 <constant>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT</constant>
    5158 <constant>GL_MAX_ASYNC_DRAW_PIXELS_SGIX</constant>
    5159 <constant>GL_MAX_ASYNC_HISTOGRAM_SGIX</constant>
    5160 <constant>GL_MAX_ASYNC_READ_PIXELS_SGIX</constant>
    5161 <constant>GL_MAX_ASYNC_TEX_IMAGE_SGIX</constant>
    5162 <constant>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT</constant>
    5163 <constant>GL_MAX_CLIPMAP_DEPTH_SGIX</constant>
    5164 <constant>GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX</constant>
    5165 <constant>GL_MAX_COLOR_ATTACHMENTS</constant>
    5166 <constant>GL_MAX_COLOR_ATTACHMENTS_EXT</constant>
    5167 <constant>GL_MAX_COLOR_MATRIX_STACK_DEPTH</constant>
    5168 <constant>GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI</constant>
    5169 <constant>GL_MAX_COLOR_TEXTURE_SAMPLES</constant>
    5170 <constant>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</constant>
    5171 <constant>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</constant>
    5172 <constant>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</constant>
    5173 <constant>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</constant>
    5174 <constant>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</constant>
    5175 <constant>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB</constant>
    5176 <constant>GL_MAX_COMBINED_UNIFORM_BLOCKS</constant>
    5177 <constant>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</constant>
    5178 <constant>GL_MAX_CONVOLUTION_HEIGHT</constant>
    5179 <constant>GL_MAX_CONVOLUTION_HEIGHT_EXT</constant>
    5180 <constant>GL_MAX_CONVOLUTION_WIDTH</constant>
    5181 <constant>GL_MAX_CONVOLUTION_WIDTH_EXT</constant>
    5182 <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>
    5183 <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB</constant>
    5184 <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT</constant>
    5185 <constant>GL_MAX_DEFORMATION_ORDER_SGIX</constant>
    5186 <constant>GL_MAX_DEPTH_TEXTURE_SAMPLES</constant>
    5187 <constant>GL_MAX_DRAW_BUFFERS</constant>
    5188 <constant>GL_MAX_DRAW_BUFFERS_ARB</constant>
    5189 <constant>GL_MAX_DRAW_BUFFERS_ATI</constant>
    5190 <constant>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</constant>
    5191 <constant>GL_MAX_ELEMENTS_INDICES</constant>
    5192 <constant>GL_MAX_ELEMENTS_INDICES_EXT</constant>
    5193 <constant>GL_MAX_ELEMENTS_VERTICES</constant>
    5194 <constant>GL_MAX_ELEMENTS_VERTICES_EXT</constant>
    5195 <constant>GL_MAX_EXT</constant>
    5196 <constant>GL_MAX_FOG_FUNC_POINTS_SGIS</constant>
    5197 <constant>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT</constant>
    5198 <constant>GL_MAX_FRAGMENT_INPUT_COMPONENTS</constant>
    5199 <constant>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</constant>
    5200 <constant>GL_MAX_FRAGMENT_LIGHTS_SGIX</constant>
    5201 <constant>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV</constant>
    5202 <constant>GL_MAX_FRAGMENT_UNIFORM_BLOCKS</constant>
    5203 <constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</constant>
    5204 <constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB</constant>
    5205 <constant>GL_MAX_FRAMEZOOM_FACTOR_SGIX</constant>
    5206 <constant>GL_MAX_GENERAL_COMBINERS_NV</constant>
    5207 <constant>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT</constant>
    5208 <constant>GL_MAX_GEOMETRY_INPUT_COMPONENTS</constant>
    5209 <constant>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</constant>
    5210 <constant>GL_MAX_GEOMETRY_OUTPUT_VERTICES</constant>
    5211 <constant>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</constant>
    5212 <constant>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT</constant>
    5213 <constant>GL_MAX_GEOMETRY_SHADER_INVOCATIONS</constant>
    5214 <constant>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</constant>
    5215 <constant>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</constant>
    5216 <constant>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT</constant>
    5217 <constant>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</constant>
    5218 <constant>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</constant>
    5219 <constant>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT</constant>
    5220 <constant>GL_MAX_GEOMETRY_UNIFORM_BLOCKS</constant>
    5221 <constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</constant>
    5222 <constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</constant>
    5223 <constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT</constant>
    5224 <constant>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</constant>
    5225 <constant>GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT</constant>
    5226 <constant>GL_MAX_INTEGER_SAMPLES</constant>
    5227 <constant>GL_MAX_MAP_TESSELLATION_NV</constant>
    5228 <constant>GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB</constant>
    5229 <constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</constant>
    5230 <constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</constant>
    5231 <constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</constant>
    5232 <constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</constant>
    5233 <constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</constant>
    5234 <constant>GL_MAX_PALETTE_MATRICES_ARB</constant>
    5235 <constant>GL_MAX_PATCH_VERTICES</constant>
    5236 <constant>GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT</constant>
    5237 <constant>GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI</constant>
    5238 <constant>GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB</constant>
    5239 <constant>GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB</constant>
    5240 <constant>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV</constant>
    5241 <constant>GL_MAX_PROGRAM_ATTRIBS_ARB</constant>
    5242 <constant>GL_MAX_PROGRAM_CALL_DEPTH_NV</constant>
    5243 <constant>GL_MAX_PROGRAM_ENV_PARAMETERS_ARB</constant>
    5244 <constant>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV</constant>
    5245 <constant>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV</constant>
    5246 <constant>GL_MAX_PROGRAM_GENERIC_RESULTS_NV</constant>
    5247 <constant>GL_MAX_PROGRAM_IF_DEPTH_NV</constant>
    5248 <constant>GL_MAX_PROGRAM_INSTRUCTIONS_ARB</constant>
    5249 <constant>GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB</constant>
    5250 <constant>GL_MAX_PROGRAM_LOOP_COUNT_NV</constant>
    5251 <constant>GL_MAX_PROGRAM_LOOP_DEPTH_NV</constant>
    5252 <constant>GL_MAX_PROGRAM_MATRICES_ARB</constant>
    5253 <constant>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB</constant>
    5254 <constant>GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</constant>
    5255 <constant>GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</constant>
    5256 <constant>GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB</constant>
    5257 <constant>GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB</constant>
    5258 <constant>GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB</constant>
    5259 <constant>GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB</constant>
    5260 <constant>GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</constant>
    5261 <constant>GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</constant>
    5262 <constant>GL_MAX_PROGRAM_OUTPUT_VERTICES_NV</constant>
    5263 <constant>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV</constant>
    5264 <constant>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV</constant>
    5265 <constant>GL_MAX_PROGRAM_PARAMETERS_ARB</constant>
    5266 <constant>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV</constant>
    5267 <constant>GL_MAX_PROGRAM_TEMPORARIES_ARB</constant>
    5268 <constant>GL_MAX_PROGRAM_TEXEL_OFFSET</constant>
    5269 <constant>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT</constant>
    5270 <constant>GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB</constant>
    5271 <constant>GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB</constant>
    5272 <constant>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</constant>
    5273 <constant>GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV</constant>
    5274 <constant>GL_MAX_RATIONAL_EVAL_ORDER_NV</constant>
    5275 <constant>GL_MAX_RECTANGLE_TEXTURE_SIZE</constant>
    5276 <constant>GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB</constant>
    5277 <constant>GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT</constant>
    5278 <constant>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV</constant>
    5279 <constant>GL_MAX_RENDERBUFFER_SIZE</constant>
    5280 <constant>GL_MAX_RENDERBUFFER_SIZE_EXT</constant>
    5281 <constant>GL_MAX_SAMPLE_MASK_WORDS</constant>
    5282 <constant>GL_MAX_SAMPLE_MASK_WORDS_NV</constant>
    5283 <constant>GL_MAX_SAMPLES</constant>
    5284 <constant>GL_MAX_SAMPLES_EXT</constant>
    5285 <constant>GL_MAX_SERVER_WAIT_TIMEOUT</constant>
    5286 <constant>GL_MAX_SHADER_BUFFER_ADDRESS_NV</constant>
    5287 <constant>GL_MAX_SHININESS_NV</constant>
    5288 <constant>GL_MAX_SPOT_EXPONENT_NV</constant>
    5289 <constant>GL_MAX_SUBROUTINES</constant>
    5290 <constant>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</constant>
    5291 <constant>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</constant>
    5292 <constant>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</constant>
    5293 <constant>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</constant>
    5294 <constant>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</constant>
    5295 <constant>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</constant>
    5296 <constant>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</constant>
    5297 <constant>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</constant>
    5298 <constant>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</constant>
    5299 <constant>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</constant>
    5300 <constant>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</constant>
    5301 <constant>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</constant>
    5302 <constant>GL_MAX_TESS_GEN_LEVEL</constant>
    5303 <constant>GL_MAX_TESS_PATCH_COMPONENTS</constant>
    5304 <constant>GL_MAX_TEXTURE_BUFFER_SIZE</constant>
    5305 <constant>GL_MAX_TEXTURE_BUFFER_SIZE_ARB</constant>
    5306 <constant>GL_MAX_TEXTURE_BUFFER_SIZE_EXT</constant>
    5307 <constant>GL_MAX_TEXTURE_COORDS</constant>
    5308 <constant>GL_MAX_TEXTURE_COORDS_ARB</constant>
    5309 <constant>GL_MAX_TEXTURE_COORDS_NV</constant>
    5310 <constant>GL_MAX_TEXTURE_IMAGE_UNITS</constant>
    5311 <constant>GL_MAX_TEXTURE_IMAGE_UNITS_ARB</constant>
    5312 <constant>GL_MAX_TEXTURE_IMAGE_UNITS_NV</constant>
    5313 <constant>GL_MAX_TEXTURE_LOD_BIAS</constant>
    5314 <constant>GL_MAX_TEXTURE_LOD_BIAS_EXT</constant>
    5315 <constant>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</constant>
    5316 <constant>GL_MAX_TEXTURE_UNITS</constant>
    5317 <constant>GL_MAX_TEXTURE_UNITS_ARB</constant>
    5318 <constant>GL_MAX_TRACK_MATRICES_NV</constant>
    5319 <constant>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV</constant>
    5320 <constant>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</constant>
    5321 <constant>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</constant>
    5322 <constant>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT</constant>
    5323 <constant>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV</constant>
    5324 <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</constant>
    5325 <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT</constant>
    5326 <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV</constant>
    5327 <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</constant>
    5328 <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT</constant>
    5329 <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV</constant>
    5330 <constant>GL_MAX_UNIFORM_BLOCK_SIZE</constant>
    5331 <constant>GL_MAX_UNIFORM_BUFFER_BINDINGS</constant>
    5332 <constant>GL_MAX_VARYING_COMPONENTS_EXT</constant>
    5333 <constant>GL_MAX_VARYING_FLOATS</constant>
    5334 <constant>GL_MAX_VARYING_FLOATS_ARB</constant>
    5335 <constant>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV</constant>
    5336 <constant>GL_MAX_VERTEX_ATTRIBS</constant>
    5337 <constant>GL_MAX_VERTEX_ATTRIBS_ARB</constant>
    5338 <constant>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT</constant>
    5339 <constant>GL_MAX_VERTEX_HINT_PGI</constant>
    5340 <constant>GL_MAX_VERTEX_OUTPUT_COMPONENTS</constant>
    5341 <constant>GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</constant>
    5342 <constant>GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</constant>
    5343 <constant>GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</constant>
    5344 <constant>GL_MAX_VERTEX_SHADER_LOCALS_EXT</constant>
    5345 <constant>GL_MAX_VERTEX_SHADER_VARIANTS_EXT</constant>
    5346 <constant>GL_MAX_VERTEX_STREAMS</constant>
    5347 <constant>GL_MAX_VERTEX_STREAMS_ATI</constant>
    5348 <constant>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</constant>
    5349 <constant>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB</constant>
    5350 <constant>GL_MAX_VERTEX_UNIFORM_BLOCKS</constant>
    5351 <constant>GL_MAX_VERTEX_UNIFORM_COMPONENTS</constant>
    5352 <constant>GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB</constant>
    5353 <constant>GL_MAX_VERTEX_UNITS_ARB</constant>
    5354 <constant>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</constant>
    5355 <constant>GL_MAX_VERTEX_VARYING_COMPONENTS_EXT</constant>
    5356 <constant>GL_MIN</constant>
    5357 <constant>GL_MIN_EXT</constant>
    5358 <constant>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</constant>
    5359 <constant>GL_MINMAX</constant>
    5360 <constant>GL_MINMAX_EXT</constant>
    5361 <constant>GL_MINMAX_FORMAT</constant>
    5362 <constant>GL_MINMAX_FORMAT_EXT</constant>
    5363 <constant>GL_MINMAX_SINK</constant>
    5364 <constant>GL_MINMAX_SINK_EXT</constant>
    5365 <constant>GL_MINOR_VERSION</constant>
    5366 <constant>GL_MIN_PROGRAM_TEXEL_OFFSET</constant>
    5367 <constant>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT</constant>
    5368 <constant>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</constant>
    5369 <constant>GL_MIN_SAMPLE_SHADING_VALUE</constant>
    5370 <constant>GL_MIRROR_CLAMP_ATI</constant>
    5371 <constant>GL_MIRROR_CLAMP_EXT</constant>
    5372 <constant>GL_MIRROR_CLAMP_TO_BORDER_EXT</constant>
    5373 <constant>GL_MIRROR_CLAMP_TO_EDGE_ATI</constant>
    5374 <constant>GL_MIRROR_CLAMP_TO_EDGE_EXT</constant>
    5375 <constant>GL_MIRRORED_REPEAT</constant>
    5376 <constant>GL_MIRRORED_REPEAT_ARB</constant>
    5377 <constant>GL_MIRRORED_REPEAT_IBM</constant>
    5378 <constant>GL_MODELVIEW0_ARB</constant>
    5379 <constant>GL_MODELVIEW10_ARB</constant>
    5380 <constant>GL_MODELVIEW11_ARB</constant>
    5381 <constant>GL_MODELVIEW12_ARB</constant>
    5382 <constant>GL_MODELVIEW13_ARB</constant>
    5383 <constant>GL_MODELVIEW14_ARB</constant>
    5384 <constant>GL_MODELVIEW15_ARB</constant>
    5385 <constant>GL_MODELVIEW16_ARB</constant>
    5386 <constant>GL_MODELVIEW17_ARB</constant>
    5387 <constant>GL_MODELVIEW18_ARB</constant>
    5388 <constant>GL_MODELVIEW19_ARB</constant>
    5389 <constant>GL_MODELVIEW1_ARB</constant>
    5390 <constant>GL_MODELVIEW1_EXT</constant>
    5391 <constant>GL_MODELVIEW1_MATRIX_EXT</constant>
    5392 <constant>GL_MODELVIEW1_STACK_DEPTH_EXT</constant>
    5393 <constant>GL_MODELVIEW20_ARB</constant>
    5394 <constant>GL_MODELVIEW21_ARB</constant>
    5395 <constant>GL_MODELVIEW22_ARB</constant>
    5396 <constant>GL_MODELVIEW23_ARB</constant>
    5397 <constant>GL_MODELVIEW24_ARB</constant>
    5398 <constant>GL_MODELVIEW25_ARB</constant>
    5399 <constant>GL_MODELVIEW26_ARB</constant>
    5400 <constant>GL_MODELVIEW27_ARB</constant>
    5401 <constant>GL_MODELVIEW28_ARB</constant>
    5402 <constant>GL_MODELVIEW29_ARB</constant>
    5403 <constant>GL_MODELVIEW2_ARB</constant>
    5404 <constant>GL_MODELVIEW30_ARB</constant>
    5405 <constant>GL_MODELVIEW31_ARB</constant>
    5406 <constant>GL_MODELVIEW3_ARB</constant>
    5407 <constant>GL_MODELVIEW4_ARB</constant>
    5408 <constant>GL_MODELVIEW5_ARB</constant>
    5409 <constant>GL_MODELVIEW6_ARB</constant>
    5410 <constant>GL_MODELVIEW7_ARB</constant>
    5411 <constant>GL_MODELVIEW8_ARB</constant>
    5412 <constant>GL_MODELVIEW9_ARB</constant>
    5413 <constant>GL_MODELVIEW_PROJECTION_NV</constant>
    5414 <constant>GL_MODULATE_ADD_ATI</constant>
    5415 <constant>GL_MODULATE_SIGNED_ADD_ATI</constant>
    5416 <constant>GL_MODULATE_SUBTRACT_ATI</constant>
    5417 <constant>GL_MOV_ATI</constant>
    5418 <constant>GL_MUL_ATI</constant>
    5419 <constant>GL_MULTISAMPLE</constant>
    5420 <constant>GL_MULTISAMPLE_3DFX</constant>
    5421 <constant>GL_MULTISAMPLE_ARB</constant>
    5422 <constant>GL_MULTISAMPLE_BIT</constant>
    5423 <constant>GL_MULTISAMPLE_BIT_3DFX</constant>
    5424 <constant>GL_MULTISAMPLE_BIT_ARB</constant>
    5425 <constant>GL_MULTISAMPLE_BIT_EXT</constant>
    5426 <constant>GL_MULTISAMPLE_EXT</constant>
    5427 <constant>GL_MULTISAMPLE_FILTER_HINT_NV</constant>
    5428 <constant>GL_MULTISAMPLE_SGIS</constant>
    5429 <constant>GL_MVP_MATRIX_EXT</constant>
    5430 <constant>GL_NAMED_STRING_LENGTH_ARB</constant>
    5431 <constant>GL_NAMED_STRING_TYPE_ARB</constant>
    5432 <constant>GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI</constant>
    5433 <constant>GL_NATIVE_GRAPHICS_END_HINT_PGI</constant>
    5434 <constant>GL_NATIVE_GRAPHICS_HANDLE_PGI</constant>
    5435 <constant>GL_NEAREST_CLIPMAP_LINEAR_SGIX</constant>
    5436 <constant>GL_NEAREST_CLIPMAP_NEAREST_SGIX</constant>
    5437 <constant>GL_NEGATE_BIT_ATI</constant>
    5438 <constant>GL_NEGATIVE_ONE_EXT</constant>
    5439 <constant>GL_NEGATIVE_W_EXT</constant>
    5440 <constant>GL_NEGATIVE_X_EXT</constant>
    5441 <constant>GL_NEGATIVE_Y_EXT</constant>
    5442 <constant>GL_NEGATIVE_Z_EXT</constant>
    5443 <constant>GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV</constant>
    5444 <constant>GL_NORMAL_ARRAY_ADDRESS_NV</constant>
    5445 <constant>GL_NORMAL_ARRAY_BUFFER_BINDING</constant>
    5446 <constant>GL_NORMAL_ARRAY_BUFFER_BINDING_ARB</constant>
    5447 <constant>GL_NORMAL_ARRAY_COUNT_EXT</constant>
    5448 <constant>GL_NORMAL_ARRAY_EXT</constant>
    5449 <constant>GL_NORMAL_ARRAY_LENGTH_NV</constant>
    5450 <constant>GL_NORMAL_ARRAY_LIST_IBM</constant>
    5451 <constant>GL_NORMAL_ARRAY_LIST_STRIDE_IBM</constant>
    5452 <constant>GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL</constant>
    5453 <constant>GL_NORMAL_ARRAY_POINTER_EXT</constant>
    5454 <constant>GL_NORMAL_ARRAY_STRIDE_EXT</constant>
    5455 <constant>GL_NORMAL_ARRAY_TYPE_EXT</constant>
    5456 <constant>GL_NORMAL_BIT_PGI</constant>
    5457 <constant>GL_NORMALIZED_RANGE_EXT</constant>
    5458 <constant>GL_NORMAL_MAP</constant>
    5459 <constant>GL_NORMAL_MAP_ARB</constant>
    5460 <constant>GL_NORMAL_MAP_EXT</constant>
    5461 <constant>GL_NORMAL_MAP_NV</constant>
    5462 <constant>GL_NUM_COMPATIBLE_SUBROUTINES</constant>
    5463 <constant>GL_NUM_COMPRESSED_TEXTURE_FORMATS</constant>
    5464 <constant>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</constant>
    5465 <constant>GL_NUM_EXTENSIONS</constant>
    5466 <constant>GL_NUM_FILL_STREAMS_NV</constant>
    5467 <constant>GL_NUM_FRAGMENT_CONSTANTS_ATI</constant>
    5468 <constant>GL_NUM_FRAGMENT_REGISTERS_ATI</constant>
    5469 <constant>GL_NUM_GENERAL_COMBINERS_NV</constant>
    5470 <constant>GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</constant>
    5471 <constant>GL_NUM_INSTRUCTIONS_PER_PASS_ATI</constant>
    5472 <constant>GL_NUM_INSTRUCTIONS_TOTAL_ATI</constant>
    5473 <constant>GL_NUM_LOOPBACK_COMPONENTS_ATI</constant>
    5474 <constant>GL_NUM_PASSES_ATI</constant>
    5475 <constant>GL_NUM_VIDEO_CAPTURE_STREAMS_NV</constant>
    5476 <constant>GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB</constant>
    5477 <constant>GL_OBJECT_ACTIVE_ATTRIBUTES_ARB</constant>
    5478 <constant>GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</constant>
    5479 <constant>GL_OBJECT_ACTIVE_UNIFORMS_ARB</constant>
    5480 <constant>GL_OBJECT_ATTACHED_OBJECTS_ARB</constant>
    5481 <constant>GL_OBJECT_BUFFER_SIZE_ATI</constant>
    5482 <constant>GL_OBJECT_BUFFER_USAGE_ATI</constant>
    5483 <constant>GL_OBJECT_COMPILE_STATUS_ARB</constant>
    5484 <constant>GL_OBJECT_DELETE_STATUS_ARB</constant>
    5485 <constant>GL_OBJECT_DISTANCE_TO_LINE_SGIS</constant>
    5486 <constant>GL_OBJECT_DISTANCE_TO_POINT_SGIS</constant>
    5487 <constant>GL_OBJECT_INFO_LOG_LENGTH_ARB</constant>
    5488 <constant>GL_OBJECT_LINE_SGIS</constant>
    5489 <constant>GL_OBJECT_LINK_STATUS_ARB</constant>
    5490 <constant>GL_OBJECT_POINT_SGIS</constant>
    5491 <constant>GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</constant>
    5492 <constant>GL_OBJECT_SUBTYPE_ARB</constant>
    5493 <constant>GL_OBJECT_TYPE</constant>
    5494 <constant>GL_OBJECT_TYPE_ARB</constant>
    5495 <constant>GL_OBJECT_VALIDATE_STATUS_ARB</constant>
    5496 <constant>GL_OCCLUSION_TEST_HP</constant>
    5497 <constant>GL_OCCLUSION_TEST_RESULT_HP</constant>
    5498 <constant>GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV</constant>
    5499 <constant>GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV</constant>
    5500 <constant>GL_OFFSET_HILO_TEXTURE_2D_NV</constant>
    5501 <constant>GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV</constant>
    5502 <constant>GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV</constant>
    5503 <constant>GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV</constant>
    5504 <constant>GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV</constant>
    5505 <constant>GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV</constant>
    5506 <constant>GL_OFFSET_TEXTURE_2D_NV</constant>
    5507 <constant>GL_OFFSET_TEXTURE_BIAS_NV</constant>
    5508 <constant>GL_OFFSET_TEXTURE_MATRIX_NV</constant>
    5509 <constant>GL_OFFSET_TEXTURE_RECTANGLE_NV</constant>
    5510 <constant>GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV</constant>
    5511 <constant>GL_OFFSET_TEXTURE_SCALE_NV</constant>
    5512 <constant>GL_ONE_EXT</constant>
    5513 <constant>GL_ONE_MINUS_CONSTANT_ALPHA</constant>
    5514 <constant>GL_ONE_MINUS_CONSTANT_ALPHA_EXT</constant>
    5515 <constant>GL_ONE_MINUS_CONSTANT_COLOR</constant>
    5516 <constant>GL_ONE_MINUS_CONSTANT_COLOR_EXT</constant>
    5517 <constant>GL_ONE_MINUS_SRC1_ALPHA</constant>
    5518 <constant>GL_ONE_MINUS_SRC1_COLOR</constant>
    5519 <constant>GL_OP_ADD_EXT</constant>
    5520 <constant>GL_OP_CLAMP_EXT</constant>
    5521 <constant>GL_OP_CROSS_PRODUCT_EXT</constant>
    5522 <constant>GL_OP_DOT3_EXT</constant>
    5523 <constant>GL_OP_DOT4_EXT</constant>
    5524 <constant>GL_OPERAND0_ALPHA</constant>
    5525 <constant>GL_OPERAND0_ALPHA_ARB</constant>
    5526 <constant>GL_OPERAND0_ALPHA_EXT</constant>
    5527 <constant>GL_OPERAND0_RGB</constant>
    5528 <constant>GL_OPERAND0_RGB_ARB</constant>
    5529 <constant>GL_OPERAND0_RGB_EXT</constant>
    5530 <constant>GL_OPERAND1_ALPHA</constant>
    5531 <constant>GL_OPERAND1_ALPHA_ARB</constant>
    5532 <constant>GL_OPERAND1_ALPHA_EXT</constant>
    5533 <constant>GL_OPERAND1_RGB</constant>
    5534 <constant>GL_OPERAND1_RGB_ARB</constant>
    5535 <constant>GL_OPERAND1_RGB_EXT</constant>
    5536 <constant>GL_OPERAND2_ALPHA</constant>
    5537 <constant>GL_OPERAND2_ALPHA_ARB</constant>
    5538 <constant>GL_OPERAND2_ALPHA_EXT</constant>
    5539 <constant>GL_OPERAND2_RGB</constant>
    5540 <constant>GL_OPERAND2_RGB_ARB</constant>
    5541 <constant>GL_OPERAND2_RGB_EXT</constant>
    5542 <constant>GL_OPERAND3_ALPHA_NV</constant>
    5543 <constant>GL_OPERAND3_RGB_NV</constant>
    5544 <constant>GL_OP_EXP_BASE_2_EXT</constant>
    5545 <constant>GL_OP_FLOOR_EXT</constant>
    5546 <constant>GL_OP_FRAC_EXT</constant>
    5547 <constant>GL_OP_INDEX_EXT</constant>
    5548 <constant>GL_OP_LOG_BASE_2_EXT</constant>
    5549 <constant>GL_OP_MADD_EXT</constant>
    5550 <constant>GL_OP_MAX_EXT</constant>
    5551 <constant>GL_OP_MIN_EXT</constant>
    5552 <constant>GL_OP_MOV_EXT</constant>
    5553 <constant>GL_OP_MUL_EXT</constant>
    5554 <constant>GL_OP_MULTIPLY_MATRIX_EXT</constant>
    5555 <constant>GL_OP_NEGATE_EXT</constant>
    5556 <constant>GL_OP_POWER_EXT</constant>
    5557 <constant>GL_OP_RECIP_EXT</constant>
    5558 <constant>GL_OP_RECIP_SQRT_EXT</constant>
    5559 <constant>GL_OP_ROUND_EXT</constant>
    5560 <constant>GL_OP_SET_GE_EXT</constant>
    5561 <constant>GL_OP_SET_LT_EXT</constant>
    5562 <constant>GL_OP_SUB_EXT</constant>
    5563 <constant>GL_OUTPUT_COLOR0_EXT</constant>
    5564 <constant>GL_OUTPUT_COLOR1_EXT</constant>
    5565 <constant>GL_OUTPUT_FOG_EXT</constant>
    5566 <constant>GL_OUTPUT_TEXTURE_COORD0_EXT</constant>
    5567 <constant>GL_OUTPUT_TEXTURE_COORD10_EXT</constant>
    5568 <constant>GL_OUTPUT_TEXTURE_COORD11_EXT</constant>
    5569 <constant>GL_OUTPUT_TEXTURE_COORD12_EXT</constant>
    5570 <constant>GL_OUTPUT_TEXTURE_COORD13_EXT</constant>
    5571 <constant>GL_OUTPUT_TEXTURE_COORD14_EXT</constant>
    5572 <constant>GL_OUTPUT_TEXTURE_COORD15_EXT</constant>
    5573 <constant>GL_OUTPUT_TEXTURE_COORD16_EXT</constant>
    5574 <constant>GL_OUTPUT_TEXTURE_COORD17_EXT</constant>
    5575 <constant>GL_OUTPUT_TEXTURE_COORD18_EXT</constant>
    5576 <constant>GL_OUTPUT_TEXTURE_COORD19_EXT</constant>
    5577 <constant>GL_OUTPUT_TEXTURE_COORD1_EXT</constant>
    5578 <constant>GL_OUTPUT_TEXTURE_COORD20_EXT</constant>
    5579 <constant>GL_OUTPUT_TEXTURE_COORD21_EXT</constant>
    5580 <constant>GL_OUTPUT_TEXTURE_COORD22_EXT</constant>
    5581 <constant>GL_OUTPUT_TEXTURE_COORD23_EXT</constant>
    5582 <constant>GL_OUTPUT_TEXTURE_COORD24_EXT</constant>
    5583 <constant>GL_OUTPUT_TEXTURE_COORD25_EXT</constant>
    5584 <constant>GL_OUTPUT_TEXTURE_COORD26_EXT</constant>
    5585 <constant>GL_OUTPUT_TEXTURE_COORD27_EXT</constant>
    5586 <constant>GL_OUTPUT_TEXTURE_COORD28_EXT</constant>
    5587 <constant>GL_OUTPUT_TEXTURE_COORD29_EXT</constant>
    5588 <constant>GL_OUTPUT_TEXTURE_COORD2_EXT</constant>
    5589 <constant>GL_OUTPUT_TEXTURE_COORD30_EXT</constant>
    5590 <constant>GL_OUTPUT_TEXTURE_COORD31_EXT</constant>
    5591 <constant>GL_OUTPUT_TEXTURE_COORD3_EXT</constant>
    5592 <constant>GL_OUTPUT_TEXTURE_COORD4_EXT</constant>
    5593 <constant>GL_OUTPUT_TEXTURE_COORD5_EXT</constant>
    5594 <constant>GL_OUTPUT_TEXTURE_COORD6_EXT</constant>
    5595 <constant>GL_OUTPUT_TEXTURE_COORD7_EXT</constant>
    5596 <constant>GL_OUTPUT_TEXTURE_COORD8_EXT</constant>
    5597 <constant>GL_OUTPUT_TEXTURE_COORD9_EXT</constant>
    5598 <constant>GL_OUTPUT_VERTEX_EXT</constant>
    5599 <constant>GL_PACK_CMYK_HINT_EXT</constant>
    5600 <constant>GL_PACK_IMAGE_DEPTH_SGIS</constant>
    5601 <constant>GL_PACK_IMAGE_HEIGHT</constant>
    5602 <constant>GL_PACK_IMAGE_HEIGHT_EXT</constant>
    5603 <constant>GL_PACK_INVERT_MESA</constant>
    5604 <constant>GL_PACK_RESAMPLE_OML</constant>
    5605 <constant>GL_PACK_RESAMPLE_SGIX</constant>
    5606 <constant>GL_PACK_ROW_BYTES_APPLE</constant>
    5607 <constant>GL_PACK_SKIP_IMAGES</constant>
    5608 <constant>GL_PACK_SKIP_IMAGES_EXT</constant>
    5609 <constant>GL_PACK_SKIP_VOLUMES_SGIS</constant>
    5610 <constant>GL_PACK_SUBSAMPLE_RATE_SGIX</constant>
    5611 <constant>GL_PALETTE4_R5_G6_B5_OES</constant>
    5612 <constant>GL_PALETTE4_RGB5_A1_OES</constant>
    5613 <constant>GL_PALETTE4_RGB8_OES</constant>
    5614 <constant>GL_PALETTE4_RGBA4_OES</constant>
    5615 <constant>GL_PALETTE4_RGBA8_OES</constant>
    5616 <constant>GL_PALETTE8_R5_G6_B5_OES</constant>
    5617 <constant>GL_PALETTE8_RGB5_A1_OES</constant>
    5618 <constant>GL_PALETTE8_RGB8_OES</constant>
    5619 <constant>GL_PALETTE8_RGBA4_OES</constant>
    5620 <constant>GL_PALETTE8_RGBA8_OES</constant>
    5621 <constant>GL_PARALLEL_ARRAYS_INTEL</constant>
    5622 <constant>GL_PARTIAL_SUCCESS_NV</constant>
    5623 <constant>GL_PASS_THROUGH_NV</constant>
    5624 <constant>GL_PATCH_DEFAULT_INNER_LEVEL</constant>
    5625 <constant>GL_PATCH_DEFAULT_OUTER_LEVEL</constant>
    5626 <constant>GL_PATCHES</constant>
    5627 <constant>GL_PATCH_VERTICES</constant>
    5628 <constant>GL_PERCENTAGE_AMD</constant>
    5629 <constant>GL_PERFMON_RESULT_AMD</constant>
    5630 <constant>GL_PERFMON_RESULT_AVAILABLE_AMD</constant>
    5631 <constant>GL_PERFMON_RESULT_SIZE_AMD</constant>
    5632 <constant>GL_PER_STAGE_CONSTANTS_NV</constant>
    5633 <constant>GL_PERTURB_EXT</constant>
    5634 <constant>GL_PHONG_HINT_WIN</constant>
    5635 <constant>GL_PHONG_WIN</constant>
    5636 <constant>GL_PIXEL_COUNT_AVAILABLE_NV</constant>
    5637 <constant>GL_PIXEL_COUNTER_BITS_NV</constant>
    5638 <constant>GL_PIXEL_COUNT_NV</constant>
    5639 <constant>GL_PIXEL_CUBIC_WEIGHT_EXT</constant>
    5640 <constant>GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS</constant>
    5641 <constant>GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS</constant>
    5642 <constant>GL_PIXEL_GROUP_COLOR_SGIS</constant>
    5643 <constant>GL_PIXEL_MAG_FILTER_EXT</constant>
    5644 <constant>GL_PIXEL_MIN_FILTER_EXT</constant>
    5645 <constant>GL_PIXEL_PACK_BUFFER</constant>
    5646 <constant>GL_PIXEL_PACK_BUFFER_ARB</constant>
    5647 <constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
    5648 <constant>GL_PIXEL_PACK_BUFFER_BINDING_ARB</constant>
    5649 <constant>GL_PIXEL_PACK_BUFFER_BINDING_EXT</constant>
    5650 <constant>GL_PIXEL_PACK_BUFFER_EXT</constant>
    5651 <constant>GL_PIXEL_SUBSAMPLE_2424_SGIX</constant>
    5652 <constant>GL_PIXEL_SUBSAMPLE_4242_SGIX</constant>
    5653 <constant>GL_PIXEL_SUBSAMPLE_4444_SGIX</constant>
    5654 <constant>GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX</constant>
    5655 <constant>GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX</constant>
    5656 <constant>GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX</constant>
    5657 <constant>GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX</constant>
    5658 <constant>GL_PIXEL_TEX_GEN_MODE_SGIX</constant>
    5659 <constant>GL_PIXEL_TEX_GEN_Q_CEILING_SGIX</constant>
    5660 <constant>GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX</constant>
