Changeset 26973 in project


Ignore:
Timestamp:
07/03/12 00:34:05 (9 years ago)
Author:
svnwiki
Message:

Anonymous wiki edit for IP [70.71.183.40]: fixed caps in markup

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1 edited

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  • wiki/eggref/4/allegro

    r26972 r26973  
    39103910==== Constants
    39113911
    3912 <CONSTANT>GL_1PASS_EXT</CONSTANT>
    3913 <CONSTANT>GL_1PASS_SGIS</CONSTANT>
    3914 <CONSTANT>GL_2PASS_0_EXT</CONSTANT>
    3915 <CONSTANT>GL_2PASS_0_SGIS</CONSTANT>
    3916 <CONSTANT>GL_2PASS_1_EXT</CONSTANT>
    3917 <CONSTANT>GL_2PASS_1_SGIS</CONSTANT>
    3918 <CONSTANT>GL_2X_BIT_ATI</CONSTANT>
    3919 <CONSTANT>GL_422_AVERAGE_EXT</CONSTANT>
    3920 <CONSTANT>GL_422_EXT</CONSTANT>
    3921 <CONSTANT>GL_422_REV_AVERAGE_EXT</CONSTANT>
    3922 <CONSTANT>GL_422_REV_EXT</CONSTANT>
    3923 <CONSTANT>GL_4PASS_0_EXT</CONSTANT>
    3924 <CONSTANT>GL_4PASS_0_SGIS</CONSTANT>
    3925 <CONSTANT>GL_4PASS_1_EXT</CONSTANT>
    3926 <CONSTANT>GL_4PASS_1_SGIS</CONSTANT>
    3927 <CONSTANT>GL_4PASS_2_EXT</CONSTANT>
    3928 <CONSTANT>GL_4PASS_2_SGIS</CONSTANT>
    3929 <CONSTANT>GL_4PASS_3_EXT</CONSTANT>
    3930 <CONSTANT>GL_4PASS_3_SGIS</CONSTANT>
    3931 <CONSTANT>GL_4X_BIT_ATI</CONSTANT>
    3932 <CONSTANT>GL_8X_BIT_ATI</CONSTANT>
    3933 <CONSTANT>GL_ABGR_EXT</CONSTANT>
    3934 <CONSTANT>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</CONSTANT>
    3935 <CONSTANT>GL_ACTIVE_ATTRIBUTES</CONSTANT>
    3936 <CONSTANT>GL_ACTIVE_PROGRAM_EXT</CONSTANT>
    3937 <CONSTANT>GL_ACTIVE_STENCIL_FACE_EXT</CONSTANT>
    3938 <CONSTANT>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</CONSTANT>
    3939 <CONSTANT>GL_ACTIVE_SUBROUTINES</CONSTANT>
    3940 <CONSTANT>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</CONSTANT>
    3941 <CONSTANT>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</CONSTANT>
    3942 <CONSTANT>GL_ACTIVE_SUBROUTINE_UNIFORMS</CONSTANT>
    3943 <CONSTANT>GL_ACTIVE_TEXTURE</CONSTANT>
    3944 <CONSTANT>GL_ACTIVE_TEXTURE_ARB</CONSTANT>
    3945 <CONSTANT>GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</CONSTANT>
    3946 <CONSTANT>GL_ACTIVE_UNIFORM_BLOCKS</CONSTANT>
    3947 <CONSTANT>GL_ACTIVE_UNIFORM_MAX_LENGTH</CONSTANT>
    3948 <CONSTANT>GL_ACTIVE_UNIFORMS</CONSTANT>
    3949 <CONSTANT>GL_ACTIVE_VARYING_MAX_LENGTH_NV</CONSTANT>
    3950 <CONSTANT>GL_ACTIVE_VARYINGS_NV</CONSTANT>
    3951 <CONSTANT>GL_ACTIVE_VERTEX_UNITS_ARB</CONSTANT>
    3952 <CONSTANT>GL_ADD_ATI</CONSTANT>
    3953 <CONSTANT>GL_ADD_SIGNED</CONSTANT>
    3954 <CONSTANT>GL_ADD_SIGNED_ARB</CONSTANT>
    3955 <CONSTANT>GL_ADD_SIGNED_EXT</CONSTANT>
    3956 <CONSTANT>GL_ALIASED_LINE_WIDTH_RANGE</CONSTANT>
    3957 <CONSTANT>GL_ALIASED_POINT_SIZE_RANGE</CONSTANT>
    3958 <CONSTANT>GL_ALL_COMPLETED_NV</CONSTANT>
    3959 <CONSTANT>GL_ALLOW_DRAW_FRG_HINT_PGI</CONSTANT>
    3960 <CONSTANT>GL_ALLOW_DRAW_MEM_HINT_PGI</CONSTANT>
    3961 <CONSTANT>GL_ALLOW_DRAW_OBJ_HINT_PGI</CONSTANT>
    3962 <CONSTANT>GL_ALLOW_DRAW_WIN_HINT_PGI</CONSTANT>
    3963 <CONSTANT>GL_ALPHA12_EXT</CONSTANT>
    3964 <CONSTANT>GL_ALPHA16_EXT</CONSTANT>
    3965 <CONSTANT>GL_ALPHA16F_ARB</CONSTANT>
    3966 <CONSTANT>GL_ALPHA16I_EXT</CONSTANT>
    3967 <CONSTANT>GL_ALPHA16_SNORM</CONSTANT>
    3968 <CONSTANT>GL_ALPHA16UI_EXT</CONSTANT>
    3969 <CONSTANT>GL_ALPHA32F_ARB</CONSTANT>
    3970 <CONSTANT>GL_ALPHA32I_EXT</CONSTANT>
    3971 <CONSTANT>GL_ALPHA32UI_EXT</CONSTANT>
    3972 <CONSTANT>GL_ALPHA4_EXT</CONSTANT>
    3973 <CONSTANT>GL_ALPHA8_EXT</CONSTANT>
    3974 <CONSTANT>GL_ALPHA8I_EXT</CONSTANT>
    3975 <CONSTANT>GL_ALPHA8_SNORM</CONSTANT>
    3976 <CONSTANT>GL_ALPHA8UI_EXT</CONSTANT>
    3977 <CONSTANT>GL_ALPHA_FLOAT16_APPLE</CONSTANT>
    3978 <CONSTANT>GL_ALPHA_FLOAT16_ATI</CONSTANT>
    3979 <CONSTANT>GL_ALPHA_FLOAT32_APPLE</CONSTANT>
    3980 <CONSTANT>GL_ALPHA_FLOAT32_ATI</CONSTANT>
    3981 <CONSTANT>GL_ALPHA_INTEGER</CONSTANT>
    3982 <CONSTANT>GL_ALPHA_INTEGER_EXT</CONSTANT>
    3983 <CONSTANT>GL_ALPHA_MAX_CLAMP_INGR</CONSTANT>
    3984 <CONSTANT>GL_ALPHA_MAX_SGIX</CONSTANT>
    3985 <CONSTANT>GL_ALPHA_MIN_CLAMP_INGR</CONSTANT>
    3986 <CONSTANT>GL_ALPHA_MIN_SGIX</CONSTANT>
    3987 <CONSTANT>GL_ALPHA_SNORM</CONSTANT>
    3988 <CONSTANT>GL_ALREADY_SIGNALED</CONSTANT>
    3989 <CONSTANT>GL_ALWAYS_FAST_HINT_PGI</CONSTANT>
    3990 <CONSTANT>GL_ALWAYS_SOFT_HINT_PGI</CONSTANT>
    3991 <CONSTANT>GL_ANY_SAMPLES_PASSED</CONSTANT>
    3992 <CONSTANT>GL_ARRAY_BUFFER</CONSTANT>
    3993 <CONSTANT>GL_ARRAY_BUFFER_ARB</CONSTANT>
    3994 <CONSTANT>GL_ARRAY_BUFFER_BINDING</CONSTANT>
    3995 <CONSTANT>GL_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    3996 <CONSTANT>GL_ARRAY_ELEMENT_LOCK_COUNT_EXT</CONSTANT>
    3997 <CONSTANT>GL_ARRAY_ELEMENT_LOCK_FIRST_EXT</CONSTANT>
    3998 <CONSTANT>GL_ARRAY_OBJECT_BUFFER_ATI</CONSTANT>
    3999 <CONSTANT>GL_ARRAY_OBJECT_OFFSET_ATI</CONSTANT>
    4000 <CONSTANT>GL_ASYNC_DRAW_PIXELS_SGIX</CONSTANT>
    4001 <CONSTANT>GL_ASYNC_HISTOGRAM_SGIX</CONSTANT>
    4002 <CONSTANT>GL_ASYNC_MARKER_SGIX</CONSTANT>
    4003 <CONSTANT>GL_ASYNC_READ_PIXELS_SGIX</CONSTANT>
    4004 <CONSTANT>GL_ASYNC_TEX_IMAGE_SGIX</CONSTANT>
    4005 <CONSTANT>GL_ATTACHED_SHADERS</CONSTANT>
    4006 <CONSTANT>GL_ATTENUATION_EXT</CONSTANT>
    4007 <CONSTANT>GL_ATTRIB_ARRAY_POINTER_NV</CONSTANT>
    4008 <CONSTANT>GL_ATTRIB_ARRAY_SIZE_NV</CONSTANT>
    4009 <CONSTANT>GL_ATTRIB_ARRAY_STRIDE_NV</CONSTANT>
    4010 <CONSTANT>GL_ATTRIB_ARRAY_TYPE_NV</CONSTANT>
    4011 <CONSTANT>GL_AUX_DEPTH_STENCIL_APPLE</CONSTANT>
    4012 <CONSTANT>GL_AVERAGE_EXT</CONSTANT>
    4013 <CONSTANT>GL_AVERAGE_HP</CONSTANT>
    4014 <CONSTANT>GL_BACK_NORMALS_HINT_PGI</CONSTANT>
    4015 <CONSTANT>GL_BACK_PRIMARY_COLOR_NV</CONSTANT>
    4016 <CONSTANT>GL_BACK_SECONDARY_COLOR_NV</CONSTANT>
    4017 <CONSTANT>GL_BGR</CONSTANT>
    4018 <CONSTANT>GL_BGRA</CONSTANT>
    4019 <CONSTANT>GL_BGRA_EXT</CONSTANT>
    4020 <CONSTANT>GL_BGRA_INTEGER</CONSTANT>
    4021 <CONSTANT>GL_BGRA_INTEGER_EXT</CONSTANT>
    4022 <CONSTANT>GL_BGR_EXT</CONSTANT>
    4023 <CONSTANT>GL_BGR_INTEGER</CONSTANT>
    4024 <CONSTANT>GL_BGR_INTEGER_EXT</CONSTANT>
    4025 <CONSTANT>GL_BIAS_BIT_ATI</CONSTANT>
    4026 <CONSTANT>GL_BIAS_BY_NEGATIVE_ONE_HALF_NV</CONSTANT>
    4027 <CONSTANT>GL_BINORMAL_ARRAY_EXT</CONSTANT>
    4028 <CONSTANT>GL_BINORMAL_ARRAY_POINTER_EXT</CONSTANT>
    4029 <CONSTANT>GL_BINORMAL_ARRAY_STRIDE_EXT</CONSTANT>
    4030 <CONSTANT>GL_BINORMAL_ARRAY_TYPE_EXT</CONSTANT>
    4031 <CONSTANT>GL_BLEND_COLOR</CONSTANT>
    4032 <CONSTANT>GL_BLEND_COLOR_EXT</CONSTANT>
    4033 <CONSTANT>GL_BLEND_DST_ALPHA</CONSTANT>
    4034 <CONSTANT>GL_BLEND_DST_ALPHA_EXT</CONSTANT>
    4035 <CONSTANT>GL_BLEND_DST_RGB</CONSTANT>
    4036 <CONSTANT>GL_BLEND_DST_RGB_EXT</CONSTANT>
    4037 <CONSTANT>GL_BLEND_EQUATION</CONSTANT>
    4038 <CONSTANT>GL_BLEND_EQUATION_ALPHA</CONSTANT>
    4039 <CONSTANT>GL_BLEND_EQUATION_ALPHA_EXT</CONSTANT>
    4040 <CONSTANT>GL_BLEND_EQUATION_EXT</CONSTANT>
    4041 <CONSTANT>GL_BLEND_EQUATION_RGB_EXT</CONSTANT>
    4042 <CONSTANT>GL_BLEND_SRC_ALPHA</CONSTANT>
    4043 <CONSTANT>GL_BLEND_SRC_ALPHA_EXT</CONSTANT>
    4044 <CONSTANT>GL_BLEND_SRC_RGB</CONSTANT>
    4045 <CONSTANT>GL_BLEND_SRC_RGB_EXT</CONSTANT>
    4046 <CONSTANT>GL_BLUE_BIT_ATI</CONSTANT>
    4047 <CONSTANT>GL_BLUE_INTEGER</CONSTANT>
    4048 <CONSTANT>GL_BLUE_INTEGER_EXT</CONSTANT>
    4049 <CONSTANT>GL_BLUE_MAX_CLAMP_INGR</CONSTANT>
    4050 <CONSTANT>GL_BLUE_MIN_CLAMP_INGR</CONSTANT>
    4051 <CONSTANT>GL_BOOL</CONSTANT>
    4052 <CONSTANT>GL_BOOL_ARB</CONSTANT>
    4053 <CONSTANT>GL_BOOL_VEC2</CONSTANT>
    4054 <CONSTANT>GL_BOOL_VEC2_ARB</CONSTANT>
    4055 <CONSTANT>GL_BOOL_VEC3</CONSTANT>
    4056 <CONSTANT>GL_BOOL_VEC3_ARB</CONSTANT>
    4057 <CONSTANT>GL_BOOL_VEC4</CONSTANT>
    4058 <CONSTANT>GL_BOOL_VEC4_ARB</CONSTANT>
    4059 <CONSTANT>GL_BUFFER_ACCESS</CONSTANT>
    4060 <CONSTANT>GL_BUFFER_ACCESS_ARB</CONSTANT>
    4061 <CONSTANT>GL_BUFFER_FLUSHING_UNMAP_APPLE</CONSTANT>
    4062 <CONSTANT>GL_BUFFER_GPU_ADDRESS_NV</CONSTANT>
    4063 <CONSTANT>GL_BUFFER_MAPPED</CONSTANT>
    4064 <CONSTANT>GL_BUFFER_MAPPED_ARB</CONSTANT>
    4065 <CONSTANT>GL_BUFFER_MAP_POINTER</CONSTANT>
    4066 <CONSTANT>GL_BUFFER_MAP_POINTER_ARB</CONSTANT>
    4067 <CONSTANT>GL_BUFFER_OBJECT_APPLE</CONSTANT>
    4068 <CONSTANT>GL_BUFFER_SERIALIZED_MODIFY_APPLE</CONSTANT>
    4069 <CONSTANT>GL_BUFFER_SIZE</CONSTANT>
    4070 <CONSTANT>GL_BUFFER_SIZE_ARB</CONSTANT>
    4071 <CONSTANT>GL_BUFFER_USAGE</CONSTANT>
    4072 <CONSTANT>GL_BUFFER_USAGE_ARB</CONSTANT>
    4073 <CONSTANT>GL_BUMP_ENVMAP_ATI</CONSTANT>
    4074 <CONSTANT>GL_BUMP_NUM_TEX_UNITS_ATI</CONSTANT>
    4075 <CONSTANT>GL_BUMP_ROT_MATRIX_ATI</CONSTANT>
    4076 <CONSTANT>GL_BUMP_ROT_MATRIX_SIZE_ATI</CONSTANT>
    4077 <CONSTANT>GL_BUMP_TARGET_ATI</CONSTANT>
    4078 <CONSTANT>GL_BUMP_TEX_UNITS_ATI</CONSTANT>
    4079 <CONSTANT>GL_CALLIGRAPHIC_FRAGMENT_SGIX</CONSTANT>
    4080 <CONSTANT>GL_CLAMP_FRAGMENT_COLOR</CONSTANT>
    4081 <CONSTANT>GL_CLAMP_FRAGMENT_COLOR_ARB</CONSTANT>
    4082 <CONSTANT>GL_CLAMP_READ_COLOR</CONSTANT>
    4083 <CONSTANT>GL_CLAMP_READ_COLOR_ARB</CONSTANT>
    4084 <CONSTANT>GL_CLAMP_TO_BORDER</CONSTANT>
    4085 <CONSTANT>GL_CLAMP_TO_BORDER_ARB</CONSTANT>
    4086 <CONSTANT>GL_CLAMP_TO_BORDER_SGIS</CONSTANT>
    4087 <CONSTANT>GL_CLAMP_TO_EDGE</CONSTANT>
    4088 <CONSTANT>GL_CLAMP_TO_EDGE_SGIS</CONSTANT>
    4089 <CONSTANT>GL_CLAMP_VERTEX_COLOR</CONSTANT>
    4090 <CONSTANT>GL_CLAMP_VERTEX_COLOR_ARB</CONSTANT>
    4091 <CONSTANT>GL_CLIENT_ACTIVE_TEXTURE</CONSTANT>
    4092 <CONSTANT>GL_CLIENT_ACTIVE_TEXTURE_ARB</CONSTANT>
    4093 <CONSTANT>GL_CLIP_DISTANCE_NV</CONSTANT>
    4094 <CONSTANT>GL_CLIP_FAR_HINT_PGI</CONSTANT>
    4095 <CONSTANT>GL_CLIP_NEAR_HINT_PGI</CONSTANT>
    4096 <CONSTANT>GL_CLIP_VOLUME_CLIPPING_HINT_EXT</CONSTANT>
    4097 <CONSTANT>GL_CMYKA_EXT</CONSTANT>
    4098 <CONSTANT>GL_CMYK_EXT</CONSTANT>
    4099 <CONSTANT>GL_CND0_ATI</CONSTANT>
    4100 <CONSTANT>GL_CND_ATI</CONSTANT>
    4101 <CONSTANT>GL_COLOR3_BIT_PGI</CONSTANT>
    4102 <CONSTANT>GL_COLOR4_BIT_PGI</CONSTANT>
    4103 <CONSTANT>GL_COLOR_ALPHA_PAIRING_ATI</CONSTANT>
    4104 <CONSTANT>GL_COLOR_ARRAY_ADDRESS_NV</CONSTANT>
    4105 <CONSTANT>GL_COLOR_ARRAY_BUFFER_BINDING</CONSTANT>
    4106 <CONSTANT>GL_COLOR_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    4107 <CONSTANT>GL_COLOR_ARRAY_COUNT_EXT</CONSTANT>
    4108 <CONSTANT>GL_COLOR_ARRAY_EXT</CONSTANT>
    4109 <CONSTANT>GL_COLOR_ARRAY_LENGTH_NV</CONSTANT>
    4110 <CONSTANT>GL_COLOR_ARRAY_LIST_IBM</CONSTANT>
    4111 <CONSTANT>GL_COLOR_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    4112 <CONSTANT>GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL</CONSTANT>
    4113 <CONSTANT>GL_COLOR_ARRAY_POINTER_EXT</CONSTANT>
    4114 <CONSTANT>GL_COLOR_ARRAY_SIZE_EXT</CONSTANT>
    4115 <CONSTANT>GL_COLOR_ARRAY_STRIDE_EXT</CONSTANT>
    4116 <CONSTANT>GL_COLOR_ARRAY_TYPE_EXT</CONSTANT>
    4117 <CONSTANT>GL_COLOR_ATTACHMENT0</CONSTANT>
    4118 <CONSTANT>GL_COLOR_ATTACHMENT0_EXT</CONSTANT>
    4119 <CONSTANT>GL_COLOR_ATTACHMENT1</CONSTANT>
    4120 <CONSTANT>GL_COLOR_ATTACHMENT10</CONSTANT>
    4121 <CONSTANT>GL_COLOR_ATTACHMENT10_EXT</CONSTANT>
    4122 <CONSTANT>GL_COLOR_ATTACHMENT11</CONSTANT>
    4123 <CONSTANT>GL_COLOR_ATTACHMENT11_EXT</CONSTANT>
    4124 <CONSTANT>GL_COLOR_ATTACHMENT12</CONSTANT>
    4125 <CONSTANT>GL_COLOR_ATTACHMENT12_EXT</CONSTANT>
    4126 <CONSTANT>GL_COLOR_ATTACHMENT13</CONSTANT>
    4127 <CONSTANT>GL_COLOR_ATTACHMENT13_EXT</CONSTANT>
    4128 <CONSTANT>GL_COLOR_ATTACHMENT14</CONSTANT>
    4129 <CONSTANT>GL_COLOR_ATTACHMENT14_EXT</CONSTANT>
    4130 <CONSTANT>GL_COLOR_ATTACHMENT15</CONSTANT>
    4131 <CONSTANT>GL_COLOR_ATTACHMENT15_EXT</CONSTANT>
    4132 <CONSTANT>GL_COLOR_ATTACHMENT1_EXT</CONSTANT>
    4133 <CONSTANT>GL_COLOR_ATTACHMENT2</CONSTANT>
    4134 <CONSTANT>GL_COLOR_ATTACHMENT2_EXT</CONSTANT>
    4135 <CONSTANT>GL_COLOR_ATTACHMENT3</CONSTANT>
    4136 <CONSTANT>GL_COLOR_ATTACHMENT3_EXT</CONSTANT>
    4137 <CONSTANT>GL_COLOR_ATTACHMENT4</CONSTANT>
    4138 <CONSTANT>GL_COLOR_ATTACHMENT4_EXT</CONSTANT>
    4139 <CONSTANT>GL_COLOR_ATTACHMENT5</CONSTANT>
    4140 <CONSTANT>GL_COLOR_ATTACHMENT5_EXT</CONSTANT>
    4141 <CONSTANT>GL_COLOR_ATTACHMENT6</CONSTANT>
    4142 <CONSTANT>GL_COLOR_ATTACHMENT6_EXT</CONSTANT>
    4143 <CONSTANT>GL_COLOR_ATTACHMENT7</CONSTANT>
    4144 <CONSTANT>GL_COLOR_ATTACHMENT7_EXT</CONSTANT>
    4145 <CONSTANT>GL_COLOR_ATTACHMENT8</CONSTANT>
    4146 <CONSTANT>GL_COLOR_ATTACHMENT8_EXT</CONSTANT>
    4147 <CONSTANT>GL_COLOR_ATTACHMENT9</CONSTANT>
    4148 <CONSTANT>GL_COLOR_ATTACHMENT9_EXT</CONSTANT>
    4149 <CONSTANT>GL_COLOR_FLOAT_APPLE</CONSTANT>
    4150 <CONSTANT>GL_COLOR_INDEX12_EXT</CONSTANT>
    4151 <CONSTANT>GL_COLOR_INDEX16_EXT</CONSTANT>
    4152 <CONSTANT>GL_COLOR_INDEX1_EXT</CONSTANT>
    4153 <CONSTANT>GL_COLOR_INDEX2_EXT</CONSTANT>
    4154 <CONSTANT>GL_COLOR_INDEX4_EXT</CONSTANT>
    4155 <CONSTANT>GL_COLOR_INDEX8_EXT</CONSTANT>
    4156 <CONSTANT>GL_COLOR_MATRIX</CONSTANT>
    4157 <CONSTANT>GL_COLOR_MATRIX_SGI</CONSTANT>
    4158 <CONSTANT>GL_COLOR_MATRIX_STACK_DEPTH</CONSTANT>
    4159 <CONSTANT>GL_COLOR_MATRIX_STACK_DEPTH_SGI</CONSTANT>
    4160 <CONSTANT>GL_COLOR_SUM</CONSTANT>
    4161 <CONSTANT>GL_COLOR_SUM_ARB</CONSTANT>
    4162 <CONSTANT>GL_COLOR_SUM_CLAMP_NV</CONSTANT>
    4163 <CONSTANT>GL_COLOR_SUM_EXT</CONSTANT>
    4164 <CONSTANT>GL_COLOR_TABLE</CONSTANT>
    4165 <CONSTANT>GL_COLOR_TABLE_ALPHA_SIZE</CONSTANT>
    4166 <CONSTANT>GL_COLOR_TABLE_ALPHA_SIZE_SGI</CONSTANT>
    4167 <CONSTANT>GL_COLOR_TABLE_BIAS</CONSTANT>
    4168 <CONSTANT>GL_COLOR_TABLE_BIAS_SGI</CONSTANT>
    4169 <CONSTANT>GL_COLOR_TABLE_BLUE_SIZE</CONSTANT>
    4170 <CONSTANT>GL_COLOR_TABLE_BLUE_SIZE_SGI</CONSTANT>
    4171 <CONSTANT>GL_COLOR_TABLE_FORMAT</CONSTANT>
    4172 <CONSTANT>GL_COLOR_TABLE_FORMAT_SGI</CONSTANT>
    4173 <CONSTANT>GL_COLOR_TABLE_GREEN_SIZE</CONSTANT>
    4174 <CONSTANT>GL_COLOR_TABLE_GREEN_SIZE_SGI</CONSTANT>
    4175 <CONSTANT>GL_COLOR_TABLE_INTENSITY_SIZE</CONSTANT>
    4176 <CONSTANT>GL_COLOR_TABLE_INTENSITY_SIZE_SGI</CONSTANT>
    4177 <CONSTANT>GL_COLOR_TABLE_LUMINANCE_SIZE</CONSTANT>
    4178 <CONSTANT>GL_COLOR_TABLE_LUMINANCE_SIZE_SGI</CONSTANT>
    4179 <CONSTANT>GL_COLOR_TABLE_RED_SIZE</CONSTANT>
    4180 <CONSTANT>GL_COLOR_TABLE_RED_SIZE_SGI</CONSTANT>
    4181 <CONSTANT>GL_COLOR_TABLE_SCALE</CONSTANT>
    4182 <CONSTANT>GL_COLOR_TABLE_SCALE_SGI</CONSTANT>
    4183 <CONSTANT>GL_COLOR_TABLE_SGI</CONSTANT>
    4184 <CONSTANT>GL_COLOR_TABLE_WIDTH</CONSTANT>
    4185 <CONSTANT>GL_COLOR_TABLE_WIDTH_SGI</CONSTANT>
    4186 <CONSTANT>GL_COMBINE</CONSTANT>
    4187 <CONSTANT>GL_COMBINE4_NV</CONSTANT>
    4188 <CONSTANT>GL_COMBINE_ALPHA</CONSTANT>
    4189 <CONSTANT>GL_COMBINE_ALPHA_ARB</CONSTANT>
    4190 <CONSTANT>GL_COMBINE_ALPHA_EXT</CONSTANT>
    4191 <CONSTANT>GL_COMBINE_ARB</CONSTANT>
    4192 <CONSTANT>GL_COMBINE_EXT</CONSTANT>
    4193 <CONSTANT>GL_COMBINER0_NV</CONSTANT>
    4194 <CONSTANT>GL_COMBINER1_NV</CONSTANT>
    4195 <CONSTANT>GL_COMBINER2_NV</CONSTANT>
    4196 <CONSTANT>GL_COMBINER3_NV</CONSTANT>
    4197 <CONSTANT>GL_COMBINER4_NV</CONSTANT>
    4198 <CONSTANT>GL_COMBINER5_NV</CONSTANT>
    4199 <CONSTANT>GL_COMBINER6_NV</CONSTANT>
    4200 <CONSTANT>GL_COMBINER7_NV</CONSTANT>
    4201 <CONSTANT>GL_COMBINER_AB_DOT_PRODUCT_NV</CONSTANT>
    4202 <CONSTANT>GL_COMBINER_AB_OUTPUT_NV</CONSTANT>
    4203 <CONSTANT>GL_COMBINER_BIAS_NV</CONSTANT>
    4204 <CONSTANT>GL_COMBINER_CD_DOT_PRODUCT_NV</CONSTANT>
    4205 <CONSTANT>GL_COMBINER_CD_OUTPUT_NV</CONSTANT>
    4206 <CONSTANT>GL_COMBINER_COMPONENT_USAGE_NV</CONSTANT>
    4207 <CONSTANT>GL_COMBINE_RGB</CONSTANT>
    4208 <CONSTANT>GL_COMBINE_RGB_ARB</CONSTANT>
    4209 <CONSTANT>GL_COMBINE_RGB_EXT</CONSTANT>
    4210 <CONSTANT>GL_COMBINER_INPUT_NV</CONSTANT>
    4211 <CONSTANT>GL_COMBINER_MAPPING_NV</CONSTANT>
    4212 <CONSTANT>GL_COMBINER_MUX_SUM_NV</CONSTANT>
    4213 <CONSTANT>GL_COMBINER_SCALE_NV</CONSTANT>
    4214 <CONSTANT>GL_COMBINER_SUM_OUTPUT_NV</CONSTANT>
    4215 <CONSTANT>GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT</CONSTANT>
    4216 <CONSTANT>GL_COMPARE_REF_TO_TEXTURE</CONSTANT>
    4217 <CONSTANT>GL_COMPARE_R_TO_TEXTURE</CONSTANT>
    4218 <CONSTANT>GL_COMPARE_R_TO_TEXTURE_ARB</CONSTANT>
    4219 <CONSTANT>GL_COMPATIBLE_SUBROUTINES</CONSTANT>
    4220 <CONSTANT>GL_COMP_BIT_ATI</CONSTANT>
    4221 <CONSTANT>GL_COMPILE_STATUS</CONSTANT>
    4222 <CONSTANT>GL_COMPRESSED_ALPHA</CONSTANT>
    4223 <CONSTANT>GL_COMPRESSED_ALPHA_ARB</CONSTANT>
    4224 <CONSTANT>GL_COMPRESSED_INTENSITY</CONSTANT>
    4225 <CONSTANT>GL_COMPRESSED_INTENSITY_ARB</CONSTANT>
    4226 <CONSTANT>GL_COMPRESSED_LUMINANCE</CONSTANT>
    4227 <CONSTANT>GL_COMPRESSED_LUMINANCE_ALPHA</CONSTANT>
    4228 <CONSTANT>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</CONSTANT>
    4229 <CONSTANT>GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT</CONSTANT>
    4230 <CONSTANT>GL_COMPRESSED_LUMINANCE_ARB</CONSTANT>
    4231 <CONSTANT>GL_COMPRESSED_LUMINANCE_LATC1_EXT</CONSTANT>
    4232 <CONSTANT>GL_COMPRESSED_RED</CONSTANT>
    4233 <CONSTANT>GL_COMPRESSED_RED_GREEN_RGTC2_EXT</CONSTANT>
    4234 <CONSTANT>GL_COMPRESSED_RED_RGTC1</CONSTANT>
    4235 <CONSTANT>GL_COMPRESSED_RED_RGTC1_EXT</CONSTANT>
    4236 <CONSTANT>GL_COMPRESSED_RG</CONSTANT>
    4237 <CONSTANT>GL_COMPRESSED_RGB</CONSTANT>
    4238 <CONSTANT>GL_COMPRESSED_RGBA</CONSTANT>
    4239 <CONSTANT>GL_COMPRESSED_RGBA_ARB</CONSTANT>
    4240 <CONSTANT>GL_COMPRESSED_RGBA_BPTC_UNORM_ARB</CONSTANT>
    4241 <CONSTANT>GL_COMPRESSED_RGBA_FXT1_3DFX</CONSTANT>
    4242 <CONSTANT>GL_COMPRESSED_RGB_ARB</CONSTANT>
    4243 <CONSTANT>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</CONSTANT>
    4244 <CONSTANT>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</CONSTANT>
    4245 <CONSTANT>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</CONSTANT>
    4246 <CONSTANT>GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB</CONSTANT>
    4247 <CONSTANT>GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB</CONSTANT>
    4248 <CONSTANT>GL_COMPRESSED_RGB_FXT1_3DFX</CONSTANT>
    4249 <CONSTANT>GL_COMPRESSED_RGB_S3TC_DXT1_EXT</CONSTANT>
    4250 <CONSTANT>GL_COMPRESSED_RG_RGTC2</CONSTANT>
    4251 <CONSTANT>GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT</CONSTANT>
    4252 <CONSTANT>GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT</CONSTANT>
    4253 <CONSTANT>GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT</CONSTANT>
    4254 <CONSTANT>GL_COMPRESSED_SIGNED_RED_RGTC1</CONSTANT>
    4255 <CONSTANT>GL_COMPRESSED_SIGNED_RED_RGTC1_EXT</CONSTANT>
    4256 <CONSTANT>GL_COMPRESSED_SIGNED_RG_RGTC2</CONSTANT>
    4257 <CONSTANT>GL_COMPRESSED_SLUMINANCE</CONSTANT>
    4258 <CONSTANT>GL_COMPRESSED_SLUMINANCE_ALPHA</CONSTANT>
    4259 <CONSTANT>GL_COMPRESSED_SLUMINANCE_ALPHA_EXT</CONSTANT>
    4260 <CONSTANT>GL_COMPRESSED_SLUMINANCE_EXT</CONSTANT>
    4261 <CONSTANT>GL_COMPRESSED_SRGB</CONSTANT>
    4262 <CONSTANT>GL_COMPRESSED_SRGB_ALPHA</CONSTANT>
    4263 <CONSTANT>GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB</CONSTANT>
    4264 <CONSTANT>GL_COMPRESSED_SRGB_ALPHA_EXT</CONSTANT>
    4265 <CONSTANT>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT</CONSTANT>
    4266 <CONSTANT>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT</CONSTANT>
    4267 <CONSTANT>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT</CONSTANT>
    4268 <CONSTANT>GL_COMPRESSED_SRGB_EXT</CONSTANT>
    4269 <CONSTANT>GL_COMPRESSED_SRGB_S3TC_DXT1_EXT</CONSTANT>
    4270 <CONSTANT>GL_COMPRESSED_TEXTURE_FORMATS</CONSTANT>
    4271 <CONSTANT>GL_COMPRESSED_TEXTURE_FORMATS_ARB</CONSTANT>
    4272 <CONSTANT>GL_CON_0_ATI</CONSTANT>
    4273 <CONSTANT>GL_CON_10_ATI</CONSTANT>
    4274 <CONSTANT>GL_CON_11_ATI</CONSTANT>
    4275 <CONSTANT>GL_CON_12_ATI</CONSTANT>
    4276 <CONSTANT>GL_CON_13_ATI</CONSTANT>
    4277 <CONSTANT>GL_CON_14_ATI</CONSTANT>
    4278 <CONSTANT>GL_CON_15_ATI</CONSTANT>
    4279 <CONSTANT>GL_CON_16_ATI</CONSTANT>
    4280 <CONSTANT>GL_CON_17_ATI</CONSTANT>
    4281 <CONSTANT>GL_CON_18_ATI</CONSTANT>
    4282 <CONSTANT>GL_CON_19_ATI</CONSTANT>
    4283 <CONSTANT>GL_CON_1_ATI</CONSTANT>
    4284 <CONSTANT>GL_CON_20_ATI</CONSTANT>
    4285 <CONSTANT>GL_CON_21_ATI</CONSTANT>
    4286 <CONSTANT>GL_CON_22_ATI</CONSTANT>
    4287 <CONSTANT>GL_CON_23_ATI</CONSTANT>
    4288 <CONSTANT>GL_CON_24_ATI</CONSTANT>
    4289 <CONSTANT>GL_CON_25_ATI</CONSTANT>
    4290 <CONSTANT>GL_CON_26_ATI</CONSTANT>
    4291 <CONSTANT>GL_CON_27_ATI</CONSTANT>
    4292 <CONSTANT>GL_CON_28_ATI</CONSTANT>
    4293 <CONSTANT>GL_CON_29_ATI</CONSTANT>
    4294 <CONSTANT>GL_CON_2_ATI</CONSTANT>
    4295 <CONSTANT>GL_CON_30_ATI</CONSTANT>
    4296 <CONSTANT>GL_CON_31_ATI</CONSTANT>
    4297 <CONSTANT>GL_CON_3_ATI</CONSTANT>
    4298 <CONSTANT>GL_CON_4_ATI</CONSTANT>
    4299 <CONSTANT>GL_CON_5_ATI</CONSTANT>
    4300 <CONSTANT>GL_CON_6_ATI</CONSTANT>
    4301 <CONSTANT>GL_CON_7_ATI</CONSTANT>
    4302 <CONSTANT>GL_CON_8_ATI</CONSTANT>
    4303 <CONSTANT>GL_CON_9_ATI</CONSTANT>
    4304 <CONSTANT>GL_CONDITION_SATISFIED</CONSTANT>
    4305 <CONSTANT>GL_CONSERVE_MEMORY_HINT_PGI</CONSTANT>
    4306 <CONSTANT>GL_CONSTANT</CONSTANT>
    4307 <CONSTANT>GL_CONSTANT_ALPHA</CONSTANT>
    4308 <CONSTANT>GL_CONSTANT_ALPHA_EXT</CONSTANT>
    4309 <CONSTANT>GL_CONSTANT_ARB</CONSTANT>
    4310 <CONSTANT>GL_CONSTANT_BORDER</CONSTANT>
    4311 <CONSTANT>GL_CONSTANT_BORDER_HP</CONSTANT>
    4312 <CONSTANT>GL_CONSTANT_COLOR</CONSTANT>
    4313 <CONSTANT>GL_CONSTANT_COLOR0_NV</CONSTANT>
    4314 <CONSTANT>GL_CONSTANT_COLOR1_NV</CONSTANT>
    4315 <CONSTANT>GL_CONSTANT_COLOR_EXT</CONSTANT>
    4316 <CONSTANT>GL_CONSTANT_EXT</CONSTANT>
    4317 <CONSTANT>GL_CONST_EYE_NV</CONSTANT>
    4318 <CONSTANT>GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</CONSTANT>
    4319 <CONSTANT>GL_CONTEXT_CORE_PROFILE_BIT</CONSTANT>
    4320 <CONSTANT>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</CONSTANT>
    4321 <CONSTANT>GL_CONTEXT_FLAGS</CONSTANT>
    4322 <CONSTANT>GL_CONTEXT_PROFILE_MASK</CONSTANT>
    4323 <CONSTANT>GL_CONTINUOUS_AMD</CONSTANT>
    4324 <CONSTANT>GL_CONVOLUTION_1D</CONSTANT>
    4325 <CONSTANT>GL_CONVOLUTION_1D_EXT</CONSTANT>
    4326 <CONSTANT>GL_CONVOLUTION_2D</CONSTANT>
    4327 <CONSTANT>GL_CONVOLUTION_2D_EXT</CONSTANT>
    4328 <CONSTANT>GL_CONVOLUTION_BORDER_COLOR</CONSTANT>
    4329 <CONSTANT>GL_CONVOLUTION_BORDER_COLOR_HP</CONSTANT>
    4330 <CONSTANT>GL_CONVOLUTION_BORDER_MODE</CONSTANT>
    4331 <CONSTANT>GL_CONVOLUTION_BORDER_MODE_EXT</CONSTANT>
    4332 <CONSTANT>GL_CONVOLUTION_FILTER_BIAS</CONSTANT>
    4333 <CONSTANT>GL_CONVOLUTION_FILTER_BIAS_EXT</CONSTANT>
    4334 <CONSTANT>GL_CONVOLUTION_FILTER_SCALE</CONSTANT>
    4335 <CONSTANT>GL_CONVOLUTION_FILTER_SCALE_EXT</CONSTANT>
    4336 <CONSTANT>GL_CONVOLUTION_FORMAT</CONSTANT>
    4337 <CONSTANT>GL_CONVOLUTION_FORMAT_EXT</CONSTANT>
    4338 <CONSTANT>GL_CONVOLUTION_HEIGHT</CONSTANT>
    4339 <CONSTANT>GL_CONVOLUTION_HEIGHT_EXT</CONSTANT>
    4340 <CONSTANT>GL_CONVOLUTION_HINT_SGIX</CONSTANT>
    4341 <CONSTANT>GL_CONVOLUTION_WIDTH</CONSTANT>
    4342 <CONSTANT>GL_CONVOLUTION_WIDTH_EXT</CONSTANT>
    4343 <CONSTANT>GL_COORD_REPLACE</CONSTANT>
    4344 <CONSTANT>GL_COORD_REPLACE_ARB</CONSTANT>
    4345 <CONSTANT>GL_COORD_REPLACE_NV</CONSTANT>
    4346 <CONSTANT>GL_COPY_READ_BUFFER</CONSTANT>
    4347 <CONSTANT>GL_COPY_WRITE_BUFFER</CONSTANT>
    4348 <CONSTANT>GL_COUNTER_RANGE_AMD</CONSTANT>
    4349 <CONSTANT>GL_COUNTER_TYPE_AMD</CONSTANT>
    4350 <CONSTANT>GL_CUBIC_EXT</CONSTANT>
    4351 <CONSTANT>GL_CUBIC_HP</CONSTANT>
    4352 <CONSTANT>GL_CULL_FRAGMENT_NV</CONSTANT>
    4353 <CONSTANT>GL_CULL_MODES_NV</CONSTANT>
    4354 <CONSTANT>GL_CULL_VERTEX_EXT</CONSTANT>
    4355 <CONSTANT>GL_CULL_VERTEX_EYE_POSITION_EXT</CONSTANT>
    4356 <CONSTANT>GL_CULL_VERTEX_IBM</CONSTANT>
    4357 <CONSTANT>GL_CULL_VERTEX_OBJECT_POSITION_EXT</CONSTANT>
    4358 <CONSTANT>GL_CURRENT_ATTRIB_NV</CONSTANT>
    4359 <CONSTANT>GL_CURRENT_BINORMAL_EXT</CONSTANT>
    4360 <CONSTANT>GL_CURRENT_FOG_COORD</CONSTANT>
    4361 <CONSTANT>GL_CURRENT_FOG_COORDINATE</CONSTANT>
    4362 <CONSTANT>GL_CURRENT_FOG_COORDINATE_EXT</CONSTANT>
    4363 <CONSTANT>GL_CURRENT_MATRIX_ARB</CONSTANT>
    4364 <CONSTANT>GL_CURRENT_MATRIX_INDEX_ARB</CONSTANT>
    4365 <CONSTANT>GL_CURRENT_MATRIX_NV</CONSTANT>
    4366 <CONSTANT>GL_CURRENT_MATRIX_STACK_DEPTH_ARB</CONSTANT>
    4367 <CONSTANT>GL_CURRENT_MATRIX_STACK_DEPTH_NV</CONSTANT>
    4368 <CONSTANT>GL_CURRENT_OCCLUSION_QUERY_ID_NV</CONSTANT>
    4369 <CONSTANT>GL_CURRENT_PALETTE_MATRIX_ARB</CONSTANT>
    4370 <CONSTANT>GL_CURRENT_PROGRAM</CONSTANT>
    4371 <CONSTANT>GL_CURRENT_QUERY</CONSTANT>
    4372 <CONSTANT>GL_CURRENT_QUERY_ARB</CONSTANT>
    4373 <CONSTANT>GL_CURRENT_RASTER_NORMAL_SGIX</CONSTANT>
    4374 <CONSTANT>GL_CURRENT_RASTER_SECONDARY_COLOR</CONSTANT>
    4375 <CONSTANT>GL_CURRENT_SECONDARY_COLOR</CONSTANT>
    4376 <CONSTANT>GL_CURRENT_SECONDARY_COLOR_EXT</CONSTANT>
    4377 <CONSTANT>GL_CURRENT_TANGENT_EXT</CONSTANT>
    4378 <CONSTANT>GL_CURRENT_TIME_NV</CONSTANT>
    4379 <CONSTANT>GL_CURRENT_VERTEX_ATTRIB</CONSTANT>
    4380 <CONSTANT>GL_CURRENT_VERTEX_ATTRIB_ARB</CONSTANT>
    4381 <CONSTANT>GL_CURRENT_VERTEX_EXT</CONSTANT>
    4382 <CONSTANT>GL_CURRENT_VERTEX_WEIGHT_EXT</CONSTANT>
    4383 <CONSTANT>GL_CURRENT_WEIGHT_ARB</CONSTANT>
    4384 <CONSTANT>GL_DECR_WRAP</CONSTANT>
    4385 <CONSTANT>GL_DECR_WRAP_EXT</CONSTANT>
    4386 <CONSTANT>GL_DEFORMATIONS_MASK_SGIX</CONSTANT>
    4387 <CONSTANT>GL_DELETE_STATUS</CONSTANT>
    4388 <CONSTANT>GL_DEPENDENT_AR_TEXTURE_2D_NV</CONSTANT>
    4389 <CONSTANT>GL_DEPENDENT_GB_TEXTURE_2D_NV</CONSTANT>
    4390 <CONSTANT>GL_DEPENDENT_HILO_TEXTURE_2D_NV</CONSTANT>
    4391 <CONSTANT>GL_DEPENDENT_RGB_TEXTURE_3D_NV</CONSTANT>
    4392 <CONSTANT>GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV</CONSTANT>
    4393 <CONSTANT>GL_DEPTH24_STENCIL8</CONSTANT>
    4394 <CONSTANT>GL_DEPTH24_STENCIL8_EXT</CONSTANT>
    4395 <CONSTANT>GL_DEPTH32F_STENCIL8</CONSTANT>
    4396 <CONSTANT>GL_DEPTH32F_STENCIL8_NV</CONSTANT>
    4397 <CONSTANT>GL_DEPTH_ATTACHMENT</CONSTANT>
    4398 <CONSTANT>GL_DEPTH_ATTACHMENT_EXT</CONSTANT>
    4399 <CONSTANT>GL_DEPTH_BOUNDS_EXT</CONSTANT>
    4400 <CONSTANT>GL_DEPTH_BOUNDS_TEST_EXT</CONSTANT>
    4401 <CONSTANT>GL_DEPTH_BUFFER</CONSTANT>
    4402 <CONSTANT>GL_DEPTH_BUFFER_FLOAT_MODE_NV</CONSTANT>
    4403 <CONSTANT>GL_DEPTH_CLAMP</CONSTANT>
    4404 <CONSTANT>GL_DEPTH_CLAMP_NV</CONSTANT>
    4405 <CONSTANT>GL_DEPTH_COMPONENT16</CONSTANT>
    4406 <CONSTANT>GL_DEPTH_COMPONENT16_ARB</CONSTANT>
    4407 <CONSTANT>GL_DEPTH_COMPONENT16_SGIX</CONSTANT>
    4408 <CONSTANT>GL_DEPTH_COMPONENT24</CONSTANT>
    4409 <CONSTANT>GL_DEPTH_COMPONENT24_ARB</CONSTANT>
    4410 <CONSTANT>GL_DEPTH_COMPONENT24_SGIX</CONSTANT>
    4411 <CONSTANT>GL_DEPTH_COMPONENT32</CONSTANT>
    4412 <CONSTANT>GL_DEPTH_COMPONENT32_ARB</CONSTANT>
    4413 <CONSTANT>GL_DEPTH_COMPONENT32F</CONSTANT>
    4414 <CONSTANT>GL_DEPTH_COMPONENT32F_NV</CONSTANT>
    4415 <CONSTANT>GL_DEPTH_COMPONENT32_SGIX</CONSTANT>
    4416 <CONSTANT>GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX</CONSTANT>
    4417 <CONSTANT>GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX</CONSTANT>
    4418 <CONSTANT>GL_DEPTH_PASS_INSTRUMENT_SGIX</CONSTANT>
    4419 <CONSTANT>GL_DEPTH_STENCIL</CONSTANT>
    4420 <CONSTANT>GL_DEPTH_STENCIL_ATTACHMENT</CONSTANT>
    4421 <CONSTANT>GL_DEPTH_STENCIL_EXT</CONSTANT>
    4422 <CONSTANT>GL_DEPTH_STENCIL_NV</CONSTANT>
    4423 <CONSTANT>GL_DEPTH_STENCIL_TO_BGRA_NV</CONSTANT>
    4424 <CONSTANT>GL_DEPTH_STENCIL_TO_RGBA_NV</CONSTANT>
    4425 <CONSTANT>GL_DEPTH_TEXTURE_MODE</CONSTANT>
    4426 <CONSTANT>GL_DEPTH_TEXTURE_MODE_ARB</CONSTANT>
    4427 <CONSTANT>GL_DETAIL_TEXTURE_2D_BINDING_SGIS</CONSTANT>
    4428 <CONSTANT>GL_DETAIL_TEXTURE_2D_SGIS</CONSTANT>
    4429 <CONSTANT>GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS</CONSTANT>
    4430 <CONSTANT>GL_DETAIL_TEXTURE_LEVEL_SGIS</CONSTANT>
    4431 <CONSTANT>GL_DETAIL_TEXTURE_MODE_SGIS</CONSTANT>
    4432 <CONSTANT>GL_DISCARD_ATI</CONSTANT>
    4433 <CONSTANT>GL_DISCARD_NV</CONSTANT>
    4434 <CONSTANT>GL_DISCRETE_AMD</CONSTANT>
    4435 <CONSTANT>GL_DISTANCE_ATTENUATION_EXT</CONSTANT>
    4436 <CONSTANT>GL_DISTANCE_ATTENUATION_SGIS</CONSTANT>
    4437 <CONSTANT>GL_DOT2_ADD_ATI</CONSTANT>
    4438 <CONSTANT>GL_DOT3_ATI</CONSTANT>
    4439 <CONSTANT>GL_DOT3_RGB</CONSTANT>
    4440 <CONSTANT>GL_DOT3_RGBA</CONSTANT>
    4441 <CONSTANT>GL_DOT3_RGBA_ARB</CONSTANT>
    4442 <CONSTANT>GL_DOT3_RGB_ARB</CONSTANT>
    4443 <CONSTANT>GL_DOT4_ATI</CONSTANT>
    4444 <CONSTANT>GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV</CONSTANT>
    4445 <CONSTANT>GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV</CONSTANT>
    4446 <CONSTANT>GL_DOT_PRODUCT_DEPTH_REPLACE_NV</CONSTANT>
    4447 <CONSTANT>GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV</CONSTANT>
    4448 <CONSTANT>GL_DOT_PRODUCT_NV</CONSTANT>
    4449 <CONSTANT>GL_DOT_PRODUCT_PASS_THROUGH_NV</CONSTANT>
    4450 <CONSTANT>GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV</CONSTANT>
    4451 <CONSTANT>GL_DOT_PRODUCT_TEXTURE_1D_NV</CONSTANT>
    4452 <CONSTANT>GL_DOT_PRODUCT_TEXTURE_2D_NV</CONSTANT>
    4453 <CONSTANT>GL_DOT_PRODUCT_TEXTURE_3D_NV</CONSTANT>
    4454 <CONSTANT>GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV</CONSTANT>
    4455 <CONSTANT>GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV</CONSTANT>
    4456 <CONSTANT>GL_DOUBLE_MAT2</CONSTANT>
    4457 <Constant>GL_DOUBLE_MAT2x3</Constant>
    4458 <Constant>GL_DOUBLE_MAT2x4</Constant>
    4459 <CONSTANT>GL_DOUBLE_MAT3</CONSTANT>
    4460 <Constant>GL_DOUBLE_MAT3x2</Constant>
    4461 <Constant>GL_DOUBLE_MAT3x4</Constant>
    4462 <CONSTANT>GL_DOUBLE_MAT4</CONSTANT>
    4463 <Constant>GL_DOUBLE_MAT4x2</Constant>
    4464 <Constant>GL_DOUBLE_MAT4x3</Constant>
    4465 <CONSTANT>GL_DOUBLE_VEC2</CONSTANT>
    4466 <CONSTANT>GL_DOUBLE_VEC3</CONSTANT>
    4467 <CONSTANT>GL_DOUBLE_VEC4</CONSTANT>
    4468 <CONSTANT>GL_DRAW_BUFFER0</CONSTANT>
    4469 <CONSTANT>GL_DRAW_BUFFER0_ARB</CONSTANT>
    4470 <CONSTANT>GL_DRAW_BUFFER0_ATI</CONSTANT>
    4471 <CONSTANT>GL_DRAW_BUFFER1</CONSTANT>
    4472 <CONSTANT>GL_DRAW_BUFFER10</CONSTANT>
    4473 <CONSTANT>GL_DRAW_BUFFER10_ARB</CONSTANT>
    4474 <CONSTANT>GL_DRAW_BUFFER10_ATI</CONSTANT>
    4475 <CONSTANT>GL_DRAW_BUFFER11</CONSTANT>
    4476 <CONSTANT>GL_DRAW_BUFFER11_ARB</CONSTANT>
    4477 <CONSTANT>GL_DRAW_BUFFER11_ATI</CONSTANT>
    4478 <CONSTANT>GL_DRAW_BUFFER12</CONSTANT>
    4479 <CONSTANT>GL_DRAW_BUFFER12_ARB</CONSTANT>
    4480 <CONSTANT>GL_DRAW_BUFFER12_ATI</CONSTANT>
    4481 <CONSTANT>GL_DRAW_BUFFER13</CONSTANT>
    4482 <CONSTANT>GL_DRAW_BUFFER13_ARB</CONSTANT>
    4483 <CONSTANT>GL_DRAW_BUFFER13_ATI</CONSTANT>
    4484 <CONSTANT>GL_DRAW_BUFFER14</CONSTANT>
    4485 <CONSTANT>GL_DRAW_BUFFER14_ARB</CONSTANT>
    4486 <CONSTANT>GL_DRAW_BUFFER14_ATI</CONSTANT>
    4487 <CONSTANT>GL_DRAW_BUFFER15</CONSTANT>
    4488 <CONSTANT>GL_DRAW_BUFFER15_ARB</CONSTANT>
    4489 <CONSTANT>GL_DRAW_BUFFER15_ATI</CONSTANT>
    4490 <CONSTANT>GL_DRAW_BUFFER1_ARB</CONSTANT>
    4491 <CONSTANT>GL_DRAW_BUFFER1_ATI</CONSTANT>
    4492 <CONSTANT>GL_DRAW_BUFFER2</CONSTANT>
    4493 <CONSTANT>GL_DRAW_BUFFER2_ARB</CONSTANT>
    4494 <CONSTANT>GL_DRAW_BUFFER2_ATI</CONSTANT>
    4495 <CONSTANT>GL_DRAW_BUFFER3</CONSTANT>
    4496 <CONSTANT>GL_DRAW_BUFFER3_ARB</CONSTANT>
    4497 <CONSTANT>GL_DRAW_BUFFER3_ATI</CONSTANT>
    4498 <CONSTANT>GL_DRAW_BUFFER4</CONSTANT>
    4499 <CONSTANT>GL_DRAW_BUFFER4_ARB</CONSTANT>
    4500 <CONSTANT>GL_DRAW_BUFFER4_ATI</CONSTANT>
    4501 <CONSTANT>GL_DRAW_BUFFER5</CONSTANT>
    4502 <CONSTANT>GL_DRAW_BUFFER5_ARB</CONSTANT>
    4503 <CONSTANT>GL_DRAW_BUFFER5_ATI</CONSTANT>
    4504 <CONSTANT>GL_DRAW_BUFFER6</CONSTANT>
    4505 <CONSTANT>GL_DRAW_BUFFER6_ARB</CONSTANT>
    4506 <CONSTANT>GL_DRAW_BUFFER6_ATI</CONSTANT>
    4507 <CONSTANT>GL_DRAW_BUFFER7</CONSTANT>
    4508 <CONSTANT>GL_DRAW_BUFFER7_ARB</CONSTANT>
    4509 <CONSTANT>GL_DRAW_BUFFER7_ATI</CONSTANT>
    4510 <CONSTANT>GL_DRAW_BUFFER8</CONSTANT>
    4511 <CONSTANT>GL_DRAW_BUFFER8_ARB</CONSTANT>
    4512 <CONSTANT>GL_DRAW_BUFFER8_ATI</CONSTANT>
    4513 <CONSTANT>GL_DRAW_BUFFER9</CONSTANT>
    4514 <CONSTANT>GL_DRAW_BUFFER9_ARB</CONSTANT>
    4515 <CONSTANT>GL_DRAW_BUFFER9_ATI</CONSTANT>
    4516 <CONSTANT>GL_DRAW_FRAMEBUFFER</CONSTANT>
    4517 <CONSTANT>GL_DRAW_FRAMEBUFFER_BINDING_EXT</CONSTANT>
    4518 <CONSTANT>GL_DRAW_FRAMEBUFFER_EXT</CONSTANT>
    4519 <CONSTANT>GL_DRAW_INDIRECT_BUFFER</CONSTANT>
    4520 <CONSTANT>GL_DRAW_INDIRECT_BUFFER_BINDING</CONSTANT>
    4521 <CONSTANT>GL_DRAW_PIXELS_APPLE</CONSTANT>
    4522 <CONSTANT>GL_DS_BIAS_NV</CONSTANT>
    4523 <CONSTANT>GL_DSDT8_MAG8_INTENSITY8_NV</CONSTANT>
    4524 <CONSTANT>GL_DSDT8_MAG8_NV</CONSTANT>
    4525 <CONSTANT>GL_DSDT8_NV</CONSTANT>
    4526 <CONSTANT>GL_DSDT_MAG_INTENSITY_NV</CONSTANT>
    4527 <CONSTANT>GL_DSDT_MAG_NV</CONSTANT>
    4528 <CONSTANT>GL_DSDT_MAG_VIB_NV</CONSTANT>
    4529 <CONSTANT>GL_DSDT_NV</CONSTANT>
    4530 <CONSTANT>GL_DS_SCALE_NV</CONSTANT>
    4531 <CONSTANT>GL_DT_BIAS_NV</CONSTANT>
    4532 <CONSTANT>GL_DT_SCALE_NV</CONSTANT>
    4533 <CONSTANT>GL_DU8DV8_ATI</CONSTANT>
    4534 <CONSTANT>GL_DUAL_ALPHA12_SGIS</CONSTANT>
    4535 <CONSTANT>GL_DUAL_ALPHA16_SGIS</CONSTANT>
    4536 <CONSTANT>GL_DUAL_ALPHA4_SGIS</CONSTANT>
    4537 <CONSTANT>GL_DUAL_ALPHA8_SGIS</CONSTANT>
    4538 <CONSTANT>GL_DUAL_INTENSITY12_SGIS</CONSTANT>
    4539 <CONSTANT>GL_DUAL_INTENSITY16_SGIS</CONSTANT>
    4540 <CONSTANT>GL_DUAL_INTENSITY4_SGIS</CONSTANT>
    4541 <CONSTANT>GL_DUAL_INTENSITY8_SGIS</CONSTANT>
    4542 <CONSTANT>GL_DUAL_LUMINANCE12_SGIS</CONSTANT>
    4543 <CONSTANT>GL_DUAL_LUMINANCE16_SGIS</CONSTANT>
    4544 <CONSTANT>GL_DUAL_LUMINANCE4_SGIS</CONSTANT>
    4545 <CONSTANT>GL_DUAL_LUMINANCE8_SGIS</CONSTANT>
    4546 <CONSTANT>GL_DUAL_LUMINANCE_ALPHA4_SGIS</CONSTANT>
    4547 <CONSTANT>GL_DUAL_LUMINANCE_ALPHA8_SGIS</CONSTANT>
    4548 <CONSTANT>GL_DUAL_TEXTURE_SELECT_SGIS</CONSTANT>
    4549 <CONSTANT>GL_DUDV_ATI</CONSTANT>
    4550 <CONSTANT>GL_DYNAMIC_ATI</CONSTANT>
    4551 <CONSTANT>GL_DYNAMIC_COPY</CONSTANT>
    4552 <CONSTANT>GL_DYNAMIC_COPY_ARB</CONSTANT>
    4553 <CONSTANT>GL_DYNAMIC_DRAW</CONSTANT>
    4554 <CONSTANT>GL_DYNAMIC_DRAW_ARB</CONSTANT>
    4555 <CONSTANT>GL_DYNAMIC_READ</CONSTANT>
    4556 <CONSTANT>GL_DYNAMIC_READ_ARB</CONSTANT>
    4557 <CONSTANT>GL_EDGE_FLAG_ARRAY_ADDRESS_NV</CONSTANT>
    4558 <CONSTANT>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</CONSTANT>
    4559 <CONSTANT>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    4560 <CONSTANT>GL_EDGE_FLAG_ARRAY_COUNT_EXT</CONSTANT>
    4561 <CONSTANT>GL_EDGE_FLAG_ARRAY_EXT</CONSTANT>
    4562 <CONSTANT>GL_EDGE_FLAG_ARRAY_LENGTH_NV</CONSTANT>
    4563 <CONSTANT>GL_EDGE_FLAG_ARRAY_LIST_IBM</CONSTANT>
    4564 <CONSTANT>GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    4565 <CONSTANT>GL_EDGE_FLAG_ARRAY_POINTER_EXT</CONSTANT>
    4566 <CONSTANT>GL_EDGE_FLAG_ARRAY_STRIDE_EXT</CONSTANT>
    4567 <CONSTANT>GL_EDGEFLAG_BIT_PGI</CONSTANT>
    4568 <CONSTANT>GL_EIGHTH_BIT_ATI</CONSTANT>
    4569 <CONSTANT>GL_ELEMENT_ARRAY_ADDRESS_NV</CONSTANT>
    4570 <CONSTANT>GL_ELEMENT_ARRAY_APPLE</CONSTANT>
    4571 <CONSTANT>GL_ELEMENT_ARRAY_ATI</CONSTANT>
    4572 <CONSTANT>GL_ELEMENT_ARRAY_BUFFER</CONSTANT>
    4573 <CONSTANT>GL_ELEMENT_ARRAY_BUFFER_ARB</CONSTANT>
    4574 <CONSTANT>GL_ELEMENT_ARRAY_BUFFER_BINDING</CONSTANT>
    4575 <CONSTANT>GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    4576 <CONSTANT>GL_ELEMENT_ARRAY_LENGTH_NV</CONSTANT>
    4577 <CONSTANT>GL_ELEMENT_ARRAY_POINTER_APPLE</CONSTANT>
    4578 <CONSTANT>GL_ELEMENT_ARRAY_POINTER_ATI</CONSTANT>
    4579 <CONSTANT>GL_ELEMENT_ARRAY_TYPE_APPLE</CONSTANT>
    4580 <CONSTANT>GL_ELEMENT_ARRAY_TYPE_ATI</CONSTANT>
    4581 <CONSTANT>GL_ELEMENT_ARRAY_UNIFIED_NV</CONSTANT>
    4582 <CONSTANT>GL_EMBOSS_CONSTANT_NV</CONSTANT>
    4583 <CONSTANT>GL_EMBOSS_LIGHT_NV</CONSTANT>
    4584 <CONSTANT>GL_EMBOSS_MAP_NV</CONSTANT>
    4585 <CONSTANT>GL_E_TIMES_F_NV</CONSTANT>
    4586 <CONSTANT>GL_EVAL_2D_NV</CONSTANT>
    4587 <CONSTANT>GL_EVAL_FRACTIONAL_TESSELLATION_NV</CONSTANT>
    4588 <CONSTANT>GL_EVAL_TRIANGULAR_2D_NV</CONSTANT>
    4589 <CONSTANT>GL_EVAL_VERTEX_ATTRIB0_NV</CONSTANT>
    4590 <CONSTANT>GL_EVAL_VERTEX_ATTRIB10_NV</CONSTANT>
    4591 <CONSTANT>GL_EVAL_VERTEX_ATTRIB11_NV</CONSTANT>
    4592 <CONSTANT>GL_EVAL_VERTEX_ATTRIB12_NV</CONSTANT>
    4593 <CONSTANT>GL_EVAL_VERTEX_ATTRIB13_NV</CONSTANT>
    4594 <CONSTANT>GL_EVAL_VERTEX_ATTRIB14_NV</CONSTANT>
    4595 <CONSTANT>GL_EVAL_VERTEX_ATTRIB15_NV</CONSTANT>
    4596 <CONSTANT>GL_EVAL_VERTEX_ATTRIB1_NV</CONSTANT>
    4597 <CONSTANT>GL_EVAL_VERTEX_ATTRIB2_NV</CONSTANT>
    4598 <CONSTANT>GL_EVAL_VERTEX_ATTRIB3_NV</CONSTANT>
    4599 <CONSTANT>GL_EVAL_VERTEX_ATTRIB4_NV</CONSTANT>
    4600 <CONSTANT>GL_EVAL_VERTEX_ATTRIB5_NV</CONSTANT>
    4601 <CONSTANT>GL_EVAL_VERTEX_ATTRIB6_NV</CONSTANT>
    4602 <CONSTANT>GL_EVAL_VERTEX_ATTRIB7_NV</CONSTANT>
    4603 <CONSTANT>GL_EVAL_VERTEX_ATTRIB8_NV</CONSTANT>
    4604 <CONSTANT>GL_EVAL_VERTEX_ATTRIB9_NV</CONSTANT>
    4605 <CONSTANT>GL_EXPAND_NEGATE_NV</CONSTANT>
    4606 <CONSTANT>GL_EXPAND_NORMAL_NV</CONSTANT>
    4607 <CONSTANT>GL_EYE_DISTANCE_TO_LINE_SGIS</CONSTANT>
    4608 <CONSTANT>GL_EYE_DISTANCE_TO_POINT_SGIS</CONSTANT>
    4609 <CONSTANT>GL_EYE_LINE_SGIS</CONSTANT>
    4610 <CONSTANT>GL_EYE_PLANE_ABSOLUTE_NV</CONSTANT>
    4611 <CONSTANT>GL_EYE_POINT_SGIS</CONSTANT>
    4612 <CONSTANT>GL_EYE_RADIAL_NV</CONSTANT>
    4613 <CONSTANT>GL_FAILURE_NV</CONSTANT>
    4614 <CONSTANT>GL_FENCE_APPLE</CONSTANT>
    4615 <CONSTANT>GL_FENCE_CONDITION_NV</CONSTANT>
    4616 <CONSTANT>GL_FENCE_STATUS_NV</CONSTANT>
    4617 <CONSTANT>GL_FIELD_LOWER_NV</CONSTANT>
    4618 <CONSTANT>GL_FIELDS_NV</CONSTANT>
    4619 <CONSTANT>GL_FIELD_UPPER_NV</CONSTANT>
    4620 <CONSTANT>GL_FILTER4_SGIS</CONSTANT>
    4621 <CONSTANT>GL_FIRST_VERTEX_CONVENTION</CONSTANT>
    4622 <CONSTANT>GL_FIRST_VERTEX_CONVENTION_EXT</CONSTANT>
    4623 <CONSTANT>GL_FIXED_OES</CONSTANT>
    4624 <CONSTANT>GL_FIXED_ONLY</CONSTANT>
    4625 <CONSTANT>GL_FIXED_ONLY_ARB</CONSTANT>
    4626 <CONSTANT>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</CONSTANT>
    4627 <CONSTANT>GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV</CONSTANT>
    4628 <CONSTANT>GL_FLOAT_CLEAR_COLOR_VALUE_NV</CONSTANT>
    4629 <CONSTANT>GL_FLOAT_MAT2</CONSTANT>
    4630 <CONSTANT>GL_FLOAT_MAT2_ARB</CONSTANT>
    4631 <Constant>GL_FLOAT_MAT2x3</Constant>
    4632 <Constant>GL_FLOAT_MAT2x4</Constant>
    4633 <CONSTANT>GL_FLOAT_MAT3</CONSTANT>
    4634 <CONSTANT>GL_FLOAT_MAT3_ARB</CONSTANT>
    4635 <Constant>GL_FLOAT_MAT3x2</Constant>
    4636 <Constant>GL_FLOAT_MAT3x4</Constant>
    4637 <CONSTANT>GL_FLOAT_MAT4</CONSTANT>
    4638 <CONSTANT>GL_FLOAT_MAT4_ARB</CONSTANT>
    4639 <Constant>GL_FLOAT_MAT4x2</Constant>
    4640 <Constant>GL_FLOAT_MAT4x3</Constant>
    4641 <CONSTANT>GL_FLOAT_R16_NV</CONSTANT>
    4642 <CONSTANT>GL_FLOAT_R32_NV</CONSTANT>
    4643 <CONSTANT>GL_FLOAT_RG16_NV</CONSTANT>
    4644 <CONSTANT>GL_FLOAT_RG32_NV</CONSTANT>
    4645 <CONSTANT>GL_FLOAT_RGB16_NV</CONSTANT>
    4646 <CONSTANT>GL_FLOAT_RGB32_NV</CONSTANT>
    4647 <CONSTANT>GL_FLOAT_RGBA16_NV</CONSTANT>
    4648 <CONSTANT>GL_FLOAT_RGBA32_NV</CONSTANT>
    4649 <CONSTANT>GL_FLOAT_RGBA_MODE_NV</CONSTANT>
    4650 <CONSTANT>GL_FLOAT_RGBA_NV</CONSTANT>
    4651 <CONSTANT>GL_FLOAT_RGB_NV</CONSTANT>
    4652 <CONSTANT>GL_FLOAT_RG_NV</CONSTANT>
    4653 <CONSTANT>GL_FLOAT_R_NV</CONSTANT>
    4654 <CONSTANT>GL_FLOAT_VEC2</CONSTANT>
    4655 <CONSTANT>GL_FLOAT_VEC2_ARB</CONSTANT>
    4656 <CONSTANT>GL_FLOAT_VEC3</CONSTANT>
    4657 <CONSTANT>GL_FLOAT_VEC3_ARB</CONSTANT>
    4658 <CONSTANT>GL_FLOAT_VEC4</CONSTANT>
    4659 <CONSTANT>GL_FLOAT_VEC4_ARB</CONSTANT>
    4660 <CONSTANT>GL_FOG_COORD</CONSTANT>
    4661 <CONSTANT>GL_FOG_COORD_ARRAY</CONSTANT>
    4662 <CONSTANT>GL_FOG_COORD_ARRAY_ADDRESS_NV</CONSTANT>
    4663 <CONSTANT>GL_FOG_COORD_ARRAY_LENGTH_NV</CONSTANT>
    4664 <CONSTANT>GL_FOG_COORDINATE</CONSTANT>
    4665 <CONSTANT>GL_FOG_COORDINATE_ARRAY</CONSTANT>
    4666 <CONSTANT>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</CONSTANT>
    4667 <CONSTANT>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    4668 <CONSTANT>GL_FOG_COORDINATE_ARRAY_EXT</CONSTANT>
    4669 <CONSTANT>GL_FOG_COORDINATE_ARRAY_LIST_IBM</CONSTANT>
    4670 <CONSTANT>GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    4671 <CONSTANT>GL_FOG_COORDINATE_ARRAY_POINTER</CONSTANT>
    4672 <CONSTANT>GL_FOG_COORDINATE_ARRAY_POINTER_EXT</CONSTANT>
    4673 <CONSTANT>GL_FOG_COORDINATE_ARRAY_STRIDE</CONSTANT>
    4674 <CONSTANT>GL_FOG_COORDINATE_ARRAY_STRIDE_EXT</CONSTANT>
    4675 <CONSTANT>GL_FOG_COORDINATE_ARRAY_TYPE</CONSTANT>
    4676 <CONSTANT>GL_FOG_COORDINATE_ARRAY_TYPE_EXT</CONSTANT>
    4677 <CONSTANT>GL_FOG_COORDINATE_EXT</CONSTANT>
    4678 <CONSTANT>GL_FOG_COORDINATE_SOURCE</CONSTANT>
    4679 <CONSTANT>GL_FOG_COORDINATE_SOURCE_EXT</CONSTANT>
    4680 <CONSTANT>GL_FOG_COORD_SRC</CONSTANT>
    4681 <CONSTANT>GL_FOG_DISTANCE_MODE_NV</CONSTANT>
    4682 <CONSTANT>GL_FOG_FUNC_POINTS_SGIS</CONSTANT>
    4683 <CONSTANT>GL_FOG_FUNC_SGIS</CONSTANT>
    4684 <CONSTANT>GL_FOG_OFFSET_SGIX</CONSTANT>
    4685 <CONSTANT>GL_FOG_OFFSET_VALUE_SGIX</CONSTANT>
    4686 <CONSTANT>GL_FOG_SCALE_SGIX</CONSTANT>
    4687 <CONSTANT>GL_FOG_SCALE_VALUE_SGIX</CONSTANT>
    4688 <CONSTANT>GL_FOG_SPECULAR_TEXTURE_WIN</CONSTANT>
    4689 <CONSTANT>GL_FORCE_BLUE_TO_ONE_NV</CONSTANT>
    4690 <CONSTANT>GL_FORMAT_SUBSAMPLE_24_24_OML</CONSTANT>
    4691 <CONSTANT>GL_FORMAT_SUBSAMPLE_244_244_OML</CONSTANT>
    4692 <CONSTANT>GL_FRACTIONAL_EVEN</CONSTANT>
    4693 <CONSTANT>GL_FRACTIONAL_ODD</CONSTANT>
    4694 <CONSTANT>GL_FRAGMENT_COLOR_EXT</CONSTANT>
    4695 <CONSTANT>GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX</CONSTANT>
    4696 <CONSTANT>GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX</CONSTANT>
    4697 <CONSTANT>GL_FRAGMENT_COLOR_MATERIAL_SGIX</CONSTANT>
    4698 <CONSTANT>GL_FRAGMENT_DEPTH</CONSTANT>
    4699 <CONSTANT>GL_FRAGMENT_DEPTH_EXT</CONSTANT>
    4700 <CONSTANT>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</CONSTANT>
    4701 <CONSTANT>GL_FRAGMENT_LIGHT0_SGIX</CONSTANT>
    4702 <CONSTANT>GL_FRAGMENT_LIGHT1_SGIX</CONSTANT>
    4703 <CONSTANT>GL_FRAGMENT_LIGHT2_SGIX</CONSTANT>
    4704 <CONSTANT>GL_FRAGMENT_LIGHT3_SGIX</CONSTANT>
    4705 <CONSTANT>GL_FRAGMENT_LIGHT4_SGIX</CONSTANT>
    4706 <CONSTANT>GL_FRAGMENT_LIGHT5_SGIX</CONSTANT>
    4707 <CONSTANT>GL_FRAGMENT_LIGHT6_SGIX</CONSTANT>
    4708 <CONSTANT>GL_FRAGMENT_LIGHT7_SGIX</CONSTANT>
    4709 <CONSTANT>GL_FRAGMENT_LIGHTING_SGIX</CONSTANT>
    4710 <CONSTANT>GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX</CONSTANT>
    4711 <CONSTANT>GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX</CONSTANT>
    4712 <CONSTANT>GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX</CONSTANT>
    4713 <CONSTANT>GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX</CONSTANT>
    4714 <CONSTANT>GL_FRAGMENT_MATERIAL_EXT</CONSTANT>
    4715 <CONSTANT>GL_FRAGMENT_NORMAL_EXT</CONSTANT>
    4716 <CONSTANT>GL_FRAGMENT_PROGRAM_ARB</CONSTANT>
    4717 <CONSTANT>GL_FRAGMENT_PROGRAM_BINDING_NV</CONSTANT>
    4718 <CONSTANT>GL_FRAGMENT_PROGRAM_NV</CONSTANT>
    4719 <CONSTANT>GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV</CONSTANT>
    4720 <CONSTANT>GL_FRAGMENT_SHADER</CONSTANT>
    4721 <CONSTANT>GL_FRAGMENT_SHADER_ARB</CONSTANT>
    4722 <CONSTANT>GL_FRAGMENT_SHADER_ATI</CONSTANT>
    4723 <CONSTANT>GL_FRAGMENT_SHADER_DERIVATIVE_HINT</CONSTANT>
    4724 <CONSTANT>GL_FRAMEBUFFER</CONSTANT>
    4725 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</CONSTANT>
    4726 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</CONSTANT>
    4727 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</CONSTANT>
    4728 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</CONSTANT>
    4729 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</CONSTANT>
    4730 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</CONSTANT>
    4731 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_LAYERED</CONSTANT>
    4732 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</CONSTANT>
    4733 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT</CONSTANT>
    4734 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</CONSTANT>