    5661 <constant>GL_PIXEL_TEX_GEN_Q_ROUND_SGIX</constant>
    5662 <constant>GL_PIXEL_TEX_GEN_SGIX</constant>
    5663 <constant>GL_PIXEL_TEXTURE_SGIS</constant>
    5664 <constant>GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX</constant>
    5665 <constant>GL_PIXEL_TILE_CACHE_INCREMENT_SGIX</constant>
    5666 <constant>GL_PIXEL_TILE_CACHE_SIZE_SGIX</constant>
    5667 <constant>GL_PIXEL_TILE_GRID_DEPTH_SGIX</constant>
    5668 <constant>GL_PIXEL_TILE_GRID_HEIGHT_SGIX</constant>
    5669 <constant>GL_PIXEL_TILE_GRID_WIDTH_SGIX</constant>
    5670 <constant>GL_PIXEL_TILE_HEIGHT_SGIX</constant>
    5671 <constant>GL_PIXEL_TILE_WIDTH_SGIX</constant>
    5672 <constant>GL_PIXEL_TRANSFORM_2D_EXT</constant>
    5673 <constant>GL_PIXEL_TRANSFORM_2D_MATRIX_EXT</constant>
    5674 <constant>GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT</constant>
    5675 <constant>GL_PIXEL_UNPACK_BUFFER</constant>
    5676 <constant>GL_PIXEL_UNPACK_BUFFER_ARB</constant>
    5677 <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
    5678 <constant>GL_PIXEL_UNPACK_BUFFER_BINDING_ARB</constant>
    5679 <constant>GL_PIXEL_UNPACK_BUFFER_BINDING_EXT</constant>
    5680 <constant>GL_PIXEL_UNPACK_BUFFER_EXT</constant>
    5681 <constant>GL_PN_TRIANGLES_ATI</constant>
    5682 <constant>GL_PN_TRIANGLES_NORMAL_MODE_ATI</constant>
    5683 <constant>GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI</constant>
    5684 <constant>GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI</constant>
    5685 <constant>GL_PN_TRIANGLES_POINT_MODE_ATI</constant>
    5686 <constant>GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI</constant>
    5687 <constant>GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI</constant>
    5688 <constant>GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI</constant>
    5689 <constant>GL_POINT_DISTANCE_ATTENUATION</constant>
    5690 <constant>GL_POINT_DISTANCE_ATTENUATION_ARB</constant>
    5691 <constant>GL_POINT_FADE_THRESHOLD_SIZE</constant>
    5692 <constant>GL_POINT_FADE_THRESHOLD_SIZE_ARB</constant>
    5693 <constant>GL_POINT_FADE_THRESHOLD_SIZE_EXT</constant>
    5694 <constant>GL_POINT_FADE_THRESHOLD_SIZE_SGIS</constant>
    5695 <constant>GL_POINT_SIZE_MAX</constant>
    5696 <constant>GL_POINT_SIZE_MAX_ARB</constant>
    5697 <constant>GL_POINT_SIZE_MAX_EXT</constant>
    5698 <constant>GL_POINT_SIZE_MAX_SGIS</constant>
    5699 <constant>GL_POINT_SIZE_MIN</constant>
    5700 <constant>GL_POINT_SIZE_MIN_ARB</constant>
    5701 <constant>GL_POINT_SIZE_MIN_EXT</constant>
    5702 <constant>GL_POINT_SIZE_MIN_SGIS</constant>
    5703 <constant>GL_POINT_SPRITE</constant>
    5704 <constant>GL_POINT_SPRITE_ARB</constant>
    5705 <constant>GL_POINT_SPRITE_COORD_ORIGIN</constant>
    5706 <constant>GL_POINT_SPRITE_NV</constant>
    5707 <constant>GL_POINT_SPRITE_R_MODE_NV</constant>
    5708 <constant>GL_POLYGON_OFFSET_BIAS_EXT</constant>
    5709 <constant>GL_POLYGON_OFFSET_EXT</constant>
    5710 <constant>GL_POLYGON_OFFSET_FACTOR_EXT</constant>
    5711 <constant>GL_POST_COLOR_MATRIX_ALPHA_BIAS</constant>
    5712 <constant>GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI</constant>
    5713 <constant>GL_POST_COLOR_MATRIX_ALPHA_SCALE</constant>
    5714 <constant>GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI</constant>
    5715 <constant>GL_POST_COLOR_MATRIX_BLUE_BIAS</constant>
    5716 <constant>GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI</constant>
    5717 <constant>GL_POST_COLOR_MATRIX_BLUE_SCALE</constant>
    5718 <constant>GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI</constant>
    5719 <constant>GL_POST_COLOR_MATRIX_COLOR_TABLE</constant>
    5720 <constant>GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI</constant>
    5721 <constant>GL_POST_COLOR_MATRIX_GREEN_BIAS</constant>
    5722 <constant>GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI</constant>
    5723 <constant>GL_POST_COLOR_MATRIX_GREEN_SCALE</constant>
    5724 <constant>GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI</constant>
    5725 <constant>GL_POST_COLOR_MATRIX_RED_BIAS</constant>
    5726 <constant>GL_POST_COLOR_MATRIX_RED_BIAS_SGI</constant>
    5727 <constant>GL_POST_COLOR_MATRIX_RED_SCALE</constant>
    5728 <constant>GL_POST_COLOR_MATRIX_RED_SCALE_SGI</constant>
    5729 <constant>GL_POST_CONVOLUTION_ALPHA_BIAS</constant>
    5730 <constant>GL_POST_CONVOLUTION_ALPHA_BIAS_EXT</constant>
    5731 <constant>GL_POST_CONVOLUTION_ALPHA_SCALE</constant>
    5732 <constant>GL_POST_CONVOLUTION_ALPHA_SCALE_EXT</constant>
    5733 <constant>GL_POST_CONVOLUTION_BLUE_BIAS</constant>
    5734 <constant>GL_POST_CONVOLUTION_BLUE_BIAS_EXT</constant>
    5735 <constant>GL_POST_CONVOLUTION_BLUE_SCALE</constant>
    5736 <constant>GL_POST_CONVOLUTION_BLUE_SCALE_EXT</constant>
    5737 <constant>GL_POST_CONVOLUTION_COLOR_TABLE</constant>
    5738 <constant>GL_POST_CONVOLUTION_COLOR_TABLE_SGI</constant>
    5739 <constant>GL_POST_CONVOLUTION_GREEN_BIAS</constant>
    5740 <constant>GL_POST_CONVOLUTION_GREEN_BIAS_EXT</constant>
    5741 <constant>GL_POST_CONVOLUTION_GREEN_SCALE</constant>
    5742 <constant>GL_POST_CONVOLUTION_GREEN_SCALE_EXT</constant>
    5743 <constant>GL_POST_CONVOLUTION_RED_BIAS</constant>
    5744 <constant>GL_POST_CONVOLUTION_RED_BIAS_EXT</constant>
    5745 <constant>GL_POST_CONVOLUTION_RED_SCALE</constant>
    5746 <constant>GL_POST_CONVOLUTION_RED_SCALE_EXT</constant>
    5747 <constant>GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP</constant>
    5748 <constant>GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX</constant>
    5749 <constant>GL_POST_TEXTURE_FILTER_BIAS_SGIX</constant>
    5750 <constant>GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX</constant>
    5751 <constant>GL_POST_TEXTURE_FILTER_SCALE_SGIX</constant>
    5752 <constant>GL_PREFER_DOUBLEBUFFER_HINT_PGI</constant>
    5753 <constant>GL_PRESENT_DURATION_NV</constant>
    5754 <constant>GL_PRESENT_TIME_NV</constant>
    5755 <constant>GL_PRESERVE_ATI</constant>
    5756 <constant>GL_PREVIOUS</constant>
    5757 <constant>GL_PREVIOUS_ARB</constant>
    5758 <constant>GL_PREVIOUS_EXT</constant>
    5759 <constant>GL_PREVIOUS_TEXTURE_INPUT_NV</constant>
    5760 <constant>GL_PRIMARY_COLOR</constant>
    5761 <constant>GL_PRIMARY_COLOR_ARB</constant>
    5762 <constant>GL_PRIMARY_COLOR_EXT</constant>
    5763 <constant>GL_PRIMARY_COLOR_NV</constant>
    5764 <constant>GL_PRIMITIVE_ID_NV</constant>
    5765 <constant>GL_PRIMITIVE_RESTART</constant>
    5766 <constant>GL_PRIMITIVE_RESTART_INDEX</constant>
    5767 <constant>GL_PRIMITIVE_RESTART_INDEX_NV</constant>
    5768 <constant>GL_PRIMITIVE_RESTART_NV</constant>
    5769 <constant>GL_PRIMITIVES_GENERATED</constant>
    5770 <constant>GL_PRIMITIVES_GENERATED_EXT</constant>
    5771 <constant>GL_PRIMITIVES_GENERATED_NV</constant>
    5772 <constant>GL_PROGRAM_ADDRESS_REGISTERS_ARB</constant>
    5773 <constant>GL_PROGRAM_ALU_INSTRUCTIONS_ARB</constant>
    5774 <constant>GL_PROGRAM_ATTRIB_COMPONENTS_NV</constant>
    5775 <constant>GL_PROGRAM_ATTRIBS_ARB</constant>
    5776 <constant>GL_PROGRAM_BINDING_ARB</constant>
    5777 <constant>GL_PROGRAM_ERROR_POSITION_ARB</constant>
    5778 <constant>GL_PROGRAM_ERROR_POSITION_NV</constant>
    5779 <constant>GL_PROGRAM_ERROR_STRING_ARB</constant>
    5780 <constant>GL_PROGRAM_ERROR_STRING_NV</constant>
    5781 <constant>GL_PROGRAM_FORMAT_ARB</constant>
    5782 <constant>GL_PROGRAM_FORMAT_ASCII_ARB</constant>
    5783 <constant>GL_PROGRAM_INSTRUCTIONS_ARB</constant>
    5784 <constant>GL_PROGRAM_LENGTH_ARB</constant>
    5785 <constant>GL_PROGRAM_LENGTH_NV</constant>
    5786 <constant>GL_PROGRAM_MATRIX_EXT</constant>
    5787 <constant>GL_PROGRAM_MATRIX_STACK_DEPTH_EXT</constant>
    5788 <constant>GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</constant>
    5789 <constant>GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</constant>
    5790 <constant>GL_PROGRAM_NATIVE_ATTRIBS_ARB</constant>
    5791 <constant>GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB</constant>
    5792 <constant>GL_PROGRAM_NATIVE_PARAMETERS_ARB</constant>
    5793 <constant>GL_PROGRAM_NATIVE_TEMPORARIES_ARB</constant>
    5794 <constant>GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</constant>
    5795 <constant>GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</constant>
    5796 <constant>GL_PROGRAM_OBJECT_ARB</constant>
    5797 <constant>GL_PROGRAM_PARAMETER_NV</constant>
    5798 <constant>GL_PROGRAM_PARAMETERS_ARB</constant>
    5799 <constant>GL_PROGRAM_POINT_SIZE</constant>
    5800 <constant>GL_PROGRAM_POINT_SIZE_ARB</constant>
    5801 <constant>GL_PROGRAM_POINT_SIZE_EXT</constant>
    5802 <constant>GL_PROGRAM_RESIDENT_NV</constant>
    5803 <constant>GL_PROGRAM_RESULT_COMPONENTS_NV</constant>
    5804 <constant>GL_PROGRAM_STRING_ARB</constant>
    5805 <constant>GL_PROGRAM_STRING_NV</constant>
    5806 <constant>GL_PROGRAM_TARGET_NV</constant>
    5807 <constant>GL_PROGRAM_TEMPORARIES_ARB</constant>
    5808 <constant>GL_PROGRAM_TEX_INDIRECTIONS_ARB</constant>
    5809 <constant>GL_PROGRAM_TEX_INSTRUCTIONS_ARB</constant>
    5810 <constant>GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB</constant>
    5811 <constant>GL_PROVOKING_VERTEX</constant>
    5812 <constant>GL_PROVOKING_VERTEX_EXT</constant>
    5813 <constant>GL_PROXY_COLOR_TABLE</constant>
    5814 <constant>GL_PROXY_COLOR_TABLE_SGI</constant>
    5815 <constant>GL_PROXY_HISTOGRAM</constant>
    5816 <constant>GL_PROXY_HISTOGRAM_EXT</constant>
    5817 <constant>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</constant>
    5818 <constant>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI</constant>
    5819 <constant>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</constant>
    5820 <constant>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI</constant>
    5821 <constant>GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP</constant>
    5822 <constant>GL_PROXY_TEXTURE_1D_ARRAY</constant>
    5823 <constant>GL_PROXY_TEXTURE_1D_ARRAY_EXT</constant>
    5824 <constant>GL_PROXY_TEXTURE_1D_EXT</constant>
    5825 <constant>GL_PROXY_TEXTURE_1D_STACK_MESAX</constant>
    5826 <constant>GL_PROXY_TEXTURE_2D_ARRAY</constant>
    5827 <constant>GL_PROXY_TEXTURE_2D_ARRAY_EXT</constant>
    5828 <constant>GL_PROXY_TEXTURE_2D_EXT</constant>
    5829 <constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE</constant>
    5830 <constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>
    5831 <constant>GL_PROXY_TEXTURE_2D_STACK_MESAX</constant>
    5832 <constant>GL_PROXY_TEXTURE_3D</constant>
    5833 <constant>GL_PROXY_TEXTURE_3D_EXT</constant>
    5834 <constant>GL_PROXY_TEXTURE_4D_SGIS</constant>
    5835 <constant>GL_PROXY_TEXTURE_COLOR_TABLE_SGI</constant>
    5836 <constant>GL_PROXY_TEXTURE_CUBE_MAP</constant>
    5837 <constant>GL_PROXY_TEXTURE_CUBE_MAP_ARB</constant>
    5838 <constant>GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</constant>
    5839 <constant>GL_PROXY_TEXTURE_CUBE_MAP_EXT</constant>
    5840 <constant>GL_PROXY_TEXTURE_RECTANGLE</constant>
    5841 <constant>GL_PROXY_TEXTURE_RECTANGLE_ARB</constant>
    5842 <constant>GL_PROXY_TEXTURE_RECTANGLE_EXT</constant>
    5843 <constant>GL_PROXY_TEXTURE_RECTANGLE_NV</constant>
    5844 <constant>GL_PURGEABLE_APPLE</constant>
    5845 <constant>GL_QUAD_ALPHA4_SGIS</constant>
    5846 <constant>GL_QUAD_ALPHA8_SGIS</constant>
    5847 <constant>GL_QUAD_INTENSITY4_SGIS</constant>
    5848 <constant>GL_QUAD_INTENSITY8_SGIS</constant>
    5849 <constant>GL_QUAD_LUMINANCE4_SGIS</constant>
    5850 <constant>GL_QUAD_LUMINANCE8_SGIS</constant>
    5851 <constant>GL_QUAD_MESH_SUN</constant>
    5852 <constant>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</constant>
    5853 <constant>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT</constant>
    5854 <constant>GL_QUAD_TEXTURE_SELECT_SGIS</constant>
    5855 <constant>GL_QUARTER_BIT_ATI</constant>
    5856 <constant>GL_QUERY_BY_REGION_NO_WAIT</constant>
    5857 <constant>GL_QUERY_BY_REGION_NO_WAIT_NV</constant>
    5858 <constant>GL_QUERY_BY_REGION_WAIT</constant>
    5859 <constant>GL_QUERY_BY_REGION_WAIT_NV</constant>
    5860 <constant>GL_QUERY_COUNTER_BITS</constant>
    5861 <constant>GL_QUERY_COUNTER_BITS_ARB</constant>
    5862 <constant>GL_QUERY_NO_WAIT</constant>
    5863 <constant>GL_QUERY_NO_WAIT_NV</constant>
    5864 <constant>GL_QUERY_RESULT</constant>
    5865 <constant>GL_QUERY_RESULT_ARB</constant>
    5866 <constant>GL_QUERY_RESULT_AVAILABLE</constant>
    5867 <constant>GL_QUERY_RESULT_AVAILABLE_ARB</constant>
    5868 <constant>GL_QUERY_WAIT</constant>
    5869 <constant>GL_QUERY_WAIT_NV</constant>
    5870 <constant>GL_R11F_G11F_B10F</constant>
    5871 <constant>GL_R11F_G11F_B10F_EXT</constant>
    5872 <constant>GL_R16</constant>
    5873 <constant>GL_R16F</constant>
    5874 <constant>GL_R16I</constant>
    5875 <constant>GL_R16_SNORM</constant>
    5876 <constant>GL_R16UI</constant>
    5877 <constant>GL_R1UI_C3F_V3F_SUN</constant>
    5878 <constant>GL_R1UI_C4F_N3F_V3F_SUN</constant>
    5879 <constant>GL_R1UI_C4UB_V3F_SUN</constant>
    5880 <constant>GL_R1UI_N3F_V3F_SUN</constant>
    5881 <constant>GL_R1UI_T2F_C4F_N3F_V3F_SUN</constant>
    5882 <constant>GL_R1UI_T2F_N3F_V3F_SUN</constant>
    5883 <constant>GL_R1UI_T2F_V3F_SUN</constant>
    5884 <constant>GL_R1UI_V3F_SUN</constant>
    5885 <constant>GL_R32F</constant>
    5886 <constant>GL_R32I</constant>
    5887 <constant>GL_R32UI</constant>
    5888 <constant>GL_R8</constant>
    5889 <constant>GL_R8I</constant>
    5890 <constant>GL_R8_SNORM</constant>
    5891 <constant>GL_R8UI</constant>
    5892 <constant>GL_RASTERIZER_DISCARD</constant>
    5893 <constant>GL_RASTERIZER_DISCARD_EXT</constant>
    5894 <constant>GL_RASTERIZER_DISCARD_NV</constant>
    5895 <constant>GL_RASTER_POSITION_UNCLIPPED_IBM</constant>
    5896 <constant>GL_READ_FRAMEBUFFER</constant>
    5897 <constant>GL_READ_FRAMEBUFFER_BINDING</constant>
    5898 <constant>GL_READ_FRAMEBUFFER_EXT</constant>
    5899 <constant>GL_READ_ONLY</constant>
    5900 <constant>GL_READ_ONLY_ARB</constant>
    5901 <constant>GL_READ_PIXEL_DATA_RANGE_LENGTH_NV</constant>
    5902 <constant>GL_READ_PIXEL_DATA_RANGE_NV</constant>
    5903 <constant>GL_READ_PIXEL_DATA_RANGE_POINTER_NV</constant>
    5904 <constant>GL_READ_WRITE</constant>
    5905 <constant>GL_READ_WRITE_ARB</constant>
    5906 <constant>GL_RECLAIM_MEMORY_HINT_PGI</constant>
    5907 <constant>GL_RED_BIT_ATI</constant>
    5908 <constant>GL_RED_INTEGER</constant>
    5909 <constant>GL_RED_INTEGER_EXT</constant>
    5910 <constant>GL_RED_MAX_CLAMP_INGR</constant>
    5911 <constant>GL_RED_MIN_CLAMP_INGR</constant>
    5912 <constant>GL_RED_SNORM</constant>
    5913 <constant>GL_REDUCE</constant>
    5914 <constant>GL_REDUCE_EXT</constant>
    5915 <constant>GL_REFERENCE_PLANE_EQUATION_SGIX</constant>
    5916 <constant>GL_REFERENCE_PLANE_SGIX</constant>
    5917 <constant>GL_REFLECTION_MAP</constant>
    5918 <constant>GL_REFLECTION_MAP_ARB</constant>
    5919 <constant>GL_REFLECTION_MAP_EXT</constant>
    5920 <constant>GL_REFLECTION_MAP_NV</constant>
    5921 <constant>GL_REG_0_ATI</constant>
    5922 <constant>GL_REG_10_ATI</constant>
    5923 <constant>GL_REG_11_ATI</constant>
    5924 <constant>GL_REG_12_ATI</constant>
    5925 <constant>GL_REG_13_ATI</constant>
    5926 <constant>GL_REG_14_ATI</constant>
    5927 <constant>GL_REG_15_ATI</constant>
    5928 <constant>GL_REG_16_ATI</constant>
    5929 <constant>GL_REG_17_ATI</constant>
    5930 <constant>GL_REG_18_ATI</constant>
    5931 <constant>GL_REG_19_ATI</constant>
    5932 <constant>GL_REG_1_ATI</constant>
    5933 <constant>GL_REG_20_ATI</constant>
    5934 <constant>GL_REG_21_ATI</constant>
    5935 <constant>GL_REG_22_ATI</constant>
    5936 <constant>GL_REG_23_ATI</constant>
    5937 <constant>GL_REG_24_ATI</constant>
    5938 <constant>GL_REG_25_ATI</constant>
    5939 <constant>GL_REG_26_ATI</constant>
    5940 <constant>GL_REG_27_ATI</constant>
    5941 <constant>GL_REG_28_ATI</constant>
    5942 <constant>GL_REG_29_ATI</constant>
    5943 <constant>GL_REG_2_ATI</constant>
    5944 <constant>GL_REG_30_ATI</constant>
    5945 <constant>GL_REG_31_ATI</constant>
    5946 <constant>GL_REG_3_ATI</constant>
    5947 <constant>GL_REG_4_ATI</constant>
    5948 <constant>GL_REG_5_ATI</constant>
    5949 <constant>GL_REG_6_ATI</constant>
    5950 <constant>GL_REG_7_ATI</constant>
    5951 <constant>GL_REG_8_ATI</constant>
    5952 <constant>GL_REG_9_ATI</constant>
    5953 <constant>GL_REGISTER_COMBINERS_NV</constant>
    5954 <constant>GL_RELEASED_APPLE</constant>
    5955 <constant>GL_RENDERBUFFER</constant>
    5956 <constant>GL_RENDERBUFFER_ALPHA_SIZE</constant>
    5957 <constant>GL_RENDERBUFFER_BINDING</constant>
    5958 <constant>GL_RENDERBUFFER_BINDING_EXT</constant>
    5959 <constant>GL_RENDERBUFFER_BLUE_SIZE</constant>
    5960 <constant>GL_RENDERBUFFER_COLOR_SAMPLES_NV</constant>
    5961 <constant>GL_RENDERBUFFER_COVERAGE_SAMPLES_NV</constant>
    5962 <constant>GL_RENDERBUFFER_DEPTH_SIZE</constant>
    5963 <constant>GL_RENDERBUFFER_EXT</constant>
    5964 <constant>GL_RENDERBUFFER_FREE_MEMORY_ATI</constant>
    5965 <constant>GL_RENDERBUFFER_GREEN_SIZE</constant>
    5966 <constant>GL_RENDERBUFFER_HEIGHT</constant>
    5967 <constant>GL_RENDERBUFFER_HEIGHT_EXT</constant>
    5968 <constant>GL_RENDERBUFFER_INTERNAL_FORMAT</constant>
    5969 <constant>GL_RENDERBUFFER_INTERNAL_FORMAT_EXT</constant>
    5970 <constant>GL_RENDERBUFFER_RED_SIZE</constant>
    5971 <constant>GL_RENDERBUFFER_SAMPLES</constant>
    5972 <constant>GL_RENDERBUFFER_SAMPLES_EXT</constant>
    5973 <constant>GL_RENDERBUFFER_STENCIL_SIZE</constant>
    5974 <constant>GL_RENDERBUFFER_WIDTH</constant>
    5975 <constant>GL_RENDERBUFFER_WIDTH_EXT</constant>
    5976 <constant>GL_REPLACE_EXT</constant>
    5977 <constant>GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN</constant>
    5978 <constant>GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN</constant>
    5979 <constant>GL_REPLACEMENT_CODE_ARRAY_SUN</constant>
    5980 <constant>GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN</constant>
    5981 <constant>GL_REPLACEMENT_CODE_SUN</constant>
    5982 <constant>GL_REPLACE_MIDDLE_SUN</constant>
    5983 <constant>GL_REPLACE_OLDEST_SUN</constant>
    5984 <constant>GL_REPLICATE_BORDER</constant>
    5985 <constant>GL_REPLICATE_BORDER_HP</constant>
    5986 <constant>GL_RESAMPLE_AVERAGE_OML</constant>
    5987 <constant>GL_RESAMPLE_DECIMATE_OML</constant>
    5988 <constant>GL_RESAMPLE_DECIMATE_SGIX</constant>
    5989 <constant>GL_RESAMPLE_REPLICATE_OML</constant>
    5990 <constant>GL_RESAMPLE_REPLICATE_SGIX</constant>
    5991 <constant>GL_RESAMPLE_ZERO_FILL_OML</constant>
    5992 <constant>GL_RESAMPLE_ZERO_FILL_SGIX</constant>
    5993 <constant>GL_RESCALE_NORMAL</constant>
    5994 <constant>GL_RESCALE_NORMAL_EXT</constant>
    5995 <constant>GL_RESTART_SUN</constant>
    5996 <constant>GL_RETAINED_APPLE</constant>
    5997 <constant>GL_RG</constant>
    5998 <constant>GL_RG16</constant>
    5999 <constant>GL_RG16F</constant>
    6000 <constant>GL_RG16I</constant>
    6001 <constant>GL_RG16_SNORM</constant>
    6002 <constant>GL_RG16UI</constant>
    6003 <constant>GL_RG32F</constant>
    6004 <constant>GL_RG32I</constant>
    6005 <constant>GL_RG32UI</constant>
    6006 <constant>GL_RG8</constant>
    6007 <constant>GL_RG8I</constant>
    6008 <constant>GL_RG8_SNORM</constant>
    6009 <constant>GL_RG8UI</constant>
    6010 <constant>GL_RGB10_A2_EXT</constant>
    6011 <constant>GL_RGB10_A2UI</constant>
    6012 <constant>GL_RGB10_EXT</constant>
    6013 <constant>GL_RGB12_EXT</constant>
    6014 <constant>GL_RGB16_EXT</constant>
    6015 <constant>GL_RGB16F</constant>
    6016 <constant>GL_RGB16F_ARB</constant>
    6017 <constant>GL_RGB16I</constant>
    6018 <constant>GL_RGB16I_EXT</constant>
    6019 <constant>GL_RGB16_SNORM</constant>
    6020 <constant>GL_RGB16UI</constant>
    6021 <constant>GL_RGB16UI_EXT</constant>
    6022 <constant>GL_RGB2_EXT</constant>
    6023 <constant>GL_RGB32F</constant>
    6024 <constant>GL_RGB32F_ARB</constant>
    6025 <constant>GL_RGB32I</constant>
    6026 <constant>GL_RGB32I_EXT</constant>
    6027 <constant>GL_RGB32UI</constant>
    6028 <constant>GL_RGB32UI_EXT</constant>
    6029 <constant>GL_RGB_422_APPLE</constant>
    6030 <constant>GL_RGB4_EXT</constant>
    6031 <constant>GL_RGB4_S3TC</constant>
    6032 <constant>GL_RGB5_A1_EXT</constant>
    6033 <constant>GL_RGB5_EXT</constant>
    6034 <constant>GL_RGB8_EXT</constant>
    6035 <constant>GL_RGB8I</constant>
    6036 <constant>GL_RGB8I_EXT</constant>
    6037 <constant>GL_RGB8_SNORM</constant>
    6038 <constant>GL_RGB8UI</constant>
    6039 <constant>GL_RGB8UI_EXT</constant>
    6040 <constant>GL_RGB9_E5</constant>
    6041 <constant>GL_RGB9_E5_EXT</constant>
    6042 <constant>GL_RGBA12_EXT</constant>
    6043 <constant>GL_RGBA16_EXT</constant>
    6044 <constant>GL_RGBA16F</constant>
    6045 <constant>GL_RGBA16F_ARB</constant>
    6046 <constant>GL_RGBA16I</constant>
    6047 <constant>GL_RGBA16I_EXT</constant>
    6048 <constant>GL_RGBA16_SNORM</constant>
    6049 <constant>GL_RGBA16UI</constant>
    6050 <constant>GL_RGBA16UI_EXT</constant>
    6051 <constant>GL_RGBA2_EXT</constant>
    6052 <constant>GL_RGBA32F</constant>
    6053 <constant>GL_RGBA32F_ARB</constant>
    6054 <constant>GL_RGBA32I</constant>
    6055 <constant>GL_RGBA32I_EXT</constant>
    6056 <constant>GL_RGBA32UI</constant>
    6057 <constant>GL_RGBA32UI_EXT</constant>
    6058 <constant>GL_RGBA4_EXT</constant>
    6059 <constant>GL_RGBA4_S3TC</constant>
    6060 <constant>GL_RGBA8_EXT</constant>
    6061 <constant>GL_RGBA8I</constant>
    6062 <constant>GL_RGBA8I_EXT</constant>
    6063 <constant>GL_RGBA8_SNORM</constant>
    6064 <constant>GL_RGBA8UI</constant>
    6065 <constant>GL_RGBA8UI_EXT</constant>
    6066 <constant>GL_RGBA_FLOAT16_APPLE</constant>
    6067 <constant>GL_RGBA_FLOAT16_ATI</constant>
    6068 <constant>GL_RGBA_FLOAT32_APPLE</constant>
    6069 <constant>GL_RGBA_FLOAT32_ATI</constant>
    6070 <constant>GL_RGBA_FLOAT_MODE_ARB</constant>
    6071 <constant>GL_RGBA_INTEGER</constant>
    6072 <constant>GL_RGBA_INTEGER_EXT</constant>
    6073 <constant>GL_RGBA_INTEGER_MODE_EXT</constant>
    6074 <constant>GL_RGBA_S3TC</constant>
    6075 <constant>GL_RGBA_SIGNED_COMPONENTS_EXT</constant>
    6076 <constant>GL_RGBA_SNORM</constant>
    6077 <constant>GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV</constant>
    6078 <constant>GL_RGB_FLOAT16_APPLE</constant>
    6079 <constant>GL_RGB_FLOAT16_ATI</constant>
    6080 <constant>GL_RGB_FLOAT32_APPLE</constant>
    6081 <constant>GL_RGB_FLOAT32_ATI</constant>
    6082 <constant>GL_RGB_INTEGER</constant>
    6083 <constant>GL_RGB_INTEGER_EXT</constant>
    6084 <constant>GL_RGB_S3TC</constant>
    6085 <constant>GL_RGB_SCALE</constant>
    6086 <constant>GL_RGB_SCALE_ARB</constant>
    6087 <constant>GL_RGB_SCALE_EXT</constant>
    6088 <constant>GL_RGB_SNORM</constant>
    6089 <constant>GL_RG_INTEGER</constant>
    6090 <constant>GL_RG_SNORM</constant>
    6091 <constant>GL_SAMPLE_ALPHA_TO_COVERAGE</constant>
    6092 <constant>GL_SAMPLE_ALPHA_TO_COVERAGE_ARB</constant>
    6093 <constant>GL_SAMPLE_ALPHA_TO_MASK_EXT</constant>
    6094 <constant>GL_SAMPLE_ALPHA_TO_MASK_SGIS</constant>
    6095 <constant>GL_SAMPLE_ALPHA_TO_ONE</constant>
    6096 <constant>GL_SAMPLE_ALPHA_TO_ONE_ARB</constant>
    6097 <constant>GL_SAMPLE_ALPHA_TO_ONE_EXT</constant>
    6098 <constant>GL_SAMPLE_ALPHA_TO_ONE_SGIS</constant>
    6099 <constant>GL_SAMPLE_BUFFERS</constant>
    6100 <constant>GL_SAMPLE_BUFFERS_3DFX</constant>
    6101 <constant>GL_SAMPLE_BUFFERS_ARB</constant>
    6102 <constant>GL_SAMPLE_BUFFERS_EXT</constant>
    6103 <constant>GL_SAMPLE_BUFFERS_SGIS</constant>
    6104 <constant>GL_SAMPLE_COVERAGE</constant>
    6105 <constant>GL_SAMPLE_COVERAGE_ARB</constant>
    6106 <constant>GL_SAMPLE_COVERAGE_INVERT</constant>
    6107 <constant>GL_SAMPLE_COVERAGE_INVERT_ARB</constant>
    6108 <constant>GL_SAMPLE_COVERAGE_VALUE</constant>
    6109 <constant>GL_SAMPLE_COVERAGE_VALUE_ARB</constant>
    6110 <constant>GL_SAMPLE_MASK</constant>
    6111 <constant>GL_SAMPLE_MASK_EXT</constant>
    6112 <constant>GL_SAMPLE_MASK_INVERT_EXT</constant>
    6113 <constant>GL_SAMPLE_MASK_INVERT_SGIS</constant>
    6114 <constant>GL_SAMPLE_MASK_NV</constant>
    6115 <constant>GL_SAMPLE_MASK_SGIS</constant>
    6116 <constant>GL_SAMPLE_MASK_VALUE</constant>
    6117 <constant>GL_SAMPLE_MASK_VALUE_EXT</constant>
    6118 <constant>GL_SAMPLE_MASK_VALUE_NV</constant>
    6119 <constant>GL_SAMPLE_MASK_VALUE_SGIS</constant>
    6120 <constant>GL_SAMPLE_PATTERN_EXT</constant>
    6121 <constant>GL_SAMPLE_PATTERN_SGIS</constant>
    6122 <constant>GL_SAMPLE_POSITION</constant>
    6123 <constant>GL_SAMPLE_POSITION_NV</constant>
    6124 <constant>GL_SAMPLER_1D</constant>
    6125 <constant>GL_SAMPLER_1D_ARB</constant>
    6126 <constant>GL_SAMPLER_1D_ARRAY</constant>
    6127 <constant>GL_SAMPLER_1D_ARRAY_EXT</constant>
    6128 <constant>GL_SAMPLER_1D_ARRAY_SHADOW</constant>
    6129 <constant>GL_SAMPLER_1D_ARRAY_SHADOW_EXT</constant>
    6130 <constant>GL_SAMPLER_1D_SHADOW</constant>
    6131 <constant>GL_SAMPLER_1D_SHADOW_ARB</constant>
    6132 <constant>GL_SAMPLER_2D</constant>
    6133 <constant>GL_SAMPLER_2D_ARB</constant>
    6134 <constant>GL_SAMPLER_2D_ARRAY</constant>
    6135 <constant>GL_SAMPLER_2D_ARRAY_EXT</constant>
    6136 <constant>GL_SAMPLER_2D_ARRAY_SHADOW</constant>
    6137 <constant>GL_SAMPLER_2D_ARRAY_SHADOW_EXT</constant>
    6138 <constant>GL_SAMPLER_2D_MULTISAMPLE</constant>
    6139 <constant>GL_SAMPLER_2D_MULTISAMPLE_ARRAY</constant>
    6140 <constant>GL_SAMPLER_2D_RECT</constant>
    6141 <constant>GL_SAMPLER_2D_RECT_ARB</constant>
    6142 <constant>GL_SAMPLER_2D_RECT_SHADOW</constant>
    6143 <constant>GL_SAMPLER_2D_RECT_SHADOW_ARB</constant>
    6144 <constant>GL_SAMPLER_2D_SHADOW</constant>
    6145 <constant>GL_SAMPLER_2D_SHADOW_ARB</constant>
    6146 <constant>GL_SAMPLER_3D</constant>
    6147 <constant>GL_SAMPLER_3D_ARB</constant>
    6148 <constant>GL_SAMPLER_BINDING</constant>
    6149 <constant>GL_SAMPLER_BUFFER</constant>
    6150 <constant>GL_SAMPLER_BUFFER_AMD</constant>
    6151 <constant>GL_SAMPLER_BUFFER_EXT</constant>
    6152 <constant>GL_SAMPLER_CUBE</constant>
    6153 <constant>GL_SAMPLER_CUBE_ARB</constant>
    6154 <constant>GL_SAMPLER_CUBE_MAP_ARRAY</constant>
    6155 <constant>GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</constant>
    6156 <constant>GL_SAMPLER_CUBE_SHADOW</constant>
    6157 <constant>GL_SAMPLER_CUBE_SHADOW_EXT</constant>
    6158 <constant>GL_SAMPLER_RENDERBUFFER_NV</constant>
    6159 <constant>GL_SAMPLES</constant>
    6160 <constant>GL_SAMPLES_3DFX</constant>
    6161 <constant>GL_SAMPLES_ARB</constant>
    6162 <constant>GL_SAMPLES_EXT</constant>
    6163 <constant>GL_SAMPLE_SHADING</constant>
    6164 <constant>GL_SAMPLES_PASSED</constant>
    6165 <constant>GL_SAMPLES_PASSED_ARB</constant>
    6166 <constant>GL_SAMPLES_SGIS</constant>
    6167 <constant>GL_SATURATE_BIT_ATI</constant>
    6168 <constant>GL_SCALAR_EXT</constant>
    6169 <constant>GL_SCALEBIAS_HINT_SGIX</constant>
    6170 <constant>GL_SCALE_BY_FOUR_NV</constant>
    6171 <constant>GL_SCALE_BY_ONE_HALF_NV</constant>
    6172 <constant>GL_SCALE_BY_TWO_NV</constant>
    6173 <constant>GL_SCREEN_COORDINATES_REND</constant>
    6174 <constant>GL_SECONDARY_COLOR_ARRAY</constant>
    6175 <constant>GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV</constant>
    6176 <constant>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</constant>
    6177 <constant>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB</constant>
    6178 <constant>GL_SECONDARY_COLOR_ARRAY_EXT</constant>
    6179 <constant>GL_SECONDARY_COLOR_ARRAY_LENGTH_NV</constant>
    6180 <constant>GL_SECONDARY_COLOR_ARRAY_LIST_IBM</constant>
    6181 <constant>GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM</constant>
    6182 <constant>GL_SECONDARY_COLOR_ARRAY_POINTER</constant>
    6183 <constant>GL_SECONDARY_COLOR_ARRAY_POINTER_EXT</constant>
    6184 <constant>GL_SECONDARY_COLOR_ARRAY_SIZE</constant>
    6185 <constant>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT</constant>
    6186 <constant>GL_SECONDARY_COLOR_ARRAY_STRIDE</constant>
    6187 <constant>GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT</constant>
    6188 <constant>GL_SECONDARY_COLOR_ARRAY_TYPE</constant>
    6189 <constant>GL_SECONDARY_COLOR_ARRAY_TYPE_EXT</constant>
    6190 <constant>GL_SECONDARY_COLOR_NV</constant>
    6191 <constant>GL_SECONDARY_INTERPOLATOR_ATI</constant>
    6192 <constant>GL_SEPARABLE_2D</constant>
    6193 <constant>GL_SEPARABLE_2D_EXT</constant>
    6194 <constant>GL_SEPARATE_ATTRIBS</constant>
    6195 <constant>GL_SEPARATE_ATTRIBS_EXT</constant>
    6196 <constant>GL_SEPARATE_ATTRIBS_NV</constant>
    6197 <constant>GL_SEPARATE_SPECULAR_COLOR</constant>
    6198 <constant>GL_SEPARATE_SPECULAR_COLOR_EXT</constant>
    6199 <constant>GL_SHADER_CONSISTENT_NV</constant>
    6200 <constant>GL_SHADER_INCLUDE_ARB</constant>
    6201 <constant>GL_SHADER_OBJECT_ARB</constant>
    6202 <constant>GL_SHADER_OPERATION_NV</constant>
    6203 <constant>GL_SHADER_SOURCE_LENGTH</constant>
    6204 <constant>GL_SHADER_TYPE</constant>
    6205 <constant>GL_SHADING_LANGUAGE_VERSION</constant>
    6206 <constant>GL_SHADOW_AMBIENT_SGIX</constant>
    6207 <constant>GL_SHADOW_ATTENUATION_EXT</constant>
    6208 <constant>GL_SHARED_TEXTURE_PALETTE_EXT</constant>
    6209 <constant>GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS</constant>
    6210 <constant>GL_SIGNALED</constant>
    6211 <constant>GL_SIGNED_ALPHA8_NV</constant>
    6212 <constant>GL_SIGNED_ALPHA_NV</constant>
    6213 <constant>GL_SIGNED_HILO16_NV</constant>
    6214 <constant>GL_SIGNED_HILO8_NV</constant>
    6215 <constant>GL_SIGNED_HILO_NV</constant>
    6216 <constant>GL_SIGNED_IDENTITY_NV</constant>
    6217 <constant>GL_SIGNED_INTENSITY8_NV</constant>
    6218 <constant>GL_SIGNED_INTENSITY_NV</constant>
    6219 <constant>GL_SIGNED_LUMINANCE8_ALPHA8_NV</constant>
    6220 <constant>GL_SIGNED_LUMINANCE8_NV</constant>
    6221 <constant>GL_SIGNED_LUMINANCE_ALPHA_NV</constant>
    6222 <constant>GL_SIGNED_LUMINANCE_NV</constant>
    6223 <constant>GL_SIGNED_NEGATE_NV</constant>
    6224 <constant>GL_SIGNED_NORMALIZED</constant>
    6225 <constant>GL_SIGNED_RGB8_NV</constant>
    6226 <constant>GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV</constant>
    6227 <constant>GL_SIGNED_RGBA8_NV</constant>
    6228 <constant>GL_SIGNED_RGBA_NV</constant>
    6229 <constant>GL_SIGNED_RGB_NV</constant>
    6230 <constant>GL_SIGNED_RGB_UNSIGNED_ALPHA_NV</constant>
    6231 <constant>GL_SINGLE_COLOR</constant>
    6232 <constant>GL_SINGLE_COLOR_EXT</constant>