    4735 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT</CONSTANT>
    4736 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</CONSTANT>
    4737 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT</CONSTANT>
    4738 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</CONSTANT>
    4739 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</CONSTANT>
    4740 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT</CONSTANT>
    4741 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</CONSTANT>
    4742 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT</CONSTANT>
    4743 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</CONSTANT>
    4744 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT</CONSTANT>
    4745 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</CONSTANT>
    4746 <CONSTANT>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT</CONSTANT>
    4747 <CONSTANT>GL_FRAMEBUFFER_BINDING</CONSTANT>
    4748 <CONSTANT>GL_FRAMEBUFFER_BINDING_EXT</CONSTANT>
    4749 <CONSTANT>GL_FRAMEBUFFER_COMPLETE</CONSTANT>
    4750 <CONSTANT>GL_FRAMEBUFFER_COMPLETE_EXT</CONSTANT>
    4751 <CONSTANT>GL_FRAMEBUFFER_DEFAULT</CONSTANT>
    4752 <CONSTANT>GL_FRAMEBUFFER_EXT</CONSTANT>
    4753 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</CONSTANT>
    4754 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT</CONSTANT>
    4755 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT</CONSTANT>
    4756 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</CONSTANT>
    4757 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT</CONSTANT>
    4758 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT</CONSTANT>
    4759 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT</CONSTANT>
    4760 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</CONSTANT>
    4761 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT</CONSTANT>
    4762 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</CONSTANT>
    4763 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</CONSTANT>
    4764 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT</CONSTANT>
    4765 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</CONSTANT>
    4766 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT</CONSTANT>
    4767 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</CONSTANT>
    4768 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT</CONSTANT>
    4769 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</CONSTANT>
    4770 <CONSTANT>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT</CONSTANT>
    4771 <CONSTANT>GL_FRAMEBUFFER_SRGB</CONSTANT>
    4772 <CONSTANT>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT</CONSTANT>
    4773 <CONSTANT>GL_FRAMEBUFFER_SRGB_EXT</CONSTANT>
    4774 <CONSTANT>GL_FRAMEBUFFER_STATUS_ERROR_EXT</CONSTANT>
    4775 <CONSTANT>GL_FRAMEBUFFER_UNDEFINED</CONSTANT>
    4776 <CONSTANT>GL_FRAMEBUFFER_UNSUPPORTED</CONSTANT>
    4777 <CONSTANT>GL_FRAMEBUFFER_UNSUPPORTED_EXT</CONSTANT>
    4778 <CONSTANT>GL_FRAME_NV</CONSTANT>
    4779 <CONSTANT>GL_FRAMEZOOM_FACTOR_SGIX</CONSTANT>
    4780 <CONSTANT>GL_FRAMEZOOM_SGIX</CONSTANT>
    4781 <CONSTANT>GL_FULL_RANGE_EXT</CONSTANT>
    4782 <CONSTANT>GL_FULL_STIPPLE_HINT_PGI</CONSTANT>
    4783 <CONSTANT>GL_FUNC_ADD</CONSTANT>
    4784 <CONSTANT>GL_FUNC_ADD_EXT</CONSTANT>
    4785 <CONSTANT>GL_FUNC_REVERSE_SUBTRACT</CONSTANT>
    4786 <CONSTANT>GL_FUNC_REVERSE_SUBTRACT_EXT</CONSTANT>
    4787 <CONSTANT>GL_FUNC_SUBTRACT</CONSTANT>
    4788 <CONSTANT>GL_FUNC_SUBTRACT_EXT</CONSTANT>
    4789 <CONSTANT>GL_GENERATE_MIPMAP</CONSTANT>
    4790 <CONSTANT>GL_GENERATE_MIPMAP_HINT</CONSTANT>
    4791 <CONSTANT>GL_GENERATE_MIPMAP_HINT_SGIS</CONSTANT>
    4792 <CONSTANT>GL_GENERATE_MIPMAP_SGIS</CONSTANT>
    4793 <CONSTANT>GL_GENERIC_ATTRIB_NV</CONSTANT>
    4794 <CONSTANT>GL_GEOMETRY_DEFORMATION_BIT_SGIX</CONSTANT>
    4795 <CONSTANT>GL_GEOMETRY_DEFORMATION_SGIX</CONSTANT>
    4796 <CONSTANT>GL_GEOMETRY_INPUT_TYPE</CONSTANT>
    4797 <CONSTANT>GL_GEOMETRY_INPUT_TYPE_ARB</CONSTANT>
    4798 <CONSTANT>GL_GEOMETRY_INPUT_TYPE_EXT</CONSTANT>
    4799 <CONSTANT>GL_GEOMETRY_OUTPUT_TYPE</CONSTANT>
    4800 <CONSTANT>GL_GEOMETRY_OUTPUT_TYPE_ARB</CONSTANT>
    4801 <CONSTANT>GL_GEOMETRY_OUTPUT_TYPE_EXT</CONSTANT>
    4802 <CONSTANT>GL_GEOMETRY_PROGRAM_NV</CONSTANT>
    4803 <CONSTANT>GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV</CONSTANT>
    4804 <CONSTANT>GL_GEOMETRY_SHADER</CONSTANT>
    4805 <CONSTANT>GL_GEOMETRY_SHADER_ARB</CONSTANT>
    4806 <CONSTANT>GL_GEOMETRY_SHADER_EXT</CONSTANT>
    4807 <CONSTANT>GL_GEOMETRY_SHADER_INVOCATIONS</CONSTANT>
    4808 <CONSTANT>GL_GEOMETRY_VERTICES_OUT</CONSTANT>
    4809 <CONSTANT>GL_GEOMETRY_VERTICES_OUT_ARB</CONSTANT>
    4810 <CONSTANT>GL_GEOMETRY_VERTICES_OUT_EXT</CONSTANT>
    4811 <CONSTANT>GL_GLOBAL_ALPHA_FACTOR_SUN</CONSTANT>
    4812 <CONSTANT>GL_GLOBAL_ALPHA_SUN</CONSTANT>
    4813 <CONSTANT>GL_GPU_ADDRESS_NV</CONSTANT>
    4814 <CONSTANT>GL_GREEN_BIT_ATI</CONSTANT>
    4815 <CONSTANT>GL_GREEN_INTEGER</CONSTANT>
    4816 <CONSTANT>GL_GREEN_INTEGER_EXT</CONSTANT>
    4817 <CONSTANT>GL_GREEN_MAX_CLAMP_INGR</CONSTANT>
    4818 <CONSTANT>GL_GREEN_MIN_CLAMP_INGR</CONSTANT>
    4819 <CONSTANT>GL_HALF_APPLE</CONSTANT>
    4820 <CONSTANT>GL_HALF_BIAS_NEGATE_NV</CONSTANT>
    4821 <CONSTANT>GL_HALF_BIAS_NORMAL_NV</CONSTANT>
    4822 <CONSTANT>GL_HALF_BIT_ATI</CONSTANT>
    4823 <CONSTANT>GL_HALF_FLOAT</CONSTANT>
    4824 <CONSTANT>GL_HALF_FLOAT_ARB</CONSTANT>
    4825 <CONSTANT>GL_HALF_FLOAT_NV</CONSTANT>
    4826 <CONSTANT>GL_HI_BIAS_NV</CONSTANT>
    4827 <CONSTANT>GL_HILO16_NV</CONSTANT>
    4828 <CONSTANT>GL_HILO8_NV</CONSTANT>
    4829 <CONSTANT>GL_HILO_NV</CONSTANT>
    4830 <CONSTANT>GL_HI_SCALE_NV</CONSTANT>
    4831 <CONSTANT>GL_HISTOGRAM</CONSTANT>
    4832 <CONSTANT>GL_HISTOGRAM_ALPHA_SIZE</CONSTANT>
    4833 <CONSTANT>GL_HISTOGRAM_ALPHA_SIZE_EXT</CONSTANT>
    4834 <CONSTANT>GL_HISTOGRAM_BLUE_SIZE</CONSTANT>
    4835 <CONSTANT>GL_HISTOGRAM_BLUE_SIZE_EXT</CONSTANT>
    4836 <CONSTANT>GL_HISTOGRAM_EXT</CONSTANT>
    4837 <CONSTANT>GL_HISTOGRAM_FORMAT</CONSTANT>
    4838 <CONSTANT>GL_HISTOGRAM_FORMAT_EXT</CONSTANT>
    4839 <CONSTANT>GL_HISTOGRAM_GREEN_SIZE</CONSTANT>
    4840 <CONSTANT>GL_HISTOGRAM_GREEN_SIZE_EXT</CONSTANT>
    4841 <CONSTANT>GL_HISTOGRAM_LUMINANCE_SIZE</CONSTANT>
    4842 <CONSTANT>GL_HISTOGRAM_LUMINANCE_SIZE_EXT</CONSTANT>
    4843 <CONSTANT>GL_HISTOGRAM_RED_SIZE</CONSTANT>
    4844 <CONSTANT>GL_HISTOGRAM_RED_SIZE_EXT</CONSTANT>
    4845 <CONSTANT>GL_HISTOGRAM_SINK</CONSTANT>
    4846 <CONSTANT>GL_HISTOGRAM_SINK_EXT</CONSTANT>
    4847 <CONSTANT>GL_HISTOGRAM_WIDTH</CONSTANT>
    4848 <CONSTANT>GL_HISTOGRAM_WIDTH_EXT</CONSTANT>
    4849 <CONSTANT>GL_IDENTITY_NV</CONSTANT>
    4850 <CONSTANT>GL_IGNORE_BORDER_HP</CONSTANT>
    4851 <CONSTANT>GL_IMAGE_CUBIC_WEIGHT_HP</CONSTANT>
    4852 <CONSTANT>GL_IMAGE_MAG_FILTER_HP</CONSTANT>
    4853 <CONSTANT>GL_IMAGE_MIN_FILTER_HP</CONSTANT>
    4854 <CONSTANT>GL_IMAGE_ROTATE_ANGLE_HP</CONSTANT>
    4855 <CONSTANT>GL_IMAGE_ROTATE_ORIGIN_X_HP</CONSTANT>
    4856 <CONSTANT>GL_IMAGE_ROTATE_ORIGIN_Y_HP</CONSTANT>
    4857 <CONSTANT>GL_IMAGE_SCALE_X_HP</CONSTANT>
    4858 <CONSTANT>GL_IMAGE_SCALE_Y_HP</CONSTANT>
    4859 <CONSTANT>GL_IMAGE_TRANSFORM_2D_HP</CONSTANT>
    4860 <CONSTANT>GL_IMAGE_TRANSLATE_X_HP</CONSTANT>
    4861 <CONSTANT>GL_IMAGE_TRANSLATE_Y_HP</CONSTANT>
    4862 <CONSTANT>GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</CONSTANT>
    4863 <CONSTANT>GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</CONSTANT>
    4864 <CONSTANT>GL_INCR_WRAP</CONSTANT>
    4865 <CONSTANT>GL_INCR_WRAP_EXT</CONSTANT>
    4866 <CONSTANT>GL_INDEX</CONSTANT>
    4867 <CONSTANT>GL_INDEX_ARRAY_ADDRESS_NV</CONSTANT>
    4868 <CONSTANT>GL_INDEX_ARRAY_BUFFER_BINDING</CONSTANT>
    4869 <CONSTANT>GL_INDEX_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    4870 <CONSTANT>GL_INDEX_ARRAY_COUNT_EXT</CONSTANT>
    4871 <CONSTANT>GL_INDEX_ARRAY_EXT</CONSTANT>
    4872 <CONSTANT>GL_INDEX_ARRAY_LENGTH_NV</CONSTANT>
    4873 <CONSTANT>GL_INDEX_ARRAY_LIST_IBM</CONSTANT>
    4874 <CONSTANT>GL_INDEX_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    4875 <CONSTANT>GL_INDEX_ARRAY_POINTER_EXT</CONSTANT>
    4876 <CONSTANT>GL_INDEX_ARRAY_STRIDE_EXT</CONSTANT>
    4877 <CONSTANT>GL_INDEX_ARRAY_TYPE_EXT</CONSTANT>
    4878 <CONSTANT>GL_INDEX_BIT_PGI</CONSTANT>
    4879 <CONSTANT>GL_INDEX_MATERIAL_EXT</CONSTANT>
    4880 <CONSTANT>GL_INDEX_MATERIAL_FACE_EXT</CONSTANT>
    4881 <CONSTANT>GL_INDEX_MATERIAL_PARAMETER_EXT</CONSTANT>
    4882 <CONSTANT>GL_INDEX_TEST_EXT</CONSTANT>
    4883 <CONSTANT>GL_INDEX_TEST_FUNC_EXT</CONSTANT>
    4884 <CONSTANT>GL_INDEX_TEST_REF_EXT</CONSTANT>
    4885 <CONSTANT>GL_INFO_LOG_LENGTH</CONSTANT>
    4886 <CONSTANT>GL_INSTRUMENT_BUFFER_POINTER_SGIX</CONSTANT>
    4887 <CONSTANT>GL_INSTRUMENT_MEASUREMENTS_SGIX</CONSTANT>
    4888 <CONSTANT>GL_INT_2_10_10_10_REV</CONSTANT>
    4889 <CONSTANT>GL_INTENSITY12_EXT</CONSTANT>
    4890 <CONSTANT>GL_INTENSITY16_EXT</CONSTANT>
    4891 <CONSTANT>GL_INTENSITY16F_ARB</CONSTANT>
    4892 <CONSTANT>GL_INTENSITY16I_EXT</CONSTANT>
    4893 <CONSTANT>GL_INTENSITY16_SNORM</CONSTANT>
    4894 <CONSTANT>GL_INTENSITY16UI_EXT</CONSTANT>
    4895 <CONSTANT>GL_INTENSITY32F_ARB</CONSTANT>
    4896 <CONSTANT>GL_INTENSITY32I_EXT</CONSTANT>
    4897 <CONSTANT>GL_INTENSITY32UI_EXT</CONSTANT>
    4898 <CONSTANT>GL_INTENSITY4_EXT</CONSTANT>
    4899 <CONSTANT>GL_INTENSITY8_EXT</CONSTANT>
    4900 <CONSTANT>GL_INTENSITY8I_EXT</CONSTANT>
    4901 <CONSTANT>GL_INTENSITY8_SNORM</CONSTANT>
    4902 <CONSTANT>GL_INTENSITY8UI_EXT</CONSTANT>
    4903 <CONSTANT>GL_INTENSITY_EXT</CONSTANT>
    4904 <CONSTANT>GL_INTENSITY_FLOAT16_APPLE</CONSTANT>
    4905 <CONSTANT>GL_INTENSITY_FLOAT16_ATI</CONSTANT>
    4906 <CONSTANT>GL_INTENSITY_FLOAT32_APPLE</CONSTANT>
    4907 <CONSTANT>GL_INTENSITY_FLOAT32_ATI</CONSTANT>
    4908 <CONSTANT>GL_INTENSITY_SNORM</CONSTANT>
    4909 <CONSTANT>GL_INTERLACE_OML</CONSTANT>
    4910 <CONSTANT>GL_INTERLACE_READ_INGR</CONSTANT>
    4911 <CONSTANT>GL_INTERLACE_READ_OML</CONSTANT>
    4912 <CONSTANT>GL_INTERLACE_SGIX</CONSTANT>
    4913 <CONSTANT>GL_INTERLEAVED_ATTRIBS</CONSTANT>
    4914 <CONSTANT>GL_INTERLEAVED_ATTRIBS_EXT</CONSTANT>
    4915 <CONSTANT>GL_INTERLEAVED_ATTRIBS_NV</CONSTANT>
    4916 <CONSTANT>GL_INTERPOLATE</CONSTANT>
    4917 <CONSTANT>GL_INTERPOLATE_ARB</CONSTANT>
    4918 <CONSTANT>GL_INTERPOLATE_EXT</CONSTANT>
    4919 <CONSTANT>GL_INT_SAMPLER_1D</CONSTANT>
    4920 <CONSTANT>GL_INT_SAMPLER_1D_ARRAY</CONSTANT>
    4921 <CONSTANT>GL_INT_SAMPLER_1D_ARRAY_EXT</CONSTANT>
    4922 <CONSTANT>GL_INT_SAMPLER_1D_EXT</CONSTANT>
    4923 <CONSTANT>GL_INT_SAMPLER_2D</CONSTANT>
    4924 <CONSTANT>GL_INT_SAMPLER_2D_ARRAY</CONSTANT>
    4925 <CONSTANT>GL_INT_SAMPLER_2D_ARRAY_EXT</CONSTANT>
    4926 <CONSTANT>GL_INT_SAMPLER_2D_EXT</CONSTANT>
    4927 <CONSTANT>GL_INT_SAMPLER_2D_MULTISAMPLE</CONSTANT>
    4928 <CONSTANT>GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</CONSTANT>
    4929 <CONSTANT>GL_INT_SAMPLER_2D_RECT</CONSTANT>
    4930 <CONSTANT>GL_INT_SAMPLER_2D_RECT_EXT</CONSTANT>
    4931 <CONSTANT>GL_INT_SAMPLER_3D</CONSTANT>
    4932 <CONSTANT>GL_INT_SAMPLER_3D_EXT</CONSTANT>
    4933 <CONSTANT>GL_INT_SAMPLER_BUFFER</CONSTANT>
    4934 <CONSTANT>GL_INT_SAMPLER_BUFFER_AMD</CONSTANT>
    4935 <CONSTANT>GL_INT_SAMPLER_BUFFER_EXT</CONSTANT>
    4936 <CONSTANT>GL_INT_SAMPLER_CUBE</CONSTANT>
    4937 <CONSTANT>GL_INT_SAMPLER_CUBE_EXT</CONSTANT>
    4938 <CONSTANT>GL_INT_SAMPLER_CUBE_MAP_ARRAY</CONSTANT>
    4939 <CONSTANT>GL_INT_SAMPLER_RENDERBUFFER_NV</CONSTANT>
    4940 <CONSTANT>GL_INT_VEC2</CONSTANT>
    4941 <CONSTANT>GL_INT_VEC2_ARB</CONSTANT>
    4942 <CONSTANT>GL_INT_VEC3</CONSTANT>
    4943 <CONSTANT>GL_INT_VEC3_ARB</CONSTANT>
    4944 <CONSTANT>GL_INT_VEC4</CONSTANT>
    4945 <CONSTANT>GL_INT_VEC4_ARB</CONSTANT>
    4946 <CONSTANT>GL_INVALID_FRAMEBUFFER_OPERATION</CONSTANT>
    4947 <CONSTANT>GL_INVALID_FRAMEBUFFER_OPERATION_EXT</CONSTANT>
    4948 <CONSTANT>GL_INVARIANT_DATATYPE_EXT</CONSTANT>
    4949 <CONSTANT>GL_INVARIANT_EXT</CONSTANT>
    4950 <CONSTANT>GL_INVARIANT_VALUE_EXT</CONSTANT>
    4951 <CONSTANT>GL_INVERSE_NV</CONSTANT>
    4952 <CONSTANT>GL_INVERSE_TRANSPOSE_NV</CONSTANT>
    4953 <CONSTANT>GL_INVERTED_SCREEN_W_REND</CONSTANT>
    4954 <CONSTANT>GL_IR_INSTRUMENT1_SGIX</CONSTANT>
    4955 <CONSTANT>GL_ISOLINES</CONSTANT>
    4956 <CONSTANT>GL_IUI_N3F_V2F_EXT</CONSTANT>
    4957 <CONSTANT>GL_IUI_N3F_V3F_EXT</CONSTANT>
    4958 <CONSTANT>GL_IUI_V2F_EXT</CONSTANT>
    4959 <CONSTANT>GL_IUI_V3F_EXT</CONSTANT>
    4960 <CONSTANT>GL_LAST_VERTEX_CONVENTION</CONSTANT>
    4961 <CONSTANT>GL_LAST_VERTEX_CONVENTION_EXT</CONSTANT>
    4962 <CONSTANT>GL_LAST_VIDEO_CAPTURE_STATUS_NV</CONSTANT>
    4963 <CONSTANT>GL_LERP_ATI</CONSTANT>
    4964 <CONSTANT>GL_LIGHT_ENV_MODE_SGIX</CONSTANT>
    4965 <CONSTANT>GL_LIGHT_MODEL_COLOR_CONTROL</CONSTANT>
    4966 <CONSTANT>GL_LIGHT_MODEL_COLOR_CONTROL_EXT</CONSTANT>
    4967 <CONSTANT>GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE</CONSTANT>
    4968 <CONSTANT>GL_LINEAR_CLIPMAP_LINEAR_SGIX</CONSTANT>
    4969 <CONSTANT>GL_LINEAR_CLIPMAP_NEAREST_SGIX</CONSTANT>
    4970 <CONSTANT>GL_LINEAR_DETAIL_ALPHA_SGIS</CONSTANT>
    4971 <CONSTANT>GL_LINEAR_DETAIL_COLOR_SGIS</CONSTANT>
    4972 <CONSTANT>GL_LINEAR_DETAIL_SGIS</CONSTANT>
    4973 <CONSTANT>GL_LINEAR_SHARPEN_ALPHA_SGIS</CONSTANT>
    4974 <CONSTANT>GL_LINEAR_SHARPEN_COLOR_SGIS</CONSTANT>
    4975 <CONSTANT>GL_LINEAR_SHARPEN_SGIS</CONSTANT>
    4976 <CONSTANT>GL_LINES_ADJACENCY</CONSTANT>
    4977 <CONSTANT>GL_LINES_ADJACENCY_ARB</CONSTANT>
    4978 <CONSTANT>GL_LINES_ADJACENCY_EXT</CONSTANT>
    4979 <CONSTANT>GL_LINE_STRIP_ADJACENCY</CONSTANT>
    4980 <CONSTANT>GL_LINE_STRIP_ADJACENCY_ARB</CONSTANT>
    4981 <CONSTANT>GL_LINE_STRIP_ADJACENCY_EXT</CONSTANT>
    4982 <CONSTANT>GL_LINK_STATUS</CONSTANT>
    4983 <CONSTANT>GL_LIST_PRIORITY_SGIX</CONSTANT>
    4984 <CONSTANT>GL_LO_BIAS_NV</CONSTANT>
    4985 <CONSTANT>GL_LOCAL_CONSTANT_DATATYPE_EXT</CONSTANT>
    4986 <CONSTANT>GL_LOCAL_CONSTANT_EXT</CONSTANT>
    4987 <CONSTANT>GL_LOCAL_CONSTANT_VALUE_EXT</CONSTANT>
    4988 <CONSTANT>GL_LOCAL_EXT</CONSTANT>
    4989 <CONSTANT>GL_LO_SCALE_NV</CONSTANT>
    4990 <CONSTANT>GL_LOWER_LEFT</CONSTANT>
    4991 <CONSTANT>GL_LUMINANCE12_ALPHA12_EXT</CONSTANT>
    4992 <CONSTANT>GL_LUMINANCE12_ALPHA4_EXT</CONSTANT>
    4993 <CONSTANT>GL_LUMINANCE12_EXT</CONSTANT>
    4994 <CONSTANT>GL_LUMINANCE16_ALPHA16_EXT</CONSTANT>
    4995 <CONSTANT>GL_LUMINANCE16_ALPHA16_SNORM</CONSTANT>
    4996 <CONSTANT>GL_LUMINANCE16_EXT</CONSTANT>
    4997 <CONSTANT>GL_LUMINANCE16F_ARB</CONSTANT>
    4998 <CONSTANT>GL_LUMINANCE16I_EXT</CONSTANT>
    4999 <CONSTANT>GL_LUMINANCE16_SNORM</CONSTANT>
    5000 <CONSTANT>GL_LUMINANCE16UI_EXT</CONSTANT>
    5001 <CONSTANT>GL_LUMINANCE32F_ARB</CONSTANT>
    5002 <CONSTANT>GL_LUMINANCE32I_EXT</CONSTANT>
    5003 <CONSTANT>GL_LUMINANCE32UI_EXT</CONSTANT>
    5004 <CONSTANT>GL_LUMINANCE4_ALPHA4_EXT</CONSTANT>
    5005 <CONSTANT>GL_LUMINANCE4_EXT</CONSTANT>
    5006 <CONSTANT>GL_LUMINANCE6_ALPHA2_EXT</CONSTANT>
    5007 <CONSTANT>GL_LUMINANCE8_ALPHA8_EXT</CONSTANT>
    5008 <CONSTANT>GL_LUMINANCE8_ALPHA8_SNORM</CONSTANT>
    5009 <CONSTANT>GL_LUMINANCE8_EXT</CONSTANT>
    5010 <CONSTANT>GL_LUMINANCE8I_EXT</CONSTANT>
    5011 <CONSTANT>GL_LUMINANCE8_SNORM</CONSTANT>
    5012 <CONSTANT>GL_LUMINANCE8UI_EXT</CONSTANT>
    5013 <CONSTANT>GL_LUMINANCE_ALPHA16F_ARB</CONSTANT>
    5014 <CONSTANT>GL_LUMINANCE_ALPHA16I_EXT</CONSTANT>
    5015 <CONSTANT>GL_LUMINANCE_ALPHA16UI_EXT</CONSTANT>
    5016 <CONSTANT>GL_LUMINANCE_ALPHA32F_ARB</CONSTANT>
    5017 <CONSTANT>GL_LUMINANCE_ALPHA32I_EXT</CONSTANT>
    5018 <CONSTANT>GL_LUMINANCE_ALPHA32UI_EXT</CONSTANT>
    5019 <CONSTANT>GL_LUMINANCE_ALPHA8I_EXT</CONSTANT>
    5020 <CONSTANT>GL_LUMINANCE_ALPHA8UI_EXT</CONSTANT>
    5021 <CONSTANT>GL_LUMINANCE_ALPHA_FLOAT16_APPLE</CONSTANT>
    5022 <CONSTANT>GL_LUMINANCE_ALPHA_FLOAT16_ATI</CONSTANT>
    5023 <CONSTANT>GL_LUMINANCE_ALPHA_FLOAT32_APPLE</CONSTANT>
    5024 <CONSTANT>GL_LUMINANCE_ALPHA_FLOAT32_ATI</CONSTANT>
    5025 <CONSTANT>GL_LUMINANCE_ALPHA_INTEGER_EXT</CONSTANT>
    5026 <CONSTANT>GL_LUMINANCE_ALPHA_SNORM</CONSTANT>
    5027 <CONSTANT>GL_LUMINANCE_FLOAT16_APPLE</CONSTANT>
    5028 <CONSTANT>GL_LUMINANCE_FLOAT16_ATI</CONSTANT>
    5029 <CONSTANT>GL_LUMINANCE_FLOAT32_APPLE</CONSTANT>
    5030 <CONSTANT>GL_LUMINANCE_FLOAT32_ATI</CONSTANT>
    5031 <CONSTANT>GL_LUMINANCE_INTEGER_EXT</CONSTANT>
    5032 <CONSTANT>GL_LUMINANCE_SNORM</CONSTANT>
    5033 <CONSTANT>GL_MAD_ATI</CONSTANT>
    5034 <CONSTANT>GL_MAGNITUDE_BIAS_NV</CONSTANT>
    5035 <CONSTANT>GL_MAGNITUDE_SCALE_NV</CONSTANT>
    5036 <CONSTANT>GL_MAJOR_VERSION</CONSTANT>
    5037 <CONSTANT>GL_MAP1_BINORMAL_EXT</CONSTANT>
    5038 <CONSTANT>GL_MAP1_TANGENT_EXT</CONSTANT>
    5039 <CONSTANT>GL_MAP1_VERTEX_ATTRIB0_4_NV</CONSTANT>
    5040 <CONSTANT>GL_MAP1_VERTEX_ATTRIB10_4_NV</CONSTANT>
    5041 <CONSTANT>GL_MAP1_VERTEX_ATTRIB11_4_NV</CONSTANT>
    5042 <CONSTANT>GL_MAP1_VERTEX_ATTRIB12_4_NV</CONSTANT>
    5043 <CONSTANT>GL_MAP1_VERTEX_ATTRIB13_4_NV</CONSTANT>
    5044 <CONSTANT>GL_MAP1_VERTEX_ATTRIB14_4_NV</CONSTANT>
    5045 <CONSTANT>GL_MAP1_VERTEX_ATTRIB1_4_NV</CONSTANT>
    5046 <CONSTANT>GL_MAP1_VERTEX_ATTRIB15_4_NV</CONSTANT>
    5047 <CONSTANT>GL_MAP1_VERTEX_ATTRIB2_4_NV</CONSTANT>
    5048 <CONSTANT>GL_MAP1_VERTEX_ATTRIB3_4_NV</CONSTANT>
    5049 <CONSTANT>GL_MAP1_VERTEX_ATTRIB4_4_NV</CONSTANT>
    5050 <CONSTANT>GL_MAP1_VERTEX_ATTRIB5_4_NV</CONSTANT>
    5051 <CONSTANT>GL_MAP1_VERTEX_ATTRIB6_4_NV</CONSTANT>
    5052 <CONSTANT>GL_MAP1_VERTEX_ATTRIB7_4_NV</CONSTANT>
    5053 <CONSTANT>GL_MAP1_VERTEX_ATTRIB8_4_NV</CONSTANT>
    5054 <CONSTANT>GL_MAP1_VERTEX_ATTRIB9_4_NV</CONSTANT>
    5055 <CONSTANT>GL_MAP2_BINORMAL_EXT</CONSTANT>
    5056 <CONSTANT>GL_MAP2_TANGENT_EXT</CONSTANT>
    5057 <CONSTANT>GL_MAP2_VERTEX_ATTRIB0_4_NV</CONSTANT>
    5058 <CONSTANT>GL_MAP2_VERTEX_ATTRIB10_4_NV</CONSTANT>
    5059 <CONSTANT>GL_MAP2_VERTEX_ATTRIB11_4_NV</CONSTANT>
    5060 <CONSTANT>GL_MAP2_VERTEX_ATTRIB12_4_NV</CONSTANT>
    5061 <CONSTANT>GL_MAP2_VERTEX_ATTRIB13_4_NV</CONSTANT>
    5062 <CONSTANT>GL_MAP2_VERTEX_ATTRIB14_4_NV</CONSTANT>
    5063 <CONSTANT>GL_MAP2_VERTEX_ATTRIB1_4_NV</CONSTANT>
    5064 <CONSTANT>GL_MAP2_VERTEX_ATTRIB15_4_NV</CONSTANT>
    5065 <CONSTANT>GL_MAP2_VERTEX_ATTRIB2_4_NV</CONSTANT>
    5066 <CONSTANT>GL_MAP2_VERTEX_ATTRIB3_4_NV</CONSTANT>
    5067 <CONSTANT>GL_MAP2_VERTEX_ATTRIB4_4_NV</CONSTANT>
    5068 <CONSTANT>GL_MAP2_VERTEX_ATTRIB5_4_NV</CONSTANT>
    5069 <CONSTANT>GL_MAP2_VERTEX_ATTRIB6_4_NV</CONSTANT>
    5070 <CONSTANT>GL_MAP2_VERTEX_ATTRIB7_4_NV</CONSTANT>
    5071 <CONSTANT>GL_MAP2_VERTEX_ATTRIB8_4_NV</CONSTANT>
    5072 <CONSTANT>GL_MAP2_VERTEX_ATTRIB9_4_NV</CONSTANT>
    5073 <CONSTANT>GL_MAP_ATTRIB_U_ORDER_NV</CONSTANT>
    5074 <CONSTANT>GL_MAP_ATTRIB_V_ORDER_NV</CONSTANT>
    5075 <CONSTANT>GL_MAP_FLUSH_EXPLICIT_BIT</CONSTANT>
    5076 <CONSTANT>GL_MAP_INVALIDATE_BUFFER_BIT</CONSTANT>
    5077 <CONSTANT>GL_MAP_INVALIDATE_RANGE_BIT</CONSTANT>
    5078 <CONSTANT>GL_MAP_READ_BIT</CONSTANT>
    5079 <CONSTANT>GL_MAP_TESSELLATION_NV</CONSTANT>
    5080 <CONSTANT>GL_MAP_UNSYNCHRONIZED_BIT</CONSTANT>
    5081 <CONSTANT>GL_MAP_WRITE_BIT</CONSTANT>
    5082 <CONSTANT>GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI</CONSTANT>
    5083 <CONSTANT>GL_MAT_AMBIENT_BIT_PGI</CONSTANT>
    5084 <CONSTANT>GL_MAT_COLOR_INDEXES_BIT_PGI</CONSTANT>
    5085 <CONSTANT>GL_MAT_DIFFUSE_BIT_PGI</CONSTANT>
    5086 <CONSTANT>GL_MAT_EMISSION_BIT_PGI</CONSTANT>
    5087 <CONSTANT>GL_MATERIAL_SIDE_HINT_PGI</CONSTANT>
    5088 <CONSTANT>GL_MATRIX0_ARB</CONSTANT>
    5089 <CONSTANT>GL_MATRIX0_NV</CONSTANT>
    5090 <CONSTANT>GL_MATRIX10_ARB</CONSTANT>
    5091 <CONSTANT>GL_MATRIX11_ARB</CONSTANT>
    5092 <CONSTANT>GL_MATRIX12_ARB</CONSTANT>
    5093 <CONSTANT>GL_MATRIX13_ARB</CONSTANT>
    5094 <CONSTANT>GL_MATRIX14_ARB</CONSTANT>
    5095 <CONSTANT>GL_MATRIX15_ARB</CONSTANT>
    5096 <CONSTANT>GL_MATRIX16_ARB</CONSTANT>
    5097 <CONSTANT>GL_MATRIX17_ARB</CONSTANT>
    5098 <CONSTANT>GL_MATRIX18_ARB</CONSTANT>
    5099 <CONSTANT>GL_MATRIX19_ARB</CONSTANT>
    5100 <CONSTANT>GL_MATRIX1_ARB</CONSTANT>
    5101 <CONSTANT>GL_MATRIX1_NV</CONSTANT>
    5102 <CONSTANT>GL_MATRIX20_ARB</CONSTANT>
    5103 <CONSTANT>GL_MATRIX21_ARB</CONSTANT>
    5104 <CONSTANT>GL_MATRIX22_ARB</CONSTANT>
    5105 <CONSTANT>GL_MATRIX23_ARB</CONSTANT>
    5106 <CONSTANT>GL_MATRIX24_ARB</CONSTANT>
    5107 <CONSTANT>GL_MATRIX25_ARB</CONSTANT>
    5108 <CONSTANT>GL_MATRIX26_ARB</CONSTANT>
    5109 <CONSTANT>GL_MATRIX27_ARB</CONSTANT>
    5110 <CONSTANT>GL_MATRIX28_ARB</CONSTANT>
    5111 <CONSTANT>GL_MATRIX29_ARB</CONSTANT>
    5112 <CONSTANT>GL_MATRIX2_ARB</CONSTANT>
    5113 <CONSTANT>GL_MATRIX2_NV</CONSTANT>
    5114 <CONSTANT>GL_MATRIX30_ARB</CONSTANT>
    5115 <CONSTANT>GL_MATRIX31_ARB</CONSTANT>
    5116 <CONSTANT>GL_MATRIX3_ARB</CONSTANT>
    5117 <CONSTANT>GL_MATRIX3_NV</CONSTANT>
    5118 <CONSTANT>GL_MATRIX4_ARB</CONSTANT>
    5119 <CONSTANT>GL_MATRIX4_NV</CONSTANT>
    5120 <CONSTANT>GL_MATRIX5_ARB</CONSTANT>
    5121 <CONSTANT>GL_MATRIX5_NV</CONSTANT>
    5122 <CONSTANT>GL_MATRIX6_ARB</CONSTANT>
    5123 <CONSTANT>GL_MATRIX6_NV</CONSTANT>
    5124 <CONSTANT>GL_MATRIX7_ARB</CONSTANT>
    5125 <CONSTANT>GL_MATRIX7_NV</CONSTANT>
    5126 <CONSTANT>GL_MATRIX8_ARB</CONSTANT>
    5127 <CONSTANT>GL_MATRIX9_ARB</CONSTANT>
    5128 <CONSTANT>GL_MATRIX_EXT</CONSTANT>
    5129 <CONSTANT>GL_MATRIX_INDEX_ARRAY_ARB</CONSTANT>
    5130 <CONSTANT>GL_MATRIX_INDEX_ARRAY_POINTER_ARB</CONSTANT>
    5131 <CONSTANT>GL_MATRIX_INDEX_ARRAY_SIZE_ARB</CONSTANT>
    5132 <CONSTANT>GL_MATRIX_INDEX_ARRAY_STRIDE_ARB</CONSTANT>
    5133 <CONSTANT>GL_MATRIX_INDEX_ARRAY_TYPE_ARB</CONSTANT>
    5134 <CONSTANT>GL_MATRIX_PALETTE_ARB</CONSTANT>
    5135 <CONSTANT>GL_MAT_SHININESS_BIT_PGI</CONSTANT>
    5136 <CONSTANT>GL_MAT_SPECULAR_BIT_PGI</CONSTANT>
    5137 <CONSTANT>GL_MAX</CONSTANT>
    5138 <CONSTANT>GL_MAX_3D_TEXTURE_SIZE</CONSTANT>
    5139 <CONSTANT>GL_MAX_3D_TEXTURE_SIZE_EXT</CONSTANT>
    5140 <CONSTANT>GL_MAX_4D_TEXTURE_SIZE_SGIS</CONSTANT>
    5141 <CONSTANT>GL_MAX_ACTIVE_LIGHTS_SGIX</CONSTANT>
    5142 <CONSTANT>GL_MAX_ARRAY_TEXTURE_LAYERS</CONSTANT>
    5143 <CONSTANT>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT</CONSTANT>
    5144 <CONSTANT>GL_MAX_ASYNC_DRAW_PIXELS_SGIX</CONSTANT>
    5145 <CONSTANT>GL_MAX_ASYNC_HISTOGRAM_SGIX</CONSTANT>
    5146 <CONSTANT>GL_MAX_ASYNC_READ_PIXELS_SGIX</CONSTANT>
    5147 <CONSTANT>GL_MAX_ASYNC_TEX_IMAGE_SGIX</CONSTANT>
    5148 <CONSTANT>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT</CONSTANT>
    5149 <CONSTANT>GL_MAX_CLIPMAP_DEPTH_SGIX</CONSTANT>
    5150 <CONSTANT>GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX</CONSTANT>
    5151 <CONSTANT>GL_MAX_COLOR_ATTACHMENTS</CONSTANT>
    5152 <CONSTANT>GL_MAX_COLOR_ATTACHMENTS_EXT</CONSTANT>
    5153 <CONSTANT>GL_MAX_COLOR_MATRIX_STACK_DEPTH</CONSTANT>
    5154 <CONSTANT>GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI</CONSTANT>
    5155 <CONSTANT>GL_MAX_COLOR_TEXTURE_SAMPLES</CONSTANT>
    5156 <CONSTANT>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</CONSTANT>
    5157 <CONSTANT>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</CONSTANT>
    5158 <CONSTANT>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</CONSTANT>
    5159 <CONSTANT>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</CONSTANT>
    5160 <CONSTANT>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</CONSTANT>
    5161 <CONSTANT>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB</CONSTANT>
    5162 <CONSTANT>GL_MAX_COMBINED_UNIFORM_BLOCKS</CONSTANT>
    5163 <CONSTANT>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</CONSTANT>
    5164 <CONSTANT>GL_MAX_CONVOLUTION_HEIGHT</CONSTANT>
    5165 <CONSTANT>GL_MAX_CONVOLUTION_HEIGHT_EXT</CONSTANT>
    5166 <CONSTANT>GL_MAX_CONVOLUTION_WIDTH</CONSTANT>
    5167 <CONSTANT>GL_MAX_CONVOLUTION_WIDTH_EXT</CONSTANT>
    5168 <CONSTANT>GL_MAX_CUBE_MAP_TEXTURE_SIZE</CONSTANT>
    5169 <CONSTANT>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB</CONSTANT>
    5170 <CONSTANT>GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT</CONSTANT>
    5171 <CONSTANT>GL_MAX_DEFORMATION_ORDER_SGIX</CONSTANT>
    5172 <CONSTANT>GL_MAX_DEPTH_TEXTURE_SAMPLES</CONSTANT>
    5173 <CONSTANT>GL_MAX_DRAW_BUFFERS</CONSTANT>
    5174 <CONSTANT>GL_MAX_DRAW_BUFFERS_ARB</CONSTANT>
    5175 <CONSTANT>GL_MAX_DRAW_BUFFERS_ATI</CONSTANT>
    5176 <CONSTANT>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</CONSTANT>
    5177 <CONSTANT>GL_MAX_ELEMENTS_INDICES</CONSTANT>
    5178 <CONSTANT>GL_MAX_ELEMENTS_INDICES_EXT</CONSTANT>
    5179 <CONSTANT>GL_MAX_ELEMENTS_VERTICES</CONSTANT>
    5180 <CONSTANT>GL_MAX_ELEMENTS_VERTICES_EXT</CONSTANT>
    5181 <CONSTANT>GL_MAX_EXT</CONSTANT>
    5182 <CONSTANT>GL_MAX_FOG_FUNC_POINTS_SGIS</CONSTANT>
    5183 <CONSTANT>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT</CONSTANT>
    5184 <CONSTANT>GL_MAX_FRAGMENT_INPUT_COMPONENTS</CONSTANT>
    5185 <CONSTANT>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</CONSTANT>
    5186 <CONSTANT>GL_MAX_FRAGMENT_LIGHTS_SGIX</CONSTANT>
    5187 <CONSTANT>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV</CONSTANT>
    5188 <CONSTANT>GL_MAX_FRAGMENT_UNIFORM_BLOCKS</CONSTANT>
    5189 <CONSTANT>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</CONSTANT>
    5190 <CONSTANT>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB</CONSTANT>
    5191 <CONSTANT>GL_MAX_FRAMEZOOM_FACTOR_SGIX</CONSTANT>
    5192 <CONSTANT>GL_MAX_GENERAL_COMBINERS_NV</CONSTANT>
    5193 <CONSTANT>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT</CONSTANT>
    5194 <CONSTANT>GL_MAX_GEOMETRY_INPUT_COMPONENTS</CONSTANT>
    5195 <CONSTANT>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</CONSTANT>
    5196 <CONSTANT>GL_MAX_GEOMETRY_OUTPUT_VERTICES</CONSTANT>
    5197 <CONSTANT>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</CONSTANT>
    5198 <CONSTANT>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT</CONSTANT>
    5199 <CONSTANT>GL_MAX_GEOMETRY_SHADER_INVOCATIONS</CONSTANT>
    5200 <CONSTANT>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</CONSTANT>
    5201 <CONSTANT>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</CONSTANT>
    5202 <CONSTANT>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT</CONSTANT>
    5203 <CONSTANT>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</CONSTANT>
    5204 <CONSTANT>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</CONSTANT>
    5205 <CONSTANT>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT</CONSTANT>
    5206 <CONSTANT>GL_MAX_GEOMETRY_UNIFORM_BLOCKS</CONSTANT>
    5207 <CONSTANT>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</CONSTANT>
    5208 <CONSTANT>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</CONSTANT>
    5209 <CONSTANT>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT</CONSTANT>
    5210 <CONSTANT>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</CONSTANT>
    5211 <CONSTANT>GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT</CONSTANT>
    5212 <CONSTANT>GL_MAX_INTEGER_SAMPLES</CONSTANT>
    5213 <CONSTANT>GL_MAX_MAP_TESSELLATION_NV</CONSTANT>
    5214 <CONSTANT>GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB</CONSTANT>
    5215 <CONSTANT>GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</CONSTANT>
    5216 <CONSTANT>GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</CONSTANT>
    5217 <CONSTANT>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</CONSTANT>
    5218 <CONSTANT>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</CONSTANT>
    5219 <CONSTANT>GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</CONSTANT>
    5220 <CONSTANT>GL_MAX_PALETTE_MATRICES_ARB</CONSTANT>
    5221 <CONSTANT>GL_MAX_PATCH_VERTICES</CONSTANT>
    5222 <CONSTANT>GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT</CONSTANT>
    5223 <CONSTANT>GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI</CONSTANT>
    5224 <CONSTANT>GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB</CONSTANT>
    5225 <CONSTANT>GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB</CONSTANT>
    5226 <CONSTANT>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV</CONSTANT>
    5227 <CONSTANT>GL_MAX_PROGRAM_ATTRIBS_ARB</CONSTANT>
    5228 <CONSTANT>GL_MAX_PROGRAM_CALL_DEPTH_NV</CONSTANT>
    5229 <CONSTANT>GL_MAX_PROGRAM_ENV_PARAMETERS_ARB</CONSTANT>
    5230 <CONSTANT>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV</CONSTANT>
    5231 <CONSTANT>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV</CONSTANT>
    5232 <CONSTANT>GL_MAX_PROGRAM_GENERIC_RESULTS_NV</CONSTANT>
    5233 <CONSTANT>GL_MAX_PROGRAM_IF_DEPTH_NV</CONSTANT>
    5234 <CONSTANT>GL_MAX_PROGRAM_INSTRUCTIONS_ARB</CONSTANT>
    5235 <CONSTANT>GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB</CONSTANT>
    5236 <CONSTANT>GL_MAX_PROGRAM_LOOP_COUNT_NV</CONSTANT>
    5237 <CONSTANT>GL_MAX_PROGRAM_LOOP_DEPTH_NV</CONSTANT>
    5238 <CONSTANT>GL_MAX_PROGRAM_MATRICES_ARB</CONSTANT>
    5239 <CONSTANT>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB</CONSTANT>
    5240 <CONSTANT>GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</CONSTANT>
    5241 <CONSTANT>GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</CONSTANT>
    5242 <CONSTANT>GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB</CONSTANT>
    5243 <CONSTANT>GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB</CONSTANT>
    5244 <CONSTANT>GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB</CONSTANT>
    5245 <CONSTANT>GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB</CONSTANT>
    5246 <CONSTANT>GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</CONSTANT>
    5247 <CONSTANT>GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</CONSTANT>
    5248 <CONSTANT>GL_MAX_PROGRAM_OUTPUT_VERTICES_NV</CONSTANT>
    5249 <CONSTANT>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV</CONSTANT>
    5250 <CONSTANT>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV</CONSTANT>
    5251 <CONSTANT>GL_MAX_PROGRAM_PARAMETERS_ARB</CONSTANT>
    5252 <CONSTANT>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV</CONSTANT>
    5253 <CONSTANT>GL_MAX_PROGRAM_TEMPORARIES_ARB</CONSTANT>
    5254 <CONSTANT>GL_MAX_PROGRAM_TEXEL_OFFSET</CONSTANT>
    5255 <CONSTANT>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT</CONSTANT>
    5256 <CONSTANT>GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB</CONSTANT>
    5257 <CONSTANT>GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB</CONSTANT>
    5258 <CONSTANT>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</CONSTANT>
    5259 <CONSTANT>GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV</CONSTANT>
    5260 <CONSTANT>GL_MAX_RATIONAL_EVAL_ORDER_NV</CONSTANT>
    5261 <CONSTANT>GL_MAX_RECTANGLE_TEXTURE_SIZE</CONSTANT>
    5262 <CONSTANT>GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB</CONSTANT>
    5263 <CONSTANT>GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT</CONSTANT>
    5264 <CONSTANT>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV</CONSTANT>
    5265 <CONSTANT>GL_MAX_RENDERBUFFER_SIZE</CONSTANT>
    5266 <CONSTANT>GL_MAX_RENDERBUFFER_SIZE_EXT</CONSTANT>
    5267 <CONSTANT>GL_MAX_SAMPLE_MASK_WORDS</CONSTANT>
    5268 <CONSTANT>GL_MAX_SAMPLE_MASK_WORDS_NV</CONSTANT>
    5269 <CONSTANT>GL_MAX_SAMPLES</CONSTANT>
    5270 <CONSTANT>GL_MAX_SAMPLES_EXT</CONSTANT>
    5271 <CONSTANT>GL_MAX_SERVER_WAIT_TIMEOUT</CONSTANT>
    5272 <CONSTANT>GL_MAX_SHADER_BUFFER_ADDRESS_NV</CONSTANT>
    5273 <CONSTANT>GL_MAX_SHININESS_NV</CONSTANT>
    5274 <CONSTANT>GL_MAX_SPOT_EXPONENT_NV</CONSTANT>
    5275 <CONSTANT>GL_MAX_SUBROUTINES</CONSTANT>
    5276 <CONSTANT>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</CONSTANT>
    5277 <CONSTANT>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</CONSTANT>
    5278 <CONSTANT>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</CONSTANT>
    5279 <CONSTANT>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</CONSTANT>
    5280 <CONSTANT>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</CONSTANT>
    5281 <CONSTANT>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</CONSTANT>
    5282 <CONSTANT>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</CONSTANT>
    5283 <CONSTANT>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</CONSTANT>
    5284 <CONSTANT>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</CONSTANT>
    5285 <CONSTANT>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</CONSTANT>
    5286 <CONSTANT>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</CONSTANT>
    5287 <CONSTANT>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</CONSTANT>
    5288 <CONSTANT>GL_MAX_TESS_GEN_LEVEL</CONSTANT>
    5289 <CONSTANT>GL_MAX_TESS_PATCH_COMPONENTS</CONSTANT>
    5290 <CONSTANT>GL_MAX_TEXTURE_BUFFER_SIZE</CONSTANT>
    5291 <CONSTANT>GL_MAX_TEXTURE_BUFFER_SIZE_ARB</CONSTANT>
    5292 <CONSTANT>GL_MAX_TEXTURE_BUFFER_SIZE_EXT</CONSTANT>
    5293 <CONSTANT>GL_MAX_TEXTURE_COORDS</CONSTANT>
    5294 <CONSTANT>GL_MAX_TEXTURE_COORDS_ARB</CONSTANT>
    5295 <CONSTANT>GL_MAX_TEXTURE_COORDS_NV</CONSTANT>
    5296 <CONSTANT>GL_MAX_TEXTURE_IMAGE_UNITS</CONSTANT>
    5297 <CONSTANT>GL_MAX_TEXTURE_IMAGE_UNITS_ARB</CONSTANT>
    5298 <CONSTANT>GL_MAX_TEXTURE_IMAGE_UNITS_NV</CONSTANT>
    5299 <CONSTANT>GL_MAX_TEXTURE_LOD_BIAS</CONSTANT>
    5300 <CONSTANT>GL_MAX_TEXTURE_LOD_BIAS_EXT</CONSTANT>
    5301 <CONSTANT>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</CONSTANT>
    5302 <CONSTANT>GL_MAX_TEXTURE_UNITS</CONSTANT>
    5303 <CONSTANT>GL_MAX_TEXTURE_UNITS_ARB</CONSTANT>
    5304 <CONSTANT>GL_MAX_TRACK_MATRICES_NV</CONSTANT>
    5305 <CONSTANT>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV</CONSTANT>
    5306 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</CONSTANT>
    5307 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</CONSTANT>
    5308 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT</CONSTANT>
    5309 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV</CONSTANT>
    5310 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</CONSTANT>
    5311 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT</CONSTANT>
    5312 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV</CONSTANT>
    5313 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</CONSTANT>
    5314 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT</CONSTANT>
    5315 <CONSTANT>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV</CONSTANT>
    5316 <CONSTANT>GL_MAX_UNIFORM_BLOCK_SIZE</CONSTANT>
    5317 <CONSTANT>GL_MAX_UNIFORM_BUFFER_BINDINGS</CONSTANT>
    5318 <CONSTANT>GL_MAX_VARYING_COMPONENTS_EXT</CONSTANT>
    5319 <CONSTANT>GL_MAX_VARYING_FLOATS</CONSTANT>
    5320 <CONSTANT>GL_MAX_VARYING_FLOATS_ARB</CONSTANT>
    5321 <CONSTANT>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV</CONSTANT>
    5322 <CONSTANT>GL_MAX_VERTEX_ATTRIBS</CONSTANT>
    5323 <CONSTANT>GL_MAX_VERTEX_ATTRIBS_ARB</CONSTANT>
    5324 <CONSTANT>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT</CONSTANT>
    5325 <CONSTANT>GL_MAX_VERTEX_HINT_PGI</CONSTANT>
    5326 <CONSTANT>GL_MAX_VERTEX_OUTPUT_COMPONENTS</CONSTANT>
    5327 <CONSTANT>GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</CONSTANT>
    5328 <CONSTANT>GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</CONSTANT>
    5329 <CONSTANT>GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</CONSTANT>
    5330 <CONSTANT>GL_MAX_VERTEX_SHADER_LOCALS_EXT</CONSTANT>
    5331 <CONSTANT>GL_MAX_VERTEX_SHADER_VARIANTS_EXT</CONSTANT>
    5332 <CONSTANT>GL_MAX_VERTEX_STREAMS</CONSTANT>
    5333 <CONSTANT>GL_MAX_VERTEX_STREAMS_ATI</CONSTANT>
    5334 <CONSTANT>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</CONSTANT>
    5335 <CONSTANT>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB</CONSTANT>
    5336 <CONSTANT>GL_MAX_VERTEX_UNIFORM_BLOCKS</CONSTANT>
    5337 <CONSTANT>GL_MAX_VERTEX_UNIFORM_COMPONENTS</CONSTANT>
    5338 <CONSTANT>GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB</CONSTANT>
    5339 <CONSTANT>GL_MAX_VERTEX_UNITS_ARB</CONSTANT>
    5340 <CONSTANT>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</CONSTANT>
    5341 <CONSTANT>GL_MAX_VERTEX_VARYING_COMPONENTS_EXT</CONSTANT>
    5342 <CONSTANT>GL_MIN</CONSTANT>
    5343 <CONSTANT>GL_MIN_EXT</CONSTANT>
    5344 <CONSTANT>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</CONSTANT>
    5345 <CONSTANT>GL_MINMAX</CONSTANT>
    5346 <CONSTANT>GL_MINMAX_EXT</CONSTANT>
    5347 <CONSTANT>GL_MINMAX_FORMAT</CONSTANT>
    5348 <CONSTANT>GL_MINMAX_FORMAT_EXT</CONSTANT>
    5349 <CONSTANT>GL_MINMAX_SINK</CONSTANT>
    5350 <CONSTANT>GL_MINMAX_SINK_EXT</CONSTANT>
    5351 <CONSTANT>GL_MINOR_VERSION</CONSTANT>
    5352 <CONSTANT>GL_MIN_PROGRAM_TEXEL_OFFSET</CONSTANT>
    5353 <CONSTANT>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT</CONSTANT>
    5354 <CONSTANT>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</CONSTANT>
    5355 <CONSTANT>GL_MIN_SAMPLE_SHADING_VALUE</CONSTANT>
    5356 <CONSTANT>GL_MIRROR_CLAMP_ATI</CONSTANT>
    5357 <CONSTANT>GL_MIRROR_CLAMP_EXT</CONSTANT>
    5358 <CONSTANT>GL_MIRROR_CLAMP_TO_BORDER_EXT</CONSTANT>
    5359 <CONSTANT>GL_MIRROR_CLAMP_TO_EDGE_ATI</CONSTANT>
    5360 <CONSTANT>GL_MIRROR_CLAMP_TO_EDGE_EXT</CONSTANT>
    5361 <CONSTANT>GL_MIRRORED_REPEAT</CONSTANT>
    5362 <CONSTANT>GL_MIRRORED_REPEAT_ARB</CONSTANT>
    5363 <CONSTANT>GL_MIRRORED_REPEAT_IBM</CONSTANT>
    5364 <CONSTANT>GL_MODELVIEW0_ARB</CONSTANT>
    5365 <CONSTANT>GL_MODELVIEW10_ARB</CONSTANT>
    5366 <CONSTANT>GL_MODELVIEW11_ARB</CONSTANT>
    5367 <CONSTANT>GL_MODELVIEW12_ARB</CONSTANT>
    5368 <CONSTANT>GL_MODELVIEW13_ARB</CONSTANT>
    5369 <CONSTANT>GL_MODELVIEW14_ARB</CONSTANT>
    5370 <CONSTANT>GL_MODELVIEW15_ARB</CONSTANT>
    5371 <CONSTANT>GL_MODELVIEW16_ARB</CONSTANT>
    5372 <CONSTANT>GL_MODELVIEW17_ARB</CONSTANT>
    5373 <CONSTANT>GL_MODELVIEW18_ARB</CONSTANT>
    5374 <CONSTANT>GL_MODELVIEW19_ARB</CONSTANT>
    5375 <CONSTANT>GL_MODELVIEW1_ARB</CONSTANT>
    5376 <CONSTANT>GL_MODELVIEW1_EXT</CONSTANT>
    5377 <CONSTANT>GL_MODELVIEW1_MATRIX_EXT</CONSTANT>
    5378 <CONSTANT>GL_MODELVIEW1_STACK_DEPTH_EXT</CONSTANT>
    5379 <CONSTANT>GL_MODELVIEW20_ARB</CONSTANT>
    5380 <CONSTANT>GL_MODELVIEW21_ARB</CONSTANT>
    5381 <CONSTANT>GL_MODELVIEW22_ARB</CONSTANT>
    5382 <CONSTANT>GL_MODELVIEW23_ARB</CONSTANT>
    5383 <CONSTANT>GL_MODELVIEW24_ARB</CONSTANT>
    5384 <CONSTANT>GL_MODELVIEW25_ARB</CONSTANT>
    5385 <CONSTANT>GL_MODELVIEW26_ARB</CONSTANT>
    5386 <CONSTANT>GL_MODELVIEW27_ARB</CONSTANT>
    5387 <CONSTANT>GL_MODELVIEW28_ARB</CONSTANT>
    5388 <CONSTANT>GL_MODELVIEW29_ARB</CONSTANT>
    5389 <CONSTANT>GL_MODELVIEW2_ARB</CONSTANT>
    5390 <CONSTANT>GL_MODELVIEW30_ARB</CONSTANT>
    5391 <CONSTANT>GL_MODELVIEW31_ARB</CONSTANT>
    5392 <CONSTANT>GL_MODELVIEW3_ARB</CONSTANT>
    5393 <CONSTANT>GL_MODELVIEW4_ARB</CONSTANT>
    5394 <CONSTANT>GL_MODELVIEW5_ARB</CONSTANT>
    5395 <CONSTANT>GL_MODELVIEW6_ARB</CONSTANT>
    5396 <CONSTANT>GL_MODELVIEW7_ARB</CONSTANT>
    5397 <CONSTANT>GL_MODELVIEW8_ARB</CONSTANT>
    5398 <CONSTANT>GL_MODELVIEW9_ARB</CONSTANT>
    5399 <CONSTANT>GL_MODELVIEW_PROJECTION_NV</CONSTANT>
    5400 <CONSTANT>GL_MODULATE_ADD_ATI</CONSTANT>
    5401 <CONSTANT>GL_MODULATE_SIGNED_ADD_ATI</CONSTANT>
    5402 <CONSTANT>GL_MODULATE_SUBTRACT_ATI</CONSTANT>
    5403 <CONSTANT>GL_MOV_ATI</CONSTANT>
    5404 <CONSTANT>GL_MUL_ATI</CONSTANT>
    5405 <CONSTANT>GL_MULTISAMPLE</CONSTANT>
    5406 <CONSTANT>GL_MULTISAMPLE_3DFX</CONSTANT>
    5407 <CONSTANT>GL_MULTISAMPLE_ARB</CONSTANT>
    5408 <CONSTANT>GL_MULTISAMPLE_BIT</CONSTANT>
    5409 <CONSTANT>GL_MULTISAMPLE_BIT_3DFX</CONSTANT>
    5410 <CONSTANT>GL_MULTISAMPLE_BIT_ARB</CONSTANT>
    5411 <CONSTANT>GL_MULTISAMPLE_BIT_EXT</CONSTANT>
    5412 <CONSTANT>GL_MULTISAMPLE_EXT</CONSTANT>
    5413 <CONSTANT>GL_MULTISAMPLE_FILTER_HINT_NV</CONSTANT>
    5414 <CONSTANT>GL_MULTISAMPLE_SGIS</CONSTANT>
    5415 <CONSTANT>GL_MVP_MATRIX_EXT</CONSTANT>
    5416 <CONSTANT>GL_NAMED_STRING_LENGTH_ARB</CONSTANT>
    5417 <CONSTANT>GL_NAMED_STRING_TYPE_ARB</CONSTANT>
    5418 <CONSTANT>GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI</CONSTANT>
    5419 <CONSTANT>GL_NATIVE_GRAPHICS_END_HINT_PGI</CONSTANT>
    5420 <CONSTANT>GL_NATIVE_GRAPHICS_HANDLE_PGI</CONSTANT>
    5421 <CONSTANT>GL_NEAREST_CLIPMAP_LINEAR_SGIX</CONSTANT>
    5422 <CONSTANT>GL_NEAREST_CLIPMAP_NEAREST_SGIX</CONSTANT>
    5423 <CONSTANT>GL_NEGATE_BIT_ATI</CONSTANT>
    5424 <CONSTANT>GL_NEGATIVE_ONE_EXT</CONSTANT>
    5425 <CONSTANT>GL_NEGATIVE_W_EXT</CONSTANT>
    5426 <CONSTANT>GL_NEGATIVE_X_EXT</CONSTANT>
    5427 <CONSTANT>GL_NEGATIVE_Y_EXT</CONSTANT>
    5428 <CONSTANT>GL_NEGATIVE_Z_EXT</CONSTANT>
    5429 <CONSTANT>GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV</CONSTANT>
    5430 <CONSTANT>GL_NORMAL_ARRAY_ADDRESS_NV</CONSTANT>
    5431 <CONSTANT>GL_NORMAL_ARRAY_BUFFER_BINDING</CONSTANT>
    5432 <CONSTANT>GL_NORMAL_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    5433 <CONSTANT>GL_NORMAL_ARRAY_COUNT_EXT</CONSTANT>
    5434 <CONSTANT>GL_NORMAL_ARRAY_EXT</CONSTANT>
    5435 <CONSTANT>GL_NORMAL_ARRAY_LENGTH_NV</CONSTANT>
    5436 <CONSTANT>GL_NORMAL_ARRAY_LIST_IBM</CONSTANT>
    5437 <CONSTANT>GL_NORMAL_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    5438 <CONSTANT>GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL</CONSTANT>
    5439 <CONSTANT>GL_NORMAL_ARRAY_POINTER_EXT</CONSTANT>
    5440 <CONSTANT>GL_NORMAL_ARRAY_STRIDE_EXT</CONSTANT>
    5441 <CONSTANT>GL_NORMAL_ARRAY_TYPE_EXT</CONSTANT>
    5442 <CONSTANT>GL_NORMAL_BIT_PGI</CONSTANT>
    5443 <CONSTANT>GL_NORMALIZED_RANGE_EXT</CONSTANT>
    5444 <CONSTANT>GL_NORMAL_MAP</CONSTANT>
    5445 <CONSTANT>GL_NORMAL_MAP_ARB</CONSTANT>
    5446 <CONSTANT>GL_NORMAL_MAP_EXT</CONSTANT>
    5447 <CONSTANT>GL_NORMAL_MAP_NV</CONSTANT>
    5448 <CONSTANT>GL_NUM_COMPATIBLE_SUBROUTINES</CONSTANT>
    5449 <CONSTANT>GL_NUM_COMPRESSED_TEXTURE_FORMATS</CONSTANT>
    5450 <CONSTANT>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</CONSTANT>
    5451 <CONSTANT>GL_NUM_EXTENSIONS</CONSTANT>
    5452 <CONSTANT>GL_NUM_FILL_STREAMS_NV</CONSTANT>
    5453 <CONSTANT>GL_NUM_FRAGMENT_CONSTANTS_ATI</CONSTANT>
    5454 <CONSTANT>GL_NUM_FRAGMENT_REGISTERS_ATI</CONSTANT>
    5455 <CONSTANT>GL_NUM_GENERAL_COMBINERS_NV</CONSTANT>
    5456 <CONSTANT>GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</CONSTANT>
    5457 <CONSTANT>GL_NUM_INSTRUCTIONS_PER_PASS_ATI</CONSTANT>
    5458 <CONSTANT>GL_NUM_INSTRUCTIONS_TOTAL_ATI</CONSTANT>
    5459 <CONSTANT>GL_NUM_LOOPBACK_COMPONENTS_ATI</CONSTANT>
    5460 <CONSTANT>GL_NUM_PASSES_ATI</CONSTANT>
    5461 <CONSTANT>GL_NUM_VIDEO_CAPTURE_STREAMS_NV</CONSTANT>
    5462 <CONSTANT>GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB</CONSTANT>
    5463 <CONSTANT>GL_OBJECT_ACTIVE_ATTRIBUTES_ARB</CONSTANT>
    5464 <CONSTANT>GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</CONSTANT>
    5465 <CONSTANT>GL_OBJECT_ACTIVE_UNIFORMS_ARB</CONSTANT>
    5466 <CONSTANT>GL_OBJECT_ATTACHED_OBJECTS_ARB</CONSTANT>
    5467 <CONSTANT>GL_OBJECT_BUFFER_SIZE_ATI</CONSTANT>
    5468 <CONSTANT>GL_OBJECT_BUFFER_USAGE_ATI</CONSTANT>
    5469 <CONSTANT>GL_OBJECT_COMPILE_STATUS_ARB</CONSTANT>
    5470 <CONSTANT>GL_OBJECT_DELETE_STATUS_ARB</CONSTANT>
    5471 <CONSTANT>GL_OBJECT_DISTANCE_TO_LINE_SGIS</CONSTANT>
    5472 <CONSTANT>GL_OBJECT_DISTANCE_TO_POINT_SGIS</CONSTANT>
    5473 <CONSTANT>GL_OBJECT_INFO_LOG_LENGTH_ARB</CONSTANT>
    5474 <CONSTANT>GL_OBJECT_LINE_SGIS</CONSTANT>
    5475 <CONSTANT>GL_OBJECT_LINK_STATUS_ARB</CONSTANT>
    5476 <CONSTANT>GL_OBJECT_POINT_SGIS</CONSTANT>
    5477 <CONSTANT>GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</CONSTANT>
    5478 <CONSTANT>GL_OBJECT_SUBTYPE_ARB</CONSTANT>
    5479 <CONSTANT>GL_OBJECT_TYPE</CONSTANT>
    5480 <CONSTANT>GL_OBJECT_TYPE_ARB</CONSTANT>
    5481 <CONSTANT>GL_OBJECT_VALIDATE_STATUS_ARB</CONSTANT>
    5482 <CONSTANT>GL_OCCLUSION_TEST_HP</CONSTANT>
    5483 <CONSTANT>GL_OCCLUSION_TEST_RESULT_HP</CONSTANT>
    5484 <CONSTANT>GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV</CONSTANT>
    5485 <CONSTANT>GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV</CONSTANT>
    5486 <CONSTANT>GL_OFFSET_HILO_TEXTURE_2D_NV</CONSTANT>
    5487 <CONSTANT>GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV</CONSTANT>
    5488 <CONSTANT>GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV</CONSTANT>