    6233 <constant>GL_SLICE_ACCUM_SUN</constant>
    6234 <constant>GL_SLUMINANCE</constant>
    6235 <constant>GL_SLUMINANCE8</constant>
    6236 <constant>GL_SLUMINANCE8_ALPHA8</constant>
    6237 <constant>GL_SLUMINANCE8_ALPHA8_EXT</constant>
    6238 <constant>GL_SLUMINANCE8_EXT</constant>
    6239 <constant>GL_SLUMINANCE_ALPHA</constant>
    6240 <constant>GL_SLUMINANCE_ALPHA_EXT</constant>
    6241 <constant>GL_SLUMINANCE_EXT</constant>
    6242 <constant>GL_SMOOTH_LINE_WIDTH_GRANULARITY</constant>
    6243 <constant>GL_SMOOTH_LINE_WIDTH_RANGE</constant>
    6244 <constant>GL_SMOOTH_POINT_SIZE_GRANULARITY</constant>
    6245 <constant>GL_SMOOTH_POINT_SIZE_RANGE</constant>
    6246 <constant>GL_SOURCE0_ALPHA</constant>
    6247 <constant>GL_SOURCE0_ALPHA_ARB</constant>
    6248 <constant>GL_SOURCE0_ALPHA_EXT</constant>
    6249 <constant>GL_SOURCE0_RGB</constant>
    6250 <constant>GL_SOURCE0_RGB_ARB</constant>
    6251 <constant>GL_SOURCE0_RGB_EXT</constant>
    6252 <constant>GL_SOURCE1_ALPHA</constant>
    6253 <constant>GL_SOURCE1_ALPHA_ARB</constant>
    6254 <constant>GL_SOURCE1_ALPHA_EXT</constant>
    6255 <constant>GL_SOURCE1_RGB</constant>
    6256 <constant>GL_SOURCE1_RGB_ARB</constant>
    6257 <constant>GL_SOURCE1_RGB_EXT</constant>
    6258 <constant>GL_SOURCE2_ALPHA</constant>
    6259 <constant>GL_SOURCE2_ALPHA_ARB</constant>
    6260 <constant>GL_SOURCE2_ALPHA_EXT</constant>
    6261 <constant>GL_SOURCE2_RGB</constant>
    6262 <constant>GL_SOURCE2_RGB_ARB</constant>
    6263 <constant>GL_SOURCE2_RGB_EXT</constant>
    6264 <constant>GL_SOURCE3_ALPHA_NV</constant>
    6265 <constant>GL_SOURCE3_RGB_NV</constant>
    6266 <constant>GL_SPARE0_NV</constant>
    6267 <constant>GL_SPARE0_PLUS_SECONDARY_COLOR_NV</constant>
    6268 <constant>GL_SPARE1_NV</constant>
    6269 <constant>GL_SPRITE_AXIAL_SGIX</constant>
    6270 <constant>GL_SPRITE_AXIS_SGIX</constant>
    6271 <constant>GL_SPRITE_EYE_ALIGNED_SGIX</constant>
    6272 <constant>GL_SPRITE_MODE_SGIX</constant>
    6273 <constant>GL_SPRITE_OBJECT_ALIGNED_SGIX</constant>
    6274 <constant>GL_SPRITE_SGIX</constant>
    6275 <constant>GL_SPRITE_TRANSLATION_SGIX</constant>
    6276 <constant>GL_SRC0_ALPHA</constant>
    6277 <constant>GL_SRC0_RGB</constant>
    6278 <constant>GL_SRC1_ALPHA</constant>
    6279 <constant>GL_SRC1_COLOR</constant>
    6280 <constant>GL_SRC1_RGB</constant>
    6281 <constant>GL_SRC2_ALPHA</constant>
    6282 <constant>GL_SRC2_RGB</constant>
    6283 <constant>GL_SRGB</constant>
    6284 <constant>GL_SRGB8</constant>
    6285 <constant>GL_SRGB8_ALPHA8</constant>
    6286 <constant>GL_SRGB8_ALPHA8_EXT</constant>
    6287 <constant>GL_SRGB8_EXT</constant>
    6288 <constant>GL_SRGB_ALPHA</constant>
    6289 <constant>GL_SRGB_ALPHA_EXT</constant>
    6290 <constant>GL_SRGB_EXT</constant>
    6291 <constant>GL_STATIC_ATI</constant>
    6292 <constant>GL_STATIC_COPY</constant>
    6293 <constant>GL_STATIC_COPY_ARB</constant>
    6294 <constant>GL_STATIC_DRAW</constant>
    6295 <constant>GL_STATIC_DRAW_ARB</constant>
    6296 <constant>GL_STATIC_READ</constant>
    6297 <constant>GL_STATIC_READ_ARB</constant>
    6298 <constant>GL_STENCIL_ATTACHMENT</constant>
    6299 <constant>GL_STENCIL_ATTACHMENT_EXT</constant>
    6300 <constant>GL_STENCIL_BACK_FAIL</constant>
    6301 <constant>GL_STENCIL_BACK_FAIL_ATI</constant>
    6302 <constant>GL_STENCIL_BACK_FUNC</constant>
    6303 <constant>GL_STENCIL_BACK_FUNC_ATI</constant>
    6304 <constant>GL_STENCIL_BACK_PASS_DEPTH_FAIL</constant>
    6305 <constant>GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI</constant>
    6306 <constant>GL_STENCIL_BACK_PASS_DEPTH_PASS</constant>
    6307 <constant>GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI</constant>
    6308 <constant>GL_STENCIL_BACK_REF</constant>
    6309 <constant>GL_STENCIL_BACK_VALUE_MASK</constant>
    6310 <constant>GL_STENCIL_BACK_WRITEMASK</constant>
    6311 <constant>GL_STENCIL_BUFFER</constant>
    6312 <constant>GL_STENCIL_CLEAR_TAG_VALUE_EXT</constant>
    6313 <constant>GL_STENCIL_INDEX1</constant>
    6314 <constant>GL_STENCIL_INDEX16</constant>
    6315 <constant>GL_STENCIL_INDEX16_EXT</constant>
    6316 <constant>GL_STENCIL_INDEX1_EXT</constant>
    6317 <constant>GL_STENCIL_INDEX4</constant>
    6318 <constant>GL_STENCIL_INDEX4_EXT</constant>
    6319 <constant>GL_STENCIL_INDEX8</constant>
    6320 <constant>GL_STENCIL_INDEX8_EXT</constant>
    6321 <constant>GL_STENCIL_INDEX_EXT</constant>
    6322 <constant>GL_STENCIL_TAG_BITS_EXT</constant>
    6323 <constant>GL_STENCIL_TEST_TWO_SIDE_EXT</constant>
    6324 <constant>GL_STORAGE_CACHED_APPLE</constant>
    6325 <constant>GL_STORAGE_PRIVATE_APPLE</constant>
    6326 <constant>GL_STORAGE_SHARED_APPLE</constant>
    6327 <constant>GL_STREAM_COPY</constant>
    6328 <constant>GL_STREAM_COPY_ARB</constant>
    6329 <constant>GL_STREAM_DRAW</constant>
    6330 <constant>GL_STREAM_DRAW_ARB</constant>
    6331 <constant>GL_STREAM_READ</constant>
    6332 <constant>GL_STREAM_READ_ARB</constant>
    6333 <constant>GL_STRICT_DEPTHFUNC_HINT_PGI</constant>
    6334 <constant>GL_STRICT_LIGHTING_HINT_PGI</constant>
    6335 <constant>GL_STRICT_SCISSOR_HINT_PGI</constant>
    6336 <constant>GL_SUB_ATI</constant>
    6337 <constant>GL_SUBTRACT</constant>
    6338 <constant>GL_SUBTRACT_ARB</constant>
    6339 <constant>GL_SUCCESS_NV</constant>
    6340 <constant>GL_SWIZZLE_STQ_ATI</constant>
    6341 <constant>GL_SWIZZLE_STQ_DQ_ATI</constant>
    6342 <constant>GL_SWIZZLE_STR_ATI</constant>
    6343 <constant>GL_SWIZZLE_STR_DR_ATI</constant>
    6344 <constant>GL_SWIZZLE_STRQ_ATI</constant>
    6345 <constant>GL_SWIZZLE_STRQ_DQ_ATI</constant>
    6346 <constant>GL_SYNC_CONDITION</constant>
    6347 <constant>GL_SYNC_FENCE</constant>
    6348 <constant>GL_SYNC_FLAGS</constant>
    6349 <constant>GL_SYNC_FLUSH_COMMANDS_BIT</constant>
    6350 <constant>GL_SYNC_GPU_COMMANDS_COMPLETE</constant>
    6351 <constant>GL_SYNC_STATUS</constant>
    6352 <constant>GL_T2F_IUI_N3F_V2F_EXT</constant>
    6353 <constant>GL_T2F_IUI_N3F_V3F_EXT</constant>
    6354 <constant>GL_T2F_IUI_V2F_EXT</constant>
    6355 <constant>GL_T2F_IUI_V3F_EXT</constant>
    6356 <constant>GL_TABLE_TOO_LARGE</constant>
    6357 <constant>GL_TABLE_TOO_LARGE_EXT</constant>
    6358 <constant>GL_TANGENT_ARRAY_EXT</constant>
    6359 <constant>GL_TANGENT_ARRAY_POINTER_EXT</constant>
    6360 <constant>GL_TANGENT_ARRAY_STRIDE_EXT</constant>
    6361 <constant>GL_TANGENT_ARRAY_TYPE_EXT</constant>
    6362 <constant>GL_TESS_CONTROL_OUTPUT_VERTICES</constant>
    6363 <constant>GL_TESS_CONTROL_SHADER</constant>
    6364 <constant>GL_TESSELLATION_FACTOR_AMD</constant>
    6365 <constant>GL_TESSELLATION_MODE_AMD</constant>
    6366 <constant>GL_TESS_EVALUATION_SHADER</constant>
    6367 <constant>GL_TESS_GEN_MODE</constant>
    6368 <constant>GL_TESS_GEN_POINT_MODE</constant>
    6369 <constant>GL_TESS_GEN_SPACING</constant>
    6370 <constant>GL_TESS_GEN_VERTEX_ORDER</constant>
    6371 <constant>GL_TEXCOORD1_BIT_PGI</constant>
    6372 <constant>GL_TEXCOORD2_BIT_PGI</constant>
    6373 <constant>GL_TEXCOORD3_BIT_PGI</constant>
    6374 <constant>GL_TEXCOORD4_BIT_PGI</constant>
    6375 <constant>GL_TEXT_FRAGMENT_SHADER_ATI</constant>
    6376 <constant>GL_TEXTURE0</constant>
    6377 <constant>GL_TEXTURE0_ARB</constant>
    6378 <constant>GL_TEXTURE1</constant>
    6379 <constant>GL_TEXTURE10</constant>
    6380 <constant>GL_TEXTURE10_ARB</constant>
    6381 <constant>GL_TEXTURE11</constant>
    6382 <constant>GL_TEXTURE11_ARB</constant>
    6383 <constant>GL_TEXTURE12</constant>
    6384 <constant>GL_TEXTURE12_ARB</constant>
    6385 <constant>GL_TEXTURE13</constant>
    6386 <constant>GL_TEXTURE13_ARB</constant>
    6387 <constant>GL_TEXTURE14</constant>
    6388 <constant>GL_TEXTURE14_ARB</constant>
    6389 <constant>GL_TEXTURE15</constant>
    6390 <constant>GL_TEXTURE15_ARB</constant>
    6391 <constant>GL_TEXTURE16</constant>
    6392 <constant>GL_TEXTURE16_ARB</constant>
    6393 <constant>GL_TEXTURE17</constant>
    6394 <constant>GL_TEXTURE17_ARB</constant>
    6395 <constant>GL_TEXTURE18</constant>
    6396 <constant>GL_TEXTURE18_ARB</constant>
    6397 <constant>GL_TEXTURE19</constant>
    6398 <constant>GL_TEXTURE19_ARB</constant>
    6399 <constant>GL_TEXTURE1_ARB</constant>
    6400 <constant>GL_TEXTURE_1D_ARRAY</constant>
    6401 <constant>GL_TEXTURE_1D_ARRAY_EXT</constant>
    6402 <constant>GL_TEXTURE_1D_BINDING_EXT</constant>
    6403 <constant>GL_TEXTURE_1D_STACK_BINDING_MESAX</constant>
    6404 <constant>GL_TEXTURE_1D_STACK_MESAX</constant>
    6405 <constant>GL_TEXTURE2</constant>
    6406 <constant>GL_TEXTURE20</constant>
    6407 <constant>GL_TEXTURE20_ARB</constant>
    6408 <constant>GL_TEXTURE21</constant>
    6409 <constant>GL_TEXTURE21_ARB</constant>
    6410 <constant>GL_TEXTURE22</constant>
    6411 <constant>GL_TEXTURE22_ARB</constant>
    6412 <constant>GL_TEXTURE23</constant>
    6413 <constant>GL_TEXTURE23_ARB</constant>
    6414 <constant>GL_TEXTURE24</constant>
    6415 <constant>GL_TEXTURE24_ARB</constant>
    6416 <constant>GL_TEXTURE25</constant>
    6417 <constant>GL_TEXTURE25_ARB</constant>
    6418 <constant>GL_TEXTURE26</constant>
    6419 <constant>GL_TEXTURE26_ARB</constant>
    6420 <constant>GL_TEXTURE27</constant>
    6421 <constant>GL_TEXTURE27_ARB</constant>
    6422 <constant>GL_TEXTURE28</constant>
    6423 <constant>GL_TEXTURE28_ARB</constant>
    6424 <constant>GL_TEXTURE29</constant>
    6425 <constant>GL_TEXTURE29_ARB</constant>
    6426 <constant>GL_TEXTURE2_ARB</constant>
    6427 <constant>GL_TEXTURE_2D_ARRAY</constant>
    6428 <constant>GL_TEXTURE_2D_ARRAY_EXT</constant>
    6429 <constant>GL_TEXTURE_2D_BINDING_EXT</constant>
    6430 <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>
    6431 <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>
    6432 <constant>GL_TEXTURE_2D_STACK_BINDING_MESAX</constant>
    6433 <constant>GL_TEXTURE_2D_STACK_MESAX</constant>
    6434 <constant>GL_TEXTURE3</constant>
    6435 <constant>GL_TEXTURE30</constant>
    6436 <constant>GL_TEXTURE30_ARB</constant>
    6437 <constant>GL_TEXTURE31</constant>
    6438 <constant>GL_TEXTURE31_ARB</constant>
    6439 <constant>GL_TEXTURE3_ARB</constant>
    6440 <constant>GL_TEXTURE_3D</constant>
    6441 <constant>GL_TEXTURE_3D_BINDING_EXT</constant>
    6442 <constant>GL_TEXTURE_3D_EXT</constant>
    6443 <constant>GL_TEXTURE4</constant>
    6444 <constant>GL_TEXTURE4_ARB</constant>
    6445 <constant>GL_TEXTURE_4D_BINDING_SGIS</constant>
    6446 <constant>GL_TEXTURE_4D_SGIS</constant>
    6447 <constant>GL_TEXTURE_4DSIZE_SGIS</constant>
    6448 <constant>GL_TEXTURE5</constant>
    6449 <constant>GL_TEXTURE5_ARB</constant>
    6450 <constant>GL_TEXTURE6</constant>
    6451 <constant>GL_TEXTURE6_ARB</constant>
    6452 <constant>GL_TEXTURE7</constant>
    6453 <constant>GL_TEXTURE7_ARB</constant>
    6454 <constant>GL_TEXTURE8</constant>
    6455 <constant>GL_TEXTURE8_ARB</constant>
    6456 <constant>GL_TEXTURE9</constant>
    6457 <constant>GL_TEXTURE9_ARB</constant>
    6458 <constant>GL_TEXTURE_ALPHA_SIZE_EXT</constant>
    6459 <constant>GL_TEXTURE_ALPHA_TYPE</constant>
    6460 <constant>GL_TEXTURE_ALPHA_TYPE_ARB</constant>
    6461 <constant>GL_TEXTURE_APPLICATION_MODE_EXT</constant>
    6462 <constant>GL_TEXTURE_BASE_LEVEL</constant>
    6463 <constant>GL_TEXTURE_BASE_LEVEL_SGIS</constant>
    6464 <constant>GL_TEXTURE_BINDING_1D_ARRAY</constant>
    6465 <constant>GL_TEXTURE_BINDING_1D_ARRAY_EXT</constant>
    6466 <constant>GL_TEXTURE_BINDING_2D_ARRAY</constant>
    6467 <constant>GL_TEXTURE_BINDING_2D_ARRAY_EXT</constant>
    6468 <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE</constant>
    6469 <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</constant>
    6470 <constant>GL_TEXTURE_BINDING_3D</constant>
    6471 <constant>GL_TEXTURE_BINDING_BUFFER</constant>
    6472 <constant>GL_TEXTURE_BINDING_BUFFER_ARB</constant>
    6473 <constant>GL_TEXTURE_BINDING_BUFFER_EXT</constant>
    6474 <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>
    6475 <constant>GL_TEXTURE_BINDING_CUBE_MAP_ARB</constant>
    6476 <constant>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</constant>
    6477 <constant>GL_TEXTURE_BINDING_CUBE_MAP_EXT</constant>
    6478 <constant>GL_TEXTURE_BINDING_RECTANGLE</constant>
    6479 <constant>GL_TEXTURE_BINDING_RECTANGLE_ARB</constant>
    6480 <constant>GL_TEXTURE_BINDING_RECTANGLE_EXT</constant>
    6481 <constant>GL_TEXTURE_BINDING_RECTANGLE_NV</constant>
    6482 <constant>GL_TEXTURE_BINDING_RENDERBUFFER_NV</constant>
    6483 <constant>GL_TEXTURE_BLUE_SIZE_EXT</constant>
    6484 <constant>GL_TEXTURE_BLUE_TYPE</constant>
    6485 <constant>GL_TEXTURE_BLUE_TYPE_ARB</constant>
    6486 <constant>GL_TEXTURE_BORDER_VALUES_NV</constant>
    6487 <constant>GL_TEXTURE_BUFFER</constant>
    6488 <constant>GL_TEXTURE_BUFFER_ARB</constant>
    6489 <constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING</constant>
    6490 <constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB</constant>
    6491 <constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT</constant>
    6492 <constant>GL_TEXTURE_BUFFER_EXT</constant>
    6493 <constant>GL_TEXTURE_BUFFER_FORMAT</constant>
    6494 <constant>GL_TEXTURE_BUFFER_FORMAT_ARB</constant>
    6495 <constant>GL_TEXTURE_BUFFER_FORMAT_EXT</constant>
    6496 <constant>GL_TEXTURE_CLIPMAP_CENTER_SGIX</constant>
    6497 <constant>GL_TEXTURE_CLIPMAP_DEPTH_SGIX</constant>
    6498 <constant>GL_TEXTURE_CLIPMAP_FRAME_SGIX</constant>
    6499 <constant>GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX</constant>
    6500 <constant>GL_TEXTURE_CLIPMAP_OFFSET_SGIX</constant>
    6501 <constant>GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX</constant>
    6502 <constant>GL_TEXTURE_COLOR_TABLE_SGI</constant>
    6503 <constant>GL_TEXTURE_COLOR_WRITEMASK_SGIS</constant>
    6504 <constant>GL_TEXTURE_COMPARE_FAIL_VALUE_ARB</constant>
    6505 <constant>GL_TEXTURE_COMPARE_FUNC</constant>
    6506 <constant>GL_TEXTURE_COMPARE_FUNC_ARB</constant>
    6507 <constant>GL_TEXTURE_COMPARE_MODE</constant>
    6508 <constant>GL_TEXTURE_COMPARE_MODE_ARB</constant>
    6509 <constant>GL_TEXTURE_COMPARE_OPERATOR_SGIX</constant>
    6510 <constant>GL_TEXTURE_COMPARE_SGIX</constant>
    6511 <constant>GL_TEXTURE_COMPRESSED</constant>
    6512 <constant>GL_TEXTURE_COMPRESSED_ARB</constant>
    6513 <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
    6514 <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</constant>
    6515 <constant>GL_TEXTURE_COMPRESSION_HINT</constant>
    6516 <constant>GL_TEXTURE_COMPRESSION_HINT_ARB</constant>
    6517 <constant>GL_TEXTURE_CONSTANT_DATA_SUNX</constant>
    6518 <constant>GL_TEXTURE_COORD_ARRAY_ADDRESS_NV</constant>
    6519 <constant>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</constant>
    6520 <constant>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB</constant>
    6521 <constant>GL_TEXTURE_COORD_ARRAY_COUNT_EXT</constant>
    6522 <constant>GL_TEXTURE_COORD_ARRAY_EXT</constant>
    6523 <constant>GL_TEXTURE_COORD_ARRAY_LENGTH_NV</constant>
    6524 <constant>GL_TEXTURE_COORD_ARRAY_LIST_IBM</constant>
    6525 <constant>GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM</constant>
    6526 <constant>GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL</constant>
    6527 <constant>GL_TEXTURE_COORD_ARRAY_POINTER_EXT</constant>
    6528 <constant>GL_TEXTURE_COORD_ARRAY_SIZE_EXT</constant>
    6529 <constant>GL_TEXTURE_COORD_ARRAY_STRIDE_EXT</constant>
    6530 <constant>GL_TEXTURE_COORD_ARRAY_TYPE_EXT</constant>
    6531 <constant>GL_TEXTURE_COORD_NV</constant>
    6532 <constant>GL_TEXTURE_CUBE_MAP</constant>
    6533 <constant>GL_TEXTURE_CUBE_MAP_ARB</constant>
    6534 <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>
    6535 <constant>GL_TEXTURE_CUBE_MAP_EXT</constant>
    6536 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>
    6537 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB</constant>
    6538 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT</constant>
    6539 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>
    6540 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB</constant>
    6541 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT</constant>
    6542 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>
    6543 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB</constant>
    6544 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT</constant>
    6545 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>
    6546 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB</constant>
    6547 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT</constant>
    6548 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>
    6549 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB</constant>
    6550 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT</constant>
    6551 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>
    6552 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB</constant>
    6553 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT</constant>
    6554 <constant>GL_TEXTURE_CUBE_MAP_SEAMLESS</constant>
    6555 <constant>GL_TEXTURE_DEFORMATION_BIT_SGIX</constant>
    6556 <constant>GL_TEXTURE_DEFORMATION_SGIX</constant>
    6557 <constant>GL_TEXTURE_DEPTH</constant>
    6558 <constant>GL_TEXTURE_DEPTH_EXT</constant>
    6559 <constant>GL_TEXTURE_DEPTH_SIZE</constant>
    6560 <constant>GL_TEXTURE_DEPTH_SIZE_ARB</constant>
    6561 <constant>GL_TEXTURE_DEPTH_TYPE</constant>
    6562 <constant>GL_TEXTURE_DEPTH_TYPE_ARB</constant>
    6563 <constant>GL_TEXTURE_DS_SIZE_NV</constant>
    6564 <constant>GL_TEXTURE_DT_SIZE_NV</constant>
    6565 <constant>GL_TEXTURE_ENV_BIAS_SGIX</constant>
    6566 <constant>GL_TEXTURE_FILTER4_SIZE_SGIS</constant>
    6567 <constant>GL_TEXTURE_FILTER_CONTROL</constant>
    6568 <constant>GL_TEXTURE_FILTER_CONTROL_EXT</constant>
    6569 <constant>GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</constant>
    6570 <constant>GL_TEXTURE_FLOAT_COMPONENTS_NV</constant>
    6571 <constant>GL_TEXTURE_FREE_MEMORY_ATI</constant>
    6572 <constant>GL_TEXTURE_GEQUAL_R_SGIX</constant>
    6573 <constant>GL_TEXTURE_GREEN_SIZE_EXT</constant>
    6574 <constant>GL_TEXTURE_GREEN_TYPE</constant>
    6575 <constant>GL_TEXTURE_GREEN_TYPE_ARB</constant>
    6576 <constant>GL_TEXTURE_HI_SIZE_NV</constant>
    6577 <constant>GL_TEXTURE_INDEX_SIZE_EXT</constant>
    6578 <constant>GL_TEXTURE_INTENSITY_SIZE_EXT</constant>
    6579 <constant>GL_TEXTURE_INTENSITY_TYPE</constant>
    6580 <constant>GL_TEXTURE_INTENSITY_TYPE_ARB</constant>
    6581 <constant>GL_TEXTURE_LEQUAL_R_SGIX</constant>
    6582 <constant>GL_TEXTURE_LIGHT_EXT</constant>
    6583 <constant>GL_TEXTURE_LIGHTING_MODE_HP</constant>
    6584 <constant>GL_TEXTURE_LOD_BIAS</constant>
    6585 <constant>GL_TEXTURE_LOD_BIAS_EXT</constant>
    6586 <constant>GL_TEXTURE_LOD_BIAS_R_SGIX</constant>
    6587 <constant>GL_TEXTURE_LOD_BIAS_S_SGIX</constant>
    6588 <constant>GL_TEXTURE_LOD_BIAS_T_SGIX</constant>
    6589 <constant>GL_TEXTURE_LO_SIZE_NV</constant>
    6590 <constant>GL_TEXTURE_LUMINANCE_SIZE_EXT</constant>
    6591 <constant>GL_TEXTURE_LUMINANCE_TYPE</constant>
    6592 <constant>GL_TEXTURE_LUMINANCE_TYPE_ARB</constant>
    6593 <constant>GL_TEXTURE_MAG_SIZE_NV</constant>
    6594 <constant>GL_TEXTURE_MATERIAL_FACE_EXT</constant>
    6595 <constant>GL_TEXTURE_MATERIAL_PARAMETER_EXT</constant>
    6596 <constant>GL_TEXTURE_MAX_ANISOTROPY_EXT</constant>
    6597 <constant>GL_TEXTURE_MAX_CLAMP_R_SGIX</constant>
    6598 <constant>GL_TEXTURE_MAX_CLAMP_S_SGIX</constant>
    6599 <constant>GL_TEXTURE_MAX_CLAMP_T_SGIX</constant>
    6600 <constant>GL_TEXTURE_MAX_LEVEL</constant>
    6601 <constant>GL_TEXTURE_MAX_LEVEL_SGIS</constant>
    6602 <constant>GL_TEXTURE_MAX_LOD</constant>
    6603 <constant>GL_TEXTURE_MAX_LOD_SGIS</constant>
    6604 <constant>GL_TEXTURE_MIN_LOD</constant>
    6605 <constant>GL_TEXTURE_MIN_LOD_SGIS</constant>
    6606 <constant>GL_TEXTURE_MULTI_BUFFER_HINT_SGIX</constant>
    6607 <constant>GL_TEXTURE_NORMAL_EXT</constant>
    6608 <constant>GL_TEXTURE_POST_SPECULAR_HP</constant>
    6609 <constant>GL_TEXTURE_PRE_SPECULAR_HP</constant>
    6610 <constant>GL_TEXTURE_PRIORITY_EXT</constant>
    6611 <constant>GL_TEXTURE_RANGE_LENGTH_APPLE</constant>
    6612 <constant>GL_TEXTURE_RANGE_POINTER_APPLE</constant>
    6613 <constant>GL_TEXTURE_RECTANGLE</constant>
    6614 <constant>GL_TEXTURE_RECTANGLE_ARB</constant>
    6615 <constant>GL_TEXTURE_RECTANGLE_EXT</constant>
    6616 <constant>GL_TEXTURE_RECTANGLE_NV</constant>
    6617 <constant>GL_TEXTURE_RED_SIZE_EXT</constant>
    6618 <constant>GL_TEXTURE_RED_TYPE</constant>
    6619 <constant>GL_TEXTURE_RED_TYPE_ARB</constant>
    6620 <constant>GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV</constant>
    6621 <constant>GL_TEXTURE_RENDERBUFFER_NV</constant>
    6622 <constant>GL_TEXTURE_RESIDENT_EXT</constant>
    6623 <constant>GL_TEXTURE_SAMPLES</constant>
    6624 <constant>GL_TEXTURE_SHADER_NV</constant>
    6625 <constant>GL_TEXTURE_SHARED_SIZE</constant>
    6626 <constant>GL_TEXTURE_SHARED_SIZE_EXT</constant>
    6627 <constant>GL_TEXTURE_STENCIL_SIZE</constant>
    6628 <constant>GL_TEXTURE_STENCIL_SIZE_EXT</constant>
    6629 <constant>GL_TEXTURE_STORAGE_HINT_APPLE</constant>
    6630 <constant>GL_TEXTURE_SWIZZLE_A</constant>
    6631 <constant>GL_TEXTURE_SWIZZLE_A_EXT</constant>
    6632 <constant>GL_TEXTURE_SWIZZLE_B</constant>
    6633 <constant>GL_TEXTURE_SWIZZLE_B_EXT</constant>
    6634 <constant>GL_TEXTURE_SWIZZLE_G</constant>
    6635 <constant>GL_TEXTURE_SWIZZLE_G_EXT</constant>
    6636 <constant>GL_TEXTURE_SWIZZLE_R</constant>
    6637 <constant>GL_TEXTURE_SWIZZLE_R_EXT</constant>
    6638 <constant>GL_TEXTURE_SWIZZLE_RGBA</constant>
    6639 <constant>GL_TEXTURE_SWIZZLE_RGBA_EXT</constant>
    6640 <constant>GL_TEXTURE_TOO_LARGE_EXT</constant>
    6641 <constant>GL_TEXTURE_UNSIGNED_REMAP_MODE_NV</constant>
    6642 <constant>GL_TEXTURE_WRAP_Q_SGIS</constant>
    6643 <constant>GL_TEXTURE_WRAP_R</constant>
    6644 <constant>GL_TEXTURE_WRAP_R_EXT</constant>
    6645 <constant>GL_TIME_ELAPSED</constant>
    6646 <constant>GL_TIME_ELAPSED_EXT</constant>
    6647 <constant>GL_TIMEOUT_EXPIRED</constant>
    6648 <constant>GL_TIMESTAMP</constant>
    6649 <constant>GL_TRACK_MATRIX_NV</constant>
    6650 <constant>GL_TRACK_MATRIX_TRANSFORM_NV</constant>
    6651 <constant>GL_TRANSFORM_FEEDBACK</constant>
    6652 <constant>GL_TRANSFORM_FEEDBACK_ATTRIBS_NV</constant>
    6653 <constant>GL_TRANSFORM_FEEDBACK_BINDING</constant>
    6654 <constant>GL_TRANSFORM_FEEDBACK_BINDING_NV</constant>
    6655 <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant>
    6656 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</constant>
    6657 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV</constant>
    6658 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</constant>
    6659 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT</constant>
    6660 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV</constant>
    6661 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_EXT</constant>
    6662 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</constant>
    6663 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT</constant>
    6664 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV</constant>
    6665 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_NV</constant>
    6666 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</constant>
    6667 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV</constant>
    6668 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</constant>
    6669 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT</constant>
    6670 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV</constant>
    6671 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_START</constant>
    6672 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT</constant>
    6673 <constant>GL_TRANSFORM_FEEDBACK_BUFFER_START_NV</constant>
    6674 <constant>GL_TRANSFORM_FEEDBACK_NV</constant>
    6675 <constant>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</constant>
    6676 <constant>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT</constant>
    6677 <constant>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV</constant>
    6678 <constant>GL_TRANSFORM_FEEDBACK_RECORD_NV</constant>
    6679 <constant>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</constant>
    6680 <constant>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT</constant>
    6681 <constant>GL_TRANSFORM_FEEDBACK_VARYINGS</constant>
    6682 <constant>GL_TRANSFORM_FEEDBACK_VARYINGS_EXT</constant>
    6683 <constant>GL_TRANSFORM_FEEDBACK_VARYINGS_NV</constant>
    6684 <constant>GL_TRANSFORM_HINT_APPLE</constant>
    6685 <constant>GL_TRANSPOSE_COLOR_MATRIX</constant>
    6686 <constant>GL_TRANSPOSE_COLOR_MATRIX_ARB</constant>
    6687 <constant>GL_TRANSPOSE_CURRENT_MATRIX_ARB</constant>
    6688 <constant>GL_TRANSPOSE_MODELVIEW_MATRIX</constant>
    6689 <constant>GL_TRANSPOSE_MODELVIEW_MATRIX_ARB</constant>
    6690 <constant>GL_TRANSPOSE_NV</constant>
    6691 <constant>GL_TRANSPOSE_PROGRAM_MATRIX_EXT</constant>
    6692 <constant>GL_TRANSPOSE_PROJECTION_MATRIX</constant>
    6693 <constant>GL_TRANSPOSE_PROJECTION_MATRIX_ARB</constant>
    6694 <constant>GL_TRANSPOSE_TEXTURE_MATRIX</constant>
    6695 <constant>GL_TRANSPOSE_TEXTURE_MATRIX_ARB</constant>
    6696 <constant>GL_TRIANGLE_LIST_SUN</constant>
    6697 <constant>GL_TRIANGLE_MESH_SUN</constant>
    6698 <constant>GL_TRIANGLES_ADJACENCY</constant>
    6699 <constant>GL_TRIANGLES_ADJACENCY_ARB</constant>
    6700 <constant>GL_TRIANGLES_ADJACENCY_EXT</constant>
    6701 <constant>GL_TRIANGLE_STRIP_ADJACENCY</constant>
    6702 <constant>GL_TRIANGLE_STRIP_ADJACENCY_ARB</constant>
    6703 <constant>GL_TRIANGLE_STRIP_ADJACENCY_EXT</constant>
    6704 <constant>GL_UNDEFINED_APPLE</constant>
    6705 <constant>GL_UNIFORM_ARRAY_STRIDE</constant>
    6706 <constant>GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</constant>
    6707 <constant>GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</constant>
    6708 <constant>GL_UNIFORM_BLOCK_BINDING</constant>
    6709 <constant>GL_UNIFORM_BLOCK_DATA_SIZE</constant>
    6710 <constant>GL_UNIFORM_BLOCK_INDEX</constant>
    6711 <constant>GL_UNIFORM_BLOCK_NAME_LENGTH</constant>
    6712 <constant>GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</constant>
    6713 <constant>GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER</constant>
    6714 <constant>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</constant>
    6715 <constant>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</constant>
    6716 <constant>GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</constant>
    6717 <constant>GL_UNIFORM_BUFFER</constant>
    6718 <constant>GL_UNIFORM_BUFFER_BINDING</constant>
    6719 <constant>GL_UNIFORM_BUFFER_BINDING_EXT</constant>
    6720 <constant>GL_UNIFORM_BUFFER_EXT</constant>
    6721 <constant>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</constant>
    6722 <constant>GL_UNIFORM_BUFFER_SIZE</constant>
    6723 <constant>GL_UNIFORM_BUFFER_START</constant>
    6724 <constant>GL_UNIFORM_IS_ROW_MAJOR</constant>
    6725 <constant>GL_UNIFORM_MATRIX_STRIDE</constant>
    6726 <constant>GL_UNIFORM_NAME_LENGTH</constant>
    6727 <constant>GL_UNIFORM_OFFSET</constant>
    6728 <constant>GL_UNIFORM_SIZE</constant>
    6729 <constant>GL_UNIFORM_TYPE</constant>
    6730 <constant>GL_UNPACK_CLIENT_STORAGE_APPLE</constant>
    6731 <constant>GL_UNPACK_CMYK_HINT_EXT</constant>
    6732 <constant>GL_UNPACK_CONSTANT_DATA_SUNX</constant>
    6733 <constant>GL_UNPACK_IMAGE_DEPTH_SGIS</constant>
    6734 <constant>GL_UNPACK_IMAGE_HEIGHT</constant>
    6735 <constant>GL_UNPACK_IMAGE_HEIGHT_EXT</constant>
    6736 <constant>GL_UNPACK_RESAMPLE_OML</constant>
    6737 <constant>GL_UNPACK_RESAMPLE_SGIX</constant>
    6738 <constant>GL_UNPACK_ROW_BYTES_APPLE</constant>
    6739 <constant>GL_UNPACK_SKIP_IMAGES</constant>
    6740 <constant>GL_UNPACK_SKIP_IMAGES_EXT</constant>
    6741 <constant>GL_UNPACK_SKIP_VOLUMES_SGIS</constant>
    6742 <constant>GL_UNPACK_SUBSAMPLE_RATE_SGIX</constant>
    6743 <constant>GL_UNSIGNALED</constant>
    6744 <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>
    6745 <constant>GL_UNSIGNED_BYTE_3_3_2</constant>
    6746 <constant>GL_UNSIGNED_BYTE_3_3_2_EXT</constant>
    6747 <constant>GL_UNSIGNED_IDENTITY_NV</constant>
    6748 <constant>GL_UNSIGNED_INT</constant>
    6749 <constant>GL_UNSIGNED_INT_10_10_10_2</constant>
    6750 <constant>GL_UNSIGNED_INT_10_10_10_2_EXT</constant>
    6751 <constant>GL_UNSIGNED_INT_10F_11F_11F_REV</constant>
    6752 <constant>GL_UNSIGNED_INT_10F_11F_11F_REV_EXT</constant>
    6753 <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>
    6754 <constant>GL_UNSIGNED_INT_24_8</constant>
    6755 <constant>GL_UNSIGNED_INT_24_8_EXT</constant>
    6756 <constant>GL_UNSIGNED_INT_24_8_NV</constant>
    6757 <constant>GL_UNSIGNED_INT_5_9_9_9_REV</constant>
    6758 <constant>GL_UNSIGNED_INT_5_9_9_9_REV_EXT</constant>
    6759 <constant>GL_UNSIGNED_INT64_AMD</constant>
    6760 <constant>GL_UNSIGNED_INT_8_8_8_8</constant>
    6761 <constant>GL_UNSIGNED_INT_8_8_8_8_EXT</constant>
    6762 <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>
    6763 <constant>GL_UNSIGNED_INT_8_8_S8_S8_REV_NV</constant>
    6764 <constant>GL_UNSIGNED_INT_S8_S8_8_8_NV</constant>
    6765 <constant>GL_UNSIGNED_INT_SAMPLER_1D</constant>
    6766 <constant>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</constant>
    6767 <constant>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT</constant>
    6768 <constant>GL_UNSIGNED_INT_SAMPLER_1D_EXT</constant>
    6769 <constant>GL_UNSIGNED_INT_SAMPLER_2D</constant>
    6770 <constant>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</constant>
    6771 <constant>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT</constant>
    6772 <constant>GL_UNSIGNED_INT_SAMPLER_2D_EXT</constant>
    6773 <constant>GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE</constant>
    6774 <constant>GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</constant>
    6775 <constant>GL_UNSIGNED_INT_SAMPLER_2D_RECT</constant>
    6776 <constant>GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT</constant>
    6777 <constant>GL_UNSIGNED_INT_SAMPLER_3D</constant>
    6778 <constant>GL_UNSIGNED_INT_SAMPLER_3D_EXT</constant>
    6779 <constant>GL_UNSIGNED_INT_SAMPLER_BUFFER</constant>
    6780 <constant>GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD</constant>
    6781 <constant>GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT</constant>
    6782 <constant>GL_UNSIGNED_INT_SAMPLER_CUBE</constant>