    5489 <CONSTANT>GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV</CONSTANT>
    5490 <CONSTANT>GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV</CONSTANT>
    5491 <CONSTANT>GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV</CONSTANT>
    5492 <CONSTANT>GL_OFFSET_TEXTURE_2D_NV</CONSTANT>
    5493 <CONSTANT>GL_OFFSET_TEXTURE_BIAS_NV</CONSTANT>
    5494 <CONSTANT>GL_OFFSET_TEXTURE_MATRIX_NV</CONSTANT>
    5495 <CONSTANT>GL_OFFSET_TEXTURE_RECTANGLE_NV</CONSTANT>
    5496 <CONSTANT>GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV</CONSTANT>
    5497 <CONSTANT>GL_OFFSET_TEXTURE_SCALE_NV</CONSTANT>
    5498 <CONSTANT>GL_ONE_EXT</CONSTANT>
    5499 <CONSTANT>GL_ONE_MINUS_CONSTANT_ALPHA</CONSTANT>
    5500 <CONSTANT>GL_ONE_MINUS_CONSTANT_ALPHA_EXT</CONSTANT>
    5501 <CONSTANT>GL_ONE_MINUS_CONSTANT_COLOR</CONSTANT>
    5502 <CONSTANT>GL_ONE_MINUS_CONSTANT_COLOR_EXT</CONSTANT>
    5503 <CONSTANT>GL_ONE_MINUS_SRC1_ALPHA</CONSTANT>
    5504 <CONSTANT>GL_ONE_MINUS_SRC1_COLOR</CONSTANT>
    5505 <CONSTANT>GL_OP_ADD_EXT</CONSTANT>
    5506 <CONSTANT>GL_OP_CLAMP_EXT</CONSTANT>
    5507 <CONSTANT>GL_OP_CROSS_PRODUCT_EXT</CONSTANT>
    5508 <CONSTANT>GL_OP_DOT3_EXT</CONSTANT>
    5509 <CONSTANT>GL_OP_DOT4_EXT</CONSTANT>
    5510 <CONSTANT>GL_OPERAND0_ALPHA</CONSTANT>
    5511 <CONSTANT>GL_OPERAND0_ALPHA_ARB</CONSTANT>
    5512 <CONSTANT>GL_OPERAND0_ALPHA_EXT</CONSTANT>
    5513 <CONSTANT>GL_OPERAND0_RGB</CONSTANT>
    5514 <CONSTANT>GL_OPERAND0_RGB_ARB</CONSTANT>
    5515 <CONSTANT>GL_OPERAND0_RGB_EXT</CONSTANT>
    5516 <CONSTANT>GL_OPERAND1_ALPHA</CONSTANT>
    5517 <CONSTANT>GL_OPERAND1_ALPHA_ARB</CONSTANT>
    5518 <CONSTANT>GL_OPERAND1_ALPHA_EXT</CONSTANT>
    5519 <CONSTANT>GL_OPERAND1_RGB</CONSTANT>
    5520 <CONSTANT>GL_OPERAND1_RGB_ARB</CONSTANT>
    5521 <CONSTANT>GL_OPERAND1_RGB_EXT</CONSTANT>
    5522 <CONSTANT>GL_OPERAND2_ALPHA</CONSTANT>
    5523 <CONSTANT>GL_OPERAND2_ALPHA_ARB</CONSTANT>
    5524 <CONSTANT>GL_OPERAND2_ALPHA_EXT</CONSTANT>
    5525 <CONSTANT>GL_OPERAND2_RGB</CONSTANT>
    5526 <CONSTANT>GL_OPERAND2_RGB_ARB</CONSTANT>
    5527 <CONSTANT>GL_OPERAND2_RGB_EXT</CONSTANT>
    5528 <CONSTANT>GL_OPERAND3_ALPHA_NV</CONSTANT>
    5529 <CONSTANT>GL_OPERAND3_RGB_NV</CONSTANT>
    5530 <CONSTANT>GL_OP_EXP_BASE_2_EXT</CONSTANT>
    5531 <CONSTANT>GL_OP_FLOOR_EXT</CONSTANT>
    5532 <CONSTANT>GL_OP_FRAC_EXT</CONSTANT>
    5533 <CONSTANT>GL_OP_INDEX_EXT</CONSTANT>
    5534 <CONSTANT>GL_OP_LOG_BASE_2_EXT</CONSTANT>
    5535 <CONSTANT>GL_OP_MADD_EXT</CONSTANT>
    5536 <CONSTANT>GL_OP_MAX_EXT</CONSTANT>
    5537 <CONSTANT>GL_OP_MIN_EXT</CONSTANT>
    5538 <CONSTANT>GL_OP_MOV_EXT</CONSTANT>
    5539 <CONSTANT>GL_OP_MUL_EXT</CONSTANT>
    5540 <CONSTANT>GL_OP_MULTIPLY_MATRIX_EXT</CONSTANT>
    5541 <CONSTANT>GL_OP_NEGATE_EXT</CONSTANT>
    5542 <CONSTANT>GL_OP_POWER_EXT</CONSTANT>
    5543 <CONSTANT>GL_OP_RECIP_EXT</CONSTANT>
    5544 <CONSTANT>GL_OP_RECIP_SQRT_EXT</CONSTANT>
    5545 <CONSTANT>GL_OP_ROUND_EXT</CONSTANT>
    5546 <CONSTANT>GL_OP_SET_GE_EXT</CONSTANT>
    5547 <CONSTANT>GL_OP_SET_LT_EXT</CONSTANT>
    5548 <CONSTANT>GL_OP_SUB_EXT</CONSTANT>
    5549 <CONSTANT>GL_OUTPUT_COLOR0_EXT</CONSTANT>
    5550 <CONSTANT>GL_OUTPUT_COLOR1_EXT</CONSTANT>
    5551 <CONSTANT>GL_OUTPUT_FOG_EXT</CONSTANT>
    5552 <CONSTANT>GL_OUTPUT_TEXTURE_COORD0_EXT</CONSTANT>
    5553 <CONSTANT>GL_OUTPUT_TEXTURE_COORD10_EXT</CONSTANT>
    5554 <CONSTANT>GL_OUTPUT_TEXTURE_COORD11_EXT</CONSTANT>
    5555 <CONSTANT>GL_OUTPUT_TEXTURE_COORD12_EXT</CONSTANT>
    5556 <CONSTANT>GL_OUTPUT_TEXTURE_COORD13_EXT</CONSTANT>
    5557 <CONSTANT>GL_OUTPUT_TEXTURE_COORD14_EXT</CONSTANT>
    5558 <CONSTANT>GL_OUTPUT_TEXTURE_COORD15_EXT</CONSTANT>
    5559 <CONSTANT>GL_OUTPUT_TEXTURE_COORD16_EXT</CONSTANT>
    5560 <CONSTANT>GL_OUTPUT_TEXTURE_COORD17_EXT</CONSTANT>
    5561 <CONSTANT>GL_OUTPUT_TEXTURE_COORD18_EXT</CONSTANT>
    5562 <CONSTANT>GL_OUTPUT_TEXTURE_COORD19_EXT</CONSTANT>
    5563 <CONSTANT>GL_OUTPUT_TEXTURE_COORD1_EXT</CONSTANT>
    5564 <CONSTANT>GL_OUTPUT_TEXTURE_COORD20_EXT</CONSTANT>
    5565 <CONSTANT>GL_OUTPUT_TEXTURE_COORD21_EXT</CONSTANT>
    5566 <CONSTANT>GL_OUTPUT_TEXTURE_COORD22_EXT</CONSTANT>
    5567 <CONSTANT>GL_OUTPUT_TEXTURE_COORD23_EXT</CONSTANT>
    5568 <CONSTANT>GL_OUTPUT_TEXTURE_COORD24_EXT</CONSTANT>
    5569 <CONSTANT>GL_OUTPUT_TEXTURE_COORD25_EXT</CONSTANT>
    5570 <CONSTANT>GL_OUTPUT_TEXTURE_COORD26_EXT</CONSTANT>
    5571 <CONSTANT>GL_OUTPUT_TEXTURE_COORD27_EXT</CONSTANT>
    5572 <CONSTANT>GL_OUTPUT_TEXTURE_COORD28_EXT</CONSTANT>
    5573 <CONSTANT>GL_OUTPUT_TEXTURE_COORD29_EXT</CONSTANT>
    5574 <CONSTANT>GL_OUTPUT_TEXTURE_COORD2_EXT</CONSTANT>
    5575 <CONSTANT>GL_OUTPUT_TEXTURE_COORD30_EXT</CONSTANT>
    5576 <CONSTANT>GL_OUTPUT_TEXTURE_COORD31_EXT</CONSTANT>
    5577 <CONSTANT>GL_OUTPUT_TEXTURE_COORD3_EXT</CONSTANT>
    5578 <CONSTANT>GL_OUTPUT_TEXTURE_COORD4_EXT</CONSTANT>
    5579 <CONSTANT>GL_OUTPUT_TEXTURE_COORD5_EXT</CONSTANT>
    5580 <CONSTANT>GL_OUTPUT_TEXTURE_COORD6_EXT</CONSTANT>
    5581 <CONSTANT>GL_OUTPUT_TEXTURE_COORD7_EXT</CONSTANT>
    5582 <CONSTANT>GL_OUTPUT_TEXTURE_COORD8_EXT</CONSTANT>
    5583 <CONSTANT>GL_OUTPUT_TEXTURE_COORD9_EXT</CONSTANT>
    5584 <CONSTANT>GL_OUTPUT_VERTEX_EXT</CONSTANT>
    5585 <CONSTANT>GL_PACK_CMYK_HINT_EXT</CONSTANT>
    5586 <CONSTANT>GL_PACK_IMAGE_DEPTH_SGIS</CONSTANT>
    5587 <CONSTANT>GL_PACK_IMAGE_HEIGHT</CONSTANT>
    5588 <CONSTANT>GL_PACK_IMAGE_HEIGHT_EXT</CONSTANT>
    5589 <CONSTANT>GL_PACK_INVERT_MESA</CONSTANT>
    5590 <CONSTANT>GL_PACK_RESAMPLE_OML</CONSTANT>
    5591 <CONSTANT>GL_PACK_RESAMPLE_SGIX</CONSTANT>
    5592 <CONSTANT>GL_PACK_ROW_BYTES_APPLE</CONSTANT>
    5593 <CONSTANT>GL_PACK_SKIP_IMAGES</CONSTANT>
    5594 <CONSTANT>GL_PACK_SKIP_IMAGES_EXT</CONSTANT>
    5595 <CONSTANT>GL_PACK_SKIP_VOLUMES_SGIS</CONSTANT>
    5596 <CONSTANT>GL_PACK_SUBSAMPLE_RATE_SGIX</CONSTANT>
    5597 <CONSTANT>GL_PALETTE4_R5_G6_B5_OES</CONSTANT>
    5598 <CONSTANT>GL_PALETTE4_RGB5_A1_OES</CONSTANT>
    5599 <CONSTANT>GL_PALETTE4_RGB8_OES</CONSTANT>
    5600 <CONSTANT>GL_PALETTE4_RGBA4_OES</CONSTANT>
    5601 <CONSTANT>GL_PALETTE4_RGBA8_OES</CONSTANT>
    5602 <CONSTANT>GL_PALETTE8_R5_G6_B5_OES</CONSTANT>
    5603 <CONSTANT>GL_PALETTE8_RGB5_A1_OES</CONSTANT>
    5604 <CONSTANT>GL_PALETTE8_RGB8_OES</CONSTANT>
    5605 <CONSTANT>GL_PALETTE8_RGBA4_OES</CONSTANT>
    5606 <CONSTANT>GL_PALETTE8_RGBA8_OES</CONSTANT>
    5607 <CONSTANT>GL_PARALLEL_ARRAYS_INTEL</CONSTANT>
    5608 <CONSTANT>GL_PARTIAL_SUCCESS_NV</CONSTANT>
    5609 <CONSTANT>GL_PASS_THROUGH_NV</CONSTANT>
    5610 <CONSTANT>GL_PATCH_DEFAULT_INNER_LEVEL</CONSTANT>
    5611 <CONSTANT>GL_PATCH_DEFAULT_OUTER_LEVEL</CONSTANT>
    5612 <CONSTANT>GL_PATCHES</CONSTANT>
    5613 <CONSTANT>GL_PATCH_VERTICES</CONSTANT>
    5614 <CONSTANT>GL_PERCENTAGE_AMD</CONSTANT>
    5615 <CONSTANT>GL_PERFMON_RESULT_AMD</CONSTANT>
    5616 <CONSTANT>GL_PERFMON_RESULT_AVAILABLE_AMD</CONSTANT>
    5617 <CONSTANT>GL_PERFMON_RESULT_SIZE_AMD</CONSTANT>
    5618 <CONSTANT>GL_PER_STAGE_CONSTANTS_NV</CONSTANT>
    5619 <CONSTANT>GL_PERTURB_EXT</CONSTANT>
    5620 <CONSTANT>GL_PHONG_HINT_WIN</CONSTANT>
    5621 <CONSTANT>GL_PHONG_WIN</CONSTANT>
    5622 <CONSTANT>GL_PIXEL_COUNT_AVAILABLE_NV</CONSTANT>
    5623 <CONSTANT>GL_PIXEL_COUNTER_BITS_NV</CONSTANT>
    5624 <CONSTANT>GL_PIXEL_COUNT_NV</CONSTANT>
    5625 <CONSTANT>GL_PIXEL_CUBIC_WEIGHT_EXT</CONSTANT>
    5626 <CONSTANT>GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS</CONSTANT>
    5627 <CONSTANT>GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS</CONSTANT>
    5628 <CONSTANT>GL_PIXEL_GROUP_COLOR_SGIS</CONSTANT>
    5629 <CONSTANT>GL_PIXEL_MAG_FILTER_EXT</CONSTANT>
    5630 <CONSTANT>GL_PIXEL_MIN_FILTER_EXT</CONSTANT>
    5631 <CONSTANT>GL_PIXEL_PACK_BUFFER</CONSTANT>
    5632 <CONSTANT>GL_PIXEL_PACK_BUFFER_ARB</CONSTANT>
    5633 <CONSTANT>GL_PIXEL_PACK_BUFFER_BINDING</CONSTANT>
    5634 <CONSTANT>GL_PIXEL_PACK_BUFFER_BINDING_ARB</CONSTANT>
    5635 <CONSTANT>GL_PIXEL_PACK_BUFFER_BINDING_EXT</CONSTANT>
    5636 <CONSTANT>GL_PIXEL_PACK_BUFFER_EXT</CONSTANT>
    5637 <CONSTANT>GL_PIXEL_SUBSAMPLE_2424_SGIX</CONSTANT>
    5638 <CONSTANT>GL_PIXEL_SUBSAMPLE_4242_SGIX</CONSTANT>
    5639 <CONSTANT>GL_PIXEL_SUBSAMPLE_4444_SGIX</CONSTANT>
    5640 <CONSTANT>GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX</CONSTANT>
    5641 <CONSTANT>GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX</CONSTANT>
    5642 <CONSTANT>GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX</CONSTANT>
    5643 <CONSTANT>GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX</CONSTANT>
    5644 <CONSTANT>GL_PIXEL_TEX_GEN_MODE_SGIX</CONSTANT>
    5645 <CONSTANT>GL_PIXEL_TEX_GEN_Q_CEILING_SGIX</CONSTANT>
    5646 <CONSTANT>GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX</CONSTANT>
    5647 <CONSTANT>GL_PIXEL_TEX_GEN_Q_ROUND_SGIX</CONSTANT>
    5648 <CONSTANT>GL_PIXEL_TEX_GEN_SGIX</CONSTANT>
    5649 <CONSTANT>GL_PIXEL_TEXTURE_SGIS</CONSTANT>
    5650 <CONSTANT>GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX</CONSTANT>
    5651 <CONSTANT>GL_PIXEL_TILE_CACHE_INCREMENT_SGIX</CONSTANT>
    5652 <CONSTANT>GL_PIXEL_TILE_CACHE_SIZE_SGIX</CONSTANT>
    5653 <CONSTANT>GL_PIXEL_TILE_GRID_DEPTH_SGIX</CONSTANT>
    5654 <CONSTANT>GL_PIXEL_TILE_GRID_HEIGHT_SGIX</CONSTANT>
    5655 <CONSTANT>GL_PIXEL_TILE_GRID_WIDTH_SGIX</CONSTANT>
    5656 <CONSTANT>GL_PIXEL_TILE_HEIGHT_SGIX</CONSTANT>
    5657 <CONSTANT>GL_PIXEL_TILE_WIDTH_SGIX</CONSTANT>
    5658 <CONSTANT>GL_PIXEL_TRANSFORM_2D_EXT</CONSTANT>
    5659 <CONSTANT>GL_PIXEL_TRANSFORM_2D_MATRIX_EXT</CONSTANT>
    5660 <CONSTANT>GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT</CONSTANT>
    5661 <CONSTANT>GL_PIXEL_UNPACK_BUFFER</CONSTANT>
    5662 <CONSTANT>GL_PIXEL_UNPACK_BUFFER_ARB</CONSTANT>
    5663 <CONSTANT>GL_PIXEL_UNPACK_BUFFER_BINDING</CONSTANT>
    5664 <CONSTANT>GL_PIXEL_UNPACK_BUFFER_BINDING_ARB</CONSTANT>
    5665 <CONSTANT>GL_PIXEL_UNPACK_BUFFER_BINDING_EXT</CONSTANT>
    5666 <CONSTANT>GL_PIXEL_UNPACK_BUFFER_EXT</CONSTANT>
    5667 <CONSTANT>GL_PN_TRIANGLES_ATI</CONSTANT>
    5668 <CONSTANT>GL_PN_TRIANGLES_NORMAL_MODE_ATI</CONSTANT>
    5669 <CONSTANT>GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI</CONSTANT>
    5670 <CONSTANT>GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI</CONSTANT>
    5671 <CONSTANT>GL_PN_TRIANGLES_POINT_MODE_ATI</CONSTANT>
    5672 <CONSTANT>GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI</CONSTANT>
    5673 <CONSTANT>GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI</CONSTANT>
    5674 <CONSTANT>GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI</CONSTANT>
    5675 <CONSTANT>GL_POINT_DISTANCE_ATTENUATION</CONSTANT>
    5676 <CONSTANT>GL_POINT_DISTANCE_ATTENUATION_ARB</CONSTANT>
    5677 <CONSTANT>GL_POINT_FADE_THRESHOLD_SIZE</CONSTANT>
    5678 <CONSTANT>GL_POINT_FADE_THRESHOLD_SIZE_ARB</CONSTANT>
    5679 <CONSTANT>GL_POINT_FADE_THRESHOLD_SIZE_EXT</CONSTANT>
    5680 <CONSTANT>GL_POINT_FADE_THRESHOLD_SIZE_SGIS</CONSTANT>
    5681 <CONSTANT>GL_POINT_SIZE_MAX</CONSTANT>
    5682 <CONSTANT>GL_POINT_SIZE_MAX_ARB</CONSTANT>
    5683 <CONSTANT>GL_POINT_SIZE_MAX_EXT</CONSTANT>
    5684 <CONSTANT>GL_POINT_SIZE_MAX_SGIS</CONSTANT>
    5685 <CONSTANT>GL_POINT_SIZE_MIN</CONSTANT>
    5686 <CONSTANT>GL_POINT_SIZE_MIN_ARB</CONSTANT>
    5687 <CONSTANT>GL_POINT_SIZE_MIN_EXT</CONSTANT>
    5688 <CONSTANT>GL_POINT_SIZE_MIN_SGIS</CONSTANT>
    5689 <CONSTANT>GL_POINT_SPRITE</CONSTANT>
    5690 <CONSTANT>GL_POINT_SPRITE_ARB</CONSTANT>
    5691 <CONSTANT>GL_POINT_SPRITE_COORD_ORIGIN</CONSTANT>
    5692 <CONSTANT>GL_POINT_SPRITE_NV</CONSTANT>
    5693 <CONSTANT>GL_POINT_SPRITE_R_MODE_NV</CONSTANT>
    5694 <CONSTANT>GL_POLYGON_OFFSET_BIAS_EXT</CONSTANT>
    5695 <CONSTANT>GL_POLYGON_OFFSET_EXT</CONSTANT>
    5696 <CONSTANT>GL_POLYGON_OFFSET_FACTOR_EXT</CONSTANT>
    5697 <CONSTANT>GL_POST_COLOR_MATRIX_ALPHA_BIAS</CONSTANT>
    5698 <CONSTANT>GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI</CONSTANT>
    5699 <CONSTANT>GL_POST_COLOR_MATRIX_ALPHA_SCALE</CONSTANT>
    5700 <CONSTANT>GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI</CONSTANT>
    5701 <CONSTANT>GL_POST_COLOR_MATRIX_BLUE_BIAS</CONSTANT>
    5702 <CONSTANT>GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI</CONSTANT>
    5703 <CONSTANT>GL_POST_COLOR_MATRIX_BLUE_SCALE</CONSTANT>
    5704 <CONSTANT>GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI</CONSTANT>
    5705 <CONSTANT>GL_POST_COLOR_MATRIX_COLOR_TABLE</CONSTANT>
    5706 <CONSTANT>GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI</CONSTANT>
    5707 <CONSTANT>GL_POST_COLOR_MATRIX_GREEN_BIAS</CONSTANT>
    5708 <CONSTANT>GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI</CONSTANT>
    5709 <CONSTANT>GL_POST_COLOR_MATRIX_GREEN_SCALE</CONSTANT>
    5710 <CONSTANT>GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI</CONSTANT>
    5711 <CONSTANT>GL_POST_COLOR_MATRIX_RED_BIAS</CONSTANT>
    5712 <CONSTANT>GL_POST_COLOR_MATRIX_RED_BIAS_SGI</CONSTANT>
    5713 <CONSTANT>GL_POST_COLOR_MATRIX_RED_SCALE</CONSTANT>
    5714 <CONSTANT>GL_POST_COLOR_MATRIX_RED_SCALE_SGI</CONSTANT>
    5715 <CONSTANT>GL_POST_CONVOLUTION_ALPHA_BIAS</CONSTANT>
    5716 <CONSTANT>GL_POST_CONVOLUTION_ALPHA_BIAS_EXT</CONSTANT>
    5717 <CONSTANT>GL_POST_CONVOLUTION_ALPHA_SCALE</CONSTANT>
    5718 <CONSTANT>GL_POST_CONVOLUTION_ALPHA_SCALE_EXT</CONSTANT>
    5719 <CONSTANT>GL_POST_CONVOLUTION_BLUE_BIAS</CONSTANT>
    5720 <CONSTANT>GL_POST_CONVOLUTION_BLUE_BIAS_EXT</CONSTANT>
    5721 <CONSTANT>GL_POST_CONVOLUTION_BLUE_SCALE</CONSTANT>
    5722 <CONSTANT>GL_POST_CONVOLUTION_BLUE_SCALE_EXT</CONSTANT>
    5723 <CONSTANT>GL_POST_CONVOLUTION_COLOR_TABLE</CONSTANT>
    5724 <CONSTANT>GL_POST_CONVOLUTION_COLOR_TABLE_SGI</CONSTANT>
    5725 <CONSTANT>GL_POST_CONVOLUTION_GREEN_BIAS</CONSTANT>
    5726 <CONSTANT>GL_POST_CONVOLUTION_GREEN_BIAS_EXT</CONSTANT>
    5727 <CONSTANT>GL_POST_CONVOLUTION_GREEN_SCALE</CONSTANT>
    5728 <CONSTANT>GL_POST_CONVOLUTION_GREEN_SCALE_EXT</CONSTANT>
    5729 <CONSTANT>GL_POST_CONVOLUTION_RED_BIAS</CONSTANT>
    5730 <CONSTANT>GL_POST_CONVOLUTION_RED_BIAS_EXT</CONSTANT>
    5731 <CONSTANT>GL_POST_CONVOLUTION_RED_SCALE</CONSTANT>
    5732 <CONSTANT>GL_POST_CONVOLUTION_RED_SCALE_EXT</CONSTANT>
    5733 <CONSTANT>GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP</CONSTANT>
    5734 <CONSTANT>GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX</CONSTANT>
    5735 <CONSTANT>GL_POST_TEXTURE_FILTER_BIAS_SGIX</CONSTANT>
    5736 <CONSTANT>GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX</CONSTANT>
    5737 <CONSTANT>GL_POST_TEXTURE_FILTER_SCALE_SGIX</CONSTANT>
    5738 <CONSTANT>GL_PREFER_DOUBLEBUFFER_HINT_PGI</CONSTANT>
    5739 <CONSTANT>GL_PRESENT_DURATION_NV</CONSTANT>
    5740 <CONSTANT>GL_PRESENT_TIME_NV</CONSTANT>
    5741 <CONSTANT>GL_PRESERVE_ATI</CONSTANT>
    5742 <CONSTANT>GL_PREVIOUS</CONSTANT>
    5743 <CONSTANT>GL_PREVIOUS_ARB</CONSTANT>
    5744 <CONSTANT>GL_PREVIOUS_EXT</CONSTANT>
    5745 <CONSTANT>GL_PREVIOUS_TEXTURE_INPUT_NV</CONSTANT>
    5746 <CONSTANT>GL_PRIMARY_COLOR</CONSTANT>
    5747 <CONSTANT>GL_PRIMARY_COLOR_ARB</CONSTANT>
    5748 <CONSTANT>GL_PRIMARY_COLOR_EXT</CONSTANT>
    5749 <CONSTANT>GL_PRIMARY_COLOR_NV</CONSTANT>
    5750 <CONSTANT>GL_PRIMITIVE_ID_NV</CONSTANT>
    5751 <CONSTANT>GL_PRIMITIVE_RESTART</CONSTANT>
    5752 <CONSTANT>GL_PRIMITIVE_RESTART_INDEX</CONSTANT>
    5753 <CONSTANT>GL_PRIMITIVE_RESTART_INDEX_NV</CONSTANT>
    5754 <CONSTANT>GL_PRIMITIVE_RESTART_NV</CONSTANT>
    5755 <CONSTANT>GL_PRIMITIVES_GENERATED</CONSTANT>
    5756 <CONSTANT>GL_PRIMITIVES_GENERATED_EXT</CONSTANT>
    5757 <CONSTANT>GL_PRIMITIVES_GENERATED_NV</CONSTANT>
    5758 <CONSTANT>GL_PROGRAM_ADDRESS_REGISTERS_ARB</CONSTANT>
    5759 <CONSTANT>GL_PROGRAM_ALU_INSTRUCTIONS_ARB</CONSTANT>
    5760 <CONSTANT>GL_PROGRAM_ATTRIB_COMPONENTS_NV</CONSTANT>
    5761 <CONSTANT>GL_PROGRAM_ATTRIBS_ARB</CONSTANT>
    5762 <CONSTANT>GL_PROGRAM_BINDING_ARB</CONSTANT>
    5763 <CONSTANT>GL_PROGRAM_ERROR_POSITION_ARB</CONSTANT>
    5764 <CONSTANT>GL_PROGRAM_ERROR_POSITION_NV</CONSTANT>
    5765 <CONSTANT>GL_PROGRAM_ERROR_STRING_ARB</CONSTANT>
    5766 <CONSTANT>GL_PROGRAM_ERROR_STRING_NV</CONSTANT>
    5767 <CONSTANT>GL_PROGRAM_FORMAT_ARB</CONSTANT>
    5768 <CONSTANT>GL_PROGRAM_FORMAT_ASCII_ARB</CONSTANT>
    5769 <CONSTANT>GL_PROGRAM_INSTRUCTIONS_ARB</CONSTANT>
    5770 <CONSTANT>GL_PROGRAM_LENGTH_ARB</CONSTANT>
    5771 <CONSTANT>GL_PROGRAM_LENGTH_NV</CONSTANT>
    5772 <CONSTANT>GL_PROGRAM_MATRIX_EXT</CONSTANT>
    5773 <CONSTANT>GL_PROGRAM_MATRIX_STACK_DEPTH_EXT</CONSTANT>
    5774 <CONSTANT>GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</CONSTANT>
    5775 <CONSTANT>GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</CONSTANT>
    5776 <CONSTANT>GL_PROGRAM_NATIVE_ATTRIBS_ARB</CONSTANT>
    5777 <CONSTANT>GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB</CONSTANT>
    5778 <CONSTANT>GL_PROGRAM_NATIVE_PARAMETERS_ARB</CONSTANT>
    5779 <CONSTANT>GL_PROGRAM_NATIVE_TEMPORARIES_ARB</CONSTANT>
    5780 <CONSTANT>GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</CONSTANT>
    5781 <CONSTANT>GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</CONSTANT>
    5782 <CONSTANT>GL_PROGRAM_OBJECT_ARB</CONSTANT>
    5783 <CONSTANT>GL_PROGRAM_PARAMETER_NV</CONSTANT>
    5784 <CONSTANT>GL_PROGRAM_PARAMETERS_ARB</CONSTANT>
    5785 <CONSTANT>GL_PROGRAM_POINT_SIZE</CONSTANT>
    5786 <CONSTANT>GL_PROGRAM_POINT_SIZE_ARB</CONSTANT>
    5787 <CONSTANT>GL_PROGRAM_POINT_SIZE_EXT</CONSTANT>
    5788 <CONSTANT>GL_PROGRAM_RESIDENT_NV</CONSTANT>
    5789 <CONSTANT>GL_PROGRAM_RESULT_COMPONENTS_NV</CONSTANT>
    5790 <CONSTANT>GL_PROGRAM_STRING_ARB</CONSTANT>
    5791 <CONSTANT>GL_PROGRAM_STRING_NV</CONSTANT>
    5792 <CONSTANT>GL_PROGRAM_TARGET_NV</CONSTANT>
    5793 <CONSTANT>GL_PROGRAM_TEMPORARIES_ARB</CONSTANT>
    5794 <CONSTANT>GL_PROGRAM_TEX_INDIRECTIONS_ARB</CONSTANT>
    5795 <CONSTANT>GL_PROGRAM_TEX_INSTRUCTIONS_ARB</CONSTANT>
    5796 <CONSTANT>GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB</CONSTANT>
    5797 <CONSTANT>GL_PROVOKING_VERTEX</CONSTANT>
    5798 <CONSTANT>GL_PROVOKING_VERTEX_EXT</CONSTANT>
    5799 <CONSTANT>GL_PROXY_COLOR_TABLE</CONSTANT>
    5800 <CONSTANT>GL_PROXY_COLOR_TABLE_SGI</CONSTANT>
    5801 <CONSTANT>GL_PROXY_HISTOGRAM</CONSTANT>
    5802 <CONSTANT>GL_PROXY_HISTOGRAM_EXT</CONSTANT>
    5803 <CONSTANT>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</CONSTANT>
    5804 <CONSTANT>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI</CONSTANT>
    5805 <CONSTANT>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</CONSTANT>
    5806 <CONSTANT>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI</CONSTANT>
    5807 <CONSTANT>GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP</CONSTANT>
    5808 <CONSTANT>GL_PROXY_TEXTURE_1D_ARRAY</CONSTANT>
    5809 <CONSTANT>GL_PROXY_TEXTURE_1D_ARRAY_EXT</CONSTANT>
    5810 <CONSTANT>GL_PROXY_TEXTURE_1D_EXT</CONSTANT>
    5811 <CONSTANT>GL_PROXY_TEXTURE_1D_STACK_MESAX</CONSTANT>
    5812 <CONSTANT>GL_PROXY_TEXTURE_2D_ARRAY</CONSTANT>
    5813 <CONSTANT>GL_PROXY_TEXTURE_2D_ARRAY_EXT</CONSTANT>
    5814 <CONSTANT>GL_PROXY_TEXTURE_2D_EXT</CONSTANT>
    5815 <CONSTANT>GL_PROXY_TEXTURE_2D_MULTISAMPLE</CONSTANT>
    5816 <CONSTANT>GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</CONSTANT>
    5817 <CONSTANT>GL_PROXY_TEXTURE_2D_STACK_MESAX</CONSTANT>
    5818 <CONSTANT>GL_PROXY_TEXTURE_3D</CONSTANT>
    5819 <CONSTANT>GL_PROXY_TEXTURE_3D_EXT</CONSTANT>
    5820 <CONSTANT>GL_PROXY_TEXTURE_4D_SGIS</CONSTANT>
    5821 <CONSTANT>GL_PROXY_TEXTURE_COLOR_TABLE_SGI</CONSTANT>
    5822 <CONSTANT>GL_PROXY_TEXTURE_CUBE_MAP</CONSTANT>
    5823 <CONSTANT>GL_PROXY_TEXTURE_CUBE_MAP_ARB</CONSTANT>
    5824 <CONSTANT>GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</CONSTANT>
    5825 <CONSTANT>GL_PROXY_TEXTURE_CUBE_MAP_EXT</CONSTANT>
    5826 <CONSTANT>GL_PROXY_TEXTURE_RECTANGLE</CONSTANT>
    5827 <CONSTANT>GL_PROXY_TEXTURE_RECTANGLE_ARB</CONSTANT>
    5828 <CONSTANT>GL_PROXY_TEXTURE_RECTANGLE_EXT</CONSTANT>
    5829 <CONSTANT>GL_PROXY_TEXTURE_RECTANGLE_NV</CONSTANT>
    5830 <CONSTANT>GL_PURGEABLE_APPLE</CONSTANT>
    5831 <CONSTANT>GL_QUAD_ALPHA4_SGIS</CONSTANT>
    5832 <CONSTANT>GL_QUAD_ALPHA8_SGIS</CONSTANT>
    5833 <CONSTANT>GL_QUAD_INTENSITY4_SGIS</CONSTANT>
    5834 <CONSTANT>GL_QUAD_INTENSITY8_SGIS</CONSTANT>
    5835 <CONSTANT>GL_QUAD_LUMINANCE4_SGIS</CONSTANT>
    5836 <CONSTANT>GL_QUAD_LUMINANCE8_SGIS</CONSTANT>
    5837 <CONSTANT>GL_QUAD_MESH_SUN</CONSTANT>
    5838 <CONSTANT>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</CONSTANT>
    5839 <CONSTANT>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT</CONSTANT>
    5840 <CONSTANT>GL_QUAD_TEXTURE_SELECT_SGIS</CONSTANT>
    5841 <CONSTANT>GL_QUARTER_BIT_ATI</CONSTANT>
    5842 <CONSTANT>GL_QUERY_BY_REGION_NO_WAIT</CONSTANT>
    5843 <CONSTANT>GL_QUERY_BY_REGION_NO_WAIT_NV</CONSTANT>
    5844 <CONSTANT>GL_QUERY_BY_REGION_WAIT</CONSTANT>
    5845 <CONSTANT>GL_QUERY_BY_REGION_WAIT_NV</CONSTANT>
    5846 <CONSTANT>GL_QUERY_COUNTER_BITS</CONSTANT>
    5847 <CONSTANT>GL_QUERY_COUNTER_BITS_ARB</CONSTANT>
    5848 <CONSTANT>GL_QUERY_NO_WAIT</CONSTANT>
    5849 <CONSTANT>GL_QUERY_NO_WAIT_NV</CONSTANT>
    5850 <CONSTANT>GL_QUERY_RESULT</CONSTANT>
    5851 <CONSTANT>GL_QUERY_RESULT_ARB</CONSTANT>
    5852 <CONSTANT>GL_QUERY_RESULT_AVAILABLE</CONSTANT>
    5853 <CONSTANT>GL_QUERY_RESULT_AVAILABLE_ARB</CONSTANT>
    5854 <CONSTANT>GL_QUERY_WAIT</CONSTANT>
    5855 <CONSTANT>GL_QUERY_WAIT_NV</CONSTANT>
    5856 <CONSTANT>GL_R11F_G11F_B10F</CONSTANT>
    5857 <CONSTANT>GL_R11F_G11F_B10F_EXT</CONSTANT>
    5858 <CONSTANT>GL_R16</CONSTANT>
    5859 <CONSTANT>GL_R16F</CONSTANT>
    5860 <CONSTANT>GL_R16I</CONSTANT>
    5861 <CONSTANT>GL_R16_SNORM</CONSTANT>
    5862 <CONSTANT>GL_R16UI</CONSTANT>
    5863 <CONSTANT>GL_R1UI_C3F_V3F_SUN</CONSTANT>
    5864 <CONSTANT>GL_R1UI_C4F_N3F_V3F_SUN</CONSTANT>
    5865 <CONSTANT>GL_R1UI_C4UB_V3F_SUN</CONSTANT>
    5866 <CONSTANT>GL_R1UI_N3F_V3F_SUN</CONSTANT>
    5867 <CONSTANT>GL_R1UI_T2F_C4F_N3F_V3F_SUN</CONSTANT>
    5868 <CONSTANT>GL_R1UI_T2F_N3F_V3F_SUN</CONSTANT>
    5869 <CONSTANT>GL_R1UI_T2F_V3F_SUN</CONSTANT>
    5870 <CONSTANT>GL_R1UI_V3F_SUN</CONSTANT>
    5871 <CONSTANT>GL_R32F</CONSTANT>
    5872 <CONSTANT>GL_R32I</CONSTANT>