    6783 <constant>GL_UNSIGNED_INT_SAMPLER_CUBE_EXT</constant>
    6784 <constant>GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</constant>
    6785 <constant>GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV</constant>
    6786 <constant>GL_UNSIGNED_INT_VEC2</constant>
    6787 <constant>GL_UNSIGNED_INT_VEC2_EXT</constant>
    6788 <constant>GL_UNSIGNED_INT_VEC3</constant>
    6789 <constant>GL_UNSIGNED_INT_VEC3_EXT</constant>
    6790 <constant>GL_UNSIGNED_INT_VEC4</constant>
    6791 <constant>GL_UNSIGNED_INT_VEC4_EXT</constant>
    6792 <constant>GL_UNSIGNED_INVERT_NV</constant>
    6793 <constant>GL_UNSIGNED_NORMALIZED</constant>
    6794 <constant>GL_UNSIGNED_NORMALIZED_ARB</constant>
    6795 <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>
    6796 <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>
    6797 <constant>GL_UNSIGNED_SHORT_4_4_4_4_EXT</constant>
    6798 <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>
    6799 <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>
    6800 <constant>GL_UNSIGNED_SHORT_5_5_5_1_EXT</constant>
    6801 <constant>GL_UNSIGNED_SHORT_5_6_5</constant>
    6802 <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>
    6803 <constant>GL_UNSIGNED_SHORT_8_8_APPLE</constant>
    6804 <constant>GL_UNSIGNED_SHORT_8_8_MESA</constant>
    6805 <constant>GL_UNSIGNED_SHORT_8_8_REV_APPLE</constant>
    6806 <constant>GL_UNSIGNED_SHORT_8_8_REV_MESA</constant>
    6807 <constant>GL_UPPER_LEFT</constant>
    6808 <constant>GL_VALIDATE_STATUS</constant>
    6809 <constant>GL_VARIABLE_A_NV</constant>
    6810 <constant>GL_VARIABLE_B_NV</constant>
    6811 <constant>GL_VARIABLE_C_NV</constant>
    6812 <constant>GL_VARIABLE_D_NV</constant>
    6813 <constant>GL_VARIABLE_E_NV</constant>
    6814 <constant>GL_VARIABLE_F_NV</constant>
    6815 <constant>GL_VARIABLE_G_NV</constant>
    6816 <constant>GL_VARIANT_ARRAY_EXT</constant>
    6817 <constant>GL_VARIANT_ARRAY_POINTER_EXT</constant>
    6818 <constant>GL_VARIANT_ARRAY_STRIDE_EXT</constant>
    6819 <constant>GL_VARIANT_ARRAY_TYPE_EXT</constant>
    6820 <constant>GL_VARIANT_DATATYPE_EXT</constant>
    6821 <constant>GL_VARIANT_EXT</constant>
    6822 <constant>GL_VARIANT_VALUE_EXT</constant>
    6823 <constant>GL_VBO_FREE_MEMORY_ATI</constant>
    6824 <constant>GL_VECTOR_EXT</constant>
    6825 <constant>GL_VERSION_1_2</constant>
    6826 <constant>GL_VERSION_1_3</constant>
    6827 <constant>GL_VERSION_1_4</constant>
    6828 <constant>GL_VERSION_1_5</constant>
    6829 <constant>GL_VERSION_2_0</constant>
    6830 <constant>GL_VERSION_2_1</constant>
    6831 <constant>GL_VERTEX23_BIT_PGI</constant>
    6832 <constant>GL_VERTEX4_BIT_PGI</constant>
    6833 <constant>GL_VERTEX_ARRAY_ADDRESS_NV</constant>
    6834 <constant>GL_VERTEX_ARRAY_BINDING</constant>
    6835 <constant>GL_VERTEX_ARRAY_BINDING_APPLE</constant>
    6836 <constant>GL_VERTEX_ARRAY_BUFFER_BINDING</constant>
    6837 <constant>GL_VERTEX_ARRAY_BUFFER_BINDING_ARB</constant>
    6838 <constant>GL_VERTEX_ARRAY_COUNT_EXT</constant>
    6839 <constant>GL_VERTEX_ARRAY_EXT</constant>
    6840 <constant>GL_VERTEX_ARRAY_LENGTH_NV</constant>
    6841 <constant>GL_VERTEX_ARRAY_LIST_IBM</constant>
    6842 <constant>GL_VERTEX_ARRAY_LIST_STRIDE_IBM</constant>
    6843 <constant>GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL</constant>
    6844 <constant>GL_VERTEX_ARRAY_POINTER_EXT</constant>
    6845 <constant>GL_VERTEX_ARRAY_RANGE_APPLE</constant>
    6846 <constant>GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE</constant>
    6847 <constant>GL_VERTEX_ARRAY_RANGE_LENGTH_NV</constant>
    6848 <constant>GL_VERTEX_ARRAY_RANGE_NV</constant>
    6849 <constant>GL_VERTEX_ARRAY_RANGE_POINTER_APPLE</constant>
    6850 <constant>GL_VERTEX_ARRAY_RANGE_POINTER_NV</constant>
    6851 <constant>GL_VERTEX_ARRAY_RANGE_VALID_NV</constant>
    6852 <constant>GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV</constant>
    6853 <constant>GL_VERTEX_ARRAY_SIZE_EXT</constant>
    6854 <constant>GL_VERTEX_ARRAY_STORAGE_HINT_APPLE</constant>
    6855 <constant>GL_VERTEX_ARRAY_STRIDE_EXT</constant>
    6856 <constant>GL_VERTEX_ARRAY_TYPE_EXT</constant>
    6857 <constant>GL_VERTEX_ATTRIB_ARRAY0_NV</constant>
    6858 <constant>GL_VERTEX_ATTRIB_ARRAY10_NV</constant>
    6859 <constant>GL_VERTEX_ATTRIB_ARRAY11_NV</constant>
    6860 <constant>GL_VERTEX_ATTRIB_ARRAY12_NV</constant>
    6861 <constant>GL_VERTEX_ATTRIB_ARRAY13_NV</constant>
    6862 <constant>GL_VERTEX_ATTRIB_ARRAY14_NV</constant>
    6863 <constant>GL_VERTEX_ATTRIB_ARRAY15_NV</constant>
    6864 <constant>GL_VERTEX_ATTRIB_ARRAY1_NV</constant>
    6865 <constant>GL_VERTEX_ATTRIB_ARRAY2_NV</constant>
    6866 <constant>GL_VERTEX_ATTRIB_ARRAY3_NV</constant>
    6867 <constant>GL_VERTEX_ATTRIB_ARRAY4_NV</constant>
    6868 <constant>GL_VERTEX_ATTRIB_ARRAY5_NV</constant>
    6869 <constant>GL_VERTEX_ATTRIB_ARRAY6_NV</constant>
    6870 <constant>GL_VERTEX_ATTRIB_ARRAY7_NV</constant>
    6871 <constant>GL_VERTEX_ATTRIB_ARRAY8_NV</constant>
    6872 <constant>GL_VERTEX_ATTRIB_ARRAY9_NV</constant>
    6873 <constant>GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV</constant>
    6874 <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>
    6875 <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB</constant>
    6876 <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant>
    6877 <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB</constant>
    6878 <constant>GL_VERTEX_ATTRIB_ARRAY_INTEGER</constant>
    6879 <constant>GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT</constant>
    6880 <constant>GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV</constant>
    6881 <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant>
    6882 <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB</constant>
    6883 <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant>
    6884 <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB</constant>
    6885 <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant>
    6886 <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB</constant>
    6887 <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant>
    6888 <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB</constant>
    6889 <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant>
    6890 <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB</constant>
    6891 <constant>GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV</constant>
    6892 <constant>GL_VERTEX_ATTRIB_MAP1_APPLE</constant>
    6893 <constant>GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE</constant>
    6894 <constant>GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE</constant>
    6895 <constant>GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE</constant>
    6896 <constant>GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE</constant>
    6897 <constant>GL_VERTEX_ATTRIB_MAP2_APPLE</constant>
    6898 <constant>GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE</constant>
    6899 <constant>GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE</constant>
    6900 <constant>GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE</constant>
    6901 <constant>GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE</constant>
    6902 <constant>GL_VERTEX_BLEND_ARB</constant>
    6903 <constant>GL_VERTEX_CONSISTENT_HINT_PGI</constant>
    6904 <constant>GL_VERTEX_DATA_HINT_PGI</constant>
    6905 <constant>GL_VERTEX_ID_NV</constant>
    6906 <constant>GL_VERTEX_PRECLIP_HINT_SGIX</constant>
    6907 <constant>GL_VERTEX_PRECLIP_SGIX</constant>
    6908 <constant>GL_VERTEX_PROGRAM_ARB</constant>
    6909 <constant>GL_VERTEX_PROGRAM_BINDING_NV</constant>
    6910 <constant>GL_VERTEX_PROGRAM_NV</constant>
    6911 <constant>GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV</constant>
    6912 <constant>GL_VERTEX_PROGRAM_POINT_SIZE</constant>
    6913 <constant>GL_VERTEX_PROGRAM_POINT_SIZE_ARB</constant>
    6914 <constant>GL_VERTEX_PROGRAM_POINT_SIZE_NV</constant>
    6915 <constant>GL_VERTEX_PROGRAM_TWO_SIDE</constant>
    6916 <constant>GL_VERTEX_PROGRAM_TWO_SIDE_ARB</constant>
    6917 <constant>GL_VERTEX_PROGRAM_TWO_SIDE_NV</constant>
    6918 <constant>GL_VERTEX_SHADER</constant>
    6919 <constant>GL_VERTEX_SHADER_ARB</constant>
    6920 <constant>GL_VERTEX_SHADER_BINDING_EXT</constant>
    6921 <constant>GL_VERTEX_SHADER_EXT</constant>
    6922 <constant>GL_VERTEX_SHADER_INSTRUCTIONS_EXT</constant>
    6923 <constant>GL_VERTEX_SHADER_INVARIANTS_EXT</constant>
    6924 <constant>GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</constant>
    6925 <constant>GL_VERTEX_SHADER_LOCALS_EXT</constant>
    6926 <constant>GL_VERTEX_SHADER_OPTIMIZED_EXT</constant>
    6927 <constant>GL_VERTEX_SHADER_VARIANTS_EXT</constant>
    6928 <constant>GL_VERTEX_SOURCE_ATI</constant>
    6929 <constant>GL_VERTEX_STATE_PROGRAM_NV</constant>
    6930 <constant>GL_VERTEX_STREAM0_ATI</constant>
    6931 <constant>GL_VERTEX_STREAM1_ATI</constant>
    6932 <constant>GL_VERTEX_STREAM2_ATI</constant>
    6933 <constant>GL_VERTEX_STREAM3_ATI</constant>
    6934 <constant>GL_VERTEX_STREAM4_ATI</constant>
    6935 <constant>GL_VERTEX_STREAM5_ATI</constant>
    6936 <constant>GL_VERTEX_STREAM6_ATI</constant>
    6937 <constant>GL_VERTEX_STREAM7_ATI</constant>
    6938 <constant>GL_VERTEX_WEIGHT_ARRAY_EXT</constant>
    6939 <constant>GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT</constant>
    6940 <constant>GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT</constant>
    6941 <constant>GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT</constant>
    6942 <constant>GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT</constant>
    6943 <constant>GL_VERTEX_WEIGHTING_EXT</constant>
    6944 <constant>GL_VIBRANCE_BIAS_NV</constant>
    6945 <constant>GL_VIBRANCE_SCALE_NV</constant>
    6946 <constant>GL_VIDEO_BUFFER_BINDING_NV</constant>
    6947 <constant>GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV</constant>
    6948 <constant>GL_VIDEO_BUFFER_NV</constant>
    6949 <constant>GL_VIDEO_BUFFER_PITCH_NV</constant>
    6950 <constant>GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV</constant>
    6951 <constant>GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV</constant>
    6952 <constant>GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV</constant>
    6953 <constant>GL_VIDEO_CAPTURE_FRAME_WIDTH_NV</constant>
    6954 <constant>GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV</constant>
    6955 <constant>GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV</constant>
    6956 <constant>GL_VIDEO_COLOR_CONVERSION_MATRIX_NV</constant>
    6957 <constant>GL_VIDEO_COLOR_CONVERSION_MAX_NV</constant>
    6958 <constant>GL_VIDEO_COLOR_CONVERSION_MIN_NV</constant>
    6959 <constant>GL_VIDEO_COLOR_CONVERSION_OFFSET_NV</constant>
    6960 <constant>GL_VOLATILE_APPLE</constant>
    6961 <constant>GL_WAIT_FAILED</constant>
    6962 <constant>GL_WEIGHT_ARRAY_ARB</constant>
    6963 <constant>GL_WEIGHT_ARRAY_BUFFER_BINDING</constant>
    6964 <constant>GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB</constant>
    6965 <constant>GL_WEIGHT_ARRAY_POINTER_ARB</constant>
    6966 <constant>GL_WEIGHT_ARRAY_SIZE_ARB</constant>
    6967 <constant>GL_WEIGHT_ARRAY_STRIDE_ARB</constant>
    6968 <constant>GL_WEIGHT_ARRAY_TYPE_ARB</constant>
    6969 <constant>GL_WEIGHT_SUM_UNITY_ARB</constant>
    6970 <constant>GL_W_EXT</constant>
    6971 <constant>GL_WIDE_LINE_HINT_PGI</constant>
    6972 <constant>GL_WRAP_BORDER_SUN</constant>
    6973 <constant>GL_WRITE_ONLY</constant>
    6974 <constant>GL_WRITE_ONLY_ARB</constant>
    6975 <constant>GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV</constant>
    6976 <constant>GL_WRITE_PIXEL_DATA_RANGE_NV</constant>
    6977 <constant>GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV</constant>
    6978 <constant>GL_X_EXT</constant>
    6979 <constant>GL_YCBAYCR8A_4224_NV</constant>
    6980 <constant>GL_YCBCR_422_APPLE</constant>
    6981 <constant>GL_YCBCR_MESA</constant>
    6982 <constant>GL_YCBYCR8_422_NV</constant>
    6983 <constant>GL_YCRCB_422_SGIX</constant>
    6984 <constant>GL_YCRCB_444_SGIX</constant>
    6985 <constant>GL_YCRCBA_SGIX</constant>
    6986 <constant>GL_YCRCB_SGIX</constant>
    6987 <constant>GL_Y_EXT</constant>
    6988 <constant>GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV</constant>
    6989 <constant>GL_Z4Y12Z4CB12Z4CR12_444_NV</constant>
    6990 <constant>GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV</constant>
    6991 <constant>GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV</constant>
    6992 <constant>GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV</constant>
    6993 <constant>GL_ZERO_EXT</constant>
    6994 <constant>GL_Z_EXT</constant>
    6995 
    6996 ==== GL Functions
    6997 
    6998 <procedure>glAccumxOES</procedure>
    6999 <procedure>glActiveProgramEXT</procedure>
    7000 <procedure>glActiveStencilFaceEXT</procedure>
    7001 <procedure>glActiveTexture</procedure>
    7002 <procedure>glActiveTextureARB</procedure>
    7003 <procedure>glActiveVaryingNV</procedure>
    7004 <procedure>glAlphaFragmentOp1ATI</procedure>
    7005 <procedure>glAlphaFragmentOp2ATI</procedure>
    7006 <procedure>glAlphaFragmentOp3ATI</procedure>
    7007 <procedure>glAlphaFuncxOES</procedure>
    7008 <procedure>glApplyTextureEXT</procedure>
    7009 <procedure>glAreProgramsResidentNV</procedure>
    7010 <procedure>glAreTexturesResidentEXT</procedure>
    7011 <procedure>glArrayElementEXT</procedure>
    7012 <procedure>glArrayObjectATI</procedure>
    7013 <procedure>glAsyncMarkerSGIX</procedure>
    7014 <procedure>glAttachObjectARB</procedure>
    7015 <procedure>glAttachShader</procedure>
    7016 <procedure>glBeginConditionalRender</procedure>
    7017 <procedure>glBeginConditionalRenderNV</procedure>
    7018 <procedure>glBeginFragmentShaderATI</procedure>
    7019 <procedure>glBeginOcclusionQueryNV</procedure>
    7020 <procedure>glBeginPerfMonitorAMD</procedure>
    7021 <procedure>glBeginQuery</procedure>
    7022 <procedure>glBeginQueryARB</procedure>
    7023 <procedure>glBeginQueryIndexed</procedure>
    7024 <procedure>glBeginTransformFeedback</procedure>
    7025 <procedure>glBeginTransformFeedbackEXT</procedure>
    7026 <procedure>glBeginTransformFeedbackNV</procedure>
    7027 <procedure>glBeginVertexShaderEXT</procedure>
    7028 <procedure>glBeginVideoCaptureNV</procedure>
    7029 <procedure>glBindAttribLocation</procedure>
    7030 <procedure>glBindAttribLocationARB</procedure>
    7031 <procedure>glBindBuffer</procedure>
    7032 <procedure>glBindBufferARB</procedure>
    7033 <procedure>glBindBufferBase</procedure>
    7034 <procedure>glBindBufferBaseEXT</procedure>
    7035 <procedure>glBindBufferBaseNV</procedure>
    7036 <procedure>glBindBufferBaseNV</procedure>
    7037 <procedure>glBindBufferOffsetEXT</procedure>
    7038 <procedure>glBindBufferOffsetNV</procedure>
    7039 <procedure>glBindBufferOffsetNV</procedure>
    7040 <procedure>glBindBufferRange</procedure>
    7041 <procedure>glBindBufferRangeEXT</procedure>
    7042 <procedure>glBindBufferRangeNV</procedure>
    7043 <procedure>glBindBufferRangeNV</procedure>
    7044 <procedure>glBindFragDataLocation</procedure>
    7045 <procedure>glBindFragDataLocationEXT</procedure>
    7046 <procedure>glBindFragDataLocationIndexed</procedure>
    7047 <procedure>glBindFragmentShaderATI</procedure>
    7048 <procedure>glBindFramebuffer</procedure>
    7049 <procedure>glBindFramebufferEXT</procedure>
    7050 <procedure>glBindLightParameterEXT</procedure>
    7051 <procedure>glBindMaterialParameterEXT</procedure>
    7052 <procedure>glBindMultiTextureEXT</procedure>
    7053 <procedure>glBindParameterEXT</procedure>
    7054 <procedure>glBindProgramARB</procedure>
    7055 <procedure>glBindProgramNV</procedure>
    7056 <procedure>glBindRenderbuffer</procedure>
    7057 <procedure>glBindRenderbufferEXT</procedure>
    7058 <procedure>glBindSampler</procedure>
    7059 <procedure>glBindTexGenParameterEXT</procedure>
    7060 <procedure>glBindTextureEXT</procedure>
    7061 <procedure>glBindTextureUnitParameterEXT</procedure>
    7062 <procedure>glBindTransformFeedback</procedure>
    7063 <procedure>glBindTransformFeedbackNV</procedure>
    7064 <procedure>glBindVertexArray</procedure>
    7065 <procedure>glBindVertexArrayAPPLE</procedure>
    7066 <procedure>glBindVertexShaderEXT</procedure>
    7067 <procedure>glBindVideoCaptureStreamBufferNV</procedure>
    7068 <procedure>glBindVideoCaptureStreamTextureNV</procedure>
    7069 <procedure>glBinormal3bEXT</procedure>
    7070 <procedure>glBinormal3bvEXT</procedure>
    7071 <procedure>glBinormal3dEXT</procedure>
    7072 <procedure>glBinormal3dvEXT</procedure>
    7073 <procedure>glBinormal3fEXT</procedure>
    7074 <procedure>glBinormal3fvEXT</procedure>
    7075 <procedure>glBinormal3iEXT</procedure>
    7076 <procedure>glBinormal3ivEXT</procedure>
    7077 <procedure>glBinormal3sEXT</procedure>
    7078 <procedure>glBinormal3svEXT</procedure>
    7079 <procedure>glBinormalPointerEXT</procedure>
    7080 <procedure>glBitmapxOES</procedure>
    7081 <procedure>glBlendColor</procedure>
    7082 <procedure>glBlendColorEXT</procedure>
    7083 <procedure>glBlendColorxOES</procedure>
    7084 <procedure>glBlendEquation</procedure>
    7085 <procedure>glBlendEquationEXT</procedure>
    7086 <procedure>glBlendEquationIndexedAMD</procedure>
    7087 <procedure>glBlendEquationSeparate</procedure>
    7088 <procedure>glBlendEquationSeparateEXT</procedure>
    7089 <procedure>glBlendEquationSeparateIndexedAMD</procedure>
    7090 <procedure>glBlendEquationSeparatei</procedure>
    7091 <procedure>glBlendEquationi</procedure>
    7092 <procedure>glBlendFuncIndexedAMD</procedure>
    7093 <procedure>glBlendFuncSeparate</procedure>
    7094 <procedure>glBlendFuncSeparateEXT</procedure>
    7095 <procedure>glBlendFuncSeparateINGR</procedure>
    7096 <procedure>glBlendFuncSeparateIndexedAMD</procedure>
    7097 <procedure>glBlendFuncSeparatei</procedure>
    7098 <procedure>glBlendFunci</procedure>
    7099 <procedure>glBlitFramebuffer</procedure>
    7100 <procedure>glBlitFramebufferEXT</procedure>
    7101 <procedure>glBufferAddressRangeNV</procedure>
    7102 <procedure>glBufferData</procedure>
    7103 <procedure>glBufferDataARB</procedure>
    7104 <procedure>glBufferParameteriAPPLE</procedure>
    7105 <procedure>glBufferSubData</procedure>
    7106 <procedure>glBufferSubDataARB</procedure>
    7107 <procedure>glCheckFramebufferStatus</procedure>
    7108 <procedure>glCheckFramebufferStatusEXT</procedure>
    7109 <procedure>glCheckNamedFramebufferStatusEXT</procedure>
    7110 <procedure>glClampColor</procedure>
    7111 <procedure>glClampColorARB</procedure>
    7112 <procedure>glClearAccumxOES</procedure>
    7113 <procedure>glClearBufferfi</procedure>
    7114 <procedure>glClearBufferfv</procedure>
    7115 <procedure>glClearBufferiv</procedure>
    7116 <procedure>glClearBufferuiv</procedure>
    7117 <procedure>glClearColorxOES</procedure>
    7118 <procedure>glClearDepthdNV</procedure>
    7119 <procedure>glClearDepthfOES</procedure>
    7120 <procedure>glClearDepthxOES</procedure>
    7121 <procedure>glClientActiveTexture</procedure>
    7122 <procedure>glClientActiveTextureARB</procedure>
    7123 <procedure>glClientActiveVertexStreamATI</procedure>
    7124 <procedure>glClientAttribDefaultEXT</procedure>
    7125 <procedure>glClientWaitSync</procedure>
    7126 <procedure>glClipPlanefOES</procedure>
    7127 <procedure>glClipPlanexOES</procedure>
    7128 <procedure>glColor3fVertex3fSUN</procedure>
    7129 <procedure>glColor3fVertex3fvSUN</procedure>
    7130 <procedure>glColor3hNV</procedure>
    7131 <procedure>glColor3hvNV</procedure>
    7132 <procedure>glColor3xOES</procedure>
    7133 <procedure>glColor3xvOES</procedure>
    7134 <procedure>glColor4fNormal3fVertex3fSUN</procedure>
    7135 <procedure>glColor4fNormal3fVertex3fvSUN</procedure>
    7136 <procedure>glColor4hNV</procedure>
    7137 <procedure>glColor4hvNV</procedure>
    7138 <procedure>glColor4ubVertex2fSUN</procedure>
    7139 <procedure>glColor4ubVertex2fvSUN</procedure>
    7140 <procedure>glColor4ubVertex3fSUN</procedure>
    7141 <procedure>glColor4ubVertex3fvSUN</procedure>
    7142 <procedure>glColor4xOES</procedure>
    7143 <procedure>glColor4xvOES</procedure>
    7144 <procedure>glColorFormatNV</procedure>
    7145 <procedure>glColorFragmentOp1ATI</procedure>
    7146 <procedure>glColorFragmentOp2ATI</procedure>
    7147 <procedure>glColorFragmentOp3ATI</procedure>
    7148 <procedure>glColorMaskIndexedEXT</procedure>
    7149 <procedure>glColorMaski</procedure>
    7150 <procedure>glColorP3ui</procedure>
    7151 <procedure>glColorP3uiv</procedure>
    7152 <procedure>glColorP4ui</procedure>
    7153 <procedure>glColorP4uiv</procedure>
    7154 <procedure>glColorPointerEXT</procedure>
    7155 <procedure>glColorPointervINTEL</procedure>
    7156 <procedure>glColorSubTable</procedure>
    7157 <procedure>glColorTable</procedure>
    7158 <procedure>glColorTableEXT</procedure>
    7159 <procedure>glColorTableParameterfv</procedure>
    7160 <procedure>glColorTableParameterfvSGI</procedure>
    7161 <procedure>glColorTableParameteriv</procedure>
    7162 <procedure>glColorTableParameterivSGI</procedure>
    7163 <procedure>glColorTableSGI</procedure>
    7164 <procedure>glCombinerInputNV</procedure>
    7165 <procedure>glCombinerOutputNV</procedure>
    7166 <procedure>glCombinerParameterfNV</procedure>
    7167 <procedure>glCombinerParameterfvNV</procedure>
    7168 <procedure>glCombinerParameteriNV</procedure>
    7169 <procedure>glCombinerParameterivNV</procedure>
    7170 <procedure>glCombinerStageParameterfvNV</procedure>
    7171 <procedure>glCompileShader</procedure>
    7172 <procedure>glCompileShaderARB</procedure>
    7173 <procedure>glCompileShaderIncludeARB</procedure>
    7174 <procedure>glCompressedMultiTexImage1DEXT</procedure>
    7175 <procedure>glCompressedMultiTexImage2DEXT</procedure>
    7176 <procedure>glCompressedMultiTexImage3DEXT</procedure>
    7177 <procedure>glCompressedMultiTexSubImage1DEXT</procedure>
    7178 <procedure>glCompressedMultiTexSubImage2DEXT</procedure>
    7179 <procedure>glCompressedMultiTexSubImage3DEXT</procedure>
    7180 <procedure>glCompressedTexImage1D</procedure>
    7181 <procedure>glCompressedTexImage1DARB</procedure>
    7182 <procedure>glCompressedTexImage2D</procedure>
    7183 <procedure>glCompressedTexImage2DARB</procedure>
    7184 <procedure>glCompressedTexImage3D</procedure>
    7185 <procedure>glCompressedTexImage3DARB</procedure>
    7186 <procedure>glCompressedTexSubImage1D</procedure>
    7187 <procedure>glCompressedTexSubImage1DARB</procedure>
    7188 <procedure>glCompressedTexSubImage2D</procedure>
    7189 <procedure>glCompressedTexSubImage2DARB</procedure>
    7190 <procedure>glCompressedTexSubImage3D</procedure>
    7191 <procedure>glCompressedTexSubImage3DARB</procedure>
    7192 <procedure>glCompressedTextureImage1DEXT</procedure>
    7193 <procedure>glCompressedTextureImage2DEXT</procedure>
    7194 <procedure>glCompressedTextureImage3DEXT</procedure>
    7195 <procedure>glCompressedTextureSubImage1DEXT</procedure>
    7196 <procedure>glCompressedTextureSubImage2DEXT</procedure>
    7197 <procedure>glCompressedTextureSubImage3DEXT</procedure>
    7198 <procedure>glConvolutionFilter1D</procedure>
    7199 <procedure>glConvolutionFilter1DEXT</procedure>
    7200 <procedure>glConvolutionFilter2D</procedure>
    7201 <procedure>glConvolutionFilter2DEXT</procedure>
    7202 <procedure>glConvolutionParameterf</procedure>
    7203 <procedure>glConvolutionParameterfEXT</procedure>
    7204 <procedure>glConvolutionParameterfv</procedure>
    7205 <procedure>glConvolutionParameterfvEXT</procedure>
    7206 <procedure>glConvolutionParameteri</procedure>
    7207 <procedure>glConvolutionParameteriEXT</procedure>
    7208 <procedure>glConvolutionParameteriv</procedure>
    7209 <procedure>glConvolutionParameterivEXT</procedure>
    7210 <procedure>glConvolutionParameterxOES</procedure>
    7211 <procedure>glConvolutionParameterxvOES</procedure>
    7212 <procedure>glCopyBufferSubData</procedure>
    7213 <procedure>glCopyColorSubTable</procedure>
    7214 <procedure>glCopyColorSubTableEXT</procedure>
    7215 <procedure>glCopyColorTable</procedure>
    7216 <procedure>glCopyColorTableSGI</procedure>
    7217 <procedure>glCopyConvolutionFilter1D</procedure>
    7218 <procedure>glCopyConvolutionFilter1DEXT</procedure>
    7219 <procedure>glCopyConvolutionFilter2D</procedure>
    7220 <procedure>glCopyConvolutionFilter2DEXT</procedure>
    7221 <procedure>glCopyMultiTexImage1DEXT</procedure>
    7222 <procedure>glCopyMultiTexImage2DEXT</procedure>
    7223 <procedure>glCopyMultiTexSubImage1DEXT</procedure>
    7224 <procedure>glCopyMultiTexSubImage2DEXT</procedure>
    7225 <procedure>glCopyMultiTexSubImage3DEXT</procedure>
    7226 <procedure>glCopyTexImage1DEXT</procedure>
    7227 <procedure>glCopyTexImage2DEXT</procedure>
    7228 <procedure>glCopyTexSubImage1DEXT</procedure>
    7229 <procedure>glCopyTexSubImage2DEXT</procedure>
    7230 <procedure>glCopyTexSubImage3D</procedure>
    7231 <procedure>glCopyTexSubImage3DEXT</procedure>
    7232 <procedure>glCopyTextureImage1DEXT</procedure>
    7233 <procedure>glCopyTextureImage2DEXT</procedure>
    7234 <procedure>glCopyTextureSubImage1DEXT</procedure>
    7235 <procedure>glCopyTextureSubImage2DEXT</procedure>
    7236 <procedure>glCopyTextureSubImage3DEXT</procedure>
    7237 <procedure>glCreateProgram</procedure>
    7238 <procedure>glCreateProgramObjectARB</procedure>
    7239 <procedure>glCreateShader</procedure>
    7240 <procedure>glCreateShaderObjectARB</procedure>
    7241 <procedure>glCreateShaderProgramEXT</procedure>
    7242 <procedure>glCullParameterdvEXT</procedure>
    7243 <procedure>glCullParameterfvEXT</procedure>
    7244 <procedure>glCurrentPaletteMatrixARB</procedure>
    7245 <procedure>glDeformSGIX</procedure>
    7246 <procedure>glDeformationMap3dSGIX</procedure>
    7247 <procedure>glDeformationMap3fSGIX</procedure>
    7248 <procedure>glDeleteAsyncMarkersSGIX</procedure>
    7249 <procedure>glDeleteBuffers</procedure>
    7250 <procedure>glDeleteBuffersARB</procedure>
    7251 <procedure>glDeleteFencesAPPLE</procedure>
    7252 <procedure>glDeleteFencesNV</procedure>
    7253 <procedure>glDeleteFragmentShaderATI</procedure>
    7254 <procedure>glDeleteFramebuffers</procedure>
    7255 <procedure>glDeleteFramebuffersEXT</procedure>
    7256 <procedure>glDeleteNamedStringARB</procedure>
    7257 <procedure>glDeleteObjectARB</procedure>
    7258 <procedure>glDeleteOcclusionQueriesNV</procedure>
    7259 <procedure>glDeletePerfMonitorsAMD</procedure>
    7260 <procedure>glDeleteProgram</procedure>
    7261 <procedure>glDeleteProgramsARB</procedure>
    7262 <procedure>glDeleteProgramsNV</procedure>
    7263 <procedure>glDeleteQueries</procedure>
    7264 <procedure>glDeleteQueriesARB</procedure>
    7265 <procedure>glDeleteRenderbuffers</procedure>
    7266 <procedure>glDeleteRenderbuffersEXT</procedure>
    7267 <procedure>glDeleteSamplers</procedure>
    7268 <procedure>glDeleteShader</procedure>
    7269 <procedure>glDeleteSync</procedure>
    7270 <procedure>glDeleteTexturesEXT</procedure>
    7271 <procedure>glDeleteTransformFeedbacks</procedure>
    7272 <procedure>glDeleteTransformFeedbacksNV</procedure>
    7273 <procedure>glDeleteVertexArrays</procedure>
    7274 <procedure>glDeleteVertexArraysAPPLE</procedure>
    7275 <procedure>glDeleteVertexShaderEXT</procedure>
    7276 <procedure>glDepthBoundsEXT</procedure>
    7277 <procedure>glDepthBoundsdNV</procedure>
    7278 <procedure>glDepthRangedNV</procedure>
    7279 <procedure>glDepthRangefOES</procedure>
    7280 <procedure>glDepthRangexOES</procedure>
    7281 <procedure>glDetachObjectARB</procedure>
    7282 <procedure>glDetachShader</procedure>
    7283 <procedure>glDetailTexFuncSGIS</procedure>
    7284 <procedure>glDisableClientStateIndexedEXT</procedure>
    7285 <procedure>glDisableIndexedEXT</procedure>
    7286 <procedure>glDisableVariantClientStateEXT</procedure>
    7287 <procedure>glDisableVertexAttribAPPLE</procedure>
    7288 <procedure>glDisableVertexAttribArray</procedure>
    7289 <procedure>glDisableVertexAttribArrayARB</procedure>
    7290 <procedure>glDisableVertexAttribArrayARB</procedure>
    7291 <procedure>glDisablei</procedure>
    7292 <procedure>glDrawArraysEXT</procedure>
    7293 <procedure>glDrawArraysIndirect</procedure>
    7294 <procedure>glDrawArraysInstanced</procedure>
    7295 <procedure>glDrawArraysInstancedARB</procedure>
    7296 <procedure>glDrawArraysInstancedEXT</procedure>
    7297 <procedure>glDrawBuffers</procedure>
    7298 <procedure>glDrawBuffersARB</procedure>
    7299 <procedure>glDrawBuffersATI</procedure>
    7300 <procedure>glDrawElementArrayAPPLE</procedure>
    7301 <procedure>glDrawElementArrayATI</procedure>
    7302 <procedure>glDrawElementsBaseVertex</procedure>
    7303 <procedure>glDrawElementsIndirect</procedure>
    7304 <procedure>glDrawElementsInstanced</procedure>
    7305 <procedure>glDrawElementsInstancedARB</procedure>
    7306 <procedure>glDrawElementsInstancedBaseVertex</procedure>
    7307 <procedure>glDrawElementsInstancedEXT</procedure>
    7308 <procedure>glDrawMeshArraysSUN</procedure>
    7309 <procedure>glDrawRangeElementArrayAPPLE</procedure>
    7310 <procedure>glDrawRangeElementArrayATI</procedure>
    7311 <procedure>glDrawRangeElements</procedure>
    7312 <procedure>glDrawRangeElementsBaseVertex</procedure>
    7313 <procedure>glDrawRangeElementsEXT</procedure>
    7314 <procedure>glDrawTransformFeedback</procedure>
    7315 <procedure>glDrawTransformFeedbackNV</procedure>
    7316 <procedure>glDrawTransformFeedbackStream</procedure>
    7317 <procedure>glEdgeFlagFormatNV</procedure>
    7318 <procedure>glEdgeFlagPointerEXT</procedure>
    7319 <procedure>glElementPointerAPPLE</procedure>
    7320 <procedure>glElementPointerATI</procedure>
    7321 <procedure>glEnableClientStateIndexedEXT</procedure>
    7322 <procedure>glEnableIndexedEXT</procedure>
    7323 <procedure>glEnableVariantClientStateEXT</procedure>
    7324 <procedure>glEnableVertexAttribAPPLE</procedure>
    7325 <procedure>glEnableVertexAttribArray</procedure>
    7326 <procedure>glEnableVertexAttribArrayARB</procedure>
    7327 <procedure>glEnableVertexAttribArrayARB</procedure>
    7328 <procedure>glEnablei</procedure>
    7329 <procedure>glEndConditionalRender</procedure>
    7330 <procedure>glEndConditionalRenderNV</procedure>
    7331 <procedure>glEndFragmentShaderATI</procedure>
    7332 <procedure>glEndOcclusionQueryNV</procedure>
    7333 <procedure>glEndPerfMonitorAMD</procedure>
    7334 <procedure>glEndQuery</procedure>
    7335 <procedure>glEndQueryARB</procedure>
    7336 <procedure>glEndQueryIndexed</procedure>
    7337 <procedure>glEndTransformFeedback</procedure>
    7338 <procedure>glEndTransformFeedbackEXT</procedure>
    7339 <procedure>glEndTransformFeedbackNV</procedure>
    7340 <procedure>glEndVertexShaderEXT</procedure>
    7341 <procedure>glEndVideoCaptureNV</procedure>
    7342 <procedure>glEvalCoord1xOES</procedure>
    7343 <procedure>glEvalCoord1xvOES</procedure>
    7344 <procedure>glEvalCoord2xOES</procedure>
    7345 <procedure>glEvalCoord2xvOES</procedure>
    7346 <procedure>glEvalMapsNV</procedure>
    7347 <procedure>glExecuteProgramNV</procedure>
    7348 <procedure>glExtractComponentEXT</procedure>
    7349 <procedure>glFeedbackBufferxOES</procedure>
    7350 <procedure>glFenceSync</procedure>
    7351 <procedure>glFinalCombinerInputNV</procedure>
    7352 <procedure>glFinishAsyncSGIX</procedure>
    7353 <procedure>glFinishFenceAPPLE</procedure>
    7354 <procedure>glFinishFenceNV</procedure>
    7355 <procedure>glFinishObjectAPPLE</procedure>
    7356 <procedure>glFinishTextureSUNX</procedure>
    7357 <procedure>glFlushMappedBufferRange</procedure>
    7358 <procedure>glFlushMappedBufferRangeAPPLE</procedure>
    7359 <procedure>glFlushPixelDataRangeNV</procedure>
    7360 <procedure>glFlushRasterSGIX</procedure>
    7361 <procedure>glFlushVertexArrayRangeAPPLE</procedure>
    7362 <procedure>glFlushVertexArrayRangeNV</procedure>
    7363 <procedure>glFogCoordFormatNV</procedure>
    7364 <procedure>glFogCoordPointer</procedure>
    7365 <procedure>glFogCoordPointerEXT</procedure>
    7366 <procedure>glFogCoordd</procedure>
    7367 <procedure>glFogCoorddEXT</procedure>
    7368 <procedure>glFogCoorddv</procedure>
    7369 <procedure>glFogCoorddvEXT</procedure>
    7370 <procedure>glFogCoordf</procedure>
    7371 <procedure>glFogCoordfEXT</procedure>
    7372 <procedure>glFogCoordfv</procedure>
    7373 <procedure>glFogCoordfvEXT</procedure>
    7374 <procedure>glFogCoordhNV</procedure>
    7375 <procedure>glFogCoordhvNV</procedure>
    7376 <procedure>glFogFuncSGIS</procedure>
    7377 <procedure>glFogxOES</procedure>
    7378 <procedure>glFogxvOES</procedure>
    7379 <procedure>glFragmentColorMaterialSGIX</procedure>
    7380 <procedure>glFragmentLightModelfSGIX</procedure>
    7381 <procedure>glFragmentLightModelfvSGIX</procedure>
    7382 <procedure>glFragmentLightModeliSGIX</procedure>
    7383 <procedure>glFragmentLightModelivSGIX</procedure>
    7384 <procedure>glFragmentLightfSGIX</procedure>
    7385 <procedure>glFragmentLightfvSGIX</procedure>
    7386 <procedure>glFragmentLightiSGIX</procedure>
    7387 <procedure>glFragmentLightivSGIX</procedure>
    7388 <procedure>glFragmentMaterialfSGIX</procedure>
    7389 <procedure>glFragmentMaterialfvSGIX</procedure>
    7390 <procedure>glFragmentMaterialiSGIX</procedure>
    7391 <procedure>glFragmentMaterialivSGIX</procedure>
    7392 <procedure>glFrameTerminatorGREMEDY</procedure>
    7393 <procedure>glFrameZoomSGIX</procedure>
    7394 <procedure>glFramebufferDrawBufferEXT</procedure>
    7395 <procedure>glFramebufferDrawBuffersEXT</procedure>
    7396 <procedure>glFramebufferReadBufferEXT</procedure>
    7397 <procedure>glFramebufferRenderbuffer</procedure>
    7398 <procedure>glFramebufferRenderbufferEXT</procedure>
    7399 <procedure>glFramebufferTexture1D</procedure>
    7400 <procedure>glFramebufferTexture1DEXT</procedure>
    7401 <procedure>glFramebufferTexture2D</procedure>
    7402 <procedure>glFramebufferTexture2DEXT</procedure>
    7403 <procedure>glFramebufferTexture3D</procedure>
    7404 <procedure>glFramebufferTexture3DEXT</procedure>
    7405 <procedure>glFramebufferTextureARB</procedure>
    7406 <procedure>glFramebufferTextureEXT</procedure>
    7407 <procedure>glFramebufferTextureEXT</procedure>
    7408 <procedure>glFramebufferTextureFaceARB</procedure>
    7409 <procedure>glFramebufferTextureFaceEXT</procedure>
    7410 <procedure>glFramebufferTextureLayer</procedure>
    7411 <procedure>glFramebufferTextureLayerARB</procedure>
    7412 <procedure>glFramebufferTextureLayerEXT</procedure>
    7413 <procedure>glFramebufferTextureLayerEXT</procedure>
    7414 <procedure>glFramebufferTextureLayerEXT</procedure>
    7415 <procedure>glFreeObjectBufferATI</procedure>
    7416 <procedure>glFrustumfOES</procedure>
    7417 <procedure>glFrustumxOES</procedure>
    7418 <procedure>glGenAsyncMarkersSGIX</procedure>
    7419 <procedure>glGenBuffers</procedure>
    7420 <procedure>glGenBuffersARB</procedure>
    7421 <procedure>glGenFencesAPPLE</procedure>
    7422 <procedure>glGenFencesNV</procedure>
    7423 <procedure>glGenFragmentShadersATI</procedure>
    7424 <procedure>glGenFramebuffers</procedure>
    7425 <procedure>glGenFramebuffersEXT</procedure>
    7426 <procedure>glGenOcclusionQueriesNV</procedure>
    7427 <procedure>glGenPerfMonitorsAMD</procedure>
    7428 <procedure>glGenProgramsARB</procedure>
    7429 <procedure>glGenProgramsNV</procedure>
    7430 <procedure>glGenQueries</procedure>
    7431 <procedure>glGenQueriesARB</procedure>
    7432 <procedure>glGenRenderbuffers</procedure>
    7433 <procedure>glGenRenderbuffersEXT</procedure>
    7434 <procedure>glGenSamplers</procedure>
    7435 <procedure>glGenSymbolsEXT</procedure>
    7436 <procedure>glGenTexturesEXT</procedure>
    7437 <procedure>glGenTransformFeedbacks</procedure>
    7438 <procedure>glGenTransformFeedbacksNV</procedure>
    7439 <procedure>glGenVertexArrays</procedure>
    7440 <procedure>glGenVertexArraysAPPLE</procedure>
    7441 <procedure>glGenVertexShadersEXT</procedure>
    7442 <procedure>glGenerateMipmap</procedure>
    7443 <procedure>glGenerateMipmapEXT</procedure>
    7444 <procedure>glGenerateMultiTexMipmapEXT</procedure>
    7445 <procedure>glGenerateTextureMipmapEXT</procedure>
    7446 <procedure>glGetActiveAttrib</procedure>
    7447 <procedure>glGetActiveAttribARB</procedure>
    7448 <procedure>glGetActiveSubroutineName</procedure>
    7449 <procedure>glGetActiveSubroutineUniformName</procedure>
    7450 <procedure>glGetActiveSubroutineUniformiv</procedure>
    7451 <procedure>glGetActiveUniform</procedure>
    7452 <procedure>glGetActiveUniformARB</procedure>
    7453 <procedure>glGetActiveUniformBlockName</procedure>
    7454 <procedure>glGetActiveUniformBlockiv</procedure>
    7455 <procedure>glGetActiveUniformName</procedure>
    7456 <procedure>glGetActiveUniformsiv</procedure>
    7457 <procedure>glGetActiveVaryingNV</procedure>
    7458 <procedure>glGetArrayObjectfvATI</procedure>
    7459 <procedure>glGetArrayObjectivATI</procedure>
    7460 <procedure>glGetAttachedObjectsARB</procedure>
    7461 <procedure>glGetAttachedShaders</procedure>
    7462 <procedure>glGetAttribLocation</procedure>
    7463 <procedure>glGetAttribLocationARB</procedure>
    7464 <procedure>glGetBooleanIndexedvEXT</procedure>
    7465 <procedure>glGetBooleanIndexedvEXT</procedure>
    7466 <procedure>glGetBooleani_v</procedure>
    7467 <procedure>glGetBufferParameteriv</procedure>
    7468 <procedure>glGetBufferParameterivARB</procedure>
    7469 <procedure>glGetBufferParameterui64vNV</procedure>
    7470 <procedure>glGetBufferPointerv</procedure>
    7471 <procedure>glGetBufferPointervARB</procedure>
    7472 <procedure>glGetBufferSubData</procedure>
    7473 <procedure>glGetBufferSubDataARB</procedure>
    7474 <procedure>glGetClipPlanefOES</procedure>
    7475 <procedure>glGetClipPlanexOES</procedure>
    7476 <procedure>glGetColorTable</procedure>
    7477 <procedure>glGetColorTableEXT</procedure>
    7478 <procedure>glGetColorTableParameterfv</procedure>
    7479 <procedure>glGetColorTableParameterfvEXT</procedure>
    7480 <procedure>glGetColorTableParameterfvSGI</procedure>
    7481 <procedure>glGetColorTableParameteriv</procedure>
    7482 <procedure>glGetColorTableParameterivEXT</procedure>
    7483 <procedure>glGetColorTableParameterivSGI</procedure>
    7484 <procedure>glGetColorTableSGI</procedure>
    7485 <procedure>glGetCombinerInputParameterfvNV</procedure>
    7486 <procedure>glGetCombinerInputParameterivNV</procedure>
    7487 <procedure>glGetCombinerOutputParameterfvNV</procedure>
    7488 <procedure>glGetCombinerOutputParameterivNV</procedure>
    7489 <procedure>glGetCombinerStageParameterfvNV</procedure>
    7490 <procedure>glGetCompressedMultiTexImageEXT</procedure>
    7491 <procedure>glGetCompressedTexImage</procedure>
    7492 <procedure>glGetCompressedTexImageARB</procedure>
    7493 <procedure>glGetCompressedTextureImageEXT</procedure>
    7494 <procedure>glGetConvolutionFilter</procedure>
    7495 <procedure>glGetConvolutionFilterEXT</procedure>
    7496 <procedure>glGetConvolutionParameterfv</procedure>
    7497 <procedure>glGetConvolutionParameterfvEXT</procedure>
    7498 <procedure>glGetConvolutionParameteriv</procedure>
    7499 <procedure>glGetConvolutionParameterivEXT</procedure>
    7500 <procedure>glGetConvolutionParameterxvOES</procedure>
    7501 <procedure>glGetDetailTexFuncSGIS</procedure>
    7502 <procedure>glGetDoubleIndexedvEXT</procedure>
    7503 <procedure>glGetFenceivNV</procedure>
    7504 <procedure>glGetFinalCombinerInputParameterfvNV</procedure>
    7505 <procedure>glGetFinalCombinerInputParameterivNV</procedure>
    7506 <procedure>glGetFixedvOES</procedure>
    7507 <procedure>glGetFloatIndexedvEXT</procedure>
    7508 <procedure>glGetFogFuncSGIS</procedure>
    7509 <procedure>glGetFragDataIndex</procedure>
    7510 <procedure>glGetFragDataLocation</procedure>
    7511 <procedure>glGetFragDataLocationEXT</procedure>
    7512 <procedure>glGetFragmentLightfvSGIX</procedure>
    7513 <procedure>glGetFragmentLightivSGIX</procedure>
    7514 <procedure>glGetFragmentMaterialfvSGIX</procedure>
    7515 <procedure>glGetFragmentMaterialivSGIX</procedure>
    7516 <procedure>glGetFramebufferAttachmentParameteriv</procedure>
    7517 <procedure>glGetFramebufferAttachmentParameterivEXT</procedure>
    7518 <procedure>glGetFramebufferParameterivEXT</procedure>
    7519 <procedure>glGetHandleARB</procedure>
    7520 <procedure>glGetHistogram</procedure>
    7521 <procedure>glGetHistogramEXT</procedure>
    7522 <procedure>glGetHistogramParameterfv</procedure>
    7523 <procedure>glGetHistogramParameterfvEXT</procedure>
    7524 <procedure>glGetHistogramParameteriv</procedure>
    7525 <procedure>glGetHistogramParameterivEXT</procedure>
    7526 <procedure>glGetHistogramParameterxvOES</procedure>
    7527 <procedure>glGetImageTransformParameterfvHP</procedure>
    7528 <procedure>glGetImageTransformParameterivHP</procedure>
    7529 <procedure>glGetInfoLogARB</procedure>
    7530 <procedure>glGetInstrumentsSGIX</procedure>
    7531 <procedure>glGetInteger64v</procedure>
    7532 <procedure>glGetIntegerIndexedvEXT</procedure>
    7533 <procedure>glGetIntegerIndexedvEXT</procedure>
    7534 <procedure>glGetIntegerIndexedvEXT</procedure>
    7535 <procedure>glGetIntegeri_v</procedure>
    7536 <procedure>glGetIntegerui64i_vNV</procedure>
    7537 <procedure>glGetIntegerui64vNV</procedure>
    7538 <procedure>glGetInvariantBooleanvEXT</procedure>
    7539 <procedure>glGetInvariantFloatvEXT</procedure>
    7540 <procedure>glGetInvariantIntegervEXT</procedure>
    7541 <procedure>glGetLightxOES</procedure>
    7542 <procedure>glGetListParameterfvSGIX</procedure>
    7543 <procedure>glGetListParameterivSGIX</procedure>
    7544 <procedure>glGetLocalConstantBooleanvEXT</procedure>
    7545 <procedure>glGetLocalConstantFloatvEXT</procedure>
    7546 <procedure>glGetLocalConstantIntegervEXT</procedure>
    7547 <procedure>glGetMapAttribParameterfvNV</procedure>
    7548 <procedure>glGetMapAttribParameterivNV</procedure>
    7549 <procedure>glGetMapControlPointsNV</procedure>
    7550 <procedure>glGetMapParameterfvNV</procedure>
    7551 <procedure>glGetMapParameterivNV</procedure>
    7552 <procedure>glGetMapxvOES</procedure>
    7553 <procedure>glGetMaterialxOES</procedure>
    7554 <procedure>glGetMinmax</procedure>
    7555 <procedure>glGetMinmaxEXT</procedure>
    7556 <procedure>glGetMinmaxParameterfv</procedure>
    7557 <procedure>glGetMinmaxParameterfvEXT</procedure>
    7558 <procedure>glGetMinmaxParameteriv</procedure>
    7559 <procedure>glGetMinmaxParameterivEXT</procedure>
    7560 <procedure>glGetMultiTexEnvfvEXT</procedure>
    7561 <procedure>glGetMultiTexEnvivEXT</procedure>
    7562 <procedure>glGetMultiTexGendvEXT</procedure>
    7563 <procedure>glGetMultiTexGenfvEXT</procedure>
    7564 <procedure>glGetMultiTexGenivEXT</procedure>
    7565 <procedure>glGetMultiTexImageEXT</procedure>
    7566 <procedure>glGetMultiTexLevelParameterfvEXT</procedure>
    7567 <procedure>glGetMultiTexLevelParameterivEXT</procedure>
    7568 <procedure>glGetMultiTexParameterIivEXT</procedure>
    7569 <procedure>glGetMultiTexParameterIuivEXT</procedure>
    7570 <procedure>glGetMultiTexParameterfvEXT</procedure>
    7571 <procedure>glGetMultiTexParameterivEXT</procedure>
    7572 <procedure>glGetMultisamplefv</procedure>
    7573 <procedure>glGetMultisamplefvNV</procedure>
    7574 <procedure>glGetNamedBufferParameterivEXT</procedure>
    7575 <procedure>glGetNamedBufferParameterui64vNV</procedure>
    7576 <procedure>glGetNamedBufferPointervEXT</procedure>
    7577 <procedure>glGetNamedBufferSubDataEXT</procedure>
    7578 <procedure>glGetNamedFramebufferAttachmentParameterivEXT</procedure>
    7579 <procedure>glGetNamedProgramLocalParameterIivEXT</procedure>
    7580 <procedure>glGetNamedProgramLocalParameterIuivEXT</procedure>
    7581 <procedure>glGetNamedProgramLocalParameterdvEXT</procedure>
    7582 <procedure>glGetNamedProgramLocalParameterfvEXT</procedure>
    7583 <procedure>glGetNamedProgramStringEXT</procedure>
    7584 <procedure>glGetNamedProgramivEXT</procedure>
    7585 <procedure>glGetNamedRenderbufferParameterivEXT</procedure>
    7586 <procedure>glGetNamedStringARB</procedure>
    7587 <procedure>glGetNamedStringivARB</procedure>
    7588 <procedure>glGetObjectBufferfvATI</procedure>
    7589 <procedure>glGetObjectBufferivATI</procedure>
    7590 <procedure>glGetObjectParameterfvARB</procedure>
    7591 <procedure>glGetObjectParameterivAPPLE</procedure>
    7592 <procedure>glGetObjectParameterivARB</procedure>
    7593 <procedure>glGetOcclusionQueryivNV</procedure>
    7594 <procedure>glGetOcclusionQueryuivNV</procedure>
    7595 <procedure>glGetPerfMonitorCounterDataAMD</procedure>
    7596 <procedure>glGetPerfMonitorCounterInfoAMD</procedure>
    7597 <procedure>glGetPerfMonitorCounterStringAMD</procedure>
    7598 <procedure>glGetPerfMonitorCountersAMD</procedure>
    7599 <procedure>glGetPerfMonitorGroupStringAMD</procedure>
    7600 <procedure>glGetPerfMonitorGroupsAMD</procedure>
    7601 <procedure>glGetPixelMapxv</procedure>
    7602 <procedure>glGetPixelTexGenParameterfvSGIS</procedure>
    7603 <procedure>glGetPixelTexGenParameterivSGIS</procedure>
    7604 <procedure>glGetPointerIndexedvEXT</procedure>
    7605 <procedure>glGetPointervEXT</procedure>
    7606 <procedure>glGetProgramEnvParameterIivNV</procedure>
    7607 <procedure>glGetProgramEnvParameterIuivNV</procedure>
    7608 <procedure>glGetProgramEnvParameterdvARB</procedure>
    7609 <procedure>glGetProgramEnvParameterfvARB</procedure>
    7610 <procedure>glGetProgramInfoLog</procedure>
    7611 <procedure>glGetProgramLocalParameterIivNV</procedure>
    7612 <procedure>glGetProgramLocalParameterIuivNV</procedure>
    7613 <procedure>glGetProgramLocalParameterdvARB</procedure>
    7614 <procedure>glGetProgramLocalParameterfvARB</procedure>
    7615 <procedure>glGetProgramNamedParameterdvNV</procedure>
    7616 <procedure>glGetProgramNamedParameterfvNV</procedure>
    7617 <procedure>glGetProgramParameterdvNV</procedure>
    7618 <procedure>glGetProgramParameterfvNV</procedure>
    7619 <procedure>glGetProgramStageiv</procedure>
    7620 <procedure>glGetProgramStringARB</procedure>
    7621 <procedure>glGetProgramStringNV</procedure>
    7622 <procedure>glGetProgramfv</procedure>
    7623 <procedure>glGetProgramiv</procedure>
    7624 <procedure>glGetProgramivARB</procedure>
    7625 <procedure>glGetProgramivNV</procedure>
    7626 <procedure>glGetQueryIndexediv</procedure>
    7627 <procedure>glGetQueryObjecti64v</procedure>
    7628 <procedure>glGetQueryObjecti64vEXT</procedure>
    7629 <procedure>glGetQueryObjectiv</procedure>
    7630 <procedure>glGetQueryObjectivARB</procedure>
    7631 <procedure>glGetQueryObjectui64v</procedure>
    7632 <procedure>glGetQueryObjectui64vEXT</procedure>
    7633 <procedure>glGetQueryObjectuiv</procedure>
    7634 <procedure>glGetQueryObjectuivARB</procedure>
    7635 <procedure>glGetQueryiv</procedure>
    7636 <procedure>glGetQueryivARB</procedure>
    7637 <procedure>glGetRenderbufferParameteriv</procedure>
    7638 <procedure>glGetRenderbufferParameterivEXT</procedure>
    7639 <procedure>glGetSamplerParameterIfv</procedure>
    7640 <procedure>glGetSamplerParameterIiv</procedure>
    7641 <procedure>glGetSamplerParameterfv</procedure>
    7642 <procedure>glGetSamplerParameteriv</procedure>
    7643 <procedure>glGetSeparableFilter</procedure>
    7644 <procedure>glGetSeparableFilterEXT</procedure>
    7645 <procedure>glGetShaderInfoLog</procedure>
    7646 <procedure>glGetShaderSource</procedure>
    7647 <procedure>glGetShaderSourceARB</procedure>
    7648 <procedure>glGetShaderfv</procedure>
    7649 <procedure>glGetShaderiv</procedure>
    7650 <procedure>glGetSharpenTexFuncSGIS</procedure>
    7651 <procedure>glGetStringi</procedure>
    7652 <procedure>glGetSubroutineIndex</procedure>
    7653 <procedure>glGetSubroutineUniformLocation</procedure>
    7654 <procedure>glGetSynciv</procedure>
    7655 <procedure>glGetTexBumpParameterfvATI</procedure>
    7656 <procedure>glGetTexBumpParameterivATI</procedure>
    7657 <procedure>glGetTexEnvxvOES</procedure>
    7658 <procedure>glGetTexFilterFuncSGIS</procedure>
    7659 <procedure>glGetTexGenxvOES</procedure>
    7660 <procedure>glGetTexLevelParameterxvOES</procedure>
    7661 <procedure>glGetTexParameterIiv</procedure>
    7662 <procedure>glGetTexParameterIuiv</procedure>
    7663 <procedure>glGetTexParameterPointervAPPLE</procedure>
    7664 <procedure>glGetTexParameterxvOES</procedure>
    7665 <procedure>glGetTextureImageEXT</procedure>
    7666 <procedure>glGetTextureLevelParameterfvEXT</procedure>
    7667 <procedure>glGetTextureLevelParameterivEXT</procedure>
    7668 <procedure>glGetTextureParameterIivEXT</procedure>
    7669 <procedure>glGetTextureParameterIuivEXT</procedure>
    7670 <procedure>glGetTextureParameterfvEXT</procedure>
    7671 <procedure>glGetTextureParameterivEXT</procedure>
    7672 <procedure>glGetTrackMatrixivNV</procedure>
    7673 <procedure>glGetTransformFeedbackVarying</procedure>
    7674 <procedure>glGetTransformFeedbackVaryingEXT</procedure>
    7675 <procedure>glGetTransformFeedbackVaryingNV</procedure>
    7676 <procedure>glGetUniformBlockIndex</procedure>
    7677 <procedure>glGetUniformBufferSizeEXT</procedure>
    7678 <procedure>glGetUniformIndices</procedure>
    7679 <procedure>glGetUniformLocation</procedure>
    7680 <procedure>glGetUniformLocationARB</procedure>
    7681 <procedure>glGetUniformOffsetEXT</procedure>
    7682 <procedure>glGetUniformSubroutineuiv</procedure>
    7683 <procedure>glGetUniformdv</procedure>
    7684 <procedure>glGetUniformfv</procedure>
    7685 <procedure>glGetUniformfvARB</procedure>
    7686 <procedure>glGetUniformiv</procedure>
    7687 <procedure>glGetUniformivARB</procedure>
    7688 <procedure>glGetUniformui64vNV</procedure>
    7689 <procedure>glGetUniformuiv</procedure>
    7690 <procedure>glGetUniformuivEXT</procedure>
    7691 <procedure>glGetVariantArrayObjectfvATI</procedure>
    7692 <procedure>glGetVariantArrayObjectivATI</procedure>
    7693 <procedure>glGetVariantBooleanvEXT</procedure>
    7694 <procedure>glGetVariantFloatvEXT</procedure>
    7695 <procedure>glGetVariantIntegervEXT</procedure>
    7696 <procedure>glGetVariantPointervEXT</procedure>
    7697 <procedure>glGetVaryingLocationNV</procedure>
    7698 <procedure>glGetVertexAttribArrayObjectfvATI</procedure>
    7699 <procedure>glGetVertexAttribArrayObjectivATI</procedure>
    7700 <procedure>glGetVertexAttribIiv</procedure>
    7701 <procedure>glGetVertexAttribIivEXT</procedure>
    7702 <procedure>glGetVertexAttribIivEXT</procedure>
    7703 <procedure>glGetVertexAttribIuiv</procedure>
    7704 <procedure>glGetVertexAttribIuivEXT</procedure>
    7705 <procedure>glGetVertexAttribIuivEXT</procedure>
    7706 <procedure>glGetVertexAttribPointerv</procedure>
    7707 <procedure>glGetVertexAttribPointervARB</procedure>
    7708 <procedure>glGetVertexAttribPointervARB</procedure>
    7709 <procedure>glGetVertexAttribPointervNV</procedure>
    7710 <procedure>glGetVertexAttribdv</procedure>
    7711 <procedure>glGetVertexAttribdvARB</procedure>
    7712 <procedure>glGetVertexAttribdvARB</procedure>
    7713 <procedure>glGetVertexAttribdvNV</procedure>
    7714 <procedure>glGetVertexAttribfv</procedure>
    7715 <procedure>glGetVertexAttribfvARB</procedure>
    7716 <procedure>glGetVertexAttribfvARB</procedure>
    7717 <procedure>glGetVertexAttribfvNV</procedure>
    7718 <procedure>glGetVertexAttribiv</procedure>
    7719 <procedure>glGetVertexAttribivARB</procedure>
    7720 <procedure>glGetVertexAttribivARB</procedure>
    7721 <procedure>glGetVertexAttribivNV</procedure>
    7722 <procedure>glGetVideoCaptureStreamdvNV</procedure>
    7723 <procedure>glGetVideoCaptureStreamfvNV</procedure>
    7724 <procedure>glGetVideoCaptureStreamivNV</procedure>
    7725 <procedure>glGetVideoCaptureivNV</procedure>
    7726 <procedure>glGlobalAlphaFactorbSUN</procedure>
    7727 <procedure>glGlobalAlphaFactordSUN</procedure>
    7728 <procedure>glGlobalAlphaFactorfSUN</procedure>
    7729 <procedure>glGlobalAlphaFactoriSUN</procedure>
    7730 <procedure>glGlobalAlphaFactorsSUN</procedure>
    7731 <procedure>glGlobalAlphaFactorubSUN</procedure>
    7732 <procedure>glGlobalAlphaFactoruiSUN</procedure>
    7733 <procedure>glGlobalAlphaFactorusSUN</procedure>
    7734 <procedure>glHintPGI</procedure>
    7735 <procedure>glHistogram</procedure>
    7736 <procedure>glHistogramEXT</procedure>
    7737 <procedure>glIglooInterfaceSGIX</procedure>
    7738 <procedure>glImageTransformParameterfHP</procedure>
    7739 <procedure>glImageTransformParameterfvHP</procedure>
    7740 <procedure>glImageTransformParameteriHP</procedure>
    7741 <procedure>glImageTransformParameterivHP</procedure>
    7742 <procedure>glIndexFormatNV</procedure>
    7743 <procedure>glIndexFuncEXT</procedure>
    7744 <procedure>glIndexMaterialEXT</procedure>
    7745 <procedure>glIndexPointerEXT</procedure>
    7746 <procedure>glIndexxOES</procedure>
    7747 <procedure>glIndexxvOES</procedure>
    7748 <procedure>glInsertComponentEXT</procedure>
    7749 <procedure>glInstrumentsBufferSGIX</procedure>
    7750 <procedure>glIsAsyncMarkerSGIX</procedure>
    7751 <procedure>glIsBuffer</procedure>
    7752 <procedure>glIsBufferARB</procedure>
    7753 <procedure>glIsBufferResidentNV</procedure>
    7754 <procedure>glIsEnabledIndexedEXT</procedure>
    7755 <procedure>glIsEnabledi</procedure>
    7756 <procedure>glIsFenceAPPLE</procedure>
    7757 <procedure>glIsFenceNV</procedure>
    7758 <procedure>glIsFramebuffer</procedure>
    7759 <procedure>glIsFramebufferEXT</procedure>
    7760 <procedure>glIsNamedBufferResidentNV</procedure>
    7761 <procedure>glIsNamedStringARB</procedure>
    7762 <procedure>glIsObjectBufferATI</procedure>
    7763 <procedure>glIsOcclusionQueryNV</procedure>
    7764 <procedure>glIsProgram</procedure>
    7765 <procedure>glIsProgramARB</procedure>
    7766 <procedure>glIsProgramNV</procedure>
    7767 <procedure>glIsQuery</procedure>
    7768 <procedure>glIsQueryARB</procedure>
    7769 <procedure>glIsRenderbuffer</procedure>
    7770 <procedure>glIsRenderbufferEXT</procedure>
    7771 <procedure>glIsSampler</procedure>
    7772 <procedure>glIsShader</procedure>
    7773 <procedure>glIsSync</procedure>
    7774 <procedure>glIsTextureEXT</procedure>
    7775 <procedure>glIsTransformFeedback</procedure>
    7776 <procedure>glIsTransformFeedbackNV</procedure>
    7777 <procedure>glIsVariantEnabledEXT</procedure>
    7778 <procedure>glIsVertexArray</procedure>
    7779 <procedure>glIsVertexArrayAPPLE</procedure>
    7780 <procedure>glIsVertexAttribEnabledAPPLE</procedure>
    7781 <procedure>glLightEnviSGIX</procedure>
    7782 <procedure>glLightModelxOES</procedure>
    7783 <procedure>glLightModelxvOES</procedure>
    7784 <procedure>glLightxOES</procedure>
    7785 <procedure>glLightxvOES</procedure>
    7786 <procedure>glLineWidthxOES</procedure>
    7787 <procedure>glLinkProgram</procedure>
    7788 <procedure>glLinkProgramARB</procedure>
    7789 <procedure>glListParameterfSGIX</procedure>
    7790 <procedure>glListParameterfvSGIX</procedure>
    7791 <procedure>glListParameteriSGIX</procedure>
    7792 <procedure>glListParameterivSGIX</procedure>
    7793 <procedure>glLoadIdentityDeformationMapSGIX</procedure>
    7794 <procedure>glLoadMatrixxOES</procedure>
    7795 <procedure>glLoadProgramNV</procedure>
    7796 <procedure>glLoadTransposeMatrixd</procedure>
    7797 <procedure>glLoadTransposeMatrixdARB</procedure>
    7798 <procedure>glLoadTransposeMatrixf</procedure>
    7799 <procedure>glLoadTransposeMatrixfARB</procedure>
    7800 <procedure>glLoadTransposeMatrixxOES</procedure>
    7801 <procedure>glLockArraysEXT</procedure>
    7802 <procedure>glMakeBufferNonResidentNV</procedure>
    7803 <procedure>glMakeBufferResidentNV</procedure>
    7804 <procedure>glMakeNamedBufferNonResidentNV</procedure>
    7805 <procedure>glMakeNamedBufferResidentNV</procedure>
    7806 <procedure>glMap1xOES</procedure>
    7807 <procedure>glMap2xOES</procedure>
    7808 <procedure>glMapBuffer</procedure>
    7809 <procedure>glMapBufferARB</procedure>
    7810 <procedure>glMapBufferRange</procedure>
    7811 <procedure>glMapControlPointsNV</procedure>
    7812 <procedure>glMapGrid1xOES</procedure>
    7813 <procedure>glMapGrid2xOES</procedure>
    7814 <procedure>glMapNamedBufferEXT</procedure>
    7815 <procedure>glMapObjectBufferATI</procedure>
    7816 <procedure>glMapParameterfvNV</procedure>
    7817 <procedure>glMapParameterivNV</procedure>
    7818 <procedure>glMapVertexAttrib1dAPPLE</procedure>
    7819 <procedure>glMapVertexAttrib1fAPPLE</procedure>
    7820 <procedure>glMapVertexAttrib2dAPPLE</procedure>
    7821 <procedure>glMapVertexAttrib2fAPPLE</procedure>
    7822 <procedure>glMaterialxOES</procedure>
    7823 <procedure>glMaterialxvOES</procedure>
    7824 <procedure>glMatrixFrustumEXT</procedure>
    7825 <procedure>glMatrixIndexPointerARB</procedure>
    7826 <procedure>glMatrixIndexubvARB</procedure>
    7827 <procedure>glMatrixIndexuivARB</procedure>
    7828 <procedure>glMatrixIndexusvARB</procedure>
    7829 <procedure>glMatrixLoadIdentityEXT</procedure>
    7830 <procedure>glMatrixLoadTransposedEXT</procedure>
    7831 <procedure>glMatrixLoadTransposefEXT</procedure>
    7832 <procedure>glMatrixLoaddEXT</procedure>
    7833 <procedure>glMatrixLoadfEXT</procedure>
    7834 <procedure>glMatrixMultTransposedEXT</procedure>
    7835 <procedure>glMatrixMultTransposefEXT</procedure>
    7836 <procedure>glMatrixMultdEXT</procedure>
    7837 <procedure>glMatrixMultfEXT</procedure>
    7838 <procedure>glMatrixOrthoEXT</procedure>
    7839 <procedure>glMatrixPopEXT</procedure>
    7840 <procedure>glMatrixPushEXT</procedure>
    7841 <procedure>glMatrixRotatedEXT</procedure>
    7842 <procedure>glMatrixRotatefEXT</procedure>
    7843 <procedure>glMatrixScaledEXT</procedure>
    7844 <procedure>glMatrixScalefEXT</procedure>
    7845 <procedure>glMatrixTranslatedEXT</procedure>
    7846 <procedure>glMatrixTranslatefEXT</procedure>
    7847 <procedure>glMinSampleShading</procedure>
    7848 <procedure>glMinmax</procedure>
    7849 <procedure>glMinmaxEXT</procedure>
    7850 <procedure>glMultMatrixxOES</procedure>
    7851 <procedure>glMultTransposeMatrixd</procedure>
    7852 <procedure>glMultTransposeMatrixdARB</procedure>
    7853 <procedure>glMultTransposeMatrixf</procedure>
    7854 <procedure>glMultTransposeMatrixfARB</procedure>
    7855 <procedure>glMultTransposeMatrixxOES</procedure>
    7856 <procedure>glMultiDrawArrays</procedure>
    7857 <procedure>glMultiDrawArraysEXT</procedure>
    7858 <procedure>glMultiDrawElementArrayAPPLE</procedure>
    7859 <procedure>glMultiDrawElements</procedure>
    7860 <procedure>glMultiDrawElementsBaseVertex</procedure>
    7861 <procedure>glMultiDrawElementsEXT</procedure>
    7862 <procedure>glMultiDrawRangeElementArrayAPPLE</procedure>
    7863 <procedure>glMultiModeDrawArraysIBM</procedure>
    7864 <procedure>glMultiModeDrawElementsIBM</procedure>
    7865 <procedure>glMultiTexBufferEXT</procedure>
    7866 <procedure>glMultiTexCoord1bOES</procedure>
    7867 <procedure>glMultiTexCoord1bvOES</procedure>
    7868 <procedure>glMultiTexCoord1d</procedure>
    7869 <procedure>glMultiTexCoord1dARB</procedure>
    7870 <procedure>glMultiTexCoord1dv</procedure>
    7871 <procedure>glMultiTexCoord1dvARB</procedure>
    7872 <procedure>glMultiTexCoord1f</procedure>
    7873 <procedure>glMultiTexCoord1fARB</procedure>
    7874 <procedure>glMultiTexCoord1fv</procedure>
    7875 <procedure>glMultiTexCoord1fvARB</procedure>
    7876 <procedure>glMultiTexCoord1hNV</procedure>
    7877 <procedure>glMultiTexCoord1hvNV</procedure>
    7878 <procedure>glMultiTexCoord1i</procedure>
    7879 <procedure>glMultiTexCoord1iARB</procedure>
    7880 <procedure>glMultiTexCoord1iv</procedure>
    7881 <procedure>glMultiTexCoord1ivARB</procedure>
    7882 <procedure>glMultiTexCoord1s</procedure>
    7883 <procedure>glMultiTexCoord1sARB</procedure>
    7884 <procedure>glMultiTexCoord1sv</procedure>
    7885 <procedure>glMultiTexCoord1svARB</procedure>
    7886 <procedure>glMultiTexCoord1xOES</procedure>
    7887 <procedure>glMultiTexCoord1xvOES</procedure>
    7888 <procedure>glMultiTexCoord2bOES</procedure>
    7889 <procedure>glMultiTexCoord2bvOES</procedure>
    7890 <procedure>glMultiTexCoord2d</procedure>
    7891 <procedure>glMultiTexCoord2dARB</procedure>
    7892 <procedure>glMultiTexCoord2dv</procedure>
    7893 <procedure>glMultiTexCoord2dvARB</procedure>
    7894 <procedure>glMultiTexCoord2f</procedure>
    7895 <procedure>glMultiTexCoord2fARB</procedure>
    7896 <procedure>glMultiTexCoord2fv</procedure>
    7897 <procedure>glMultiTexCoord2fvARB</procedure>
    7898 <procedure>glMultiTexCoord2hNV</procedure>
    7899 <procedure>glMultiTexCoord2hvNV</procedure>
    7900 <procedure>glMultiTexCoord2i</procedure>
    7901 <procedure>glMultiTexCoord2iARB</procedure>
    7902 <procedure>glMultiTexCoord2iv</procedure>
    7903 <procedure>glMultiTexCoord2ivARB</procedure>
    7904 <procedure>glMultiTexCoord2s</procedure>
    7905 <procedure>glMultiTexCoord2sARB</procedure>
    7906 <procedure>glMultiTexCoord2sv</procedure>