    5873 <CONSTANT>GL_R32UI</CONSTANT>
    5874 <CONSTANT>GL_R8</CONSTANT>
    5875 <CONSTANT>GL_R8I</CONSTANT>
    5876 <CONSTANT>GL_R8_SNORM</CONSTANT>
    5877 <CONSTANT>GL_R8UI</CONSTANT>
    5878 <CONSTANT>GL_RASTERIZER_DISCARD</CONSTANT>
    5879 <CONSTANT>GL_RASTERIZER_DISCARD_EXT</CONSTANT>
    5880 <CONSTANT>GL_RASTERIZER_DISCARD_NV</CONSTANT>
    5881 <CONSTANT>GL_RASTER_POSITION_UNCLIPPED_IBM</CONSTANT>
    5882 <CONSTANT>GL_READ_FRAMEBUFFER</CONSTANT>
    5883 <CONSTANT>GL_READ_FRAMEBUFFER_BINDING</CONSTANT>
    5884 <CONSTANT>GL_READ_FRAMEBUFFER_EXT</CONSTANT>
    5885 <CONSTANT>GL_READ_ONLY</CONSTANT>
    5886 <CONSTANT>GL_READ_ONLY_ARB</CONSTANT>
    5887 <CONSTANT>GL_READ_PIXEL_DATA_RANGE_LENGTH_NV</CONSTANT>
    5888 <CONSTANT>GL_READ_PIXEL_DATA_RANGE_NV</CONSTANT>
    5889 <CONSTANT>GL_READ_PIXEL_DATA_RANGE_POINTER_NV</CONSTANT>
    5890 <CONSTANT>GL_READ_WRITE</CONSTANT>
    5891 <CONSTANT>GL_READ_WRITE_ARB</CONSTANT>
    5892 <CONSTANT>GL_RECLAIM_MEMORY_HINT_PGI</CONSTANT>
    5893 <CONSTANT>GL_RED_BIT_ATI</CONSTANT>
    5894 <CONSTANT>GL_RED_INTEGER</CONSTANT>
    5895 <CONSTANT>GL_RED_INTEGER_EXT</CONSTANT>
    5896 <CONSTANT>GL_RED_MAX_CLAMP_INGR</CONSTANT>
    5897 <CONSTANT>GL_RED_MIN_CLAMP_INGR</CONSTANT>
    5898 <CONSTANT>GL_RED_SNORM</CONSTANT>
    5899 <CONSTANT>GL_REDUCE</CONSTANT>
    5900 <CONSTANT>GL_REDUCE_EXT</CONSTANT>
    5901 <CONSTANT>GL_REFERENCE_PLANE_EQUATION_SGIX</CONSTANT>
    5902 <CONSTANT>GL_REFERENCE_PLANE_SGIX</CONSTANT>
    5903 <CONSTANT>GL_REFLECTION_MAP</CONSTANT>
    5904 <CONSTANT>GL_REFLECTION_MAP_ARB</CONSTANT>
    5905 <CONSTANT>GL_REFLECTION_MAP_EXT</CONSTANT>
    5906 <CONSTANT>GL_REFLECTION_MAP_NV</CONSTANT>
    5907 <CONSTANT>GL_REG_0_ATI</CONSTANT>
    5908 <CONSTANT>GL_REG_10_ATI</CONSTANT>
    5909 <CONSTANT>GL_REG_11_ATI</CONSTANT>
    5910 <CONSTANT>GL_REG_12_ATI</CONSTANT>
    5911 <CONSTANT>GL_REG_13_ATI</CONSTANT>
    5912 <CONSTANT>GL_REG_14_ATI</CONSTANT>
    5913 <CONSTANT>GL_REG_15_ATI</CONSTANT>
    5914 <CONSTANT>GL_REG_16_ATI</CONSTANT>
    5915 <CONSTANT>GL_REG_17_ATI</CONSTANT>
    5916 <CONSTANT>GL_REG_18_ATI</CONSTANT>
    5917 <CONSTANT>GL_REG_19_ATI</CONSTANT>
    5918 <CONSTANT>GL_REG_1_ATI</CONSTANT>
    5919 <CONSTANT>GL_REG_20_ATI</CONSTANT>
    5920 <CONSTANT>GL_REG_21_ATI</CONSTANT>
    5921 <CONSTANT>GL_REG_22_ATI</CONSTANT>
    5922 <CONSTANT>GL_REG_23_ATI</CONSTANT>
    5923 <CONSTANT>GL_REG_24_ATI</CONSTANT>
    5924 <CONSTANT>GL_REG_25_ATI</CONSTANT>
    5925 <CONSTANT>GL_REG_26_ATI</CONSTANT>
    5926 <CONSTANT>GL_REG_27_ATI</CONSTANT>
    5927 <CONSTANT>GL_REG_28_ATI</CONSTANT>
    5928 <CONSTANT>GL_REG_29_ATI</CONSTANT>
    5929 <CONSTANT>GL_REG_2_ATI</CONSTANT>
    5930 <CONSTANT>GL_REG_30_ATI</CONSTANT>
    5931 <CONSTANT>GL_REG_31_ATI</CONSTANT>
    5932 <CONSTANT>GL_REG_3_ATI</CONSTANT>
    5933 <CONSTANT>GL_REG_4_ATI</CONSTANT>
    5934 <CONSTANT>GL_REG_5_ATI</CONSTANT>
    5935 <CONSTANT>GL_REG_6_ATI</CONSTANT>
    5936 <CONSTANT>GL_REG_7_ATI</CONSTANT>
    5937 <CONSTANT>GL_REG_8_ATI</CONSTANT>
    5938 <CONSTANT>GL_REG_9_ATI</CONSTANT>
    5939 <CONSTANT>GL_REGISTER_COMBINERS_NV</CONSTANT>
    5940 <CONSTANT>GL_RELEASED_APPLE</CONSTANT>
    5941 <CONSTANT>GL_RENDERBUFFER</CONSTANT>
    5942 <CONSTANT>GL_RENDERBUFFER_ALPHA_SIZE</CONSTANT>
    5943 <CONSTANT>GL_RENDERBUFFER_BINDING</CONSTANT>
    5944 <CONSTANT>GL_RENDERBUFFER_BINDING_EXT</CONSTANT>
    5945 <CONSTANT>GL_RENDERBUFFER_BLUE_SIZE</CONSTANT>
    5946 <CONSTANT>GL_RENDERBUFFER_COLOR_SAMPLES_NV</CONSTANT>
    5947 <CONSTANT>GL_RENDERBUFFER_COVERAGE_SAMPLES_NV</CONSTANT>
    5948 <CONSTANT>GL_RENDERBUFFER_DEPTH_SIZE</CONSTANT>
    5949 <CONSTANT>GL_RENDERBUFFER_EXT</CONSTANT>
    5950 <CONSTANT>GL_RENDERBUFFER_FREE_MEMORY_ATI</CONSTANT>
    5951 <CONSTANT>GL_RENDERBUFFER_GREEN_SIZE</CONSTANT>
    5952 <CONSTANT>GL_RENDERBUFFER_HEIGHT</CONSTANT>
    5953 <CONSTANT>GL_RENDERBUFFER_HEIGHT_EXT</CONSTANT>
    5954 <CONSTANT>GL_RENDERBUFFER_INTERNAL_FORMAT</CONSTANT>
    5955 <CONSTANT>GL_RENDERBUFFER_INTERNAL_FORMAT_EXT</CONSTANT>
    5956 <CONSTANT>GL_RENDERBUFFER_RED_SIZE</CONSTANT>
    5957 <CONSTANT>GL_RENDERBUFFER_SAMPLES</CONSTANT>
    5958 <CONSTANT>GL_RENDERBUFFER_SAMPLES_EXT</CONSTANT>
    5959 <CONSTANT>GL_RENDERBUFFER_STENCIL_SIZE</CONSTANT>
    5960 <CONSTANT>GL_RENDERBUFFER_WIDTH</CONSTANT>
    5961 <CONSTANT>GL_RENDERBUFFER_WIDTH_EXT</CONSTANT>
    5962 <CONSTANT>GL_REPLACE_EXT</CONSTANT>
    5963 <CONSTANT>GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN</CONSTANT>
    5964 <CONSTANT>GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN</CONSTANT>
    5965 <CONSTANT>GL_REPLACEMENT_CODE_ARRAY_SUN</CONSTANT>
    5966 <CONSTANT>GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN</CONSTANT>
    5967 <CONSTANT>GL_REPLACEMENT_CODE_SUN</CONSTANT>
    5968 <CONSTANT>GL_REPLACE_MIDDLE_SUN</CONSTANT>
    5969 <CONSTANT>GL_REPLACE_OLDEST_SUN</CONSTANT>
    5970 <CONSTANT>GL_REPLICATE_BORDER</CONSTANT>
    5971 <CONSTANT>GL_REPLICATE_BORDER_HP</CONSTANT>
    5972 <CONSTANT>GL_RESAMPLE_AVERAGE_OML</CONSTANT>
    5973 <CONSTANT>GL_RESAMPLE_DECIMATE_OML</CONSTANT>
    5974 <CONSTANT>GL_RESAMPLE_DECIMATE_SGIX</CONSTANT>
    5975 <CONSTANT>GL_RESAMPLE_REPLICATE_OML</CONSTANT>
    5976 <CONSTANT>GL_RESAMPLE_REPLICATE_SGIX</CONSTANT>
    5977 <CONSTANT>GL_RESAMPLE_ZERO_FILL_OML</CONSTANT>
    5978 <CONSTANT>GL_RESAMPLE_ZERO_FILL_SGIX</CONSTANT>
    5979 <CONSTANT>GL_RESCALE_NORMAL</CONSTANT>
    5980 <CONSTANT>GL_RESCALE_NORMAL_EXT</CONSTANT>
    5981 <CONSTANT>GL_RESTART_SUN</CONSTANT>
    5982 <CONSTANT>GL_RETAINED_APPLE</CONSTANT>
    5983 <CONSTANT>GL_RG</CONSTANT>
    5984 <CONSTANT>GL_RG16</CONSTANT>
    5985 <CONSTANT>GL_RG16F</CONSTANT>
    5986 <CONSTANT>GL_RG16I</CONSTANT>
    5987 <CONSTANT>GL_RG16_SNORM</CONSTANT>
    5988 <CONSTANT>GL_RG16UI</CONSTANT>
    5989 <CONSTANT>GL_RG32F</CONSTANT>
    5990 <CONSTANT>GL_RG32I</CONSTANT>
    5991 <CONSTANT>GL_RG32UI</CONSTANT>
    5992 <CONSTANT>GL_RG8</CONSTANT>
    5993 <CONSTANT>GL_RG8I</CONSTANT>
    5994 <CONSTANT>GL_RG8_SNORM</CONSTANT>
    5995 <CONSTANT>GL_RG8UI</CONSTANT>
    5996 <CONSTANT>GL_RGB10_A2_EXT</CONSTANT>
    5997 <CONSTANT>GL_RGB10_A2UI</CONSTANT>
    5998 <CONSTANT>GL_RGB10_EXT</CONSTANT>
    5999 <CONSTANT>GL_RGB12_EXT</CONSTANT>
    6000 <CONSTANT>GL_RGB16_EXT</CONSTANT>
    6001 <CONSTANT>GL_RGB16F</CONSTANT>
    6002 <CONSTANT>GL_RGB16F_ARB</CONSTANT>
    6003 <CONSTANT>GL_RGB16I</CONSTANT>
    6004 <CONSTANT>GL_RGB16I_EXT</CONSTANT>
    6005 <CONSTANT>GL_RGB16_SNORM</CONSTANT>
    6006 <CONSTANT>GL_RGB16UI</CONSTANT>
    6007 <CONSTANT>GL_RGB16UI_EXT</CONSTANT>
    6008 <CONSTANT>GL_RGB2_EXT</CONSTANT>
    6009 <CONSTANT>GL_RGB32F</CONSTANT>
    6010 <CONSTANT>GL_RGB32F_ARB</CONSTANT>
    6011 <CONSTANT>GL_RGB32I</CONSTANT>
    6012 <CONSTANT>GL_RGB32I_EXT</CONSTANT>
    6013 <CONSTANT>GL_RGB32UI</CONSTANT>
    6014 <CONSTANT>GL_RGB32UI_EXT</CONSTANT>
    6015 <CONSTANT>GL_RGB_422_APPLE</CONSTANT>
    6016 <CONSTANT>GL_RGB4_EXT</CONSTANT>
    6017 <CONSTANT>GL_RGB4_S3TC</CONSTANT>
    6018 <CONSTANT>GL_RGB5_A1_EXT</CONSTANT>
    6019 <CONSTANT>GL_RGB5_EXT</CONSTANT>
    6020 <CONSTANT>GL_RGB8_EXT</CONSTANT>
    6021 <CONSTANT>GL_RGB8I</CONSTANT>
    6022 <CONSTANT>GL_RGB8I_EXT</CONSTANT>
    6023 <CONSTANT>GL_RGB8_SNORM</CONSTANT>
    6024 <CONSTANT>GL_RGB8UI</CONSTANT>
    6025 <CONSTANT>GL_RGB8UI_EXT</CONSTANT>
    6026 <CONSTANT>GL_RGB9_E5</CONSTANT>
    6027 <CONSTANT>GL_RGB9_E5_EXT</CONSTANT>
    6028 <CONSTANT>GL_RGBA12_EXT</CONSTANT>
    6029 <CONSTANT>GL_RGBA16_EXT</CONSTANT>
    6030 <CONSTANT>GL_RGBA16F</CONSTANT>
    6031 <CONSTANT>GL_RGBA16F_ARB</CONSTANT>
    6032 <CONSTANT>GL_RGBA16I</CONSTANT>
    6033 <CONSTANT>GL_RGBA16I_EXT</CONSTANT>
    6034 <CONSTANT>GL_RGBA16_SNORM</CONSTANT>
    6035 <CONSTANT>GL_RGBA16UI</CONSTANT>
    6036 <CONSTANT>GL_RGBA16UI_EXT</CONSTANT>
    6037 <CONSTANT>GL_RGBA2_EXT</CONSTANT>
    6038 <CONSTANT>GL_RGBA32F</CONSTANT>
    6039 <CONSTANT>GL_RGBA32F_ARB</CONSTANT>
    6040 <CONSTANT>GL_RGBA32I</CONSTANT>
    6041 <CONSTANT>GL_RGBA32I_EXT</CONSTANT>
    6042 <CONSTANT>GL_RGBA32UI</CONSTANT>
    6043 <CONSTANT>GL_RGBA32UI_EXT</CONSTANT>
    6044 <CONSTANT>GL_RGBA4_EXT</CONSTANT>
    6045 <CONSTANT>GL_RGBA4_S3TC</CONSTANT>
    6046 <CONSTANT>GL_RGBA8_EXT</CONSTANT>
    6047 <CONSTANT>GL_RGBA8I</CONSTANT>
    6048 <CONSTANT>GL_RGBA8I_EXT</CONSTANT>
    6049 <CONSTANT>GL_RGBA8_SNORM</CONSTANT>
    6050 <CONSTANT>GL_RGBA8UI</CONSTANT>
    6051 <CONSTANT>GL_RGBA8UI_EXT</CONSTANT>
    6052 <CONSTANT>GL_RGBA_FLOAT16_APPLE</CONSTANT>
    6053 <CONSTANT>GL_RGBA_FLOAT16_ATI</CONSTANT>
    6054 <CONSTANT>GL_RGBA_FLOAT32_APPLE</CONSTANT>
    6055 <CONSTANT>GL_RGBA_FLOAT32_ATI</CONSTANT>
    6056 <CONSTANT>GL_RGBA_FLOAT_MODE_ARB</CONSTANT>
    6057 <CONSTANT>GL_RGBA_INTEGER</CONSTANT>
    6058 <CONSTANT>GL_RGBA_INTEGER_EXT</CONSTANT>
    6059 <CONSTANT>GL_RGBA_INTEGER_MODE_EXT</CONSTANT>
    6060 <CONSTANT>GL_RGBA_S3TC</CONSTANT>
    6061 <CONSTANT>GL_RGBA_SIGNED_COMPONENTS_EXT</CONSTANT>
    6062 <CONSTANT>GL_RGBA_SNORM</CONSTANT>
    6063 <CONSTANT>GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV</CONSTANT>
    6064 <CONSTANT>GL_RGB_FLOAT16_APPLE</CONSTANT>
    6065 <CONSTANT>GL_RGB_FLOAT16_ATI</CONSTANT>
    6066 <CONSTANT>GL_RGB_FLOAT32_APPLE</CONSTANT>
    6067 <CONSTANT>GL_RGB_FLOAT32_ATI</CONSTANT>
    6068 <CONSTANT>GL_RGB_INTEGER</CONSTANT>
    6069 <CONSTANT>GL_RGB_INTEGER_EXT</CONSTANT>
    6070 <CONSTANT>GL_RGB_S3TC</CONSTANT>
    6071 <CONSTANT>GL_RGB_SCALE</CONSTANT>
    6072 <CONSTANT>GL_RGB_SCALE_ARB</CONSTANT>
    6073 <CONSTANT>GL_RGB_SCALE_EXT</CONSTANT>
    6074 <CONSTANT>GL_RGB_SNORM</CONSTANT>
    6075 <CONSTANT>GL_RG_INTEGER</CONSTANT>
    6076 <CONSTANT>GL_RG_SNORM</CONSTANT>
    6077 <CONSTANT>GL_SAMPLE_ALPHA_TO_COVERAGE</CONSTANT>
    6078 <CONSTANT>GL_SAMPLE_ALPHA_TO_COVERAGE_ARB</CONSTANT>
    6079 <CONSTANT>GL_SAMPLE_ALPHA_TO_MASK_EXT</CONSTANT>
    6080 <CONSTANT>GL_SAMPLE_ALPHA_TO_MASK_SGIS</CONSTANT>
    6081 <CONSTANT>GL_SAMPLE_ALPHA_TO_ONE</CONSTANT>
    6082 <CONSTANT>GL_SAMPLE_ALPHA_TO_ONE_ARB</CONSTANT>
    6083 <CONSTANT>GL_SAMPLE_ALPHA_TO_ONE_EXT</CONSTANT>
    6084 <CONSTANT>GL_SAMPLE_ALPHA_TO_ONE_SGIS</CONSTANT>
    6085 <CONSTANT>GL_SAMPLE_BUFFERS</CONSTANT>
    6086 <CONSTANT>GL_SAMPLE_BUFFERS_3DFX</CONSTANT>
    6087 <CONSTANT>GL_SAMPLE_BUFFERS_ARB</CONSTANT>
    6088 <CONSTANT>GL_SAMPLE_BUFFERS_EXT</CONSTANT>
    6089 <CONSTANT>GL_SAMPLE_BUFFERS_SGIS</CONSTANT>
    6090 <CONSTANT>GL_SAMPLE_COVERAGE</CONSTANT>
    6091 <CONSTANT>GL_SAMPLE_COVERAGE_ARB</CONSTANT>
    6092 <CONSTANT>GL_SAMPLE_COVERAGE_INVERT</CONSTANT>
    6093 <CONSTANT>GL_SAMPLE_COVERAGE_INVERT_ARB</CONSTANT>
    6094 <CONSTANT>GL_SAMPLE_COVERAGE_VALUE</CONSTANT>
    6095 <CONSTANT>GL_SAMPLE_COVERAGE_VALUE_ARB</CONSTANT>
    6096 <CONSTANT>GL_SAMPLE_MASK</CONSTANT>
    6097 <CONSTANT>GL_SAMPLE_MASK_EXT</CONSTANT>
    6098 <CONSTANT>GL_SAMPLE_MASK_INVERT_EXT</CONSTANT>
    6099 <CONSTANT>GL_SAMPLE_MASK_INVERT_SGIS</CONSTANT>
    6100 <CONSTANT>GL_SAMPLE_MASK_NV</CONSTANT>
    6101 <CONSTANT>GL_SAMPLE_MASK_SGIS</CONSTANT>
    6102 <CONSTANT>GL_SAMPLE_MASK_VALUE</CONSTANT>
    6103 <CONSTANT>GL_SAMPLE_MASK_VALUE_EXT</CONSTANT>
    6104 <CONSTANT>GL_SAMPLE_MASK_VALUE_NV</CONSTANT>
    6105 <CONSTANT>GL_SAMPLE_MASK_VALUE_SGIS</CONSTANT>
    6106 <CONSTANT>GL_SAMPLE_PATTERN_EXT</CONSTANT>
    6107 <CONSTANT>GL_SAMPLE_PATTERN_SGIS</CONSTANT>
    6108 <CONSTANT>GL_SAMPLE_POSITION</CONSTANT>
    6109 <CONSTANT>GL_SAMPLE_POSITION_NV</CONSTANT>
    6110 <CONSTANT>GL_SAMPLER_1D</CONSTANT>
    6111 <CONSTANT>GL_SAMPLER_1D_ARB</CONSTANT>
    6112 <CONSTANT>GL_SAMPLER_1D_ARRAY</CONSTANT>
    6113 <CONSTANT>GL_SAMPLER_1D_ARRAY_EXT</CONSTANT>
    6114 <CONSTANT>GL_SAMPLER_1D_ARRAY_SHADOW</CONSTANT>
    6115 <CONSTANT>GL_SAMPLER_1D_ARRAY_SHADOW_EXT</CONSTANT>
    6116 <CONSTANT>GL_SAMPLER_1D_SHADOW</CONSTANT>
    6117 <CONSTANT>GL_SAMPLER_1D_SHADOW_ARB</CONSTANT>
    6118 <CONSTANT>GL_SAMPLER_2D</CONSTANT>
    6119 <CONSTANT>GL_SAMPLER_2D_ARB</CONSTANT>
    6120 <CONSTANT>GL_SAMPLER_2D_ARRAY</CONSTANT>
    6121 <CONSTANT>GL_SAMPLER_2D_ARRAY_EXT</CONSTANT>
    6122 <CONSTANT>GL_SAMPLER_2D_ARRAY_SHADOW</CONSTANT>
    6123 <CONSTANT>GL_SAMPLER_2D_ARRAY_SHADOW_EXT</CONSTANT>
    6124 <CONSTANT>GL_SAMPLER_2D_MULTISAMPLE</CONSTANT>
    6125 <CONSTANT>GL_SAMPLER_2D_MULTISAMPLE_ARRAY</CONSTANT>
    6126 <CONSTANT>GL_SAMPLER_2D_RECT</CONSTANT>
    6127 <CONSTANT>GL_SAMPLER_2D_RECT_ARB</CONSTANT>
    6128 <CONSTANT>GL_SAMPLER_2D_RECT_SHADOW</CONSTANT>
    6129 <CONSTANT>GL_SAMPLER_2D_RECT_SHADOW_ARB</CONSTANT>
    6130 <CONSTANT>GL_SAMPLER_2D_SHADOW</CONSTANT>
    6131 <CONSTANT>GL_SAMPLER_2D_SHADOW_ARB</CONSTANT>
    6132 <CONSTANT>GL_SAMPLER_3D</CONSTANT>
    6133 <CONSTANT>GL_SAMPLER_3D_ARB</CONSTANT>
    6134 <CONSTANT>GL_SAMPLER_BINDING</CONSTANT>
    6135 <CONSTANT>GL_SAMPLER_BUFFER</CONSTANT>
    6136 <CONSTANT>GL_SAMPLER_BUFFER_AMD</CONSTANT>
    6137 <CONSTANT>GL_SAMPLER_BUFFER_EXT</CONSTANT>
    6138 <CONSTANT>GL_SAMPLER_CUBE</CONSTANT>
    6139 <CONSTANT>GL_SAMPLER_CUBE_ARB</CONSTANT>
    6140 <CONSTANT>GL_SAMPLER_CUBE_MAP_ARRAY</CONSTANT>
    6141 <CONSTANT>GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</CONSTANT>
    6142 <CONSTANT>GL_SAMPLER_CUBE_SHADOW</CONSTANT>
    6143 <CONSTANT>GL_SAMPLER_CUBE_SHADOW_EXT</CONSTANT>
    6144 <CONSTANT>GL_SAMPLER_RENDERBUFFER_NV</CONSTANT>
    6145 <CONSTANT>GL_SAMPLES</CONSTANT>
    6146 <CONSTANT>GL_SAMPLES_3DFX</CONSTANT>
    6147 <CONSTANT>GL_SAMPLES_ARB</CONSTANT>
    6148 <CONSTANT>GL_SAMPLES_EXT</CONSTANT>
    6149 <CONSTANT>GL_SAMPLE_SHADING</CONSTANT>
    6150 <CONSTANT>GL_SAMPLES_PASSED</CONSTANT>
    6151 <CONSTANT>GL_SAMPLES_PASSED_ARB</CONSTANT>
    6152 <CONSTANT>GL_SAMPLES_SGIS</CONSTANT>
    6153 <CONSTANT>GL_SATURATE_BIT_ATI</CONSTANT>
    6154 <CONSTANT>GL_SCALAR_EXT</CONSTANT>
    6155 <CONSTANT>GL_SCALEBIAS_HINT_SGIX</CONSTANT>
    6156 <CONSTANT>GL_SCALE_BY_FOUR_NV</CONSTANT>
    6157 <CONSTANT>GL_SCALE_BY_ONE_HALF_NV</CONSTANT>
    6158 <CONSTANT>GL_SCALE_BY_TWO_NV</CONSTANT>
    6159 <CONSTANT>GL_SCREEN_COORDINATES_REND</CONSTANT>
    6160 <CONSTANT>GL_SECONDARY_COLOR_ARRAY</CONSTANT>
    6161 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV</CONSTANT>
    6162 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</CONSTANT>
    6163 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    6164 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_EXT</CONSTANT>
    6165 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_LENGTH_NV</CONSTANT>
    6166 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_LIST_IBM</CONSTANT>
    6167 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    6168 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_POINTER</CONSTANT>
    6169 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_POINTER_EXT</CONSTANT>
    6170 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_SIZE</CONSTANT>
    6171 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT</CONSTANT>
    6172 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_STRIDE</CONSTANT>
    6173 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT</CONSTANT>
    6174 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_TYPE</CONSTANT>
    6175 <CONSTANT>GL_SECONDARY_COLOR_ARRAY_TYPE_EXT</CONSTANT>
    6176 <CONSTANT>GL_SECONDARY_COLOR_NV</CONSTANT>
    6177 <CONSTANT>GL_SECONDARY_INTERPOLATOR_ATI</CONSTANT>
    6178 <CONSTANT>GL_SEPARABLE_2D</CONSTANT>
    6179 <CONSTANT>GL_SEPARABLE_2D_EXT</CONSTANT>
    6180 <CONSTANT>GL_SEPARATE_ATTRIBS</CONSTANT>
    6181 <CONSTANT>GL_SEPARATE_ATTRIBS_EXT</CONSTANT>
    6182 <CONSTANT>GL_SEPARATE_ATTRIBS_NV</CONSTANT>
    6183 <CONSTANT>GL_SEPARATE_SPECULAR_COLOR</CONSTANT>
    6184 <CONSTANT>GL_SEPARATE_SPECULAR_COLOR_EXT</CONSTANT>
    6185 <CONSTANT>GL_SHADER_CONSISTENT_NV</CONSTANT>
    6186 <CONSTANT>GL_SHADER_INCLUDE_ARB</CONSTANT>
    6187 <CONSTANT>GL_SHADER_OBJECT_ARB</CONSTANT>
    6188 <CONSTANT>GL_SHADER_OPERATION_NV</CONSTANT>
    6189 <CONSTANT>GL_SHADER_SOURCE_LENGTH</CONSTANT>
    6190 <CONSTANT>GL_SHADER_TYPE</CONSTANT>
    6191 <CONSTANT>GL_SHADING_LANGUAGE_VERSION</CONSTANT>
    6192 <CONSTANT>GL_SHADOW_AMBIENT_SGIX</CONSTANT>
    6193 <CONSTANT>GL_SHADOW_ATTENUATION_EXT</CONSTANT>
    6194 <CONSTANT>GL_SHARED_TEXTURE_PALETTE_EXT</CONSTANT>
    6195 <CONSTANT>GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS</CONSTANT>
    6196 <CONSTANT>GL_SIGNALED</CONSTANT>
    6197 <CONSTANT>GL_SIGNED_ALPHA8_NV</CONSTANT>
    6198 <CONSTANT>GL_SIGNED_ALPHA_NV</CONSTANT>
    6199 <CONSTANT>GL_SIGNED_HILO16_NV</CONSTANT>
    6200 <CONSTANT>GL_SIGNED_HILO8_NV</CONSTANT>
    6201 <CONSTANT>GL_SIGNED_HILO_NV</CONSTANT>
    6202 <CONSTANT>GL_SIGNED_IDENTITY_NV</CONSTANT>
    6203 <CONSTANT>GL_SIGNED_INTENSITY8_NV</CONSTANT>
    6204 <CONSTANT>GL_SIGNED_INTENSITY_NV</CONSTANT>
    6205 <CONSTANT>GL_SIGNED_LUMINANCE8_ALPHA8_NV</CONSTANT>
    6206 <CONSTANT>GL_SIGNED_LUMINANCE8_NV</CONSTANT>
    6207 <CONSTANT>GL_SIGNED_LUMINANCE_ALPHA_NV</CONSTANT>
    6208 <CONSTANT>GL_SIGNED_LUMINANCE_NV</CONSTANT>
    6209 <CONSTANT>GL_SIGNED_NEGATE_NV</CONSTANT>
    6210 <CONSTANT>GL_SIGNED_NORMALIZED</CONSTANT>
    6211 <CONSTANT>GL_SIGNED_RGB8_NV</CONSTANT>
    6212 <CONSTANT>GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV</CONSTANT>
    6213 <CONSTANT>GL_SIGNED_RGBA8_NV</CONSTANT>
    6214 <CONSTANT>GL_SIGNED_RGBA_NV</CONSTANT>
    6215 <CONSTANT>GL_SIGNED_RGB_NV</CONSTANT>
    6216 <CONSTANT>GL_SIGNED_RGB_UNSIGNED_ALPHA_NV</CONSTANT>
    6217 <CONSTANT>GL_SINGLE_COLOR</CONSTANT>
    6218 <CONSTANT>GL_SINGLE_COLOR_EXT</CONSTANT>
    6219 <CONSTANT>GL_SLICE_ACCUM_SUN</CONSTANT>
    6220 <CONSTANT>GL_SLUMINANCE</CONSTANT>
    6221 <CONSTANT>GL_SLUMINANCE8</CONSTANT>
    6222 <CONSTANT>GL_SLUMINANCE8_ALPHA8</CONSTANT>
    6223 <CONSTANT>GL_SLUMINANCE8_ALPHA8_EXT</CONSTANT>
    6224 <CONSTANT>GL_SLUMINANCE8_EXT</CONSTANT>
    6225 <CONSTANT>GL_SLUMINANCE_ALPHA</CONSTANT>
    6226 <CONSTANT>GL_SLUMINANCE_ALPHA_EXT</CONSTANT>
    6227 <CONSTANT>GL_SLUMINANCE_EXT</CONSTANT>
    6228 <CONSTANT>GL_SMOOTH_LINE_WIDTH_GRANULARITY</CONSTANT>
    6229 <CONSTANT>GL_SMOOTH_LINE_WIDTH_RANGE</CONSTANT>
    6230 <CONSTANT>GL_SMOOTH_POINT_SIZE_GRANULARITY</CONSTANT>
    6231 <CONSTANT>GL_SMOOTH_POINT_SIZE_RANGE</CONSTANT>
    6232 <CONSTANT>GL_SOURCE0_ALPHA</CONSTANT>
    6233 <CONSTANT>GL_SOURCE0_ALPHA_ARB</CONSTANT>
    6234 <CONSTANT>GL_SOURCE0_ALPHA_EXT</CONSTANT>
    6235 <CONSTANT>GL_SOURCE0_RGB</CONSTANT>
    6236 <CONSTANT>GL_SOURCE0_RGB_ARB</CONSTANT>
    6237 <CONSTANT>GL_SOURCE0_RGB_EXT</CONSTANT>
    6238 <CONSTANT>GL_SOURCE1_ALPHA</CONSTANT>
    6239 <CONSTANT>GL_SOURCE1_ALPHA_ARB</CONSTANT>
    6240 <CONSTANT>GL_SOURCE1_ALPHA_EXT</CONSTANT>
    6241 <CONSTANT>GL_SOURCE1_RGB</CONSTANT>
    6242 <CONSTANT>GL_SOURCE1_RGB_ARB</CONSTANT>
    6243 <CONSTANT>GL_SOURCE1_RGB_EXT</CONSTANT>
    6244 <CONSTANT>GL_SOURCE2_ALPHA</CONSTANT>
    6245 <CONSTANT>GL_SOURCE2_ALPHA_ARB</CONSTANT>
    6246 <CONSTANT>GL_SOURCE2_ALPHA_EXT</CONSTANT>
    6247 <CONSTANT>GL_SOURCE2_RGB</CONSTANT>
    6248 <CONSTANT>GL_SOURCE2_RGB_ARB</CONSTANT>
    6249 <CONSTANT>GL_SOURCE2_RGB_EXT</CONSTANT>
    6250 <CONSTANT>GL_SOURCE3_ALPHA_NV</CONSTANT>
    6251 <CONSTANT>GL_SOURCE3_RGB_NV</CONSTANT>
    6252 <CONSTANT>GL_SPARE0_NV</CONSTANT>
    6253 <CONSTANT>GL_SPARE0_PLUS_SECONDARY_COLOR_NV</CONSTANT>
    6254 <CONSTANT>GL_SPARE1_NV</CONSTANT>
    6255 <CONSTANT>GL_SPRITE_AXIAL_SGIX</CONSTANT>
    6256 <CONSTANT>GL_SPRITE_AXIS_SGIX</CONSTANT>
    6257 <CONSTANT>GL_SPRITE_EYE_ALIGNED_SGIX</CONSTANT>
    6258 <CONSTANT>GL_SPRITE_MODE_SGIX</CONSTANT>
    6259 <CONSTANT>GL_SPRITE_OBJECT_ALIGNED_SGIX</CONSTANT>
    6260 <CONSTANT>GL_SPRITE_SGIX</CONSTANT>
    6261 <CONSTANT>GL_SPRITE_TRANSLATION_SGIX</CONSTANT>
    6262 <CONSTANT>GL_SRC0_ALPHA</CONSTANT>
    6263 <CONSTANT>GL_SRC0_RGB</CONSTANT>
    6264 <CONSTANT>GL_SRC1_ALPHA</CONSTANT>
    6265 <CONSTANT>GL_SRC1_COLOR</CONSTANT>
    6266 <CONSTANT>GL_SRC1_RGB</CONSTANT>
    6267 <CONSTANT>GL_SRC2_ALPHA</CONSTANT>
    6268 <CONSTANT>GL_SRC2_RGB</CONSTANT>
    6269 <CONSTANT>GL_SRGB</CONSTANT>
    6270 <CONSTANT>GL_SRGB8</CONSTANT>
    6271 <CONSTANT>GL_SRGB8_ALPHA8</CONSTANT>
    6272 <CONSTANT>GL_SRGB8_ALPHA8_EXT</CONSTANT>
    6273 <CONSTANT>GL_SRGB8_EXT</CONSTANT>
    6274 <CONSTANT>GL_SRGB_ALPHA</CONSTANT>
    6275 <CONSTANT>GL_SRGB_ALPHA_EXT</CONSTANT>
    6276 <CONSTANT>GL_SRGB_EXT</CONSTANT>
    6277 <CONSTANT>GL_STATIC_ATI</CONSTANT>
    6278 <CONSTANT>GL_STATIC_COPY</CONSTANT>
    6279 <CONSTANT>GL_STATIC_COPY_ARB</CONSTANT>
    6280 <CONSTANT>GL_STATIC_DRAW</CONSTANT>
    6281 <CONSTANT>GL_STATIC_DRAW_ARB</CONSTANT>
    6282 <CONSTANT>GL_STATIC_READ</CONSTANT>
    6283 <CONSTANT>GL_STATIC_READ_ARB</CONSTANT>
    6284 <CONSTANT>GL_STENCIL_ATTACHMENT</CONSTANT>
    6285 <CONSTANT>GL_STENCIL_ATTACHMENT_EXT</CONSTANT>
    6286 <CONSTANT>GL_STENCIL_BACK_FAIL</CONSTANT>
    6287 <CONSTANT>GL_STENCIL_BACK_FAIL_ATI</CONSTANT>
    6288 <CONSTANT>GL_STENCIL_BACK_FUNC</CONSTANT>
    6289 <CONSTANT>GL_STENCIL_BACK_FUNC_ATI</CONSTANT>
    6290 <CONSTANT>GL_STENCIL_BACK_PASS_DEPTH_FAIL</CONSTANT>
    6291 <CONSTANT>GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI</CONSTANT>
    6292 <CONSTANT>GL_STENCIL_BACK_PASS_DEPTH_PASS</CONSTANT>
    6293 <CONSTANT>GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI</CONSTANT>
    6294 <CONSTANT>GL_STENCIL_BACK_REF</CONSTANT>
    6295 <CONSTANT>GL_STENCIL_BACK_VALUE_MASK</CONSTANT>
    6296 <CONSTANT>GL_STENCIL_BACK_WRITEMASK</CONSTANT>
    6297 <CONSTANT>GL_STENCIL_BUFFER</CONSTANT>
    6298 <CONSTANT>GL_STENCIL_CLEAR_TAG_VALUE_EXT</CONSTANT>
    6299 <CONSTANT>GL_STENCIL_INDEX1</CONSTANT>
    6300 <CONSTANT>GL_STENCIL_INDEX16</CONSTANT>
    6301 <CONSTANT>GL_STENCIL_INDEX16_EXT</CONSTANT>
    6302 <CONSTANT>GL_STENCIL_INDEX1_EXT</CONSTANT>
    6303 <CONSTANT>GL_STENCIL_INDEX4</CONSTANT>
    6304 <CONSTANT>GL_STENCIL_INDEX4_EXT</CONSTANT>
    6305 <CONSTANT>GL_STENCIL_INDEX8</CONSTANT>
    6306 <CONSTANT>GL_STENCIL_INDEX8_EXT</CONSTANT>
    6307 <CONSTANT>GL_STENCIL_INDEX_EXT</CONSTANT>
    6308 <CONSTANT>GL_STENCIL_TAG_BITS_EXT</CONSTANT>
    6309 <CONSTANT>GL_STENCIL_TEST_TWO_SIDE_EXT</CONSTANT>
    6310 <CONSTANT>GL_STORAGE_CACHED_APPLE</CONSTANT>
    6311 <CONSTANT>GL_STORAGE_PRIVATE_APPLE</CONSTANT>