    7907 <procedure>glMultiTexCoord2svARB</procedure>
    7908 <procedure>glMultiTexCoord2xOES</procedure>
    7909 <procedure>glMultiTexCoord2xvOES</procedure>
    7910 <procedure>glMultiTexCoord3bOES</procedure>
    7911 <procedure>glMultiTexCoord3bvOES</procedure>
    7912 <procedure>glMultiTexCoord3d</procedure>
    7913 <procedure>glMultiTexCoord3dARB</procedure>
    7914 <procedure>glMultiTexCoord3dv</procedure>
    7915 <procedure>glMultiTexCoord3dvARB</procedure>
    7916 <procedure>glMultiTexCoord3f</procedure>
    7917 <procedure>glMultiTexCoord3fARB</procedure>
    7918 <procedure>glMultiTexCoord3fv</procedure>
    7919 <procedure>glMultiTexCoord3fvARB</procedure>
    7920 <procedure>glMultiTexCoord3hNV</procedure>
    7921 <procedure>glMultiTexCoord3hvNV</procedure>
    7922 <procedure>glMultiTexCoord3i</procedure>
    7923 <procedure>glMultiTexCoord3iARB</procedure>
    7924 <procedure>glMultiTexCoord3iv</procedure>
    7925 <procedure>glMultiTexCoord3ivARB</procedure>
    7926 <procedure>glMultiTexCoord3s</procedure>
    7927 <procedure>glMultiTexCoord3sARB</procedure>
    7928 <procedure>glMultiTexCoord3sv</procedure>
    7929 <procedure>glMultiTexCoord3svARB</procedure>
    7930 <procedure>glMultiTexCoord3xOES</procedure>
    7931 <procedure>glMultiTexCoord3xvOES</procedure>
    7932 <procedure>glMultiTexCoord4bOES</procedure>
    7933 <procedure>glMultiTexCoord4bvOES</procedure>
    7934 <procedure>glMultiTexCoord4d</procedure>
    7935 <procedure>glMultiTexCoord4dARB</procedure>
    7936 <procedure>glMultiTexCoord4dv</procedure>
    7937 <procedure>glMultiTexCoord4dvARB</procedure>
    7938 <procedure>glMultiTexCoord4f</procedure>
    7939 <procedure>glMultiTexCoord4fARB</procedure>
    7940 <procedure>glMultiTexCoord4fv</procedure>
    7941 <procedure>glMultiTexCoord4fvARB</procedure>
    7942 <procedure>glMultiTexCoord4hNV</procedure>
    7943 <procedure>glMultiTexCoord4hvNV</procedure>
    7944 <procedure>glMultiTexCoord4i</procedure>
    7945 <procedure>glMultiTexCoord4iARB</procedure>
    7946 <procedure>glMultiTexCoord4iv</procedure>
    7947 <procedure>glMultiTexCoord4ivARB</procedure>
    7948 <procedure>glMultiTexCoord4s</procedure>
    7949 <procedure>glMultiTexCoord4sARB</procedure>
    7950 <procedure>glMultiTexCoord4sv</procedure>
    7951 <procedure>glMultiTexCoord4svARB</procedure>
    7952 <procedure>glMultiTexCoord4xOES</procedure>
    7953 <procedure>glMultiTexCoord4xvOES</procedure>
    7954 <procedure>glMultiTexCoordP1ui</procedure>
    7955 <procedure>glMultiTexCoordP1uiv</procedure>
    7956 <procedure>glMultiTexCoordP2ui</procedure>
    7957 <procedure>glMultiTexCoordP2uiv</procedure>
    7958 <procedure>glMultiTexCoordP3ui</procedure>
    7959 <procedure>glMultiTexCoordP3uiv</procedure>
    7960 <procedure>glMultiTexCoordP4ui</procedure>
    7961 <procedure>glMultiTexCoordP4uiv</procedure>
    7962 <procedure>glMultiTexCoordPointerEXT</procedure>
    7963 <procedure>glMultiTexEnvfEXT</procedure>
    7964 <procedure>glMultiTexEnvfvEXT</procedure>
    7965 <procedure>glMultiTexEnviEXT</procedure>
    7966 <procedure>glMultiTexEnvivEXT</procedure>
    7967 <procedure>glMultiTexGendEXT</procedure>
    7968 <procedure>glMultiTexGendvEXT</procedure>
    7969 <procedure>glMultiTexGenfEXT</procedure>
    7970 <procedure>glMultiTexGenfvEXT</procedure>
    7971 <procedure>glMultiTexGeniEXT</procedure>
    7972 <procedure>glMultiTexGenivEXT</procedure>
    7973 <procedure>glMultiTexImage1DEXT</procedure>
    7974 <procedure>glMultiTexImage2DEXT</procedure>
    7975 <procedure>glMultiTexImage3DEXT</procedure>
    7976 <procedure>glMultiTexParameterIivEXT</procedure>
    7977 <procedure>glMultiTexParameterIuivEXT</procedure>
    7978 <procedure>glMultiTexParameterfEXT</procedure>
    7979 <procedure>glMultiTexParameterfvEXT</procedure>
    7980 <procedure>glMultiTexParameteriEXT</procedure>
    7981 <procedure>glMultiTexParameterivEXT</procedure>
    7982 <procedure>glMultiTexRenderbufferEXT</procedure>
    7983 <procedure>glMultiTexSubImage1DEXT</procedure>
    7984 <procedure>glMultiTexSubImage2DEXT</procedure>
    7985 <procedure>glMultiTexSubImage3DEXT</procedure>
    7986 <procedure>glNamedBufferDataEXT</procedure>
    7987 <procedure>glNamedBufferSubDataEXT</procedure>
    7988 <procedure>glNamedFramebufferRenderbufferEXT</procedure>
    7989 <procedure>glNamedFramebufferTexture1DEXT</procedure>
    7990 <procedure>glNamedFramebufferTexture2DEXT</procedure>
    7991 <procedure>glNamedFramebufferTexture3DEXT</procedure>
    7992 <procedure>glNamedFramebufferTextureEXT</procedure>
    7993 <procedure>glNamedFramebufferTextureFaceEXT</procedure>
    7994 <procedure>glNamedFramebufferTextureLayerEXT</procedure>
    7995 <procedure>glNamedProgramLocalParameter4dEXT</procedure>
    7996 <procedure>glNamedProgramLocalParameter4dvEXT</procedure>
    7997 <procedure>glNamedProgramLocalParameter4fEXT</procedure>
    7998 <procedure>glNamedProgramLocalParameter4fvEXT</procedure>
    7999 <procedure>glNamedProgramLocalParameterI4iEXT</procedure>
    8000 <procedure>glNamedProgramLocalParameterI4ivEXT</procedure>
    8001 <procedure>glNamedProgramLocalParameterI4uiEXT</procedure>
    8002 <procedure>glNamedProgramLocalParameterI4uivEXT</procedure>
    8003 <procedure>glNamedProgramLocalParameters4fvEXT</procedure>
    8004 <procedure>glNamedProgramLocalParametersI4ivEXT</procedure>
    8005 <procedure>glNamedProgramLocalParametersI4uivEXT</procedure>
    8006 <procedure>glNamedProgramStringEXT</procedure>
    8007 <procedure>glNamedRenderbufferStorageEXT</procedure>
    8008 <procedure>glNamedRenderbufferStorageMultisampleCoverageEXT</procedure>
    8009 <procedure>glNamedRenderbufferStorageMultisampleEXT</procedure>
    8010 <procedure>glNamedStringARB</procedure>
    8011 <procedure>glNewObjectBufferATI</procedure>
    8012 <procedure>glNormal3fVertex3fSUN</procedure>
    8013 <procedure>glNormal3fVertex3fvSUN</procedure>
    8014 <procedure>glNormal3hNV</procedure>
    8015 <procedure>glNormal3hvNV</procedure>
    8016 <procedure>glNormal3xOES</procedure>
    8017 <procedure>glNormal3xvOES</procedure>
    8018 <procedure>glNormalFormatNV</procedure>
    8019 <procedure>glNormalP3ui</procedure>
    8020 <procedure>glNormalP3uiv</procedure>
    8021 <procedure>glNormalPointerEXT</procedure>
    8022 <procedure>glNormalPointervINTEL</procedure>
    8023 <procedure>glNormalStream3bATI</procedure>
    8024 <procedure>glNormalStream3bvATI</procedure>
    8025 <procedure>glNormalStream3dATI</procedure>
    8026 <procedure>glNormalStream3dvATI</procedure>
    8027 <procedure>glNormalStream3fATI</procedure>
    8028 <procedure>glNormalStream3fvATI</procedure>
    8029 <procedure>glNormalStream3iATI</procedure>
    8030 <procedure>glNormalStream3ivATI</procedure>
    8031 <procedure>glNormalStream3sATI</procedure>
    8032 <procedure>glNormalStream3svATI</procedure>
    8033 <procedure>glObjectPurgeableAPPLE</procedure>
    8034 <procedure>glObjectUnpurgeableAPPLE</procedure>
    8035 <procedure>glOrthofOES</procedure>
    8036 <procedure>glOrthoxOES</procedure>
    8037 <procedure>glPNTrianglesfATI</procedure>
    8038 <procedure>glPNTrianglesiATI</procedure>
    8039 <procedure>glPassTexCoordATI</procedure>
    8040 <procedure>glPassThroughxOES</procedure>
    8041 <procedure>glPatchParameterfv</procedure>
    8042 <procedure>glPatchParameteri</procedure>
    8043 <procedure>glPauseTransformFeedback</procedure>
    8044 <procedure>glPauseTransformFeedbackNV</procedure>
    8045 <procedure>glPixelDataRangeNV</procedure>
    8046 <procedure>glPixelMapx</procedure>
    8047 <procedure>glPixelStorex</procedure>
    8048 <procedure>glPixelTexGenParameterfSGIS</procedure>
    8049 <procedure>glPixelTexGenParameterfvSGIS</procedure>
    8050 <procedure>glPixelTexGenParameteriSGIS</procedure>
    8051 <procedure>glPixelTexGenParameterivSGIS</procedure>
    8052 <procedure>glPixelTexGenSGIX</procedure>
    8053 <procedure>glPixelTransferxOES</procedure>
    8054 <procedure>glPixelTransformParameterfEXT</procedure>
    8055 <procedure>glPixelTransformParameterfvEXT</procedure>
    8056 <procedure>glPixelTransformParameteriEXT</procedure>
    8057 <procedure>glPixelTransformParameterivEXT</procedure>
    8058 <procedure>glPixelZoomxOES</procedure>
    8059 <procedure>glPointParameterf</procedure>
    8060 <procedure>glPointParameterfARB</procedure>
    8061 <procedure>glPointParameterfEXT</procedure>
    8062 <procedure>glPointParameterfSGIS</procedure>
    8063 <procedure>glPointParameterfv</procedure>
    8064 <procedure>glPointParameterfvARB</procedure>
    8065 <procedure>glPointParameterfvEXT</procedure>
    8066 <procedure>glPointParameterfvSGIS</procedure>
    8067 <procedure>glPointParameteri</procedure>
    8068 <procedure>glPointParameteriNV</procedure>
    8069 <procedure>glPointParameteriv</procedure>
    8070 <procedure>glPointParameterivNV</procedure>
    8071 <procedure>glPointSizexOES</procedure>
    8072 <procedure>glPollAsyncSGIX</procedure>
    8073 <procedure>glPollInstrumentsSGIX</procedure>
    8074 <procedure>glPolygonOffsetEXT</procedure>
    8075 <procedure>glPolygonOffsetxOES</procedure>
    8076 <procedure>glPrimitiveRestartIndex</procedure>
    8077 <procedure>glPrimitiveRestartIndexNV</procedure>
    8078 <procedure>glPrimitiveRestartNV</procedure>
    8079 <procedure>glPrioritizeTexturesEXT</procedure>
    8080 <procedure>glPrioritizeTexturesxOES</procedure>
    8081 <procedure>glProgramBufferParametersIivNV</procedure>
    8082 <procedure>glProgramBufferParametersIuivNV</procedure>
    8083 <procedure>glProgramBufferParametersfvNV</procedure>
    8084 <procedure>glProgramEnvParameter4dARB</procedure>
    8085 <procedure>glProgramEnvParameter4dvARB</procedure>
    8086 <procedure>glProgramEnvParameter4fARB</procedure>
    8087 <procedure>glProgramEnvParameter4fvARB</procedure>
    8088 <procedure>glProgramEnvParameterI4iNV</procedure>
    8089 <procedure>glProgramEnvParameterI4ivNV</procedure>
    8090 <procedure>glProgramEnvParameterI4uiNV</procedure>
    8091 <procedure>glProgramEnvParameterI4uivNV</procedure>
    8092 <procedure>glProgramEnvParameters4fvEXT</procedure>
    8093 <procedure>glProgramEnvParametersI4ivNV</procedure>
    8094 <procedure>glProgramEnvParametersI4uivNV</procedure>
    8095 <procedure>glProgramLocalParameter4dARB</procedure>
    8096 <procedure>glProgramLocalParameter4dvARB</procedure>
    8097 <procedure>glProgramLocalParameter4fARB</procedure>
    8098 <procedure>glProgramLocalParameter4fvARB</procedure>
    8099 <procedure>glProgramLocalParameterI4iNV</procedure>
    8100 <procedure>glProgramLocalParameterI4ivNV</procedure>
    8101 <procedure>glProgramLocalParameterI4uiNV</procedure>
    8102 <procedure>glProgramLocalParameterI4uivNV</procedure>
    8103 <procedure>glProgramLocalParameters4fvEXT</procedure>
    8104 <procedure>glProgramLocalParametersI4ivNV</procedure>
    8105 <procedure>glProgramLocalParametersI4uivNV</procedure>
    8106 <procedure>glProgramNamedParameter4dNV</procedure>
    8107 <procedure>glProgramNamedParameter4dvNV</procedure>
    8108 <procedure>glProgramNamedParameter4fNV</procedure>
    8109 <procedure>glProgramNamedParameter4fvNV</procedure>
    8110 <procedure>glProgramParameter4dNV</procedure>
    8111 <procedure>glProgramParameter4dvNV</procedure>
    8112 <procedure>glProgramParameter4fNV</procedure>
    8113 <procedure>glProgramParameter4fvNV</procedure>
    8114 <procedure>glProgramParameteriARB</procedure>
    8115 <procedure>glProgramParameteriEXT</procedure>
    8116 <procedure>glProgramParameters4dvNV</procedure>
    8117 <procedure>glProgramParameters4fvNV</procedure>
    8118 <procedure>glProgramStringARB</procedure>
    8119 <procedure>glProgramUniform1dEXT</procedure>
    8120 <procedure>glProgramUniform1dvEXT</procedure>
    8121 <procedure>glProgramUniform1fEXT</procedure>
    8122 <procedure>glProgramUniform1fvEXT</procedure>
    8123 <procedure>glProgramUniform1iEXT</procedure>
    8124 <procedure>glProgramUniform1ivEXT</procedure>
    8125 <procedure>glProgramUniform1uiEXT</procedure>
    8126 <procedure>glProgramUniform1uivEXT</procedure>
    8127 <procedure>glProgramUniform2dEXT</procedure>
    8128 <procedure>glProgramUniform2dvEXT</procedure>
    8129 <procedure>glProgramUniform2fEXT</procedure>
    8130 <procedure>glProgramUniform2fvEXT</procedure>
    8131 <procedure>glProgramUniform2iEXT</procedure>
    8132 <procedure>glProgramUniform2ivEXT</procedure>
    8133 <procedure>glProgramUniform2uiEXT</procedure>
    8134 <procedure>glProgramUniform2uivEXT</procedure>
    8135 <procedure>glProgramUniform3dEXT</procedure>
    8136 <procedure>glProgramUniform3dvEXT</procedure>
    8137 <procedure>glProgramUniform3fEXT</procedure>
    8138 <procedure>glProgramUniform3fvEXT</procedure>
    8139 <procedure>glProgramUniform3iEXT</procedure>
    8140 <procedure>glProgramUniform3ivEXT</procedure>
    8141 <procedure>glProgramUniform3uiEXT</procedure>
    8142 <procedure>glProgramUniform3uivEXT</procedure>
    8143 <procedure>glProgramUniform4dEXT</procedure>
    8144 <procedure>glProgramUniform4dvEXT</procedure>
    8145 <procedure>glProgramUniform4fEXT</procedure>
    8146 <procedure>glProgramUniform4fvEXT</procedure>
    8147 <procedure>glProgramUniform4iEXT</procedure>
    8148 <procedure>glProgramUniform4ivEXT</procedure>
    8149 <procedure>glProgramUniform4uiEXT</procedure>
    8150 <procedure>glProgramUniform4uivEXT</procedure>
    8151 <procedure>glProgramUniformMatrix2dvEXT</procedure>
    8152 <procedure>glProgramUniformMatrix2fvEXT</procedure>
    8153 <procedure>glProgramUniformMatrix2x3dvEXT</procedure>
    8154 <procedure>glProgramUniformMatrix2x3fvEXT</procedure>
    8155 <procedure>glProgramUniformMatrix2x4dvEXT</procedure>
    8156 <procedure>glProgramUniformMatrix2x4fvEXT</procedure>
    8157 <procedure>glProgramUniformMatrix3dvEXT</procedure>
    8158 <procedure>glProgramUniformMatrix3fvEXT</procedure>
    8159 <procedure>glProgramUniformMatrix3x2dvEXT</procedure>
    8160 <procedure>glProgramUniformMatrix3x2fvEXT</procedure>
    8161 <procedure>glProgramUniformMatrix3x4dvEXT</procedure>
    8162 <procedure>glProgramUniformMatrix3x4fvEXT</procedure>
    8163 <procedure>glProgramUniformMatrix4dvEXT</procedure>
    8164 <procedure>glProgramUniformMatrix4fvEXT</procedure>
    8165 <procedure>glProgramUniformMatrix4x2dvEXT</procedure>
    8166 <procedure>glProgramUniformMatrix4x2fvEXT</procedure>
    8167 <procedure>glProgramUniformMatrix4x3dvEXT</procedure>
    8168 <procedure>glProgramUniformMatrix4x3fvEXT</procedure>
    8169 <procedure>glProgramUniformui64NV</procedure>
    8170 <procedure>glProgramUniformui64vNV</procedure>
    8171 <procedure>glProgramVertexLimitNV</procedure>
    8172 <procedure>glProvokingVertex</procedure>
    8173 <procedure>glProvokingVertexEXT</procedure>
    8174 <procedure>glPushClientAttribDefaultEXT</procedure>
    8175 <procedure>glQueryCounter</procedure>
    8176 <procedure>glQueryMatrixxOES</procedure>
    8177 <procedure>glRasterPos2xOES</procedure>
    8178 <procedure>glRasterPos2xvOES</procedure>
    8179 <procedure>glRasterPos3xOES</procedure>
    8180 <procedure>glRasterPos3xvOES</procedure>
    8181 <procedure>glRasterPos4xOES</procedure>
    8182 <procedure>glRasterPos4xvOES</procedure>
    8183 <procedure>glReadInstrumentsSGIX</procedure>
    8184 <procedure>glRectxOES</procedure>
    8185 <procedure>glRectxvOES</procedure>
    8186 <procedure>glReferencePlaneSGIX</procedure>
    8187 <procedure>glRenderbufferStorage</procedure>
    8188 <procedure>glRenderbufferStorageEXT</procedure>
    8189 <procedure>glRenderbufferStorageMultisample</procedure>
    8190 <procedure>glRenderbufferStorageMultisampleEXT</procedure>
    8191 <procedure>glRenderbufferStorageMultsampleCoverageNV</procedure>
    8192 <procedure>glReplacementCodePointerSUN</procedure>
    8193 <procedure>glReplacementCodeubSUN</procedure>
    8194 <procedure>glReplacementCodeubvSUN</procedure>
    8195 <procedure>glReplacementCodeuiColor3fVertex3fSUN</procedure>
    8196 <procedure>glReplacementCodeuiColor3fVertex3fvSUN</procedure>
    8197 <procedure>glReplacementCodeuiColor4fNormal3fVertex3fSUN</procedure>
    8198 <procedure>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</procedure>
    8199 <procedure>glReplacementCodeuiColor4ubVertex3fSUN</procedure>
    8200 <procedure>glReplacementCodeuiColor4ubVertex3fvSUN</procedure>
    8201 <procedure>glReplacementCodeuiNormal3fVertex3fSUN</procedure>
    8202 <procedure>glReplacementCodeuiNormal3fVertex3fvSUN</procedure>
    8203 <procedure>glReplacementCodeuiSUN</procedure>
    8204 <procedure>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</procedure>
    8205 <procedure>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</procedure>
    8206 <procedure>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</procedure>
    8207 <procedure>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</procedure>
    8208 <procedure>glReplacementCodeuiTexCoord2fVertex3fSUN</procedure>
    8209 <procedure>glReplacementCodeuiTexCoord2fVertex3fvSUN</procedure>
    8210 <procedure>glReplacementCodeuiVertex3fSUN</procedure>
    8211 <procedure>glReplacementCodeuiVertex3fvSUN</procedure>
    8212 <procedure>glReplacementCodeuivSUN</procedure>
    8213 <procedure>glReplacementCodeusSUN</procedure>
    8214 <procedure>glReplacementCodeusvSUN</procedure>
    8215 <procedure>glRequestResidentProgramsNV</procedure>
    8216 <procedure>glResetHistogram</procedure>
    8217 <procedure>glResetHistogramEXT</procedure>
    8218 <procedure>glResetMinmax</procedure>
    8219 <procedure>glResetMinmaxEXT</procedure>
    8220 <procedure>glResizeBuffersMESA</procedure>
    8221 <procedure>glResumeTransformFeedback</procedure>
    8222 <procedure>glResumeTransformFeedbackNV</procedure>
    8223 <procedure>glRotatexOES</procedure>
    8224 <procedure>glSampleCoverage</procedure>
    8225 <procedure>glSampleCoverageARB</procedure>
    8226 <procedure>glSampleCoverageOES</procedure>
    8227 <procedure>glSampleMapATI</procedure>
    8228 <procedure>glSampleMaskEXT</procedure>
    8229 <procedure>glSampleMaskIndexedNV</procedure>
    8230 <procedure>glSampleMaskSGIS</procedure>
    8231 <procedure>glSampleMaski</procedure>
    8232 <procedure>glSamplePatternEXT</procedure>
    8233 <procedure>glSamplePatternSGIS</procedure>
    8234 <procedure>glSamplerParameterIiv</procedure>
    8235 <procedure>glSamplerParameterIuiv</procedure>
    8236 <procedure>glSamplerParameterf</procedure>
    8237 <procedure>glSamplerParameterfv</procedure>
    8238 <procedure>glSamplerParameteri</procedure>
    8239 <procedure>glSamplerParameteriv</procedure>
    8240 <procedure>glScalexOES</procedure>
    8241 <procedure>glSecondaryColor3b</procedure>
    8242 <procedure>glSecondaryColor3bEXT</procedure>
    8243 <procedure>glSecondaryColor3bv</procedure>
    8244 <procedure>glSecondaryColor3bvEXT</procedure>
    8245 <procedure>glSecondaryColor3d</procedure>
    8246 <procedure>glSecondaryColor3dEXT</procedure>
    8247 <procedure>glSecondaryColor3dv</procedure>
    8248 <procedure>glSecondaryColor3dvEXT</procedure>
    8249 <procedure>glSecondaryColor3f</procedure>
    8250 <procedure>glSecondaryColor3fEXT</procedure>
    8251 <procedure>glSecondaryColor3fv</procedure>
    8252 <procedure>glSecondaryColor3fvEXT</procedure>
    8253 <procedure>glSecondaryColor3hNV</procedure>
    8254 <procedure>glSecondaryColor3hvNV</procedure>
    8255 <procedure>glSecondaryColor3i</procedure>
    8256 <procedure>glSecondaryColor3iEXT</procedure>
    8257 <procedure>glSecondaryColor3iv</procedure>
    8258 <procedure>glSecondaryColor3ivEXT</procedure>
    8259 <procedure>glSecondaryColor3s</procedure>
    8260 <procedure>glSecondaryColor3sEXT</procedure>
    8261 <procedure>glSecondaryColor3sv</procedure>
    8262 <procedure>glSecondaryColor3svEXT</procedure>
    8263 <procedure>glSecondaryColor3ub</procedure>
    8264 <procedure>glSecondaryColor3ubEXT</procedure>
    8265 <procedure>glSecondaryColor3ubv</procedure>
    8266 <procedure>glSecondaryColor3ubvEXT</procedure>
    8267 <procedure>glSecondaryColor3ui</procedure>
    8268 <procedure>glSecondaryColor3uiEXT</procedure>
    8269 <procedure>glSecondaryColor3uiv</procedure>
    8270 <procedure>glSecondaryColor3uivEXT</procedure>
    8271 <procedure>glSecondaryColor3us</procedure>
    8272 <procedure>glSecondaryColor3usEXT</procedure>
    8273 <procedure>glSecondaryColor3usv</procedure>
    8274 <procedure>glSecondaryColor3usvEXT</procedure>
    8275 <procedure>glSecondaryColorFormatNV</procedure>
    8276 <procedure>glSecondaryColorP3ui</procedure>
    8277 <procedure>glSecondaryColorP3uiv</procedure>
    8278 <procedure>glSecondaryColorPointer</procedure>
    8279 <procedure>glSecondaryColorPointerEXT</procedure>
    8280 <procedure>glSelectPerfMonitorCountersAMD</procedure>
    8281 <procedure>glSeparableFilter2D</procedure>
    8282 <procedure>glSeparableFilter2DEXT</procedure>
    8283 <procedure>glSetFenceAPPLE</procedure>
    8284 <procedure>glSetFenceNV</procedure>
    8285 <procedure>glSetFragmentShaderConstantATI</procedure>
    8286 <procedure>glSetInvariantEXT</procedure>
    8287 <procedure>glSetLocalConstantEXT</procedure>
    8288 <procedure>glShaderOp1EXT</procedure>
    8289 <procedure>glShaderOp2EXT</procedure>
    8290 <procedure>glShaderOp3EXT</procedure>
    8291 <procedure>glShaderSource</procedure>
    8292 <procedure>glShaderSourceARB</procedure>
    8293 <procedure>glSharpenTexFuncSGIS</procedure>
    8294 <procedure>glSpriteParameterfSGIX</procedure>
    8295 <procedure>glSpriteParameterfvSGIX</procedure>
    8296 <procedure>glSpriteParameteriSGIX</procedure>
    8297 <procedure>glSpriteParameterivSGIX</procedure>
    8298 <procedure>glStartInstrumentsSGIX</procedure>
    8299 <procedure>glStencilClearTagEXT</procedure>
    8300 <procedure>glStencilFuncSeparate</procedure>
    8301 <procedure>glStencilOpSeparate</procedure>
    8302 <procedure>glStopInstrumentsSGIX</procedure>
    8303 <procedure>glStringMarkerGREMEDY</procedure>
    8304 <procedure>glSwizzleEXT</procedure>
    8305 <procedure>glTagSampleBufferSGIX</procedure>
    8306 <procedure>glTangent3bEXT</procedure>
    8307 <procedure>glTangent3bvEXT</procedure>
    8308 <procedure>glTangent3dEXT</procedure>
    8309 <procedure>glTangent3dvEXT</procedure>
    8310 <procedure>glTangent3fEXT</procedure>
    8311 <procedure>glTangent3fvEXT</procedure>
    8312 <procedure>glTangent3iEXT</procedure>
    8313 <procedure>glTangent3ivEXT</procedure>
    8314 <procedure>glTangent3sEXT</procedure>
    8315 <procedure>glTangent3svEXT</procedure>
    8316 <procedure>glTangentPointerEXT</procedure>
    8317 <procedure>glTbufferMask3DFX</procedure>
    8318 <procedure>glTessellationFactorAMD</procedure>
    8319 <procedure>glTessellationModeAMD</procedure>
    8320 <procedure>glTestFenceAPPLE</procedure>
    8321 <procedure>glTestFenceNV</procedure>
    8322 <procedure>glTestObjectAPPLE</procedure>
    8323 <procedure>glTexBuffer</procedure>
    8324 <procedure>glTexBufferARB</procedure>
    8325 <procedure>glTexBufferEXT</procedure>
    8326 <procedure>glTexBumpParameterfvATI</procedure>
    8327 <procedure>glTexBumpParameterivATI</procedure>
    8328 <procedure>glTexCoord1bOES</procedure>
    8329 <procedure>glTexCoord1bvOES</procedure>
    8330 <procedure>glTexCoord1hNV</procedure>
    8331 <procedure>glTexCoord1hvNV</procedure>
    8332 <procedure>glTexCoord1xOES</procedure>
    8333 <procedure>glTexCoord1xvOES</procedure>
    8334 <procedure>glTexCoord2bOES</procedure>
    8335 <procedure>glTexCoord2bvOES</procedure>
    8336 <procedure>glTexCoord2fColor3fVertex3fSUN</procedure>
    8337 <procedure>glTexCoord2fColor3fVertex3fvSUN</procedure>
    8338 <procedure>glTexCoord2fColor4fNormal3fVertex3fSUN</procedure>
    8339 <procedure>glTexCoord2fColor4fNormal3fVertex3fvSUN</procedure>
    8340 <procedure>glTexCoord2fColor4ubVertex3fSUN</procedure>
    8341 <procedure>glTexCoord2fColor4ubVertex3fvSUN</procedure>
    8342 <procedure>glTexCoord2fNormal3fVertex3fSUN</procedure>
    8343 <procedure>glTexCoord2fNormal3fVertex3fvSUN</procedure>
    8344 <procedure>glTexCoord2fVertex3fSUN</procedure>
    8345 <procedure>glTexCoord2fVertex3fvSUN</procedure>
    8346 <procedure>glTexCoord2hNV</procedure>
    8347 <procedure>glTexCoord2hvNV</procedure>
    8348 <procedure>glTexCoord2xOES</procedure>
    8349 <procedure>glTexCoord2xvOES</procedure>
    8350 <procedure>glTexCoord3bOES</procedure>
    8351 <procedure>glTexCoord3bvOES</procedure>
    8352 <procedure>glTexCoord3hNV</procedure>
    8353 <procedure>glTexCoord3hvNV</procedure>
    8354 <procedure>glTexCoord3xOES</procedure>
    8355 <procedure>glTexCoord3xvOES</procedure>
    8356 <procedure>glTexCoord4bOES</procedure>
    8357 <procedure>glTexCoord4bvOES</procedure>
    8358 <procedure>glTexCoord4fColor4fNormal3fVertex4fSUN</procedure>
    8359 <procedure>glTexCoord4fColor4fNormal3fVertex4fvSUN</procedure>
    8360 <procedure>glTexCoord4fVertex4fSUN</procedure>
    8361 <procedure>glTexCoord4fVertex4fvSUN</procedure>
    8362 <procedure>glTexCoord4hNV</procedure>
    8363 <procedure>glTexCoord4hvNV</procedure>
    8364 <procedure>glTexCoord4xOES</procedure>
    8365 <procedure>glTexCoord4xvOES</procedure>
    8366 <procedure>glTexCoordFormatNV</procedure>
    8367 <procedure>glTexCoordP1ui</procedure>
    8368 <procedure>glTexCoordP1uiv</procedure>
    8369 <procedure>glTexCoordP2ui</procedure>
    8370 <procedure>glTexCoordP2uiv</procedure>
    8371 <procedure>glTexCoordP3ui</procedure>
    8372 <procedure>glTexCoordP3uiv</procedure>
    8373 <procedure>glTexCoordP4ui</procedure>
    8374 <procedure>glTexCoordP4uiv</procedure>
    8375 <procedure>glTexCoordPointerEXT</procedure>
    8376 <procedure>glTexCoordPointervINTEL</procedure>
    8377 <procedure>glTexEnvxOES</procedure>
    8378 <procedure>glTexEnvxvOES</procedure>
    8379 <procedure>glTexFilterFuncSGIS</procedure>
    8380 <procedure>glTexGenxOES</procedure>
    8381 <procedure>glTexGenxvOES</procedure>
    8382 <procedure>glTexImage2DMultisample</procedure>
    8383 <procedure>glTexImage3D</procedure>
    8384 <procedure>glTexImage3DEXT</procedure>
    8385 <procedure>glTexImage3DMultisample</procedure>
    8386 <procedure>glTexImage4DSGIS</procedure>
    8387 <procedure>glTexParameterIiv</procedure>
    8388 <procedure>glTexParameterIuiv</procedure>
    8389 <procedure>glTexParameterxOES</procedure>
    8390 <procedure>glTexParameterxvOES</procedure>
    8391 <procedure>glTexRenderbufferNV</procedure>
    8392 <procedure>glTexSubImage1DEXT</procedure>
    8393 <procedure>glTexSubImage2DEXT</procedure>
    8394 <procedure>glTexSubImage3D</procedure>
    8395 <procedure>glTexSubImage3DEXT</procedure>
    8396 <procedure>glTexSubImage4DSGIS</procedure>
    8397 <procedure>glTextureBarrierNV</procedure>
    8398 <procedure>glTextureBufferEXT</procedure>
    8399 <procedure>glTextureColorMaskSGIS</procedure>
    8400 <procedure>glTextureImage1DEXT</procedure>
    8401 <procedure>glTextureImage2DEXT</procedure>
    8402 <procedure>glTextureImage3DEXT</procedure>
    8403 <procedure>glTextureLightEXT</procedure>
    8404 <procedure>glTextureMaterialEXT</procedure>
    8405 <procedure>glTextureNormalEXT</procedure>
    8406 <procedure>glTextureParameterIivEXT</procedure>
    8407 <procedure>glTextureParameterIuivEXT</procedure>
    8408 <procedure>glTextureParameterfEXT</procedure>
    8409 <procedure>glTextureParameterfvEXT</procedure>
    8410 <procedure>glTextureParameteriEXT</procedure>
    8411 <procedure>glTextureParameterivEXT</procedure>
    8412 <procedure>glTextureRangeAPPLE</procedure>
    8413 <procedure>glTextureRenderbufferEXT</procedure>
    8414 <procedure>glTextureSubImage1DEXT</procedure>
    8415 <procedure>glTextureSubImage2DEXT</procedure>
    8416 <procedure>glTextureSubImage3DEXT</procedure>
    8417 <procedure>glTrackMatrixNV</procedure>
    8418 <procedure>glTransformFeedbackAttribsNV</procedure>
    8419 <procedure>glTransformFeedbackVaryings</procedure>
    8420 <procedure>glTransformFeedbackVaryingsEXT</procedure>
    8421 <procedure>glTransformFeedbackVaryingsNV</procedure>
    8422 <procedure>glTranslatexOES</procedure>
    8423 <procedure>glUniform1d</procedure>
    8424 <procedure>glUniform1dv</procedure>
    8425 <procedure>glUniform1f</procedure>
    8426 <procedure>glUniform1fARB</procedure>
    8427 <procedure>glUniform1fv</procedure>
    8428 <procedure>glUniform1fvARB</procedure>
    8429 <procedure>glUniform1i</procedure>
    8430 <procedure>glUniform1iARB</procedure>
    8431 <procedure>glUniform1iv</procedure>
    8432 <procedure>glUniform1ivARB</procedure>
    8433 <procedure>glUniform1ui</procedure>
    8434 <procedure>glUniform1uiEXT</procedure>
    8435 <procedure>glUniform1uiv</procedure>
    8436 <procedure>glUniform1uivEXT</procedure>
    8437 <procedure>glUniform2d</procedure>
    8438 <procedure>glUniform2dv</procedure>
    8439 <procedure>glUniform2f</procedure>
    8440 <procedure>glUniform2fARB</procedure>
    8441 <procedure>glUniform2fv</procedure>
    8442 <procedure>glUniform2fvARB</procedure>
    8443 <procedure>glUniform2i</procedure>
    8444 <procedure>glUniform2iARB</procedure>
    8445 <procedure>glUniform2iv</procedure>
    8446 <procedure>glUniform2ivARB</procedure>
    8447 <procedure>glUniform2ui</procedure>
    8448 <procedure>glUniform2uiEXT</procedure>
    8449 <procedure>glUniform2uiv</procedure>
    8450 <procedure>glUniform2uivEXT</procedure>
    8451 <procedure>glUniform3d</procedure>
    8452 <procedure>glUniform3dv</procedure>
    8453 <procedure>glUniform3f</procedure>
    8454 <procedure>glUniform3fARB</procedure>
    8455 <procedure>glUniform3fv</procedure>
    8456 <procedure>glUniform3fvARB</procedure>
    8457 <procedure>glUniform3i</procedure>
    8458 <procedure>glUniform3iARB</procedure>
    8459 <procedure>glUniform3iv</procedure>
    8460 <procedure>glUniform3ivARB</procedure>
    8461 <procedure>glUniform3ui</procedure>
    8462 <procedure>glUniform3uiEXT</procedure>
    8463 <procedure>glUniform3uiv</procedure>
    8464 <procedure>glUniform3uivEXT</procedure>
    8465 <procedure>glUniform4d</procedure>
    8466 <procedure>glUniform4dv</procedure>
    8467 <procedure>glUniform4f</procedure>
    8468 <procedure>glUniform4fARB</procedure>
    8469 <procedure>glUniform4fv</procedure>
    8470 <procedure>glUniform4fvARB</procedure>
    8471 <procedure>glUniform4i</procedure>
    8472 <procedure>glUniform4iARB</procedure>
    8473 <procedure>glUniform4iv</procedure>
    8474 <procedure>glUniform4ivARB</procedure>
    8475 <procedure>glUniform4ui</procedure>
    8476 <procedure>glUniform4uiEXT</procedure>
    8477 <procedure>glUniform4uiv</procedure>
    8478 <procedure>glUniform4uivEXT</procedure>
    8479 <procedure>glUniformBlockBinding</procedure>
    8480 <procedure>glUniformBufferEXT</procedure>
    8481 <procedure>glUniformMatrix2dv</procedure>
    8482 <procedure>glUniformMatrix2fv</procedure>
    8483 <procedure>glUniformMatrix2fvARB</procedure>
    8484 <procedure>glUniformMatrix2x3dv</procedure>
    8485 <procedure>glUniformMatrix2x3fv</procedure>
    8486 <procedure>glUniformMatrix2x4dv</procedure>
    8487 <procedure>glUniformMatrix2x4fv</procedure>
    8488 <procedure>glUniformMatrix3dv</procedure>
    8489 <procedure>glUniformMatrix3fv</procedure>
    8490 <procedure>glUniformMatrix3fvARB</procedure>
    8491 <procedure>glUniformMatrix3x2dv</procedure>
    8492 <procedure>glUniformMatrix3x2fv</procedure>
    8493 <procedure>glUniformMatrix3x4dv</procedure>
    8494 <procedure>glUniformMatrix3x4fv</procedure>
    8495 <procedure>glUniformMatrix4dv</procedure>
    8496 <procedure>glUniformMatrix4fv</procedure>
    8497 <procedure>glUniformMatrix4fvARB</procedure>
    8498 <procedure>glUniformMatrix4x2dv</procedure>
    8499 <procedure>glUniformMatrix4x2fv</procedure>
    8500 <procedure>glUniformMatrix4x3dv</procedure>
    8501 <procedure>glUniformMatrix4x3fv</procedure>
    8502 <procedure>glUniformSubroutinesuiv</procedure>
    8503 <procedure>glUniformui64NV</procedure>
    8504 <procedure>glUniformui64vNV</procedure>
    8505 <procedure>glUnlockArraysEXT</procedure>
    8506 <procedure>glUnmapBuffer</procedure>
    8507 <procedure>glUnmapBufferARB</procedure>
    8508 <procedure>glUnmapNamedBufferEXT</procedure>
    8509 <procedure>glUnmapObjectBufferATI</procedure>
    8510 <procedure>glUpdateObjectBufferATI</procedure>
    8511 <procedure>glUseProgram</procedure>
    8512 <procedure>glUseProgramObjectARB</procedure>
    8513 <procedure>glUseShaderProgramEXT</procedure>
    8514 <procedure>glValidateProgram</procedure>
    8515 <procedure>glValidateProgramARB</procedure>
    8516 <procedure>glVariantArrayObjectATI</procedure>
    8517 <procedure>glVariantPointerEXT</procedure>
    8518 <procedure>glVariantbvEXT</procedure>
    8519 <procedure>glVariantdvEXT</procedure>
    8520 <procedure>glVariantfvEXT</procedure>
    8521 <procedure>glVariantivEXT</procedure>
    8522 <procedure>glVariantsvEXT</procedure>
    8523 <procedure>glVariantubvEXT</procedure>
    8524 <procedure>glVariantuivEXT</procedure>
    8525 <procedure>glVariantusvEXT</procedure>
    8526 <procedure>glVertex2bOES</procedure>
    8527 <procedure>glVertex2bvOES</procedure>
    8528 <procedure>glVertex2hNV</procedure>
    8529 <procedure>glVertex2hvNV</procedure>
    8530 <procedure>glVertex2xOES</procedure>
    8531 <procedure>glVertex2xvOES</procedure>
    8532 <procedure>glVertex3bOES</procedure>
    8533 <procedure>glVertex3bvOES</procedure>
    8534 <procedure>glVertex3hNV</procedure>
    8535 <procedure>glVertex3hvNV</procedure>
    8536 <procedure>glVertex3xOES</procedure>
    8537 <procedure>glVertex3xvOES</procedure>
    8538 <procedure>glVertex4bOES</procedure>
    8539 <procedure>glVertex4bvOES</procedure>
    8540 <procedure>glVertex4hNV</procedure>
    8541 <procedure>glVertex4hvNV</procedure>
    8542 <procedure>glVertex4xOES</procedure>
    8543 <procedure>glVertex4xvOES</procedure>
    8544 <procedure>glVertexArrayParameteriAPPLE</procedure>
    8545 <procedure>glVertexArrayRangeAPPLE</procedure>
    8546 <procedure>glVertexArrayRangeNV</procedure>
    8547 <procedure>glVertexAttrib1d</procedure>
    8548 <procedure>glVertexAttrib1dARB</procedure>
    8549 <procedure>glVertexAttrib1dARB</procedure>
    8550 <procedure>glVertexAttrib1dNV</procedure>
    8551 <procedure>glVertexAttrib1dv</procedure>
    8552 <procedure>glVertexAttrib1dvARB</procedure>
    8553 <procedure>glVertexAttrib1dvARB</procedure>
    8554 <procedure>glVertexAttrib1dvNV</procedure>
    8555 <procedure>glVertexAttrib1f</procedure>
    8556 <procedure>glVertexAttrib1fARB</procedure>
    8557 <procedure>glVertexAttrib1fARB</procedure>
    8558 <procedure>glVertexAttrib1fNV</procedure>
    8559 <procedure>glVertexAttrib1fv</procedure>
    8560 <procedure>glVertexAttrib1fvARB</procedure>
    8561 <procedure>glVertexAttrib1fvARB</procedure>
    8562 <procedure>glVertexAttrib1fvNV</procedure>
    8563 <procedure>glVertexAttrib1hNV</procedure>
    8564 <procedure>glVertexAttrib1hvNV</procedure>
    8565 <procedure>glVertexAttrib1s</procedure>
    8566 <procedure>glVertexAttrib1sARB</procedure>
    8567 <procedure>glVertexAttrib1sARB</procedure>
    8568 <procedure>glVertexAttrib1sNV</procedure>
    8569 <procedure>glVertexAttrib1sv</procedure>
    8570 <procedure>glVertexAttrib1svARB</procedure>
    8571 <procedure>glVertexAttrib1svARB</procedure>
    8572 <procedure>glVertexAttrib1svNV</procedure>
    8573 <procedure>glVertexAttrib2d</procedure>
    8574 <procedure>glVertexAttrib2dARB</procedure>
    8575 <procedure>glVertexAttrib2dARB</procedure>
    8576 <procedure>glVertexAttrib2dNV</procedure>
    8577 <procedure>glVertexAttrib2dv</procedure>
    8578 <procedure>glVertexAttrib2dvARB</procedure>
    8579 <procedure>glVertexAttrib2dvARB</procedure>
    8580 <procedure>glVertexAttrib2dvNV</procedure>
    8581 <procedure>glVertexAttrib2f</procedure>
    8582 <procedure>glVertexAttrib2fARB</procedure>
    8583 <procedure>glVertexAttrib2fARB</procedure>
    8584 <procedure>glVertexAttrib2fNV</procedure>
    8585 <procedure>glVertexAttrib2fv</procedure>
    8586 <procedure>glVertexAttrib2fvARB</procedure>
    8587 <procedure>glVertexAttrib2fvARB</procedure>
    8588 <procedure>glVertexAttrib2fvNV</procedure>
    8589 <procedure>glVertexAttrib2hNV</procedure>
    8590 <procedure>glVertexAttrib2hvNV</procedure>
    8591 <procedure>glVertexAttrib2s</procedure>
    8592 <procedure>glVertexAttrib2sARB</procedure>
    8593 <procedure>glVertexAttrib2sARB</procedure>
    8594 <procedure>glVertexAttrib2sNV</procedure>
    8595 <procedure>glVertexAttrib2sv</procedure>
    8596 <procedure>glVertexAttrib2svARB</procedure>
    8597 <procedure>glVertexAttrib2svARB</procedure>
    8598 <procedure>glVertexAttrib2svNV</procedure>
    8599 <procedure>glVertexAttrib3d</procedure>
    8600 <procedure>glVertexAttrib3dARB</procedure>
    8601 <procedure>glVertexAttrib3dARB</procedure>
    8602 <procedure>glVertexAttrib3dNV</procedure>
    8603 <procedure>glVertexAttrib3dv</procedure>
    8604 <procedure>glVertexAttrib3dvARB</procedure>
    8605 <procedure>glVertexAttrib3dvARB</procedure>
    8606 <procedure>glVertexAttrib3dvNV</procedure>
    8607 <procedure>glVertexAttrib3f</procedure>
    8608 <procedure>glVertexAttrib3fARB</procedure>
    8609 <procedure>glVertexAttrib3fARB</procedure>
    8610 <procedure>glVertexAttrib3fNV</procedure>
    8611 <procedure>glVertexAttrib3fv</procedure>
    8612 <procedure>glVertexAttrib3fvARB</procedure>
    8613 <procedure>glVertexAttrib3fvARB</procedure>
    8614 <procedure>glVertexAttrib3fvNV</procedure>
    8615 <procedure>glVertexAttrib3hNV</procedure>
    8616 <procedure>glVertexAttrib3hvNV</procedure>
    8617 <procedure>glVertexAttrib3s</procedure>
    8618 <procedure>glVertexAttrib3sARB</procedure>
    8619 <procedure>glVertexAttrib3sARB</procedure>
    8620 <procedure>glVertexAttrib3sNV</procedure>
    8621 <procedure>glVertexAttrib3sv</procedure>
    8622 <procedure>glVertexAttrib3svARB</procedure>
    8623 <procedure>glVertexAttrib3svARB</procedure>
    8624 <procedure>glVertexAttrib3svNV</procedure>
    8625 <procedure>glVertexAttrib4Nbv</procedure>
    8626 <procedure>glVertexAttrib4NbvARB</procedure>
    8627 <procedure>glVertexAttrib4NbvARB</procedure>
    8628 <procedure>glVertexAttrib4Niv</procedure>
    8629 <procedure>glVertexAttrib4NivARB</procedure>
    8630 <procedure>glVertexAttrib4NivARB</procedure>
    8631 <procedure>glVertexAttrib4Nsv</procedure>
    8632 <procedure>glVertexAttrib4NsvARB</procedure>
    8633 <procedure>glVertexAttrib4NsvARB</procedure>
    8634 <procedure>glVertexAttrib4Nub</procedure>
    8635 <procedure>glVertexAttrib4NubARB</procedure>
    8636 <procedure>glVertexAttrib4NubARB</procedure>
    8637 <procedure>glVertexAttrib4Nubv</procedure>
    8638 <procedure>glVertexAttrib4NubvARB</procedure>
    8639 <procedure>glVertexAttrib4NubvARB</procedure>
    8640 <procedure>glVertexAttrib4Nuiv</procedure>
    8641 <procedure>glVertexAttrib4NuivARB</procedure>
    8642 <procedure>glVertexAttrib4NuivARB</procedure>
    8643 <procedure>glVertexAttrib4Nusv</procedure>
    8644 <procedure>glVertexAttrib4NusvARB</procedure>
    8645 <procedure>glVertexAttrib4NusvARB</procedure>
    8646 <procedure>glVertexAttrib4bv</procedure>
    8647 <procedure>glVertexAttrib4bvARB</procedure>
    8648 <procedure>glVertexAttrib4bvARB</procedure>
    8649 <procedure>glVertexAttrib4d</procedure>
    8650 <procedure>glVertexAttrib4dARB</procedure>
    8651 <procedure>glVertexAttrib4dARB</procedure>
    8652 <procedure>glVertexAttrib4dNV</procedure>
    8653 <procedure>glVertexAttrib4dv</procedure>
    8654 <procedure>glVertexAttrib4dvARB</procedure>
    8655 <procedure>glVertexAttrib4dvARB</procedure>
    8656 <procedure>glVertexAttrib4dvNV</procedure>
    8657 <procedure>glVertexAttrib4f</procedure>
    8658 <procedure>glVertexAttrib4fARB</procedure>
    8659 <procedure>glVertexAttrib4fARB</procedure>
    8660 <procedure>glVertexAttrib4fNV</procedure>
    8661 <procedure>glVertexAttrib4fv</procedure>
    8662 <procedure>glVertexAttrib4fvARB</procedure>
    8663 <procedure>glVertexAttrib4fvARB</procedure>
    8664 <procedure>glVertexAttrib4fvNV</procedure>
    8665 <procedure>glVertexAttrib4hNV</procedure>
    8666 <procedure>glVertexAttrib4hvNV</procedure>
    8667 <procedure>glVertexAttrib4iv</procedure>
    8668 <procedure>glVertexAttrib4ivARB</procedure>
    8669 <procedure>glVertexAttrib4ivARB</procedure>
    8670 <procedure>glVertexAttrib4s</procedure>
    8671 <procedure>glVertexAttrib4sARB</procedure>
    8672 <procedure>glVertexAttrib4sARB</procedure>
    8673 <procedure>glVertexAttrib4sNV</procedure>
    8674 <procedure>glVertexAttrib4sv</procedure>
    8675 <procedure>glVertexAttrib4svARB</procedure>
    8676 <procedure>glVertexAttrib4svARB</procedure>
    8677 <procedure>glVertexAttrib4svNV</procedure>
    8678 <procedure>glVertexAttrib4ubNV</procedure>
    8679 <procedure>glVertexAttrib4ubv</procedure>
    8680 <procedure>glVertexAttrib4ubvARB</procedure>
    8681 <procedure>glVertexAttrib4ubvARB</procedure>
    8682 <procedure>glVertexAttrib4ubvNV</procedure>
    8683 <procedure>glVertexAttrib4uiv</procedure>
    8684 <procedure>glVertexAttrib4uivARB</procedure>
    8685 <procedure>glVertexAttrib4uivARB</procedure>
    8686 <procedure>glVertexAttrib4usv</procedure>
    8687 <procedure>glVertexAttrib4usvARB</procedure>
    8688 <procedure>glVertexAttrib4usvARB</procedure>
    8689 <procedure>glVertexAttribArrayObjectATI</procedure>
    8690 <procedure>glVertexAttribDivisor</procedure>
    8691 <procedure>glVertexAttribFormatNV</procedure>
    8692 <procedure>glVertexAttribI1i</procedure>
    8693 <procedure>glVertexAttribI1iEXT</procedure>
    8694 <procedure>glVertexAttribI1iEXT</procedure>
    8695 <procedure>glVertexAttribI1iv</procedure>
    8696 <procedure>glVertexAttribI1ivEXT</procedure>
    8697 <procedure>glVertexAttribI1ivEXT</procedure>
    8698 <procedure>glVertexAttribI1ui</procedure>
    8699 <procedure>glVertexAttribI1uiEXT</procedure>
    8700 <procedure>glVertexAttribI1uiEXT</procedure>
    8701 <procedure>glVertexAttribI1uiv</procedure>
    8702 <procedure>glVertexAttribI1uivEXT</procedure>
    8703 <procedure>glVertexAttribI1uivEXT</procedure>
    8704 <procedure>glVertexAttribI2i</procedure>
    8705 <procedure>glVertexAttribI2iEXT</procedure>
    8706 <procedure>glVertexAttribI2iEXT</procedure>
    8707 <procedure>glVertexAttribI2iv</procedure>
    8708 <procedure>glVertexAttribI2ivEXT</procedure>
    8709 <procedure>glVertexAttribI2ivEXT</procedure>
    8710 <procedure>glVertexAttribI2ui</procedure>
    8711 <procedure>glVertexAttribI2uiEXT</procedure>
    8712 <procedure>glVertexAttribI2uiEXT</procedure>
    8713 <procedure>glVertexAttribI2uiv</procedure>
    8714 <procedure>glVertexAttribI2uivEXT</procedure>
    8715 <procedure>glVertexAttribI2uivEXT</procedure>
    8716 <procedure>glVertexAttribI3i</procedure>
    8717 <procedure>glVertexAttribI3iEXT</procedure>
    8718 <procedure>glVertexAttribI3iEXT</procedure>
    8719 <procedure>glVertexAttribI3iv</procedure>
    8720 <procedure>glVertexAttribI3ivEXT</procedure>
    8721 <procedure>glVertexAttribI3ivEXT</procedure>
    8722 <procedure>glVertexAttribI3ui</procedure>
    8723 <procedure>glVertexAttribI3uiEXT</procedure>
    8724 <procedure>glVertexAttribI3uiEXT</procedure>
    8725 <procedure>glVertexAttribI3uiv</procedure>
    8726 <procedure>glVertexAttribI3uivEXT</procedure>
    8727 <procedure>glVertexAttribI3uivEXT</procedure>
    8728 <procedure>glVertexAttribI4bv</procedure>
    8729 <procedure>glVertexAttribI4bvEXT</procedure>
    8730 <procedure>glVertexAttribI4bvEXT</procedure>
    8731 <procedure>glVertexAttribI4i</procedure>
    8732 <procedure>glVertexAttribI4iEXT</procedure>
    8733 <procedure>glVertexAttribI4iEXT</procedure>
    8734 <procedure>glVertexAttribI4iv</procedure>
    8735 <procedure>glVertexAttribI4ivEXT</procedure>
    8736 <procedure>glVertexAttribI4ivEXT</procedure>
    8737 <procedure>glVertexAttribI4sv</procedure>
    8738 <procedure>glVertexAttribI4svEXT</procedure>
    8739 <procedure>glVertexAttribI4svEXT</procedure>
    8740 <procedure>glVertexAttribI4ubv</procedure>
    8741 <procedure>glVertexAttribI4ubvEXT</procedure>
    8742 <procedure>glVertexAttribI4ubvEXT</procedure>
    8743 <procedure>glVertexAttribI4ui</procedure>
    8744 <procedure>glVertexAttribI4uiEXT</procedure>
    8745 <procedure>glVertexAttribI4uiEXT</procedure>
    8746 <procedure>glVertexAttribI4uiv</procedure>
    8747 <procedure>glVertexAttribI4uivEXT</procedure>
    8748 <procedure>glVertexAttribI4uivEXT</procedure>
    8749 <procedure>glVertexAttribI4usv</procedure>
    8750 <procedure>glVertexAttribI4usvEXT</procedure>
    8751 <procedure>glVertexAttribI4usvEXT</procedure>
    8752 <procedure>glVertexAttribIFormatNV</procedure>
    8753 <procedure>glVertexAttribIPointer</procedure>
    8754 <procedure>glVertexAttribIPointerEXT</procedure>
    8755 <procedure>glVertexAttribIPointerEXT</procedure>
    8756 <procedure>glVertexAttribP1ui</procedure>
    8757 <procedure>glVertexAttribP1uiv</procedure>
    8758 <procedure>glVertexAttribP2ui</procedure>
    8759 <procedure>glVertexAttribP2uiv</procedure>
    8760 <procedure>glVertexAttribP3ui</procedure>
    8761 <procedure>glVertexAttribP3uiv</procedure>
    8762 <procedure>glVertexAttribP4ui</procedure>
    8763 <procedure>glVertexAttribP4uiv</procedure>
    8764 <procedure>glVertexAttribPointer</procedure>
    8765 <procedure>glVertexAttribPointerARB</procedure>
    8766 <procedure>glVertexAttribPointerARB</procedure>
    8767 <procedure>glVertexAttribPointerNV</procedure>
    8768 <procedure>glVertexAttribs1dvNV</procedure>
    8769 <procedure>glVertexAttribs1fvNV</procedure>
    8770 <procedure>glVertexAttribs1hvNV</procedure>
    8771 <procedure>glVertexAttribs1svNV</procedure>
    8772 <procedure>glVertexAttribs2dvNV</procedure>
    8773 <procedure>glVertexAttribs2fvNV</procedure>
    8774 <procedure>glVertexAttribs2hvNV</procedure>
    8775 <procedure>glVertexAttribs2svNV</procedure>
    8776 <procedure>glVertexAttribs3dvNV</procedure>
    8777 <procedure>glVertexAttribs3fvNV</procedure>
    8778 <procedure>glVertexAttribs3hvNV</procedure>
    8779 <procedure>glVertexAttribs3svNV</procedure>
    8780 <procedure>glVertexAttribs4dvNV</procedure>
    8781 <procedure>glVertexAttribs4fvNV</procedure>
    8782 <procedure>glVertexAttribs4hvNV</procedure>
    8783 <procedure>glVertexAttribs4svNV</procedure>
    8784 <procedure>glVertexAttribs4ubvNV</procedure>
    8785 <procedure>glVertexBlendARB</procedure>
    8786 <procedure>glVertexBlendEnvfATI</procedure>
    8787 <procedure>glVertexBlendEnviATI</procedure>
    8788 <procedure>glVertexFormatNV</procedure>
    8789 <procedure>glVertexP2ui</procedure>
    8790 <procedure>glVertexP2uiv</procedure>
    8791 <procedure>glVertexP3ui</procedure>
    8792 <procedure>glVertexP3uiv</procedure>
    8793 <procedure>glVertexP4ui</procedure>
    8794 <procedure>glVertexP4uiv</procedure>
    8795 <procedure>glVertexPointerEXT</procedure>
    8796 <procedure>glVertexPointervINTEL</procedure>
    8797 <procedure>glVertexStream1dATI</procedure>
    8798 <procedure>glVertexStream1dvATI</procedure>
    8799 <procedure>glVertexStream1fATI</procedure>
    8800 <procedure>glVertexStream1fvATI</procedure>
    8801 <procedure>glVertexStream1iATI</procedure>
    8802 <procedure>glVertexStream1ivATI</procedure>
    8803 <procedure>glVertexStream1sATI</procedure>
    8804 <procedure>glVertexStream1svATI</procedure>
    8805 <procedure>glVertexStream2dATI</procedure>
    8806 <procedure>glVertexStream2dvATI</procedure>
    8807 <procedure>glVertexStream2fATI</procedure>
    8808 <procedure>glVertexStream2fvATI</procedure>
    8809 <procedure>glVertexStream2iATI</procedure>
    8810 <procedure>glVertexStream2ivATI</procedure>
    8811 <procedure>glVertexStream2sATI</procedure>
    8812 <procedure>glVertexStream2svATI</procedure>
    8813 <procedure>glVertexStream3dATI</procedure>
    8814 <procedure>glVertexStream3dvATI</procedure>
    8815 <procedure>glVertexStream3fATI</procedure>
    8816 <procedure>glVertexStream3fvATI</procedure>
    8817 <procedure>glVertexStream3iATI</procedure>
    8818 <procedure>glVertexStream3ivATI</procedure>
    8819 <procedure>glVertexStream3sATI</procedure>
    8820 <procedure>glVertexStream3svATI</procedure>
    8821 <procedure>glVertexStream4dATI</procedure>
    8822 <procedure>glVertexStream4dvATI</procedure>
    8823 <procedure>glVertexStream4fATI</procedure>
    8824 <procedure>glVertexStream4fvATI</procedure>
    8825 <procedure>glVertexStream4iATI</procedure>
    8826 <procedure>glVertexStream4ivATI</procedure>
    8827 <procedure>glVertexStream4sATI</procedure>
    8828 <procedure>glVertexStream4svATI</procedure>
    8829 <procedure>glVertexWeightPointerEXT</procedure>
    8830 <procedure>glVertexWeightfEXT</procedure>
    8831 <procedure>glVertexWeightfvEXT</procedure>
    8832 <procedure>glVertexWeighthNV</procedure>
    8833 <procedure>glVertexWeighthvNV</procedure>
    8834 <procedure>glVideoCaptureNV</procedure>
    8835 <procedure>glVideoCaptureStreamParameterdvNV</procedure>
    8836 <procedure>glVideoCaptureStreamParameterfvNV</procedure>
    8837 <procedure>glVideoCaptureStreamParameterivNV</procedure>
    8838 <procedure>glWaitSync</procedure>
    8839 <procedure>glWeightPointerARB</procedure>
    8840 <procedure>glWeightbvARB</procedure>
    8841 <procedure>glWeightdvARB</procedure>
    8842 <procedure>glWeightfvARB</procedure>
    8843 <procedure>glWeightivARB</procedure>
    8844 <procedure>glWeightsvARB</procedure>
    8845 <procedure>glWeightubvARB</procedure>
    8846 <procedure>glWeightuivARB</procedure>
    8847 <procedure>glWeightusvARB</procedure>
    8848 <procedure>glWindowPos2d</procedure>
    8849 <procedure>glWindowPos2dARB</procedure>
    8850 <procedure>glWindowPos2dMESA</procedure>
    8851 <procedure>glWindowPos2dv</procedure>
    8852 <procedure>glWindowPos2dvARB</procedure>
    8853 <procedure>glWindowPos2dvMESA</procedure>
    8854 <procedure>glWindowPos2f</procedure>
    8855 <procedure>glWindowPos2fARB</procedure>
    8856 <procedure>glWindowPos2fMESA</procedure>
    8857 <procedure>glWindowPos2fv</procedure>
    8858 <procedure>glWindowPos2fvARB</procedure>
    8859 <procedure>glWindowPos2fvMESA</procedure>
    8860 <procedure>glWindowPos2i</procedure>
    8861 <procedure>glWindowPos2iARB</procedure>
    8862 <procedure>glWindowPos2iMESA</procedure>
    8863 <procedure>glWindowPos2iv</procedure>
    8864 <procedure>glWindowPos2ivARB</procedure>
    8865 <procedure>glWindowPos2ivMESA</procedure>
    8866 <procedure>glWindowPos2s</procedure>
    8867 <procedure>glWindowPos2sARB</procedure>
    8868 <procedure>glWindowPos2sMESA</procedure>
    8869 <procedure>glWindowPos2sv</procedure>
    8870 <procedure>glWindowPos2svARB</procedure>
    8871 <procedure>glWindowPos2svMESA</procedure>
    8872 <procedure>glWindowPos3d</procedure>
    8873 <procedure>glWindowPos3dARB</procedure>
    8874 <procedure>glWindowPos3dMESA</procedure>
    8875 <procedure>glWindowPos3dv</procedure>
    8876 <procedure>glWindowPos3dvARB</procedure>
    8877 <procedure>glWindowPos3dvMESA</procedure>
    8878 <procedure>glWindowPos3f</procedure>
    8879 <procedure>glWindowPos3fARB</procedure>
    8880 <procedure>glWindowPos3fMESA</procedure>
    8881 <procedure>glWindowPos3fv</procedure>
    8882 <procedure>glWindowPos3fvARB</procedure>
    8883 <procedure>glWindowPos3fvMESA</procedure>
    8884 <procedure>glWindowPos3i</procedure>
    8885 <procedure>glWindowPos3iARB</procedure>
    8886 <procedure>glWindowPos3iMESA</procedure>
    8887 <procedure>glWindowPos3iv</procedure>
    8888 <procedure>glWindowPos3ivARB</procedure>
    8889 <procedure>glWindowPos3ivMESA</procedure>
    8890 <procedure>glWindowPos3s</procedure>
    8891 <procedure>glWindowPos3sARB</procedure>
    8892 <procedure>glWindowPos3sMESA</procedure>
    8893 <procedure>glWindowPos3sv</procedure>
    8894 <procedure>glWindowPos3svARB</procedure>
    8895 <procedure>glWindowPos3svMESA</procedure>
    8896 <procedure>glWindowPos4dMESA</procedure>
    8897 <procedure>glWindowPos4dvMESA</procedure>
    8898 <procedure>glWindowPos4fMESA</procedure>
    8899 <procedure>glWindowPos4fvMESA</procedure>
    8900 <procedure>glWindowPos4iMESA</procedure>
    8901 <procedure>glWindowPos4ivMESA</procedure>
    8902 <procedure>glWindowPos4sMESA</procedure>
    8903 <procedure>glWindowPos4svMESA</procedure>
    8904 <procedure>glWriteMaskEXT</procedure>
     3941<constant>gl:1PASS_EXT</constant>
     3942<constant>gl:1PASS_SGIS</constant>
     3943<constant>gl:2PASS_0_EXT</constant>
     3944<constant>gl:2PASS_0_SGIS</constant>
     3945<constant>gl:2PASS_1_EXT</constant>
     3946<constant>gl:2PASS_1_SGIS</constant>
     3947<constant>gl:2X_BIT_ATI</constant>
     3948<constant>gl:422_AVERAGE_EXT</constant>
     3949<constant>gl:422_EXT</constant>
     3950<constant>gl:422_REV_AVERAGE_EXT</constant>
     3951<constant>gl:422_REV_EXT</constant>
     3952<constant>gl:4PASS_0_EXT</constant>
     3953<constant>gl:4PASS_0_SGIS</constant>
     3954<constant>gl:4PASS_1_EXT</constant>
     3955<constant>gl:4PASS_1_SGIS</constant>
     3956<constant>gl:4PASS_2_EXT</constant>
     3957<constant>gl:4PASS_2_SGIS</constant>
     3958<constant>gl:4PASS_3_EXT</constant>
     3959<constant>gl:4PASS_3_SGIS</constant>
     3960<constant>gl:4X_BIT_ATI</constant>
     3961<constant>gl:8X_BIT_ATI</constant>
     3962<constant>gl:ABGR_EXT</constant>
     3963<constant>gl:ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>
     3964<constant>gl:ACTIVE_ATTRIBUTES</constant>
     3965<constant>gl:ACTIVE_PROGRAM_EXT</constant>
     3966<constant>gl:ACTIVE_STENCIL_FACE_EXT</constant>
     3967<constant>gl:ACTIVE_SUBROUTINE_MAX_LENGTH</constant>
     3968<constant>gl:ACTIVE_SUBROUTINES</constant>
     3969<constant>gl:ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
     3970<constant>gl:ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</constant>
     3971<constant>gl:ACTIVE_SUBROUTINE_UNIFORMS</constant>
     3972<constant>gl:ACTIVE_TEXTURE</constant>
     3973<constant>gl:ACTIVE_TEXTURE_ARB</constant>
     3974<constant>gl:ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</constant>
     3975<constant>gl:ACTIVE_UNIFORM_BLOCKS</constant>
     3976<constant>gl:ACTIVE_UNIFORM_MAX_LENGTH</constant>
     3977<constant>gl:ACTIVE_UNIFORMS</constant>
     3978<constant>gl:ACTIVE_VARYING_MAX_LENGTH_NV</constant>
     3979<constant>gl:ACTIVE_VARYINGS_NV</constant>
     3980<constant>gl:ACTIVE_VERTEX_UNITS_ARB</constant>
     3981<constant>gl:ADD_ATI</constant>
     3982<constant>gl:ADD_SIGNED</constant>
     3983<constant>gl:ADD_SIGNED_ARB</constant>
     3984<constant>gl:ADD_SIGNED_EXT</constant>
     3985<constant>gl:ALIASED_LINE_WIDTH_RANGE</constant>
     3986<constant>gl:ALIASED_POINT_SIZE_RANGE</constant>
     3987<constant>gl:ALL_COMPLETED_NV</constant>
     3988<constant>gl:ALLOW_DRAW_FRG_HINT_PGI</constant>
     3989<constant>gl:ALLOW_DRAW_MEM_HINT_PGI</constant>
     3990<constant>gl:ALLOW_DRAW_OBJ_HINT_PGI</constant>
     3991<constant>gl:ALLOW_DRAW_WIN_HINT_PGI</constant>
     3992<constant>gl:ALPHA12_EXT</constant>
     3993<constant>gl:ALPHA16_EXT</constant>
     3994<constant>gl:ALPHA16F_ARB</constant>
     3995<constant>gl:ALPHA16I_EXT</constant>
     3996<constant>gl:ALPHA16_SNORM</constant>
     3997<constant>gl:ALPHA16UI_EXT</constant>
     3998<constant>gl:ALPHA32F_ARB</constant>
     3999<constant>gl:ALPHA32I_EXT</constant>
     4000<constant>gl:ALPHA32UI_EXT</constant>
     4001<constant>gl:ALPHA4_EXT</constant>
     4002<constant>gl:ALPHA8_EXT</constant>
     4003<constant>gl:ALPHA8I_EXT</constant>
     4004<constant>gl:ALPHA8_SNORM</constant>
     4005<constant>gl:ALPHA8UI_EXT</constant>
     4006<constant>gl:ALPHA_FLOAT16_APPLE</constant>
     4007<constant>gl:ALPHA_FLOAT16_ATI</constant>
     4008<constant>gl:ALPHA_FLOAT32_APPLE</constant>
     4009<constant>gl:ALPHA_FLOAT32_ATI</constant>
     4010<constant>gl:ALPHA_INTEGER</constant>
     4011<constant>gl:ALPHA_INTEGER_EXT</constant>
     4012<constant>gl:ALPHA_MAX_CLAMP_INGR</constant>
     4013<constant>gl:ALPHA_MAX_SGIX</constant>
     4014<constant>gl:ALPHA_MIN_CLAMP_INGR</constant>
     4015<constant>gl:ALPHA_MIN_SGIX</constant>
     4016<constant>gl:ALPHA_SNORM</constant>
     4017<constant>gl:ALREADY_SIGNALED</constant>
     4018<constant>gl:ALWAYS_FAST_HINT_PGI</constant>
     4019<constant>gl:ALWAYS_SOFT_HINT_PGI</constant>
     4020<constant>gl:ANY_SAMPLES_PASSED</constant>
     4021<constant>gl:ARRAY_BUFFER</constant>
     4022<constant>gl:ARRAY_BUFFER_ARB</constant>
     4023<constant>gl:ARRAY_BUFFER_BINDING</constant>
     4024<constant>gl:ARRAY_BUFFER_BINDING_ARB</constant>
     4025<constant>gl:ARRAY_ELEMENT_LOCK_COUNT_EXT</constant>
     4026<constant>gl:ARRAY_ELEMENT_LOCK_FIRST_EXT</constant>
     4027<constant>gl:ARRAY_OBJECT_BUFFER_ATI</constant>
     4028<constant>gl:ARRAY_OBJECT_OFFSET_ATI</constant>
     4029<constant>gl:ASYNC_DRAW_PIXELS_SGIX</constant>
     4030<constant>gl:ASYNC_HISTOGRAM_SGIX</constant>
     4031<constant>gl:ASYNC_MARKER_SGIX</constant>
     4032<constant>gl:ASYNC_READ_PIXELS_SGIX</constant>
     4033<constant>gl:ASYNC_TEX_IMAGE_SGIX</constant>
     4034<constant>gl:ATTACHED_SHADERS</constant>
     4035<constant>gl:ATTENUATION_EXT</constant>
     4036<constant>gl:ATTRIB_ARRAY_POINTER_NV</constant>
     4037<constant>gl:ATTRIB_ARRAY_SIZE_NV</constant>
     4038<constant>gl:ATTRIB_ARRAY_STRIDE_NV</constant>
     4039<constant>gl:ATTRIB_ARRAY_TYPE_NV</constant>
     4040<constant>gl:AUX_DEPTH_STENCIL_APPLE</constant>
     4041<constant>gl:AVERAGE_EXT</constant>
     4042<constant>gl:AVERAGE_HP</constant>
     4043<constant>gl:BACK_NORMALS_HINT_PGI</constant>
     4044<constant>gl:BACK_PRIMARY_COLOR_NV</constant>
     4045<constant>gl:BACK_SECONDARY_COLOR_NV</constant>
     4046<constant>gl:BGR</constant>
     4047<constant>gl:BGRA</constant>
     4048<constant>gl:BGRA_EXT</constant>
     4049<constant>gl:BGRA_INTEGER</constant>
     4050<constant>gl:BGRA_INTEGER_EXT</constant>
     4051<constant>gl:BGR_EXT</constant>
     4052<constant>gl:BGR_INTEGER</constant>
     4053<constant>gl:BGR_INTEGER_EXT</constant>
     4054<constant>gl:BIAS_BIT_ATI</constant>
     4055<constant>gl:BIAS_BY_NEGATIVE_ONE_HALF_NV</constant>
     4056<constant>gl:BINORMAL_ARRAY_EXT</constant>
     4057<constant>gl:BINORMAL_ARRAY_POINTER_EXT</constant>
     4058<constant>gl:BINORMAL_ARRAY_STRIDE_EXT</constant>
     4059<constant>gl:BINORMAL_ARRAY_TYPE_EXT</constant>
     4060<constant>gl:BLEND_COLOR</constant>
     4061<constant>gl:BLEND_COLOR_EXT</constant>
     4062<constant>gl:BLEND_DST_ALPHA</constant>
     4063<constant>gl:BLEND_DST_ALPHA_EXT</constant>
     4064<constant>gl:BLEND_DST_RGB</constant>
     4065<constant>gl:BLEND_DST_RGB_EXT</constant>
     4066<constant>gl:BLEND_EQUATION</constant>
     4067<constant>gl:BLEND_EQUATION_ALPHA</constant>
     4068<constant>gl:BLEND_EQUATION_ALPHA_EXT</constant>
     4069<constant>gl:BLEND_EQUATION_EXT</constant>
     4070<constant>gl:BLEND_EQUATION_RGB_EXT</constant>
     4071<constant>gl:BLEND_SRC_ALPHA</constant>
     4072<constant>gl:BLEND_SRC_ALPHA_EXT</constant>
     4073<constant>gl:BLEND_SRC_RGB</constant>
     4074<constant>gl:BLEND_SRC_RGB_EXT</constant>
     4075<constant>gl:BLUE_BIT_ATI</constant>
     4076<constant>gl:BLUE_INTEGER</constant>
     4077<constant>gl:BLUE_INTEGER_EXT</constant>
     4078<constant>gl:BLUE_MAX_CLAMP_INGR</constant>
     4079<constant>gl:BLUE_MIN_CLAMP_INGR</constant>
     4080<constant>gl:BOOL</constant>
     4081<constant>gl:BOOL_ARB</constant>
     4082<constant>gl:BOOL_VEC2</constant>
     4083<constant>gl:BOOL_VEC2_ARB</constant>
     4084<constant>gl:BOOL_VEC3</constant>
     4085<constant>gl:BOOL_VEC3_ARB</constant>
     4086<constant>gl:BOOL_VEC4</constant>
     4087<constant>gl:BOOL_VEC4_ARB</constant>
     4088<constant>gl:BUFFER_ACCESS</constant>
     4089<constant>gl:BUFFER_ACCESS_ARB</constant>
     4090<constant>gl:BUFFER_FLUSHING_UNMAP_APPLE</constant>
     4091<constant>gl:BUFFER_GPU_ADDRESS_NV</constant>
     4092<constant>gl:BUFFER_MAPPED</constant>
     4093<constant>gl:BUFFER_MAPPED_ARB</constant>
     4094<constant>gl:BUFFER_MAP_POINTER</constant>
     4095<constant>gl:BUFFER_MAP_POINTER_ARB</constant>
     4096<constant>gl:BUFFER_OBJECT_APPLE</constant>
     4097<constant>gl:BUFFER_SERIALIZED_MODIFY_APPLE</constant>
     4098<constant>gl:BUFFER_SIZE</constant>
     4099<constant>gl:BUFFER_SIZE_ARB</constant>
     4100<constant>gl:BUFFER_USAGE</constant>
     4101<constant>gl:BUFFER_USAGE_ARB</constant>
     4102<constant>gl:BUMP_ENVMAP_ATI</constant>
     4103<constant>gl:BUMP_NUM_TEX_UNITS_ATI</constant>
     4104<constant>gl:BUMP_ROT_MATRIX_ATI</constant>
     4105<constant>gl:BUMP_ROT_MATRIX_SIZE_ATI</constant>
     4106<constant>gl:BUMP_TARGET_ATI</constant>
     4107<constant>gl:BUMP_TEX_UNITS_ATI</constant>
     4108<constant>gl:CALLIGRAPHIC_FRAGMENT_SGIX</constant>
     4109<constant>gl:CLAMP_FRAGMENT_COLOR</constant>
     4110<constant>gl:CLAMP_FRAGMENT_COLOR_ARB</constant>
     4111<constant>gl:CLAMP_READ_COLOR</constant>
     4112<constant>gl:CLAMP_READ_COLOR_ARB</constant>
     4113<constant>gl:CLAMP_TO_BORDER</constant>
     4114<constant>gl:CLAMP_TO_BORDER_ARB</constant>
     4115<constant>gl:CLAMP_TO_BORDER_SGIS</constant>
     4116<constant>gl:CLAMP_TO_EDGE</constant>
     4117<constant>gl:CLAMP_TO_EDGE_SGIS</constant>
     4118<constant>gl:CLAMP_VERTEX_COLOR</constant>
     4119<constant>gl:CLAMP_VERTEX_COLOR_ARB</constant>
     4120<constant>gl:CLIENT_ACTIVE_TEXTURE</constant>
     4121<constant>gl:CLIENT_ACTIVE_TEXTURE_ARB</constant>
     4122<constant>gl:CLIP_DISTANCE_NV</constant>
     4123<constant>gl:CLIP_FAR_HINT_PGI</constant>
     4124<constant>gl:CLIP_NEAR_HINT_PGI</constant>