    6312 <CONSTANT>GL_STORAGE_SHARED_APPLE</CONSTANT>
    6313 <CONSTANT>GL_STREAM_COPY</CONSTANT>
    6314 <CONSTANT>GL_STREAM_COPY_ARB</CONSTANT>
    6315 <CONSTANT>GL_STREAM_DRAW</CONSTANT>
    6316 <CONSTANT>GL_STREAM_DRAW_ARB</CONSTANT>
    6317 <CONSTANT>GL_STREAM_READ</CONSTANT>
    6318 <CONSTANT>GL_STREAM_READ_ARB</CONSTANT>
    6319 <CONSTANT>GL_STRICT_DEPTHFUNC_HINT_PGI</CONSTANT>
    6320 <CONSTANT>GL_STRICT_LIGHTING_HINT_PGI</CONSTANT>
    6321 <CONSTANT>GL_STRICT_SCISSOR_HINT_PGI</CONSTANT>
    6322 <CONSTANT>GL_SUB_ATI</CONSTANT>
    6323 <CONSTANT>GL_SUBTRACT</CONSTANT>
    6324 <CONSTANT>GL_SUBTRACT_ARB</CONSTANT>
    6325 <CONSTANT>GL_SUCCESS_NV</CONSTANT>
    6326 <CONSTANT>GL_SWIZZLE_STQ_ATI</CONSTANT>
    6327 <CONSTANT>GL_SWIZZLE_STQ_DQ_ATI</CONSTANT>
    6328 <CONSTANT>GL_SWIZZLE_STR_ATI</CONSTANT>
    6329 <CONSTANT>GL_SWIZZLE_STR_DR_ATI</CONSTANT>
    6330 <CONSTANT>GL_SWIZZLE_STRQ_ATI</CONSTANT>
    6331 <CONSTANT>GL_SWIZZLE_STRQ_DQ_ATI</CONSTANT>
    6332 <CONSTANT>GL_SYNC_CONDITION</CONSTANT>
    6333 <CONSTANT>GL_SYNC_FENCE</CONSTANT>
    6334 <CONSTANT>GL_SYNC_FLAGS</CONSTANT>
    6335 <CONSTANT>GL_SYNC_FLUSH_COMMANDS_BIT</CONSTANT>
    6336 <CONSTANT>GL_SYNC_GPU_COMMANDS_COMPLETE</CONSTANT>
    6337 <CONSTANT>GL_SYNC_STATUS</CONSTANT>
    6338 <CONSTANT>GL_T2F_IUI_N3F_V2F_EXT</CONSTANT>
    6339 <CONSTANT>GL_T2F_IUI_N3F_V3F_EXT</CONSTANT>
    6340 <CONSTANT>GL_T2F_IUI_V2F_EXT</CONSTANT>
    6341 <CONSTANT>GL_T2F_IUI_V3F_EXT</CONSTANT>
    6342 <CONSTANT>GL_TABLE_TOO_LARGE</CONSTANT>
    6343 <CONSTANT>GL_TABLE_TOO_LARGE_EXT</CONSTANT>
    6344 <CONSTANT>GL_TANGENT_ARRAY_EXT</CONSTANT>
    6345 <CONSTANT>GL_TANGENT_ARRAY_POINTER_EXT</CONSTANT>
    6346 <CONSTANT>GL_TANGENT_ARRAY_STRIDE_EXT</CONSTANT>
    6347 <CONSTANT>GL_TANGENT_ARRAY_TYPE_EXT</CONSTANT>
    6348 <CONSTANT>GL_TESS_CONTROL_OUTPUT_VERTICES</CONSTANT>
    6349 <CONSTANT>GL_TESS_CONTROL_SHADER</CONSTANT>
    6350 <CONSTANT>GL_TESSELLATION_FACTOR_AMD</CONSTANT>
    6351 <CONSTANT>GL_TESSELLATION_MODE_AMD</CONSTANT>
    6352 <CONSTANT>GL_TESS_EVALUATION_SHADER</CONSTANT>
    6353 <CONSTANT>GL_TESS_GEN_MODE</CONSTANT>
    6354 <CONSTANT>GL_TESS_GEN_POINT_MODE</CONSTANT>
    6355 <CONSTANT>GL_TESS_GEN_SPACING</CONSTANT>
    6356 <CONSTANT>GL_TESS_GEN_VERTEX_ORDER</CONSTANT>
    6357 <CONSTANT>GL_TEXCOORD1_BIT_PGI</CONSTANT>
    6358 <CONSTANT>GL_TEXCOORD2_BIT_PGI</CONSTANT>
    6359 <CONSTANT>GL_TEXCOORD3_BIT_PGI</CONSTANT>
    6360 <CONSTANT>GL_TEXCOORD4_BIT_PGI</CONSTANT>
    6361 <CONSTANT>GL_TEXT_FRAGMENT_SHADER_ATI</CONSTANT>
    6362 <CONSTANT>GL_TEXTURE0</CONSTANT>
    6363 <CONSTANT>GL_TEXTURE0_ARB</CONSTANT>
    6364 <CONSTANT>GL_TEXTURE1</CONSTANT>
    6365 <CONSTANT>GL_TEXTURE10</CONSTANT>
    6366 <CONSTANT>GL_TEXTURE10_ARB</CONSTANT>
    6367 <CONSTANT>GL_TEXTURE11</CONSTANT>
    6368 <CONSTANT>GL_TEXTURE11_ARB</CONSTANT>
    6369 <CONSTANT>GL_TEXTURE12</CONSTANT>
    6370 <CONSTANT>GL_TEXTURE12_ARB</CONSTANT>
    6371 <CONSTANT>GL_TEXTURE13</CONSTANT>
    6372 <CONSTANT>GL_TEXTURE13_ARB</CONSTANT>
    6373 <CONSTANT>GL_TEXTURE14</CONSTANT>
    6374 <CONSTANT>GL_TEXTURE14_ARB</CONSTANT>
    6375 <CONSTANT>GL_TEXTURE15</CONSTANT>
    6376 <CONSTANT>GL_TEXTURE15_ARB</CONSTANT>
    6377 <CONSTANT>GL_TEXTURE16</CONSTANT>
    6378 <CONSTANT>GL_TEXTURE16_ARB</CONSTANT>
    6379 <CONSTANT>GL_TEXTURE17</CONSTANT>
    6380 <CONSTANT>GL_TEXTURE17_ARB</CONSTANT>
    6381 <CONSTANT>GL_TEXTURE18</CONSTANT>
    6382 <CONSTANT>GL_TEXTURE18_ARB</CONSTANT>
    6383 <CONSTANT>GL_TEXTURE19</CONSTANT>
    6384 <CONSTANT>GL_TEXTURE19_ARB</CONSTANT>
    6385 <CONSTANT>GL_TEXTURE1_ARB</CONSTANT>
    6386 <CONSTANT>GL_TEXTURE_1D_ARRAY</CONSTANT>
    6387 <CONSTANT>GL_TEXTURE_1D_ARRAY_EXT</CONSTANT>
    6388 <CONSTANT>GL_TEXTURE_1D_BINDING_EXT</CONSTANT>
    6389 <CONSTANT>GL_TEXTURE_1D_STACK_BINDING_MESAX</CONSTANT>
    6390 <CONSTANT>GL_TEXTURE_1D_STACK_MESAX</CONSTANT>
    6391 <CONSTANT>GL_TEXTURE2</CONSTANT>
    6392 <CONSTANT>GL_TEXTURE20</CONSTANT>
    6393 <CONSTANT>GL_TEXTURE20_ARB</CONSTANT>
    6394 <CONSTANT>GL_TEXTURE21</CONSTANT>
    6395 <CONSTANT>GL_TEXTURE21_ARB</CONSTANT>
    6396 <CONSTANT>GL_TEXTURE22</CONSTANT>
    6397 <CONSTANT>GL_TEXTURE22_ARB</CONSTANT>
    6398 <CONSTANT>GL_TEXTURE23</CONSTANT>
    6399 <CONSTANT>GL_TEXTURE23_ARB</CONSTANT>
    6400 <CONSTANT>GL_TEXTURE24</CONSTANT>
    6401 <CONSTANT>GL_TEXTURE24_ARB</CONSTANT>
    6402 <CONSTANT>GL_TEXTURE25</CONSTANT>
    6403 <CONSTANT>GL_TEXTURE25_ARB</CONSTANT>
    6404 <CONSTANT>GL_TEXTURE26</CONSTANT>
    6405 <CONSTANT>GL_TEXTURE26_ARB</CONSTANT>
    6406 <CONSTANT>GL_TEXTURE27</CONSTANT>
    6407 <CONSTANT>GL_TEXTURE27_ARB</CONSTANT>
    6408 <CONSTANT>GL_TEXTURE28</CONSTANT>
    6409 <CONSTANT>GL_TEXTURE28_ARB</CONSTANT>
    6410 <CONSTANT>GL_TEXTURE29</CONSTANT>
    6411 <CONSTANT>GL_TEXTURE29_ARB</CONSTANT>
    6412 <CONSTANT>GL_TEXTURE2_ARB</CONSTANT>
    6413 <CONSTANT>GL_TEXTURE_2D_ARRAY</CONSTANT>
    6414 <CONSTANT>GL_TEXTURE_2D_ARRAY_EXT</CONSTANT>
    6415 <CONSTANT>GL_TEXTURE_2D_BINDING_EXT</CONSTANT>
    6416 <CONSTANT>GL_TEXTURE_2D_MULTISAMPLE</CONSTANT>
    6417 <CONSTANT>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</CONSTANT>
    6418 <CONSTANT>GL_TEXTURE_2D_STACK_BINDING_MESAX</CONSTANT>
    6419 <CONSTANT>GL_TEXTURE_2D_STACK_MESAX</CONSTANT>
    6420 <CONSTANT>GL_TEXTURE3</CONSTANT>
    6421 <CONSTANT>GL_TEXTURE30</CONSTANT>
    6422 <CONSTANT>GL_TEXTURE30_ARB</CONSTANT>
    6423 <CONSTANT>GL_TEXTURE31</CONSTANT>
    6424 <CONSTANT>GL_TEXTURE31_ARB</CONSTANT>
    6425 <CONSTANT>GL_TEXTURE3_ARB</CONSTANT>
    6426 <CONSTANT>GL_TEXTURE_3D</CONSTANT>
    6427 <CONSTANT>GL_TEXTURE_3D_BINDING_EXT</CONSTANT>
    6428 <CONSTANT>GL_TEXTURE_3D_EXT</CONSTANT>
    6429 <CONSTANT>GL_TEXTURE4</CONSTANT>
    6430 <CONSTANT>GL_TEXTURE4_ARB</CONSTANT>
    6431 <CONSTANT>GL_TEXTURE_4D_BINDING_SGIS</CONSTANT>
    6432 <CONSTANT>GL_TEXTURE_4D_SGIS</CONSTANT>
    6433 <CONSTANT>GL_TEXTURE_4DSIZE_SGIS</CONSTANT>
    6434 <CONSTANT>GL_TEXTURE5</CONSTANT>
    6435 <CONSTANT>GL_TEXTURE5_ARB</CONSTANT>
    6436 <CONSTANT>GL_TEXTURE6</CONSTANT>
    6437 <CONSTANT>GL_TEXTURE6_ARB</CONSTANT>
    6438 <CONSTANT>GL_TEXTURE7</CONSTANT>
    6439 <CONSTANT>GL_TEXTURE7_ARB</CONSTANT>
    6440 <CONSTANT>GL_TEXTURE8</CONSTANT>
    6441 <CONSTANT>GL_TEXTURE8_ARB</CONSTANT>
    6442 <CONSTANT>GL_TEXTURE9</CONSTANT>
    6443 <CONSTANT>GL_TEXTURE9_ARB</CONSTANT>
    6444 <CONSTANT>GL_TEXTURE_ALPHA_SIZE_EXT</CONSTANT>
    6445 <CONSTANT>GL_TEXTURE_ALPHA_TYPE</CONSTANT>
    6446 <CONSTANT>GL_TEXTURE_ALPHA_TYPE_ARB</CONSTANT>
    6447 <CONSTANT>GL_TEXTURE_APPLICATION_MODE_EXT</CONSTANT>
    6448 <CONSTANT>GL_TEXTURE_BASE_LEVEL</CONSTANT>
    6449 <CONSTANT>GL_TEXTURE_BASE_LEVEL_SGIS</CONSTANT>
    6450 <CONSTANT>GL_TEXTURE_BINDING_1D_ARRAY</CONSTANT>
    6451 <CONSTANT>GL_TEXTURE_BINDING_1D_ARRAY_EXT</CONSTANT>
    6452 <CONSTANT>GL_TEXTURE_BINDING_2D_ARRAY</CONSTANT>
    6453 <CONSTANT>GL_TEXTURE_BINDING_2D_ARRAY_EXT</CONSTANT>
    6454 <CONSTANT>GL_TEXTURE_BINDING_2D_MULTISAMPLE</CONSTANT>
    6455 <CONSTANT>GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</CONSTANT>
    6456 <CONSTANT>GL_TEXTURE_BINDING_3D</CONSTANT>
    6457 <CONSTANT>GL_TEXTURE_BINDING_BUFFER</CONSTANT>
    6458 <CONSTANT>GL_TEXTURE_BINDING_BUFFER_ARB</CONSTANT>
    6459 <CONSTANT>GL_TEXTURE_BINDING_BUFFER_EXT</CONSTANT>
    6460 <CONSTANT>GL_TEXTURE_BINDING_CUBE_MAP</CONSTANT>
    6461 <CONSTANT>GL_TEXTURE_BINDING_CUBE_MAP_ARB</CONSTANT>
    6462 <CONSTANT>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</CONSTANT>
    6463 <CONSTANT>GL_TEXTURE_BINDING_CUBE_MAP_EXT</CONSTANT>
    6464 <CONSTANT>GL_TEXTURE_BINDING_RECTANGLE</CONSTANT>
    6465 <CONSTANT>GL_TEXTURE_BINDING_RECTANGLE_ARB</CONSTANT>
    6466 <CONSTANT>GL_TEXTURE_BINDING_RECTANGLE_EXT</CONSTANT>
    6467 <CONSTANT>GL_TEXTURE_BINDING_RECTANGLE_NV</CONSTANT>
    6468 <CONSTANT>GL_TEXTURE_BINDING_RENDERBUFFER_NV</CONSTANT>
    6469 <CONSTANT>GL_TEXTURE_BLUE_SIZE_EXT</CONSTANT>
    6470 <CONSTANT>GL_TEXTURE_BLUE_TYPE</CONSTANT>
    6471 <CONSTANT>GL_TEXTURE_BLUE_TYPE_ARB</CONSTANT>
    6472 <CONSTANT>GL_TEXTURE_BORDER_VALUES_NV</CONSTANT>
    6473 <CONSTANT>GL_TEXTURE_BUFFER</CONSTANT>
    6474 <CONSTANT>GL_TEXTURE_BUFFER_ARB</CONSTANT>
    6475 <CONSTANT>GL_TEXTURE_BUFFER_DATA_STORE_BINDING</CONSTANT>
    6476 <CONSTANT>GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB</CONSTANT>
    6477 <CONSTANT>GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT</CONSTANT>
    6478 <CONSTANT>GL_TEXTURE_BUFFER_EXT</CONSTANT>
    6479 <CONSTANT>GL_TEXTURE_BUFFER_FORMAT</CONSTANT>
    6480 <CONSTANT>GL_TEXTURE_BUFFER_FORMAT_ARB</CONSTANT>
    6481 <CONSTANT>GL_TEXTURE_BUFFER_FORMAT_EXT</CONSTANT>
    6482 <CONSTANT>GL_TEXTURE_CLIPMAP_CENTER_SGIX</CONSTANT>
    6483 <CONSTANT>GL_TEXTURE_CLIPMAP_DEPTH_SGIX</CONSTANT>
    6484 <CONSTANT>GL_TEXTURE_CLIPMAP_FRAME_SGIX</CONSTANT>
    6485 <CONSTANT>GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX</CONSTANT>
    6486 <CONSTANT>GL_TEXTURE_CLIPMAP_OFFSET_SGIX</CONSTANT>
    6487 <CONSTANT>GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX</CONSTANT>
    6488 <CONSTANT>GL_TEXTURE_COLOR_TABLE_SGI</CONSTANT>
    6489 <CONSTANT>GL_TEXTURE_COLOR_WRITEMASK_SGIS</CONSTANT>
    6490 <CONSTANT>GL_TEXTURE_COMPARE_FAIL_VALUE_ARB</CONSTANT>
    6491 <CONSTANT>GL_TEXTURE_COMPARE_FUNC</CONSTANT>
    6492 <CONSTANT>GL_TEXTURE_COMPARE_FUNC_ARB</CONSTANT>
    6493 <CONSTANT>GL_TEXTURE_COMPARE_MODE</CONSTANT>
    6494 <CONSTANT>GL_TEXTURE_COMPARE_MODE_ARB</CONSTANT>
    6495 <CONSTANT>GL_TEXTURE_COMPARE_OPERATOR_SGIX</CONSTANT>
    6496 <CONSTANT>GL_TEXTURE_COMPARE_SGIX</CONSTANT>
    6497 <CONSTANT>GL_TEXTURE_COMPRESSED</CONSTANT>
    6498 <CONSTANT>GL_TEXTURE_COMPRESSED_ARB</CONSTANT>
    6499 <CONSTANT>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</CONSTANT>
    6500 <CONSTANT>GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</CONSTANT>
    6501 <CONSTANT>GL_TEXTURE_COMPRESSION_HINT</CONSTANT>
    6502 <CONSTANT>GL_TEXTURE_COMPRESSION_HINT_ARB</CONSTANT>
    6503 <CONSTANT>GL_TEXTURE_CONSTANT_DATA_SUNX</CONSTANT>
    6504 <CONSTANT>GL_TEXTURE_COORD_ARRAY_ADDRESS_NV</CONSTANT>
    6505 <CONSTANT>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</CONSTANT>
    6506 <CONSTANT>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    6507 <CONSTANT>GL_TEXTURE_COORD_ARRAY_COUNT_EXT</CONSTANT>
    6508 <CONSTANT>GL_TEXTURE_COORD_ARRAY_EXT</CONSTANT>
    6509 <CONSTANT>GL_TEXTURE_COORD_ARRAY_LENGTH_NV</CONSTANT>
    6510 <CONSTANT>GL_TEXTURE_COORD_ARRAY_LIST_IBM</CONSTANT>
    6511 <CONSTANT>GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    6512 <CONSTANT>GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL</CONSTANT>
    6513 <CONSTANT>GL_TEXTURE_COORD_ARRAY_POINTER_EXT</CONSTANT>
    6514 <CONSTANT>GL_TEXTURE_COORD_ARRAY_SIZE_EXT</CONSTANT>
    6515 <CONSTANT>GL_TEXTURE_COORD_ARRAY_STRIDE_EXT</CONSTANT>
    6516 <CONSTANT>GL_TEXTURE_COORD_ARRAY_TYPE_EXT</CONSTANT>
    6517 <CONSTANT>GL_TEXTURE_COORD_NV</CONSTANT>
    6518 <CONSTANT>GL_TEXTURE_CUBE_MAP</CONSTANT>
    6519 <CONSTANT>GL_TEXTURE_CUBE_MAP_ARB</CONSTANT>
    6520 <CONSTANT>GL_TEXTURE_CUBE_MAP_ARRAY</CONSTANT>
    6521 <CONSTANT>GL_TEXTURE_CUBE_MAP_EXT</CONSTANT>
    6522 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</CONSTANT>
    6523 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB</CONSTANT>
    6524 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT</CONSTANT>
    6525 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</CONSTANT>
    6526 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB</CONSTANT>
    6527 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT</CONSTANT>
    6528 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</CONSTANT>
    6529 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB</CONSTANT>
    6530 <CONSTANT>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT</CONSTANT>
    6531 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_X</CONSTANT>
    6532 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB</CONSTANT>
    6533 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT</CONSTANT>
    6534 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</CONSTANT>
    6535 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB</CONSTANT>
    6536 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT</CONSTANT>
    6537 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</CONSTANT>
    6538 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB</CONSTANT>
    6539 <CONSTANT>GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT</CONSTANT>
    6540 <CONSTANT>GL_TEXTURE_CUBE_MAP_SEAMLESS</CONSTANT>
    6541 <CONSTANT>GL_TEXTURE_DEFORMATION_BIT_SGIX</CONSTANT>
    6542 <CONSTANT>GL_TEXTURE_DEFORMATION_SGIX</CONSTANT>
    6543 <CONSTANT>GL_TEXTURE_DEPTH</CONSTANT>
    6544 <CONSTANT>GL_TEXTURE_DEPTH_EXT</CONSTANT>
    6545 <CONSTANT>GL_TEXTURE_DEPTH_SIZE</CONSTANT>
    6546 <CONSTANT>GL_TEXTURE_DEPTH_SIZE_ARB</CONSTANT>
    6547 <CONSTANT>GL_TEXTURE_DEPTH_TYPE</CONSTANT>
    6548 <CONSTANT>GL_TEXTURE_DEPTH_TYPE_ARB</CONSTANT>
    6549 <CONSTANT>GL_TEXTURE_DS_SIZE_NV</CONSTANT>
    6550 <CONSTANT>GL_TEXTURE_DT_SIZE_NV</CONSTANT>
    6551 <CONSTANT>GL_TEXTURE_ENV_BIAS_SGIX</CONSTANT>
    6552 <CONSTANT>GL_TEXTURE_FILTER4_SIZE_SGIS</CONSTANT>
    6553 <CONSTANT>GL_TEXTURE_FILTER_CONTROL</CONSTANT>
    6554 <CONSTANT>GL_TEXTURE_FILTER_CONTROL_EXT</CONSTANT>
    6555 <CONSTANT>GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</CONSTANT>
    6556 <CONSTANT>GL_TEXTURE_FLOAT_COMPONENTS_NV</CONSTANT>
    6557 <CONSTANT>GL_TEXTURE_FREE_MEMORY_ATI</CONSTANT>
    6558 <CONSTANT>GL_TEXTURE_GEQUAL_R_SGIX</CONSTANT>
    6559 <CONSTANT>GL_TEXTURE_GREEN_SIZE_EXT</CONSTANT>
    6560 <CONSTANT>GL_TEXTURE_GREEN_TYPE</CONSTANT>
    6561 <CONSTANT>GL_TEXTURE_GREEN_TYPE_ARB</CONSTANT>
    6562 <CONSTANT>GL_TEXTURE_HI_SIZE_NV</CONSTANT>
    6563 <CONSTANT>GL_TEXTURE_INDEX_SIZE_EXT</CONSTANT>
    6564 <CONSTANT>GL_TEXTURE_INTENSITY_SIZE_EXT</CONSTANT>
    6565 <CONSTANT>GL_TEXTURE_INTENSITY_TYPE</CONSTANT>
    6566 <CONSTANT>GL_TEXTURE_INTENSITY_TYPE_ARB</CONSTANT>
    6567 <CONSTANT>GL_TEXTURE_LEQUAL_R_SGIX</CONSTANT>
    6568 <CONSTANT>GL_TEXTURE_LIGHT_EXT</CONSTANT>
    6569 <CONSTANT>GL_TEXTURE_LIGHTING_MODE_HP</CONSTANT>
    6570 <CONSTANT>GL_TEXTURE_LOD_BIAS</CONSTANT>
    6571 <CONSTANT>GL_TEXTURE_LOD_BIAS_EXT</CONSTANT>
    6572 <CONSTANT>GL_TEXTURE_LOD_BIAS_R_SGIX</CONSTANT>
    6573 <CONSTANT>GL_TEXTURE_LOD_BIAS_S_SGIX</CONSTANT>
    6574 <CONSTANT>GL_TEXTURE_LOD_BIAS_T_SGIX</CONSTANT>
    6575 <CONSTANT>GL_TEXTURE_LO_SIZE_NV</CONSTANT>
    6576 <CONSTANT>GL_TEXTURE_LUMINANCE_SIZE_EXT</CONSTANT>
    6577 <CONSTANT>GL_TEXTURE_LUMINANCE_TYPE</CONSTANT>
    6578 <CONSTANT>GL_TEXTURE_LUMINANCE_TYPE_ARB</CONSTANT>
    6579 <CONSTANT>GL_TEXTURE_MAG_SIZE_NV</CONSTANT>
    6580 <CONSTANT>GL_TEXTURE_MATERIAL_FACE_EXT</CONSTANT>
    6581 <CONSTANT>GL_TEXTURE_MATERIAL_PARAMETER_EXT</CONSTANT>
    6582 <CONSTANT>GL_TEXTURE_MAX_ANISOTROPY_EXT</CONSTANT>
    6583 <CONSTANT>GL_TEXTURE_MAX_CLAMP_R_SGIX</CONSTANT>
    6584 <CONSTANT>GL_TEXTURE_MAX_CLAMP_S_SGIX</CONSTANT>
    6585 <CONSTANT>GL_TEXTURE_MAX_CLAMP_T_SGIX</CONSTANT>
    6586 <CONSTANT>GL_TEXTURE_MAX_LEVEL</CONSTANT>
    6587 <CONSTANT>GL_TEXTURE_MAX_LEVEL_SGIS</CONSTANT>
    6588 <CONSTANT>GL_TEXTURE_MAX_LOD</CONSTANT>
    6589 <CONSTANT>GL_TEXTURE_MAX_LOD_SGIS</CONSTANT>
    6590 <CONSTANT>GL_TEXTURE_MIN_LOD</CONSTANT>
    6591 <CONSTANT>GL_TEXTURE_MIN_LOD_SGIS</CONSTANT>
    6592 <CONSTANT>GL_TEXTURE_MULTI_BUFFER_HINT_SGIX</CONSTANT>
    6593 <CONSTANT>GL_TEXTURE_NORMAL_EXT</CONSTANT>
    6594 <CONSTANT>GL_TEXTURE_POST_SPECULAR_HP</CONSTANT>
    6595 <CONSTANT>GL_TEXTURE_PRE_SPECULAR_HP</CONSTANT>
    6596 <CONSTANT>GL_TEXTURE_PRIORITY_EXT</CONSTANT>
    6597 <CONSTANT>GL_TEXTURE_RANGE_LENGTH_APPLE</CONSTANT>
    6598 <CONSTANT>GL_TEXTURE_RANGE_POINTER_APPLE</CONSTANT>
    6599 <CONSTANT>GL_TEXTURE_RECTANGLE</CONSTANT>
    6600 <CONSTANT>GL_TEXTURE_RECTANGLE_ARB</CONSTANT>
    6601 <CONSTANT>GL_TEXTURE_RECTANGLE_EXT</CONSTANT>
    6602 <CONSTANT>GL_TEXTURE_RECTANGLE_NV</CONSTANT>
    6603 <CONSTANT>GL_TEXTURE_RED_SIZE_EXT</CONSTANT>
    6604 <CONSTANT>GL_TEXTURE_RED_TYPE</CONSTANT>
    6605 <CONSTANT>GL_TEXTURE_RED_TYPE_ARB</CONSTANT>
    6606 <CONSTANT>GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV</CONSTANT>
    6607 <CONSTANT>GL_TEXTURE_RENDERBUFFER_NV</CONSTANT>
    6608 <CONSTANT>GL_TEXTURE_RESIDENT_EXT</CONSTANT>
    6609 <CONSTANT>GL_TEXTURE_SAMPLES</CONSTANT>
    6610 <CONSTANT>GL_TEXTURE_SHADER_NV</CONSTANT>
    6611 <CONSTANT>GL_TEXTURE_SHARED_SIZE</CONSTANT>
    6612 <CONSTANT>GL_TEXTURE_SHARED_SIZE_EXT</CONSTANT>
    6613 <CONSTANT>GL_TEXTURE_STENCIL_SIZE</CONSTANT>
    6614 <CONSTANT>GL_TEXTURE_STENCIL_SIZE_EXT</CONSTANT>
    6615 <CONSTANT>GL_TEXTURE_STORAGE_HINT_APPLE</CONSTANT>
    6616 <CONSTANT>GL_TEXTURE_SWIZZLE_A</CONSTANT>
    6617 <CONSTANT>GL_TEXTURE_SWIZZLE_A_EXT</CONSTANT>
    6618 <CONSTANT>GL_TEXTURE_SWIZZLE_B</CONSTANT>
    6619 <CONSTANT>GL_TEXTURE_SWIZZLE_B_EXT</CONSTANT>
    6620 <CONSTANT>GL_TEXTURE_SWIZZLE_G</CONSTANT>
    6621 <CONSTANT>GL_TEXTURE_SWIZZLE_G_EXT</CONSTANT>
    6622 <CONSTANT>GL_TEXTURE_SWIZZLE_R</CONSTANT>
    6623 <CONSTANT>GL_TEXTURE_SWIZZLE_R_EXT</CONSTANT>
    6624 <CONSTANT>GL_TEXTURE_SWIZZLE_RGBA</CONSTANT>
    6625 <CONSTANT>GL_TEXTURE_SWIZZLE_RGBA_EXT</CONSTANT>
    6626 <CONSTANT>GL_TEXTURE_TOO_LARGE_EXT</CONSTANT>
    6627 <CONSTANT>GL_TEXTURE_UNSIGNED_REMAP_MODE_NV</CONSTANT>
    6628 <CONSTANT>GL_TEXTURE_WRAP_Q_SGIS</CONSTANT>
    6629 <CONSTANT>GL_TEXTURE_WRAP_R</CONSTANT>
    6630 <CONSTANT>GL_TEXTURE_WRAP_R_EXT</CONSTANT>
    6631 <CONSTANT>GL_TIME_ELAPSED</CONSTANT>
    6632 <CONSTANT>GL_TIME_ELAPSED_EXT</CONSTANT>
    6633 <CONSTANT>GL_TIMEOUT_EXPIRED</CONSTANT>
    6634 <CONSTANT>GL_TIMESTAMP</CONSTANT>
    6635 <CONSTANT>GL_TRACK_MATRIX_NV</CONSTANT>
    6636 <CONSTANT>GL_TRACK_MATRIX_TRANSFORM_NV</CONSTANT>
    6637 <CONSTANT>GL_TRANSFORM_FEEDBACK</CONSTANT>
    6638 <CONSTANT>GL_TRANSFORM_FEEDBACK_ATTRIBS_NV</CONSTANT>
    6639 <CONSTANT>GL_TRANSFORM_FEEDBACK_BINDING</CONSTANT>
    6640 <CONSTANT>GL_TRANSFORM_FEEDBACK_BINDING_NV</CONSTANT>
    6641 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER</CONSTANT>
    6642 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</CONSTANT>
    6643 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV</CONSTANT>
    6644 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</CONSTANT>
    6645 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT</CONSTANT>
    6646 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV</CONSTANT>
    6647 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_EXT</CONSTANT>
    6648 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</CONSTANT>
    6649 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT</CONSTANT>
    6650 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV</CONSTANT>
    6651 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_NV</CONSTANT>
    6652 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</CONSTANT>
    6653 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV</CONSTANT>
    6654 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</CONSTANT>
    6655 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT</CONSTANT>
    6656 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV</CONSTANT>
    6657 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_START</CONSTANT>
    6658 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT</CONSTANT>
    6659 <CONSTANT>GL_TRANSFORM_FEEDBACK_BUFFER_START_NV</CONSTANT>
    6660 <CONSTANT>GL_TRANSFORM_FEEDBACK_NV</CONSTANT>
    6661 <CONSTANT>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</CONSTANT>
    6662 <CONSTANT>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT</CONSTANT>
    6663 <CONSTANT>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV</CONSTANT>
    6664 <CONSTANT>GL_TRANSFORM_FEEDBACK_RECORD_NV</CONSTANT>
    6665 <CONSTANT>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</CONSTANT>
    6666 <CONSTANT>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT</CONSTANT>
    6667 <CONSTANT>GL_TRANSFORM_FEEDBACK_VARYINGS</CONSTANT>
    6668 <CONSTANT>GL_TRANSFORM_FEEDBACK_VARYINGS_EXT</CONSTANT>
    6669 <CONSTANT>GL_TRANSFORM_FEEDBACK_VARYINGS_NV</CONSTANT>
    6670 <CONSTANT>GL_TRANSFORM_HINT_APPLE</CONSTANT>
    6671 <CONSTANT>GL_TRANSPOSE_COLOR_MATRIX</CONSTANT>
    6672 <CONSTANT>GL_TRANSPOSE_COLOR_MATRIX_ARB</CONSTANT>
    6673 <CONSTANT>GL_TRANSPOSE_CURRENT_MATRIX_ARB</CONSTANT>
    6674 <CONSTANT>GL_TRANSPOSE_MODELVIEW_MATRIX</CONSTANT>
    6675 <CONSTANT>GL_TRANSPOSE_MODELVIEW_MATRIX_ARB</CONSTANT>
    6676 <CONSTANT>GL_TRANSPOSE_NV</CONSTANT>
    6677 <CONSTANT>GL_TRANSPOSE_PROGRAM_MATRIX_EXT</CONSTANT>
    6678 <CONSTANT>GL_TRANSPOSE_PROJECTION_MATRIX</CONSTANT>
    6679 <CONSTANT>GL_TRANSPOSE_PROJECTION_MATRIX_ARB</CONSTANT>
    6680 <CONSTANT>GL_TRANSPOSE_TEXTURE_MATRIX</CONSTANT>
    6681 <CONSTANT>GL_TRANSPOSE_TEXTURE_MATRIX_ARB</CONSTANT>
    6682 <CONSTANT>GL_TRIANGLE_LIST_SUN</CONSTANT>
    6683 <CONSTANT>GL_TRIANGLE_MESH_SUN</CONSTANT>
    6684 <CONSTANT>GL_TRIANGLES_ADJACENCY</CONSTANT>
    6685 <CONSTANT>GL_TRIANGLES_ADJACENCY_ARB</CONSTANT>
    6686 <CONSTANT>GL_TRIANGLES_ADJACENCY_EXT</CONSTANT>
    6687 <CONSTANT>GL_TRIANGLE_STRIP_ADJACENCY</CONSTANT>
    6688 <CONSTANT>GL_TRIANGLE_STRIP_ADJACENCY_ARB</CONSTANT>
    6689 <CONSTANT>GL_TRIANGLE_STRIP_ADJACENCY_EXT</CONSTANT>
    6690 <CONSTANT>GL_UNDEFINED_APPLE</CONSTANT>
    6691 <CONSTANT>GL_UNIFORM_ARRAY_STRIDE</CONSTANT>
    6692 <CONSTANT>GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</CONSTANT>
    6693 <CONSTANT>GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</CONSTANT>
    6694 <CONSTANT>GL_UNIFORM_BLOCK_BINDING</CONSTANT>
    6695 <CONSTANT>GL_UNIFORM_BLOCK_DATA_SIZE</CONSTANT>
    6696 <CONSTANT>GL_UNIFORM_BLOCK_INDEX</CONSTANT>
    6697 <CONSTANT>GL_UNIFORM_BLOCK_NAME_LENGTH</CONSTANT>
    6698 <CONSTANT>GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</CONSTANT>
    6699 <CONSTANT>GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER</CONSTANT>
    6700 <CONSTANT>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</CONSTANT>