     4125<constant>gl:CLIP_VOLUME_CLIPPING_HINT_EXT</constant>
     4126<constant>gl:CMYKA_EXT</constant>
     4127<constant>gl:CMYK_EXT</constant>
     4128<constant>gl:CND0_ATI</constant>
     4129<constant>gl:CND_ATI</constant>
     4130<constant>gl:COLOR3_BIT_PGI</constant>
     4131<constant>gl:COLOR4_BIT_PGI</constant>
     4132<constant>gl:COLOR_ALPHA_PAIRING_ATI</constant>
     4133<constant>gl:COLOR_ARRAY_ADDRESS_NV</constant>
     4134<constant>gl:COLOR_ARRAY_BUFFER_BINDING</constant>
     4135<constant>gl:COLOR_ARRAY_BUFFER_BINDING_ARB</constant>
     4136<constant>gl:COLOR_ARRAY_COUNT_EXT</constant>
     4137<constant>gl:COLOR_ARRAY_EXT</constant>
     4138<constant>gl:COLOR_ARRAY_LENGTH_NV</constant>
     4139<constant>gl:COLOR_ARRAY_LIST_IBM</constant>
     4140<constant>gl:COLOR_ARRAY_LIST_STRIDE_IBM</constant>
     4141<constant>gl:COLOR_ARRAY_PARALLEL_POINTERS_INTEL</constant>
     4142<constant>gl:COLOR_ARRAY_POINTER_EXT</constant>
     4143<constant>gl:COLOR_ARRAY_SIZE_EXT</constant>
     4144<constant>gl:COLOR_ARRAY_STRIDE_EXT</constant>
     4145<constant>gl:COLOR_ARRAY_TYPE_EXT</constant>
     4146<constant>gl:COLOR_ATTACHMENT0</constant>
     4147<constant>gl:COLOR_ATTACHMENT0_EXT</constant>
     4148<constant>gl:COLOR_ATTACHMENT1</constant>
     4149<constant>gl:COLOR_ATTACHMENT10</constant>
     4150<constant>gl:COLOR_ATTACHMENT10_EXT</constant>
     4151<constant>gl:COLOR_ATTACHMENT11</constant>
     4152<constant>gl:COLOR_ATTACHMENT11_EXT</constant>
     4153<constant>gl:COLOR_ATTACHMENT12</constant>
     4154<constant>gl:COLOR_ATTACHMENT12_EXT</constant>
     4155<constant>gl:COLOR_ATTACHMENT13</constant>
     4156<constant>gl:COLOR_ATTACHMENT13_EXT</constant>
     4157<constant>gl:COLOR_ATTACHMENT14</constant>
     4158<constant>gl:COLOR_ATTACHMENT14_EXT</constant>
     4159<constant>gl:COLOR_ATTACHMENT15</constant>
     4160<constant>gl:COLOR_ATTACHMENT15_EXT</constant>
     4161<constant>gl:COLOR_ATTACHMENT1_EXT</constant>
     4162<constant>gl:COLOR_ATTACHMENT2</constant>
     4163<constant>gl:COLOR_ATTACHMENT2_EXT</constant>
     4164<constant>gl:COLOR_ATTACHMENT3</constant>
     4165<constant>gl:COLOR_ATTACHMENT3_EXT</constant>
     4166<constant>gl:COLOR_ATTACHMENT4</constant>
     4167<constant>gl:COLOR_ATTACHMENT4_EXT</constant>
     4168<constant>gl:COLOR_ATTACHMENT5</constant>
     4169<constant>gl:COLOR_ATTACHMENT5_EXT</constant>
     4170<constant>gl:COLOR_ATTACHMENT6</constant>
     4171<constant>gl:COLOR_ATTACHMENT6_EXT</constant>
     4172<constant>gl:COLOR_ATTACHMENT7</constant>
     4173<constant>gl:COLOR_ATTACHMENT7_EXT</constant>
     4174<constant>gl:COLOR_ATTACHMENT8</constant>
     4175<constant>gl:COLOR_ATTACHMENT8_EXT</constant>
     4176<constant>gl:COLOR_ATTACHMENT9</constant>
     4177<constant>gl:COLOR_ATTACHMENT9_EXT</constant>
     4178<constant>gl:COLOR_FLOAT_APPLE</constant>
     4179<constant>gl:COLOR_INDEX12_EXT</constant>
     4180<constant>gl:COLOR_INDEX16_EXT</constant>
     4181<constant>gl:COLOR_INDEX1_EXT</constant>
     4182<constant>gl:COLOR_INDEX2_EXT</constant>
     4183<constant>gl:COLOR_INDEX4_EXT</constant>
     4184<constant>gl:COLOR_INDEX8_EXT</constant>
     4185<constant>gl:COLOR_MATRIX</constant>
     4186<constant>gl:COLOR_MATRIX_SGI</constant>
     4187<constant>gl:COLOR_MATRIX_STACK_DEPTH</constant>
     4188<constant>gl:COLOR_MATRIX_STACK_DEPTH_SGI</constant>
     4189<constant>gl:COLOR_SUM</constant>
     4190<constant>gl:COLOR_SUM_ARB</constant>
     4191<constant>gl:COLOR_SUM_CLAMP_NV</constant>
     4192<constant>gl:COLOR_SUM_EXT</constant>
     4193<constant>gl:COLOR_TABLE</constant>
     4194<constant>gl:COLOR_TABLE_ALPHA_SIZE</constant>
     4195<constant>gl:COLOR_TABLE_ALPHA_SIZE_SGI</constant>
     4196<constant>gl:COLOR_TABLE_BIAS</constant>
     4197<constant>gl:COLOR_TABLE_BIAS_SGI</constant>
     4198<constant>gl:COLOR_TABLE_BLUE_SIZE</constant>
     4199<constant>gl:COLOR_TABLE_BLUE_SIZE_SGI</constant>
     4200<constant>gl:COLOR_TABLE_FORMAT</constant>
     4201<constant>gl:COLOR_TABLE_FORMAT_SGI</constant>
     4202<constant>gl:COLOR_TABLE_GREEN_SIZE</constant>
     4203<constant>gl:COLOR_TABLE_GREEN_SIZE_SGI</constant>
     4204<constant>gl:COLOR_TABLE_INTENSITY_SIZE</constant>
     4205<constant>gl:COLOR_TABLE_INTENSITY_SIZE_SGI</constant>
     4206<constant>gl:COLOR_TABLE_LUMINANCE_SIZE</constant>
     4207<constant>gl:COLOR_TABLE_LUMINANCE_SIZE_SGI</constant>
     4208<constant>gl:COLOR_TABLE_RED_SIZE</constant>
     4209<constant>gl:COLOR_TABLE_RED_SIZE_SGI</constant>
     4210<constant>gl:COLOR_TABLE_SCALE</constant>
     4211<constant>gl:COLOR_TABLE_SCALE_SGI</constant>
     4212<constant>gl:COLOR_TABLE_SGI</constant>
     4213<constant>gl:COLOR_TABLE_WIDTH</constant>
     4214<constant>gl:COLOR_TABLE_WIDTH_SGI</constant>
     4215<constant>gl:COMBINE</constant>
     4216<constant>gl:COMBINE4_NV</constant>
     4217<constant>gl:COMBINE_ALPHA</constant>
     4218<constant>gl:COMBINE_ALPHA_ARB</constant>
     4219<constant>gl:COMBINE_ALPHA_EXT</constant>
     4220<constant>gl:COMBINE_ARB</constant>
     4221<constant>gl:COMBINE_EXT</constant>
     4222<constant>gl:COMBINER0_NV</constant>
     4223<constant>gl:COMBINER1_NV</constant>
     4224<constant>gl:COMBINER2_NV</constant>
     4225<constant>gl:COMBINER3_NV</constant>
     4226<constant>gl:COMBINER4_NV</constant>
     4227<constant>gl:COMBINER5_NV</constant>
     4228<constant>gl:COMBINER6_NV</constant>
     4229<constant>gl:COMBINER7_NV</constant>
     4230<constant>gl:COMBINER_AB_DOT_PRODUCT_NV</constant>
     4231<constant>gl:COMBINER_AB_OUTPUT_NV</constant>
     4232<constant>gl:COMBINER_BIAS_NV</constant>
     4233<constant>gl:COMBINER_CD_DOT_PRODUCT_NV</constant>
     4234<constant>gl:COMBINER_CD_OUTPUT_NV</constant>
     4235<constant>gl:COMBINER_COMPONENT_USAGE_NV</constant>
     4236<constant>gl:COMBINE_RGB</constant>
     4237<constant>gl:COMBINE_RGB_ARB</constant>
     4238<constant>gl:COMBINE_RGB_EXT</constant>
     4239<constant>gl:COMBINER_INPUT_NV</constant>
     4240<constant>gl:COMBINER_MAPPING_NV</constant>
     4241<constant>gl:COMBINER_MUX_SUM_NV</constant>
     4242<constant>gl:COMBINER_SCALE_NV</constant>
     4243<constant>gl:COMBINER_SUM_OUTPUT_NV</constant>
     4244<constant>gl:COMPARE_REF_DEPTH_TO_TEXTURE_EXT</constant>
     4245<constant>gl:COMPARE_REF_TO_TEXTURE</constant>
     4246<constant>gl:COMPARE_R_TO_TEXTURE</constant>
     4247<constant>gl:COMPARE_R_TO_TEXTURE_ARB</constant>
     4248<constant>gl:COMPATIBLE_SUBROUTINES</constant>
     4249<constant>gl:COMP_BIT_ATI</constant>
     4250<constant>gl:COMPILE_STATUS</constant>
     4251<constant>gl:COMPRESSED_ALPHA</constant>
     4252<constant>gl:COMPRESSED_ALPHA_ARB</constant>
     4253<constant>gl:COMPRESSED_INTENSITY</constant>
     4254<constant>gl:COMPRESSED_INTENSITY_ARB</constant>
     4255<constant>gl:COMPRESSED_LUMINANCE</constant>
     4256<constant>gl:COMPRESSED_LUMINANCE_ALPHA</constant>
     4257<constant>gl:COMPRESSED_LUMINANCE_ALPHA_ARB</constant>
     4258<constant>gl:COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT</constant>
     4259<constant>gl:COMPRESSED_LUMINANCE_ARB</constant>
     4260<constant>gl:COMPRESSED_LUMINANCE_LATC1_EXT</constant>
     4261<constant>gl:COMPRESSED_RED</constant>
     4262<constant>gl:COMPRESSED_RED_GREEN_RGTC2_EXT</constant>
     4263<constant>gl:COMPRESSED_RED_RGTC1</constant>
     4264<constant>gl:COMPRESSED_RED_RGTC1_EXT</constant>
     4265<constant>gl:COMPRESSED_RG</constant>
     4266<constant>gl:COMPRESSED_RGB</constant>
     4267<constant>gl:COMPRESSED_RGBA</constant>
     4268<constant>gl:COMPRESSED_RGBA_ARB</constant>
     4269<constant>gl:COMPRESSED_RGBA_BPTC_UNORM_ARB</constant>
     4270<constant>gl:COMPRESSED_RGBA_FXT1_3DFX</constant>
     4271<constant>gl:COMPRESSED_RGB_ARB</constant>
     4272<constant>gl:COMPRESSED_RGBA_S3TC_DXT1_EXT</constant>
     4273<constant>gl:COMPRESSED_RGBA_S3TC_DXT3_EXT</constant>
     4274<constant>gl:COMPRESSED_RGBA_S3TC_DXT5_EXT</constant>
     4275<constant>gl:COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB</constant>
     4276<constant>gl:COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB</constant>
     4277<constant>gl:COMPRESSED_RGB_FXT1_3DFX</constant>
     4278<constant>gl:COMPRESSED_RGB_S3TC_DXT1_EXT</constant>
     4279<constant>gl:COMPRESSED_RG_RGTC2</constant>
     4280<constant>gl:COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT</constant>
     4281<constant>gl:COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT</constant>
     4282<constant>gl:COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT</constant>
     4283<constant>gl:COMPRESSED_SIGNED_RED_RGTC1</constant>
     4284<constant>gl:COMPRESSED_SIGNED_RED_RGTC1_EXT</constant>
     4285<constant>gl:COMPRESSED_SIGNED_RG_RGTC2</constant>
     4286<constant>gl:COMPRESSED_SLUMINANCE</constant>
     4287<constant>gl:COMPRESSED_SLUMINANCE_ALPHA</constant>
     4288<constant>gl:COMPRESSED_SLUMINANCE_ALPHA_EXT</constant>
     4289<constant>gl:COMPRESSED_SLUMINANCE_EXT</constant>
     4290<constant>gl:COMPRESSED_SRGB</constant>
     4291<constant>gl:COMPRESSED_SRGB_ALPHA</constant>
     4292<constant>gl:COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB</constant>
     4293<constant>gl:COMPRESSED_SRGB_ALPHA_EXT</constant>
     4294<constant>gl:COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT</constant>
     4295<constant>gl:COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT</constant>
     4296<constant>gl:COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT</constant>
     4297<constant>gl:COMPRESSED_SRGB_EXT</constant>
     4298<constant>gl:COMPRESSED_SRGB_S3TC_DXT1_EXT</constant>
     4299<constant>gl:COMPRESSED_TEXTURE_FORMATS</constant>
     4300<constant>gl:COMPRESSED_TEXTURE_FORMATS_ARB</constant>
     4301<constant>gl:CON_0_ATI</constant>
     4302<constant>gl:CON_10_ATI</constant>
     4303<constant>gl:CON_11_ATI</constant>
     4304<constant>gl:CON_12_ATI</constant>
     4305<constant>gl:CON_13_ATI</constant>
     4306<constant>gl:CON_14_ATI</constant>
     4307<constant>gl:CON_15_ATI</constant>
     4308<constant>gl:CON_16_ATI</constant>
     4309<constant>gl:CON_17_ATI</constant>
     4310<constant>gl:CON_18_ATI</constant>
     4311<constant>gl:CON_19_ATI</constant>
     4312<constant>gl:CON_1_ATI</constant>
     4313<constant>gl:CON_20_ATI</constant>
     4314<constant>gl:CON_21_ATI</constant>
     4315<constant>gl:CON_22_ATI</constant>
     4316<constant>gl:CON_23_ATI</constant>
     4317<constant>gl:CON_24_ATI</constant>
     4318<constant>gl:CON_25_ATI</constant>
     4319<constant>gl:CON_26_ATI</constant>
     4320<constant>gl:CON_27_ATI</constant>
     4321<constant>gl:CON_28_ATI</constant>
     4322<constant>gl:CON_29_ATI</constant>
     4323<constant>gl:CON_2_ATI</constant>
     4324<constant>gl:CON_30_ATI</constant>
     4325<constant>gl:CON_31_ATI</constant>
     4326<constant>gl:CON_3_ATI</constant>
     4327<constant>gl:CON_4_ATI</constant>
     4328<constant>gl:CON_5_ATI</constant>
     4329<constant>gl:CON_6_ATI</constant>
     4330<constant>gl:CON_7_ATI</constant>
     4331<constant>gl:CON_8_ATI</constant>
     4332<constant>gl:CON_9_ATI</constant>
     4333<constant>gl:CONDITION_SATISFIED</constant>
     4334<constant>gl:CONSERVE_MEMORY_HINT_PGI</constant>
     4335<constant>gl:CONSTANT</constant>
     4336<constant>gl:CONSTANT_ALPHA</constant>
     4337<constant>gl:CONSTANT_ALPHA_EXT</constant>
     4338<constant>gl:CONSTANT_ARB</constant>
     4339<constant>gl:CONSTANT_BORDER</constant>
     4340<constant>gl:CONSTANT_BORDER_HP</constant>
     4341<constant>gl:CONSTANT_COLOR</constant>
     4342<constant>gl:CONSTANT_COLOR0_NV</constant>
     4343<constant>gl:CONSTANT_COLOR1_NV</constant>
     4344<constant>gl:CONSTANT_COLOR_EXT</constant>
     4345<constant>gl:CONSTANT_EXT</constant>
     4346<constant>gl:CONST_EYE_NV</constant>
     4347<constant>gl:CONTEXT_COMPATIBILITY_PROFILE_BIT</constant>
     4348<constant>gl:CONTEXT_CORE_PROFILE_BIT</constant>
     4349<constant>gl:CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</constant>
     4350<constant>gl:CONTEXT_FLAGS</constant>
     4351<constant>gl:CONTEXT_PROFILE_MASK</constant>
     4352<constant>gl:CONTINUOUS_AMD</constant>
     4353<constant>gl:CONVOLUTION_1D</constant>
     4354<constant>gl:CONVOLUTION_1D_EXT</constant>
     4355<constant>gl:CONVOLUTION_2D</constant>
     4356<constant>gl:CONVOLUTION_2D_EXT</constant>
     4357<constant>gl:CONVOLUTION_BORDER_COLOR</constant>
     4358<constant>gl:CONVOLUTION_BORDER_COLOR_HP</constant>
     4359<constant>gl:CONVOLUTION_BORDER_MODE</constant>
     4360<constant>gl:CONVOLUTION_BORDER_MODE_EXT</constant>
     4361<constant>gl:CONVOLUTION_FILTER_BIAS</constant>
     4362<constant>gl:CONVOLUTION_FILTER_BIAS_EXT</constant>
     4363<constant>gl:CONVOLUTION_FILTER_SCALE</constant>
     4364<constant>gl:CONVOLUTION_FILTER_SCALE_EXT</constant>
     4365<constant>gl:CONVOLUTION_FORMAT</constant>
     4366<constant>gl:CONVOLUTION_FORMAT_EXT</constant>
     4367<constant>gl:CONVOLUTION_HEIGHT</constant>
     4368<constant>gl:CONVOLUTION_HEIGHT_EXT</constant>
     4369<constant>gl:CONVOLUTION_HINT_SGIX</constant>
     4370<constant>gl:CONVOLUTION_WIDTH</constant>
     4371<constant>gl:CONVOLUTION_WIDTH_EXT</constant>
     4372<constant>gl:COORD_REPLACE</constant>
     4373<constant>gl:COORD_REPLACE_ARB</constant>
     4374<constant>gl:COORD_REPLACE_NV</constant>
     4375<constant>gl:COPY_READ_BUFFER</constant>
     4376<constant>gl:COPY_WRITE_BUFFER</constant>
     4377<constant>gl:COUNTER_RANGE_AMD</constant>
     4378<constant>gl:COUNTER_TYPE_AMD</constant>
     4379<constant>gl:CUBIC_EXT</constant>
     4380<constant>gl:CUBIC_HP</constant>
     4381<constant>gl:CULL_FRAGMENT_NV</constant>
     4382<constant>gl:CULL_MODES_NV</constant>
     4383<constant>gl:CULL_VERTEX_EXT</constant>
     4384<constant>gl:CULL_VERTEX_EYE_POSITION_EXT</constant>
     4385<constant>gl:CULL_VERTEX_IBM</constant>
     4386<constant>gl:CULL_VERTEX_OBJECT_POSITION_EXT</constant>
     4387<constant>gl:CURRENT_ATTRIB_NV</constant>
     4388<constant>gl:CURRENT_BINORMAL_EXT</constant>
     4389<constant>gl:CURRENT_FOG_COORD</constant>
     4390<constant>gl:CURRENT_FOG_COORDINATE</constant>
     4391<constant>gl:CURRENT_FOG_COORDINATE_EXT</constant>
     4392<constant>gl:CURRENT_MATRIX_ARB</constant>
     4393<constant>gl:CURRENT_MATRIX_INDEX_ARB</constant>
     4394<constant>gl:CURRENT_MATRIX_NV</constant>
     4395<constant>gl:CURRENT_MATRIX_STACK_DEPTH_ARB</constant>
     4396<constant>gl:CURRENT_MATRIX_STACK_DEPTH_NV</constant>
     4397<constant>gl:CURRENT_OCCLUSION_QUERY_ID_NV</constant>
     4398<constant>gl:CURRENT_PALETTE_MATRIX_ARB</constant>
     4399<constant>gl:CURRENT_PROGRAM</constant>
     4400<constant>gl:CURRENT_QUERY</constant>
     4401<constant>gl:CURRENT_QUERY_ARB</constant>
     4402<constant>gl:CURRENT_RASTER_NORMAL_SGIX</constant>
     4403<constant>gl:CURRENT_RASTER_SECONDARY_COLOR</constant>
     4404<constant>gl:CURRENT_SECONDARY_COLOR</constant>
     4405<constant>gl:CURRENT_SECONDARY_COLOR_EXT</constant>
     4406<constant>gl:CURRENT_TANGENT_EXT</constant>
     4407<constant>gl:CURRENT_TIME_NV</constant>
     4408<constant>gl:CURRENT_VERTEX_ATTRIB</constant>
     4409<constant>gl:CURRENT_VERTEX_ATTRIB_ARB</constant>
     4410<constant>gl:CURRENT_VERTEX_EXT</constant>
     4411<constant>gl:CURRENT_VERTEX_WEIGHT_EXT</constant>
     4412<constant>gl:CURRENT_WEIGHT_ARB</constant>
     4413<constant>gl:DECR_WRAP</constant>
     4414<constant>gl:DECR_WRAP_EXT</constant>
     4415<constant>gl:DEFORMATIONS_MASK_SGIX</constant>
     4416<constant>gl:DELETE_STATUS</constant>
     4417<constant>gl:DEPENDENT_AR_TEXTURE_2D_NV</constant>
     4418<constant>gl:DEPENDENT_GB_TEXTURE_2D_NV</constant>
     4419<constant>gl:DEPENDENT_HILO_TEXTURE_2D_NV</constant>
     4420<constant>gl:DEPENDENT_RGB_TEXTURE_3D_NV</constant>
     4421<constant>gl:DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV</constant>
     4422<constant>gl:DEPTH24_STENCIL8</constant>
     4423<constant>gl:DEPTH24_STENCIL8_EXT</constant>
     4424<constant>gl:DEPTH32F_STENCIL8</constant>
     4425<constant>gl:DEPTH32F_STENCIL8_NV</constant>
     4426<constant>gl:DEPTH_ATTACHMENT</constant>
     4427<constant>gl:DEPTH_ATTACHMENT_EXT</constant>
     4428<constant>gl:DEPTH_BOUNDS_EXT</constant>
     4429<constant>gl:DEPTH_BOUNDS_TEST_EXT</constant>
     4430<constant>gl:DEPTH_BUFFER</constant>
     4431<constant>gl:DEPTH_BUFFER_FLOAT_MODE_NV</constant>
     4432<constant>gl:DEPTH_CLAMP</constant>
     4433<constant>gl:DEPTH_CLAMP_NV</constant>
     4434<constant>gl:DEPTH_COMPONENT16</constant>
     4435<constant>gl:DEPTH_COMPONENT16_ARB</constant>
     4436<constant>gl:DEPTH_COMPONENT16_SGIX</constant>
     4437<constant>gl:DEPTH_COMPONENT24</constant>
     4438<constant>gl:DEPTH_COMPONENT24_ARB</constant>
     4439<constant>gl:DEPTH_COMPONENT24_SGIX</constant>
     4440<constant>gl:DEPTH_COMPONENT32</constant>
     4441<constant>gl:DEPTH_COMPONENT32_ARB</constant>
     4442<constant>gl:DEPTH_COMPONENT32F</constant>
     4443<constant>gl:DEPTH_COMPONENT32F_NV</constant>
     4444<constant>gl:DEPTH_COMPONENT32_SGIX</constant>
     4445<constant>gl:DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX</constant>
     4446<constant>gl:DEPTH_PASS_INSTRUMENT_MAX_SGIX</constant>
     4447<constant>gl:DEPTH_PASS_INSTRUMENT_SGIX</constant>
     4448<constant>gl:DEPTH_STENCIL</constant>
     4449<constant>gl:DEPTH_STENCIL_ATTACHMENT</constant>
     4450<constant>gl:DEPTH_STENCIL_EXT</constant>
     4451<constant>gl:DEPTH_STENCIL_NV</constant>
     4452<constant>gl:DEPTH_STENCIL_TO_BGRA_NV</constant>
     4453<constant>gl:DEPTH_STENCIL_TO_RGBA_NV</constant>
     4454<constant>gl:DEPTH_TEXTURE_MODE</constant>
     4455<constant>gl:DEPTH_TEXTURE_MODE_ARB</constant>
     4456<constant>gl:DETAIL_TEXTURE_2D_BINDING_SGIS</constant>
     4457<constant>gl:DETAIL_TEXTURE_2D_SGIS</constant>
     4458<constant>gl:DETAIL_TEXTURE_FUNC_POINTS_SGIS</constant>
     4459<constant>gl:DETAIL_TEXTURE_LEVEL_SGIS</constant>
     4460<constant>gl:DETAIL_TEXTURE_MODE_SGIS</constant>
     4461<constant>gl:DISCARD_ATI</constant>
     4462<constant>gl:DISCARD_NV</constant>
     4463<constant>gl:DISCRETE_AMD</constant>
     4464<constant>gl:DISTANCE_ATTENUATION_EXT</constant>
     4465<constant>gl:DISTANCE_ATTENUATION_SGIS</constant>
     4466<constant>gl:DOT2_ADD_ATI</constant>
     4467<constant>gl:DOT3_ATI</constant>
     4468<constant>gl:DOT3_RGB</constant>
     4469<constant>gl:DOT3_RGBA</constant>
     4470<constant>gl:DOT3_RGBA_ARB</constant>
     4471<constant>gl:DOT3_RGB_ARB</constant>
     4472<constant>gl:DOT4_ATI</constant>
     4473<constant>gl:DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV</constant>
     4474<constant>gl:DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV</constant>
     4475<constant>gl:DOT_PRODUCT_DEPTH_REPLACE_NV</constant>
     4476<constant>gl:DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV</constant>
     4477<constant>gl:DOT_PRODUCT_NV</constant>
     4478<constant>gl:DOT_PRODUCT_PASS_THROUGH_NV</constant>
     4479<constant>gl:DOT_PRODUCT_REFLECT_CUBE_MAP_NV</constant>
     4480<constant>gl:DOT_PRODUCT_TEXTURE_1D_NV</constant>
     4481<constant>gl:DOT_PRODUCT_TEXTURE_2D_NV</constant>
     4482<constant>gl:DOT_PRODUCT_TEXTURE_3D_NV</constant>
     4483<constant>gl:DOT_PRODUCT_TEXTURE_CUBE_MAP_NV</constant>
     4484<constant>gl:DOT_PRODUCT_TEXTURE_RECTANgl:E_NV</constant>
     4485<constant>gl:DOUBLE_MAT2</constant>
     4486<constant>gl:DOUBLE_MAT2x3</constant>
     4487<constant>gl:DOUBLE_MAT2x4</constant>
     4488<constant>gl:DOUBLE_MAT3</constant>
     4489<constant>gl:DOUBLE_MAT3x2</constant>
     4490<constant>gl:DOUBLE_MAT3x4</constant>
     4491<constant>gl:DOUBLE_MAT4</constant>
     4492<constant>gl:DOUBLE_MAT4x2</constant>
     4493<constant>gl:DOUBLE_MAT4x3</constant>
     4494<constant>gl:DOUBLE_VEC2</constant>
     4495<constant>gl:DOUBLE_VEC3</constant>
     4496<constant>gl:DOUBLE_VEC4</constant>
     4497<constant>gl:DRAW_BUFFER0</constant>
     4498<constant>gl:DRAW_BUFFER0_ARB</constant>
     4499<constant>gl:DRAW_BUFFER0_ATI</constant>
     4500<constant>gl:DRAW_BUFFER1</constant>
     4501<constant>gl:DRAW_BUFFER10</constant>
     4502<constant>gl:DRAW_BUFFER10_ARB</constant>
     4503<constant>gl:DRAW_BUFFER10_ATI</constant>
     4504<constant>gl:DRAW_BUFFER11</constant>
     4505<constant>gl:DRAW_BUFFER11_ARB</constant>
     4506<constant>gl:DRAW_BUFFER11_ATI</constant>
     4507<constant>gl:DRAW_BUFFER12</constant>
     4508<constant>gl:DRAW_BUFFER12_ARB</constant>
     4509<constant>gl:DRAW_BUFFER12_ATI</constant>
     4510<constant>gl:DRAW_BUFFER13</constant>
     4511<constant>gl:DRAW_BUFFER13_ARB</constant>
     4512<constant>gl:DRAW_BUFFER13_ATI</constant>
     4513<constant>gl:DRAW_BUFFER14</constant>
     4514<constant>gl:DRAW_BUFFER14_ARB</constant>
     4515<constant>gl:DRAW_BUFFER14_ATI</constant>
     4516<constant>gl:DRAW_BUFFER15</constant>
     4517<constant>gl:DRAW_BUFFER15_ARB</constant>
     4518<constant>gl:DRAW_BUFFER15_ATI</constant>
     4519<constant>gl:DRAW_BUFFER1_ARB</constant>
     4520<constant>gl:DRAW_BUFFER1_ATI</constant>
     4521<constant>gl:DRAW_BUFFER2</constant>
     4522<constant>gl:DRAW_BUFFER2_ARB</constant>
     4523<constant>gl:DRAW_BUFFER2_ATI</constant>
     4524<constant>gl:DRAW_BUFFER3</constant>
     4525<constant>gl:DRAW_BUFFER3_ARB</constant>
     4526<constant>gl:DRAW_BUFFER3_ATI</constant>
     4527<constant>gl:DRAW_BUFFER4</constant>
     4528<constant>gl:DRAW_BUFFER4_ARB</constant>
     4529<constant>gl:DRAW_BUFFER4_ATI</constant>
     4530<constant>gl:DRAW_BUFFER5</constant>
     4531<constant>gl:DRAW_BUFFER5_ARB</constant>
     4532<constant>gl:DRAW_BUFFER5_ATI</constant>
     4533<constant>gl:DRAW_BUFFER6</constant>
     4534<constant>gl:DRAW_BUFFER6_ARB</constant>
     4535<constant>gl:DRAW_BUFFER6_ATI</constant>
     4536<constant>gl:DRAW_BUFFER7</constant>
     4537<constant>gl:DRAW_BUFFER7_ARB</constant>
     4538<constant>gl:DRAW_BUFFER7_ATI</constant>
     4539<constant>gl:DRAW_BUFFER8</constant>
     4540<constant>gl:DRAW_BUFFER8_ARB</constant>
     4541<constant>gl:DRAW_BUFFER8_ATI</constant>
     4542<constant>gl:DRAW_BUFFER9</constant>
     4543<constant>gl:DRAW_BUFFER9_ARB</constant>
     4544<constant>gl:DRAW_BUFFER9_ATI</constant>
     4545<constant>gl:DRAW_FRAMEBUFFER</constant>
     4546<constant>gl:DRAW_FRAMEBUFFER_BINDING_EXT</constant>
     4547<constant>gl:DRAW_FRAMEBUFFER_EXT</constant>
     4548<constant>gl:DRAW_INDIRECT_BUFFER</constant>
     4549<constant>gl:DRAW_INDIRECT_BUFFER_BINDING</constant>
     4550<constant>gl:DRAW_PIXELS_APPLE</constant>
     4551<constant>gl:DS_BIAS_NV</constant>
     4552<constant>gl:DSDT8_MAG8_INTENSITY8_NV</constant>
     4553<constant>gl:DSDT8_MAG8_NV</constant>
     4554<constant>gl:DSDT8_NV</constant>
     4555<constant>gl:DSDT_MAG_INTENSITY_NV</constant>
     4556<constant>gl:DSDT_MAG_NV</constant>
     4557<constant>gl:DSDT_MAG_VIB_NV</constant>
     4558<constant>gl:DSDT_NV</constant>
     4559<constant>gl:DS_SCALE_NV</constant>
     4560<constant>gl:DT_BIAS_NV</constant>
     4561<constant>gl:DT_SCALE_NV</constant>
     4562<constant>gl:DU8DV8_ATI</constant>
     4563<constant>gl:DUAL_ALPHA12_SGIS</constant>
     4564<constant>gl:DUAL_ALPHA16_SGIS</constant>
     4565<constant>gl:DUAL_ALPHA4_SGIS</constant>
     4566<constant>gl:DUAL_ALPHA8_SGIS</constant>
     4567<constant>gl:DUAL_INTENSITY12_SGIS</constant>
     4568<constant>gl:DUAL_INTENSITY16_SGIS</constant>
     4569<constant>gl:DUAL_INTENSITY4_SGIS</constant>
     4570<constant>gl:DUAL_INTENSITY8_SGIS</constant>
     4571<constant>gl:DUAL_LUMINANCE12_SGIS</constant>
     4572<constant>gl:DUAL_LUMINANCE16_SGIS</constant>
     4573<constant>gl:DUAL_LUMINANCE4_SGIS</constant>
     4574<constant>gl:DUAL_LUMINANCE8_SGIS</constant>
     4575<constant>gl:DUAL_LUMINANCE_ALPHA4_SGIS</constant>
     4576<constant>gl:DUAL_LUMINANCE_ALPHA8_SGIS</constant>
     4577<constant>gl:DUAL_TEXTURE_SELECT_SGIS</constant>
     4578<constant>gl:DUDV_ATI</constant>
     4579<constant>gl:DYNAMIC_ATI</constant>
     4580<constant>gl:DYNAMIC_COPY</constant>
     4581<constant>gl:DYNAMIC_COPY_ARB</constant>
     4582<constant>gl:DYNAMIC_DRAW</constant>
     4583<constant>gl:DYNAMIC_DRAW_ARB</constant>
     4584<constant>gl:DYNAMIC_READ</constant>
     4585<constant>gl:DYNAMIC_READ_ARB</constant>
     4586<constant>gl:EDGE_FLAG_ARRAY_ADDRESS_NV</constant>
     4587<constant>gl:EDGE_FLAG_ARRAY_BUFFER_BINDING</constant>
     4588<constant>gl:EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB</constant>
     4589<constant>gl:EDGE_FLAG_ARRAY_COUNT_EXT</constant>
     4590<constant>gl:EDGE_FLAG_ARRAY_EXT</constant>
     4591<constant>gl:EDGE_FLAG_ARRAY_LENGTH_NV</constant>
     4592<constant>gl:EDGE_FLAG_ARRAY_LIST_IBM</constant>
     4593<constant>gl:EDGE_FLAG_ARRAY_LIST_STRIDE_IBM</constant>
     4594<constant>gl:EDGE_FLAG_ARRAY_POINTER_EXT</constant>
     4595<constant>gl:EDGE_FLAG_ARRAY_STRIDE_EXT</constant>
     4596<constant>gl:EDGEFLAG_BIT_PGI</constant>
     4597<constant>gl:EIGHTH_BIT_ATI</constant>
     4598<constant>gl:ELEMENT_ARRAY_ADDRESS_NV</constant>
     4599<constant>gl:ELEMENT_ARRAY_APPLE</constant>
     4600<constant>gl:ELEMENT_ARRAY_ATI</constant>
     4601<constant>gl:ELEMENT_ARRAY_BUFFER</constant>
     4602<constant>gl:ELEMENT_ARRAY_BUFFER_ARB</constant>
     4603<constant>gl:ELEMENT_ARRAY_BUFFER_BINDING</constant>
     4604<constant>gl:ELEMENT_ARRAY_BUFFER_BINDING_ARB</constant>
     4605<constant>gl:ELEMENT_ARRAY_LENGTH_NV</constant>
     4606<constant>gl:ELEMENT_ARRAY_POINTER_APPLE</constant>
     4607<constant>gl:ELEMENT_ARRAY_POINTER_ATI</constant>
     4608<constant>gl:ELEMENT_ARRAY_TYPE_APPLE</constant>
     4609<constant>gl:ELEMENT_ARRAY_TYPE_ATI</constant>
     4610<constant>gl:ELEMENT_ARRAY_UNIFIED_NV</constant>
     4611<constant>gl:EMBOSS_CONSTANT_NV</constant>
     4612<constant>gl:EMBOSS_LIGHT_NV</constant>
     4613<constant>gl:EMBOSS_MAP_NV</constant>
     4614<constant>gl:E_TIMES_F_NV</constant>
     4615<constant>gl:EVAL_2D_NV</constant>
     4616<constant>gl:EVAL_FRACTIONAL_TESSELLATION_NV</constant>
     4617<constant>gl:EVAL_TRIANGULAR_2D_NV</constant>
     4618<constant>gl:EVAL_VERTEX_ATTRIB0_NV</constant>
     4619<constant>gl:EVAL_VERTEX_ATTRIB10_NV</constant>
     4620<constant>gl:EVAL_VERTEX_ATTRIB11_NV</constant>
     4621<constant>gl:EVAL_VERTEX_ATTRIB12_NV</constant>
     4622<constant>gl:EVAL_VERTEX_ATTRIB13_NV</constant>
     4623<constant>gl:EVAL_VERTEX_ATTRIB14_NV</constant>
     4624<constant>gl:EVAL_VERTEX_ATTRIB15_NV</constant>
     4625<constant>gl:EVAL_VERTEX_ATTRIB1_NV</constant>
     4626<constant>gl:EVAL_VERTEX_ATTRIB2_NV</constant>
     4627<constant>gl:EVAL_VERTEX_ATTRIB3_NV</constant>
     4628<constant>gl:EVAL_VERTEX_ATTRIB4_NV</constant>
     4629<constant>gl:EVAL_VERTEX_ATTRIB5_NV</constant>
     4630<constant>gl:EVAL_VERTEX_ATTRIB6_NV</constant>
     4631<constant>gl:EVAL_VERTEX_ATTRIB7_NV</constant>
     4632<constant>gl:EVAL_VERTEX_ATTRIB8_NV</constant>
     4633<constant>gl:EVAL_VERTEX_ATTRIB9_NV</constant>
     4634<constant>gl:EXPAND_NEGATE_NV</constant>
     4635<constant>gl:EXPAND_NORMAL_NV</constant>
     4636<constant>gl:EYE_DISTANCE_TO_LINE_SGIS</constant>
     4637<constant>gl:EYE_DISTANCE_TO_POINT_SGIS</constant>
     4638<constant>gl:EYE_LINE_SGIS</constant>
     4639<constant>gl:EYE_PLANE_ABSOLUTE_NV</constant>
     4640<constant>gl:EYE_POINT_SGIS</constant>
     4641<constant>gl:EYE_RADIAL_NV</constant>
     4642<constant>gl:FAILURE_NV</constant>
     4643<constant>gl:FENCE_APPLE</constant>
     4644<constant>gl:FENCE_CONDITION_NV</constant>
     4645<constant>gl:FENCE_STATUS_NV</constant>
     4646<constant>gl:FIELD_LOWER_NV</constant>
     4647<constant>gl:FIELDS_NV</constant>
     4648<constant>gl:FIELD_UPPER_NV</constant>
     4649<constant>gl:FILTER4_SGIS</constant>
     4650<constant>gl:FIRST_VERTEX_CONVENTION</constant>
     4651<constant>gl:FIRST_VERTEX_CONVENTION_EXT</constant>
     4652<constant>gl:FIXED_OES</constant>
     4653<constant>gl:FIXED_ONLY</constant>
     4654<constant>gl:FIXED_ONLY_ARB</constant>
     4655<constant>gl:FLOAT_32_UNSIGNED_INT_24_8_REV</constant>
     4656<constant>gl:FLOAT_32_UNSIGNED_INT_24_8_REV_NV</constant>
     4657<constant>gl:FLOAT_CLEAR_COLOR_VALUE_NV</constant>
     4658<constant>gl:FLOAT_MAT2</constant>
     4659<constant>gl:FLOAT_MAT2_ARB</constant>
     4660<constant>gl:FLOAT_MAT2x3</constant>
     4661<constant>gl:FLOAT_MAT2x4</constant>
     4662<constant>gl:FLOAT_MAT3</constant>
     4663<constant>gl:FLOAT_MAT3_ARB</constant>
     4664<constant>gl:FLOAT_MAT3x2</constant>
     4665<constant>gl:FLOAT_MAT3x4</constant>
     4666<constant>gl:FLOAT_MAT4</constant>
     4667<constant>gl:FLOAT_MAT4_ARB</constant>
     4668<constant>gl:FLOAT_MAT4x2</constant>
     4669<constant>gl:FLOAT_MAT4x3</constant>
     4670<constant>gl:FLOAT_R16_NV</constant>
     4671<constant>gl:FLOAT_R32_NV</constant>
     4672<constant>gl:FLOAT_RG16_NV</constant>
     4673<constant>gl:FLOAT_RG32_NV</constant>
     4674<constant>gl:FLOAT_RGB16_NV</constant>
     4675<constant>gl:FLOAT_RGB32_NV</constant>
     4676<constant>gl:FLOAT_RGBA16_NV</constant>
     4677<constant>gl:FLOAT_RGBA32_NV</constant>
     4678<constant>gl:FLOAT_RGBA_MODE_NV</constant>
     4679<constant>gl:FLOAT_RGBA_NV</constant>
     4680<constant>gl:FLOAT_RGB_NV</constant>
     4681<constant>gl:FLOAT_RG_NV</constant>
     4682<constant>gl:FLOAT_R_NV</constant>
     4683<constant>gl:FLOAT_VEC2</constant>
     4684<constant>gl:FLOAT_VEC2_ARB</constant>
     4685<constant>gl:FLOAT_VEC3</constant>
     4686<constant>gl:FLOAT_VEC3_ARB</constant>
     4687<constant>gl:FLOAT_VEC4</constant>
     4688<constant>gl:FLOAT_VEC4_ARB</constant>
     4689<constant>gl:FOG_COORD</constant>
     4690<constant>gl:FOG_COORD_ARRAY</constant>
     4691<constant>gl:FOG_COORD_ARRAY_ADDRESS_NV</constant>
     4692<constant>gl:FOG_COORD_ARRAY_LENGTH_NV</constant>
     4693<constant>gl:FOG_COORDINATE</constant>
     4694<constant>gl:FOG_COORDINATE_ARRAY</constant>
     4695<constant>gl:FOG_COORDINATE_ARRAY_BUFFER_BINDING</constant>
     4696<constant>gl:FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB</constant>
     4697<constant>gl:FOG_COORDINATE_ARRAY_EXT</constant>
     4698<constant>gl:FOG_COORDINATE_ARRAY_LIST_IBM</constant>
     4699<constant>gl:FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM</constant>
     4700<constant>gl:FOG_COORDINATE_ARRAY_POINTER</constant>
     4701<constant>gl:FOG_COORDINATE_ARRAY_POINTER_EXT</constant>
     4702<constant>gl:FOG_COORDINATE_ARRAY_STRIDE</constant>
     4703<constant>gl:FOG_COORDINATE_ARRAY_STRIDE_EXT</constant>
     4704<constant>gl:FOG_COORDINATE_ARRAY_TYPE</constant>
     4705<constant>gl:FOG_COORDINATE_ARRAY_TYPE_EXT</constant>
     4706<constant>gl:FOG_COORDINATE_EXT</constant>
     4707<constan