    6701 <CONSTANT>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</CONSTANT>
    6702 <CONSTANT>GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</CONSTANT>
    6703 <CONSTANT>GL_UNIFORM_BUFFER</CONSTANT>
    6704 <CONSTANT>GL_UNIFORM_BUFFER_BINDING</CONSTANT>
    6705 <CONSTANT>GL_UNIFORM_BUFFER_BINDING_EXT</CONSTANT>
    6706 <CONSTANT>GL_UNIFORM_BUFFER_EXT</CONSTANT>
    6707 <CONSTANT>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</CONSTANT>
    6708 <CONSTANT>GL_UNIFORM_BUFFER_SIZE</CONSTANT>
    6709 <CONSTANT>GL_UNIFORM_BUFFER_START</CONSTANT>
    6710 <CONSTANT>GL_UNIFORM_IS_ROW_MAJOR</CONSTANT>
    6711 <CONSTANT>GL_UNIFORM_MATRIX_STRIDE</CONSTANT>
    6712 <CONSTANT>GL_UNIFORM_NAME_LENGTH</CONSTANT>
    6713 <CONSTANT>GL_UNIFORM_OFFSET</CONSTANT>
    6714 <CONSTANT>GL_UNIFORM_SIZE</CONSTANT>
    6715 <CONSTANT>GL_UNIFORM_TYPE</CONSTANT>
    6716 <CONSTANT>GL_UNPACK_CLIENT_STORAGE_APPLE</CONSTANT>
    6717 <CONSTANT>GL_UNPACK_CMYK_HINT_EXT</CONSTANT>
    6718 <CONSTANT>GL_UNPACK_CONSTANT_DATA_SUNX</CONSTANT>
    6719 <CONSTANT>GL_UNPACK_IMAGE_DEPTH_SGIS</CONSTANT>
    6720 <CONSTANT>GL_UNPACK_IMAGE_HEIGHT</CONSTANT>
    6721 <CONSTANT>GL_UNPACK_IMAGE_HEIGHT_EXT</CONSTANT>
    6722 <CONSTANT>GL_UNPACK_RESAMPLE_OML</CONSTANT>
    6723 <CONSTANT>GL_UNPACK_RESAMPLE_SGIX</CONSTANT>
    6724 <CONSTANT>GL_UNPACK_ROW_BYTES_APPLE</CONSTANT>
    6725 <CONSTANT>GL_UNPACK_SKIP_IMAGES</CONSTANT>
    6726 <CONSTANT>GL_UNPACK_SKIP_IMAGES_EXT</CONSTANT>
    6727 <CONSTANT>GL_UNPACK_SKIP_VOLUMES_SGIS</CONSTANT>
    6728 <CONSTANT>GL_UNPACK_SUBSAMPLE_RATE_SGIX</CONSTANT>
    6729 <CONSTANT>GL_UNSIGNALED</CONSTANT>
    6730 <CONSTANT>GL_UNSIGNED_BYTE_2_3_3_REV</CONSTANT>
    6731 <CONSTANT>GL_UNSIGNED_BYTE_3_3_2</CONSTANT>
    6732 <CONSTANT>GL_UNSIGNED_BYTE_3_3_2_EXT</CONSTANT>
    6733 <CONSTANT>GL_UNSIGNED_IDENTITY_NV</CONSTANT>
    6734 <CONSTANT>GL_UNSIGNED_INT</CONSTANT>
    6735 <CONSTANT>GL_UNSIGNED_INT_10_10_10_2</CONSTANT>
    6736 <CONSTANT>GL_UNSIGNED_INT_10_10_10_2_EXT</CONSTANT>
    6737 <CONSTANT>GL_UNSIGNED_INT_10F_11F_11F_REV</CONSTANT>
    6738 <CONSTANT>GL_UNSIGNED_INT_10F_11F_11F_REV_EXT</CONSTANT>
    6739 <CONSTANT>GL_UNSIGNED_INT_2_10_10_10_REV</CONSTANT>
    6740 <CONSTANT>GL_UNSIGNED_INT_24_8</CONSTANT>
    6741 <CONSTANT>GL_UNSIGNED_INT_24_8_EXT</CONSTANT>
    6742 <CONSTANT>GL_UNSIGNED_INT_24_8_NV</CONSTANT>
    6743 <CONSTANT>GL_UNSIGNED_INT_5_9_9_9_REV</CONSTANT>
    6744 <CONSTANT>GL_UNSIGNED_INT_5_9_9_9_REV_EXT</CONSTANT>
    6745 <CONSTANT>GL_UNSIGNED_INT64_AMD</CONSTANT>
    6746 <CONSTANT>GL_UNSIGNED_INT_8_8_8_8</CONSTANT>
    6747 <CONSTANT>GL_UNSIGNED_INT_8_8_8_8_EXT</CONSTANT>
    6748 <CONSTANT>GL_UNSIGNED_INT_8_8_8_8_REV</CONSTANT>
    6749 <CONSTANT>GL_UNSIGNED_INT_8_8_S8_S8_REV_NV</CONSTANT>
    6750 <CONSTANT>GL_UNSIGNED_INT_S8_S8_8_8_NV</CONSTANT>
    6751 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_1D</CONSTANT>
    6752 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</CONSTANT>
    6753 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT</CONSTANT>
    6754 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_1D_EXT</CONSTANT>
    6755 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D</CONSTANT>
    6756 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</CONSTANT>
    6757 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT</CONSTANT>
    6758 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_EXT</CONSTANT>
    6759 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE</CONSTANT>
    6760 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</CONSTANT>
    6761 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_RECT</CONSTANT>
    6762 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT</CONSTANT>
    6763 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_3D</CONSTANT>
    6764 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_3D_EXT</CONSTANT>
    6765 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_BUFFER</CONSTANT>
    6766 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD</CONSTANT>
    6767 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT</CONSTANT>
    6768 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_CUBE</CONSTANT>
    6769 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_CUBE_EXT</CONSTANT>
    6770 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</CONSTANT>
    6771 <CONSTANT>GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV</CONSTANT>
    6772 <CONSTANT>GL_UNSIGNED_INT_VEC2</CONSTANT>
    6773 <CONSTANT>GL_UNSIGNED_INT_VEC2_EXT</CONSTANT>
    6774 <CONSTANT>GL_UNSIGNED_INT_VEC3</CONSTANT>
    6775 <CONSTANT>GL_UNSIGNED_INT_VEC3_EXT</CONSTANT>
    6776 <CONSTANT>GL_UNSIGNED_INT_VEC4</CONSTANT>
    6777 <CONSTANT>GL_UNSIGNED_INT_VEC4_EXT</CONSTANT>
    6778 <CONSTANT>GL_UNSIGNED_INVERT_NV</CONSTANT>
    6779 <CONSTANT>GL_UNSIGNED_NORMALIZED</CONSTANT>
    6780 <CONSTANT>GL_UNSIGNED_NORMALIZED_ARB</CONSTANT>
    6781 <CONSTANT>GL_UNSIGNED_SHORT_1_5_5_5_REV</CONSTANT>
    6782 <CONSTANT>GL_UNSIGNED_SHORT_4_4_4_4</CONSTANT>
    6783 <CONSTANT>GL_UNSIGNED_SHORT_4_4_4_4_EXT</CONSTANT>
    6784 <CONSTANT>GL_UNSIGNED_SHORT_4_4_4_4_REV</CONSTANT>
    6785 <CONSTANT>GL_UNSIGNED_SHORT_5_5_5_1</CONSTANT>
    6786 <CONSTANT>GL_UNSIGNED_SHORT_5_5_5_1_EXT</CONSTANT>
    6787 <CONSTANT>GL_UNSIGNED_SHORT_5_6_5</CONSTANT>
    6788 <CONSTANT>GL_UNSIGNED_SHORT_5_6_5_REV</CONSTANT>
    6789 <CONSTANT>GL_UNSIGNED_SHORT_8_8_APPLE</CONSTANT>
    6790 <CONSTANT>GL_UNSIGNED_SHORT_8_8_MESA</CONSTANT>
    6791 <CONSTANT>GL_UNSIGNED_SHORT_8_8_REV_APPLE</CONSTANT>
    6792 <CONSTANT>GL_UNSIGNED_SHORT_8_8_REV_MESA</CONSTANT>
    6793 <CONSTANT>GL_UPPER_LEFT</CONSTANT>
    6794 <CONSTANT>GL_VALIDATE_STATUS</CONSTANT>
    6795 <CONSTANT>GL_VARIABLE_A_NV</CONSTANT>
    6796 <CONSTANT>GL_VARIABLE_B_NV</CONSTANT>
    6797 <CONSTANT>GL_VARIABLE_C_NV</CONSTANT>
    6798 <CONSTANT>GL_VARIABLE_D_NV</CONSTANT>
    6799 <CONSTANT>GL_VARIABLE_E_NV</CONSTANT>
    6800 <CONSTANT>GL_VARIABLE_F_NV</CONSTANT>
    6801 <CONSTANT>GL_VARIABLE_G_NV</CONSTANT>
    6802 <CONSTANT>GL_VARIANT_ARRAY_EXT</CONSTANT>
    6803 <CONSTANT>GL_VARIANT_ARRAY_POINTER_EXT</CONSTANT>
    6804 <CONSTANT>GL_VARIANT_ARRAY_STRIDE_EXT</CONSTANT>
    6805 <CONSTANT>GL_VARIANT_ARRAY_TYPE_EXT</CONSTANT>
    6806 <CONSTANT>GL_VARIANT_DATATYPE_EXT</CONSTANT>
    6807 <CONSTANT>GL_VARIANT_EXT</CONSTANT>
    6808 <CONSTANT>GL_VARIANT_VALUE_EXT</CONSTANT>
    6809 <CONSTANT>GL_VBO_FREE_MEMORY_ATI</CONSTANT>
    6810 <CONSTANT>GL_VECTOR_EXT</CONSTANT>
    6811 <CONSTANT>GL_VERSION_1_2</CONSTANT>
    6812 <CONSTANT>GL_VERSION_1_3</CONSTANT>
    6813 <CONSTANT>GL_VERSION_1_4</CONSTANT>
    6814 <CONSTANT>GL_VERSION_1_5</CONSTANT>
    6815 <CONSTANT>GL_VERSION_2_0</CONSTANT>
    6816 <CONSTANT>GL_VERSION_2_1</CONSTANT>
    6817 <CONSTANT>GL_VERTEX23_BIT_PGI</CONSTANT>
    6818 <CONSTANT>GL_VERTEX4_BIT_PGI</CONSTANT>
    6819 <CONSTANT>GL_VERTEX_ARRAY_ADDRESS_NV</CONSTANT>
    6820 <CONSTANT>GL_VERTEX_ARRAY_BINDING</CONSTANT>
    6821 <CONSTANT>GL_VERTEX_ARRAY_BINDING_APPLE</CONSTANT>
    6822 <CONSTANT>GL_VERTEX_ARRAY_BUFFER_BINDING</CONSTANT>
    6823 <CONSTANT>GL_VERTEX_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    6824 <CONSTANT>GL_VERTEX_ARRAY_COUNT_EXT</CONSTANT>
    6825 <CONSTANT>GL_VERTEX_ARRAY_EXT</CONSTANT>
    6826 <CONSTANT>GL_VERTEX_ARRAY_LENGTH_NV</CONSTANT>
    6827 <CONSTANT>GL_VERTEX_ARRAY_LIST_IBM</CONSTANT>
    6828 <CONSTANT>GL_VERTEX_ARRAY_LIST_STRIDE_IBM</CONSTANT>
    6829 <CONSTANT>GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL</CONSTANT>
    6830 <CONSTANT>GL_VERTEX_ARRAY_POINTER_EXT</CONSTANT>
    6831 <CONSTANT>GL_VERTEX_ARRAY_RANGE_APPLE</CONSTANT>
    6832 <CONSTANT>GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE</CONSTANT>
    6833 <CONSTANT>GL_VERTEX_ARRAY_RANGE_LENGTH_NV</CONSTANT>
    6834 <CONSTANT>GL_VERTEX_ARRAY_RANGE_NV</CONSTANT>
    6835 <CONSTANT>GL_VERTEX_ARRAY_RANGE_POINTER_APPLE</CONSTANT>
    6836 <CONSTANT>GL_VERTEX_ARRAY_RANGE_POINTER_NV</CONSTANT>
    6837 <CONSTANT>GL_VERTEX_ARRAY_RANGE_VALID_NV</CONSTANT>
    6838 <CONSTANT>GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV</CONSTANT>
    6839 <CONSTANT>GL_VERTEX_ARRAY_SIZE_EXT</CONSTANT>
    6840 <CONSTANT>GL_VERTEX_ARRAY_STORAGE_HINT_APPLE</CONSTANT>
    6841 <CONSTANT>GL_VERTEX_ARRAY_STRIDE_EXT</CONSTANT>
    6842 <CONSTANT>GL_VERTEX_ARRAY_TYPE_EXT</CONSTANT>
    6843 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY0_NV</CONSTANT>
    6844 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY10_NV</CONSTANT>
    6845 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY11_NV</CONSTANT>
    6846 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY12_NV</CONSTANT>
    6847 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY13_NV</CONSTANT>
    6848 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY14_NV</CONSTANT>
    6849 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY15_NV</CONSTANT>
    6850 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY1_NV</CONSTANT>
    6851 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY2_NV</CONSTANT>
    6852 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY3_NV</CONSTANT>
    6853 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY4_NV</CONSTANT>
    6854 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY5_NV</CONSTANT>
    6855 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY6_NV</CONSTANT>
    6856 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY7_NV</CONSTANT>
    6857 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY8_NV</CONSTANT>
    6858 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY9_NV</CONSTANT>
    6859 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV</CONSTANT>
    6860 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</CONSTANT>
    6861 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    6862 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_ENABLED</CONSTANT>
    6863 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB</CONSTANT>
    6864 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_INTEGER</CONSTANT>
    6865 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT</CONSTANT>
    6866 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV</CONSTANT>
    6867 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</CONSTANT>
    6868 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB</CONSTANT>
    6869 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_POINTER</CONSTANT>
    6870 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB</CONSTANT>
    6871 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_SIZE</CONSTANT>
    6872 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB</CONSTANT>
    6873 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_STRIDE</CONSTANT>
    6874 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB</CONSTANT>
    6875 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_TYPE</CONSTANT>
    6876 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB</CONSTANT>
    6877 <CONSTANT>GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV</CONSTANT>
    6878 <CONSTANT>GL_VERTEX_ATTRIB_MAP1_APPLE</CONSTANT>
    6879 <CONSTANT>GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE</CONSTANT>
    6880 <CONSTANT>GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE</CONSTANT>
    6881 <CONSTANT>GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE</CONSTANT>
    6882 <CONSTANT>GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE</CONSTANT>
    6883 <CONSTANT>GL_VERTEX_ATTRIB_MAP2_APPLE</CONSTANT>
    6884 <CONSTANT>GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE</CONSTANT>
    6885 <CONSTANT>GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE</CONSTANT>
    6886 <CONSTANT>GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE</CONSTANT>
    6887 <CONSTANT>GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE</CONSTANT>
    6888 <CONSTANT>GL_VERTEX_BLEND_ARB</CONSTANT>
    6889 <CONSTANT>GL_VERTEX_CONSISTENT_HINT_PGI</CONSTANT>
    6890 <CONSTANT>GL_VERTEX_DATA_HINT_PGI</CONSTANT>
    6891 <CONSTANT>GL_VERTEX_ID_NV</CONSTANT>
    6892 <CONSTANT>GL_VERTEX_PRECLIP_HINT_SGIX</CONSTANT>
    6893 <CONSTANT>GL_VERTEX_PRECLIP_SGIX</CONSTANT>
    6894 <CONSTANT>GL_VERTEX_PROGRAM_ARB</CONSTANT>
    6895 <CONSTANT>GL_VERTEX_PROGRAM_BINDING_NV</CONSTANT>
    6896 <CONSTANT>GL_VERTEX_PROGRAM_NV</CONSTANT>
    6897 <CONSTANT>GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV</CONSTANT>
    6898 <CONSTANT>GL_VERTEX_PROGRAM_POINT_SIZE</CONSTANT>
    6899 <CONSTANT>GL_VERTEX_PROGRAM_POINT_SIZE_ARB</CONSTANT>
    6900 <CONSTANT>GL_VERTEX_PROGRAM_POINT_SIZE_NV</CONSTANT>
    6901 <CONSTANT>GL_VERTEX_PROGRAM_TWO_SIDE</CONSTANT>
    6902 <CONSTANT>GL_VERTEX_PROGRAM_TWO_SIDE_ARB</CONSTANT>
    6903 <CONSTANT>GL_VERTEX_PROGRAM_TWO_SIDE_NV</CONSTANT>
    6904 <CONSTANT>GL_VERTEX_SHADER</CONSTANT>
    6905 <CONSTANT>GL_VERTEX_SHADER_ARB</CONSTANT>
    6906 <CONSTANT>GL_VERTEX_SHADER_BINDING_EXT</CONSTANT>
    6907 <CONSTANT>GL_VERTEX_SHADER_EXT</CONSTANT>
    6908 <CONSTANT>GL_VERTEX_SHADER_INSTRUCTIONS_EXT</CONSTANT>
    6909 <CONSTANT>GL_VERTEX_SHADER_INVARIANTS_EXT</CONSTANT>
    6910 <CONSTANT>GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</CONSTANT>
    6911 <CONSTANT>GL_VERTEX_SHADER_LOCALS_EXT</CONSTANT>
    6912 <CONSTANT>GL_VERTEX_SHADER_OPTIMIZED_EXT</CONSTANT>
    6913 <CONSTANT>GL_VERTEX_SHADER_VARIANTS_EXT</CONSTANT>
    6914 <CONSTANT>GL_VERTEX_SOURCE_ATI</CONSTANT>
    6915 <CONSTANT>GL_VERTEX_STATE_PROGRAM_NV</CONSTANT>
    6916 <CONSTANT>GL_VERTEX_STREAM0_ATI</CONSTANT>
    6917 <CONSTANT>GL_VERTEX_STREAM1_ATI</CONSTANT>
    6918 <CONSTANT>GL_VERTEX_STREAM2_ATI</CONSTANT>
    6919 <CONSTANT>GL_VERTEX_STREAM3_ATI</CONSTANT>
    6920 <CONSTANT>GL_VERTEX_STREAM4_ATI</CONSTANT>
    6921 <CONSTANT>GL_VERTEX_STREAM5_ATI</CONSTANT>
    6922 <CONSTANT>GL_VERTEX_STREAM6_ATI</CONSTANT>
    6923 <CONSTANT>GL_VERTEX_STREAM7_ATI</CONSTANT>
    6924 <CONSTANT>GL_VERTEX_WEIGHT_ARRAY_EXT</CONSTANT>
    6925 <CONSTANT>GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT</CONSTANT>
    6926 <CONSTANT>GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT</CONSTANT>
    6927 <CONSTANT>GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT</CONSTANT>
    6928 <CONSTANT>GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT</CONSTANT>
    6929 <CONSTANT>GL_VERTEX_WEIGHTING_EXT</CONSTANT>
    6930 <CONSTANT>GL_VIBRANCE_BIAS_NV</CONSTANT>
    6931 <CONSTANT>GL_VIBRANCE_SCALE_NV</CONSTANT>
    6932 <CONSTANT>GL_VIDEO_BUFFER_BINDING_NV</CONSTANT>
    6933 <CONSTANT>GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV</CONSTANT>
    6934 <CONSTANT>GL_VIDEO_BUFFER_NV</CONSTANT>
    6935 <CONSTANT>GL_VIDEO_BUFFER_PITCH_NV</CONSTANT>
    6936 <CONSTANT>GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV</CONSTANT>
    6937 <CONSTANT>GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV</CONSTANT>
    6938 <CONSTANT>GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV</CONSTANT>
    6939 <CONSTANT>GL_VIDEO_CAPTURE_FRAME_WIDTH_NV</CONSTANT>
    6940 <CONSTANT>GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV</CONSTANT>
    6941 <CONSTANT>GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV</CONSTANT>
    6942 <CONSTANT>GL_VIDEO_COLOR_CONVERSION_MATRIX_NV</CONSTANT>
    6943 <CONSTANT>GL_VIDEO_COLOR_CONVERSION_MAX_NV</CONSTANT>
    6944 <CONSTANT>GL_VIDEO_COLOR_CONVERSION_MIN_NV</CONSTANT>
    6945 <CONSTANT>GL_VIDEO_COLOR_CONVERSION_OFFSET_NV</CONSTANT>
    6946 <CONSTANT>GL_VOLATILE_APPLE</CONSTANT>
    6947 <CONSTANT>GL_WAIT_FAILED</CONSTANT>
    6948 <CONSTANT>GL_WEIGHT_ARRAY_ARB</CONSTANT>
    6949 <CONSTANT>GL_WEIGHT_ARRAY_BUFFER_BINDING</CONSTANT>
    6950 <CONSTANT>GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB</CONSTANT>
    6951 <CONSTANT>GL_WEIGHT_ARRAY_POINTER_ARB</CONSTANT>
    6952 <CONSTANT>GL_WEIGHT_ARRAY_SIZE_ARB</CONSTANT>
    6953 <CONSTANT>GL_WEIGHT_ARRAY_STRIDE_ARB</CONSTANT>
    6954 <CONSTANT>GL_WEIGHT_ARRAY_TYPE_ARB</CONSTANT>
    6955 <CONSTANT>GL_WEIGHT_SUM_UNITY_ARB</CONSTANT>
    6956 <CONSTANT>GL_W_EXT</CONSTANT>
    6957 <CONSTANT>GL_WIDE_LINE_HINT_PGI</CONSTANT>
    6958 <CONSTANT>GL_WRAP_BORDER_SUN</CONSTANT>
    6959 <CONSTANT>GL_WRITE_ONLY</CONSTANT>
    6960 <CONSTANT>GL_WRITE_ONLY_ARB</CONSTANT>
    6961 <CONSTANT>GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV</CONSTANT>
    6962 <CONSTANT>GL_WRITE_PIXEL_DATA_RANGE_NV</CONSTANT>
    6963 <CONSTANT>GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV</CONSTANT>
    6964 <CONSTANT>GL_X_EXT</CONSTANT>
    6965 <CONSTANT>GL_YCBAYCR8A_4224_NV</CONSTANT>
    6966 <CONSTANT>GL_YCBCR_422_APPLE</CONSTANT>
    6967 <CONSTANT>GL_YCBCR_MESA</CONSTANT>
    6968 <CONSTANT>GL_YCBYCR8_422_NV</CONSTANT>
    6969 <CONSTANT>GL_YCRCB_422_SGIX</CONSTANT>
    6970 <CONSTANT>GL_YCRCB_444_SGIX</CONSTANT>
    6971 <CONSTANT>GL_YCRCBA_SGIX</CONSTANT>
    6972 <CONSTANT>GL_YCRCB_SGIX</CONSTANT>
    6973 <CONSTANT>GL_Y_EXT</CONSTANT>
    6974 <CONSTANT>GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV</CONSTANT>
    6975 <CONSTANT>GL_Z4Y12Z4CB12Z4CR12_444_NV</CONSTANT>
    6976 <CONSTANT>GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV</CONSTANT>
    6977 <CONSTANT>GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV</CONSTANT>
    6978 <CONSTANT>GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV</CONSTANT>
    6979 <CONSTANT>GL_ZERO_EXT</CONSTANT>
    6980 <CONSTANT>GL_Z_EXT</CONSTANT>
     3912<constant>GL_1PASS_EXT</constant>
     3913<constant>GL_1PASS_SGIS</constant>
     3914<constant>GL_2PASS_0_EXT</constant>
     3915<constant>GL_2PASS_0_SGIS</constant>
     3916<constant>GL_2PASS_1_EXT</constant>
     3917<constant>GL_2PASS_1_SGIS</constant>
     3918<constant>GL_2X_BIT_ATI</constant>
     3919<constant>GL_422_AVERAGE_EXT</constant>
     3920<constant>GL_422_EXT</constant>
     3921<constant>GL_422_REV_AVERAGE_EXT</constant>
     3922<constant>GL_422_REV_EXT</constant>
     3923<constant>GL_4PASS_0_EXT</constant>
     3924<constant>GL_4PASS_0_SGIS</constant>
     3925<constant>GL_4PASS_1_EXT</constant>
     3926<constant>GL_4PASS_1_SGIS</constant>
     3927<constant>GL_4PASS_2_EXT</constant>
     3928<constant>GL_4PASS_2_SGIS</constant>
     3929<constant>GL_4PASS_3_EXT</constant>
     3930<constant>GL_4PASS_3_SGIS</constant>
     3931<constant>GL_4X_BIT_ATI</constant>
     3932<constant>GL_8X_BIT_ATI</constant>
     3933<constant>GL_ABGR_EXT</constant>
     3934<constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>
     3935<constant>GL_ACTIVE_ATTRIBUTES</constant>
     3936<constant>GL_ACTIVE_PROGRAM_EXT</constant>
     3937<constant>GL_ACTIVE_STENCIL_FACE_EXT</constant>
     3938<constant>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</constant>
     3939<constant>GL_ACTIVE_SUBROUTINES</constant>
     3940<constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
     3941<constant>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</constant>
     3942<constant>GL_ACTIVE_SUBROUTINE_UNIFORMS</constant>
     3943<constant>GL_ACTIVE_TEXTURE</constant>
     3944<constant>GL_ACTIVE_TEXTURE_ARB</constant>
     3945<constant>GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</constant>
     3946<constant>GL_ACTIVE_UNIFORM_BLOCKS</constant>
     3947<constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant>
     3948<constant>GL_ACTIVE_UNIFORMS</constant>
     3949<constant>GL_ACTIVE_VARYING_MAX_LENGTH_NV</constant>
     3950<constant>GL_ACTIVE_VARYINGS_NV</constant>
     3951<constant>GL_ACTIVE_VERTEX_UNITS_ARB</constant>
     3952<constant>GL_ADD_ATI</constant>
     3953<constant>GL_ADD_SIGNED</constant>
     3954<constant>GL_ADD_SIGNED_ARB</constant>
     3955<constant>GL_ADD_SIGNED_EXT</constant>
     3956<constant>GL_ALIASED_LINE_WIDTH_RANGE</constant>
     3957<constant>GL_ALIASED_POINT_SIZE_RANGE</constant>
     3958<constant>GL_ALL_COMPLETED_NV</constant>
     3959<constant>GL_ALLOW_DRAW_FRG_HINT_PGI</constant>
     3960<constant>GL_ALLOW_DRAW_MEM_HINT_PGI</constant>
     3961<constant>GL_ALLOW_DRAW_OBJ_HINT_PGI</constant>
     3962<constant>GL_ALLOW_DRAW_WIN_HINT_PGI</constant>
     3963<constant>GL_ALPHA12_EXT</constant>
     3964<constant>GL_ALPHA16_EXT</constant>
     3965<constant>GL_ALPHA16F_ARB</constant>
     3966<constant>GL_ALPHA16I_EXT</constant>
     3967<constant>GL_ALPHA16_SNORM</constant>
     3968<constant>GL_ALPHA16UI_EXT</constant>
     3969<constant>GL_ALPHA32F_ARB</constant>
     3970<constant>GL_ALPHA32I_EXT</constant>
     3971<constant>GL_ALPHA32UI_EXT</constant>
     3972<constant>GL_ALPHA4_EXT</constant>
     3973<constant>GL_ALPHA8_EXT</constant>
     3974<constant>GL_ALPHA8I_EXT</constant>
     3975<constant>GL_ALPHA8_SNORM</constant>
     3976<constant>GL_ALPHA8UI_EXT</constant>
     3977<constant>GL_ALPHA_FLOAT16_APPLE</constant>
     3978<constant>GL_ALPHA_FLOAT16_ATI</constant>
     3979<constant>GL_ALPHA_FLOAT32_APPLE</constant>
     3980<constant>GL_ALPHA_FLOAT32_ATI</constant>
     3981<constant>GL_ALPHA_INTEGER</constant>
     3982<constant>GL_ALPHA_INTEGER_EXT</constant>
     3983<constant>GL_ALPHA_MAX_CLAMP_INGR</constant>
     3984<constant>GL_ALPHA_MAX_SGIX</constant>
     3985<constant>GL_ALPHA_MIN_CLAMP_INGR</constant>
     3986<constant>GL_ALPHA_MIN_SGIX</constant>
     3987<constant>GL_ALPHA_SNORM</constant>
     3988<constant>GL_ALREADY_SIGNALED</constant>
     3989<constant>GL_ALWAYS_FAST_HINT_PGI</constant>
     3990<constant>GL_ALWAYS_SOFT_HINT_PGI</constant>
     3991<constant>GL_ANY_SAMPLES_PASSED</constant>
     3992<constant>GL_ARRAY_BUFFER</constant>
     3993<constant>GL_ARRAY_BUFFER_ARB</constant>
     3994<constant>GL_ARRAY_BUFFER_BINDING</constant>
     3995<constant>GL_ARRAY_BUFFER_BINDING_ARB</constant>
     3996<constant>GL_ARRAY_ELEMENT_LOCK_COUNT_EXT</constant>
     3997<constant>GL_ARRAY_ELEMENT_LOCK_FIRST_EXT</constant>
     3998<constant>GL_ARRAY_OBJECT_BUFFER_ATI</constant>
     3999<constant>GL_ARRAY_OBJECT_OFFSET_ATI</constant>
     4000<constant>GL_ASYNC_DRAW_PIXELS_SGIX</constant>
     4001<constant>GL_ASYNC_HISTOGRAM_SGIX</constant>
     4002<constant>GL_ASYNC_MARKER_SGIX</constant>
     4003<constant>GL_ASYNC_READ_PIXELS_SGIX</constant>
     4004<constant>GL_ASYNC_TEX_IMAGE_SGIX</constant>
     4005<constant>GL_ATTACHED_SHADERS</constant>
     4006<constant>GL_ATTENUATION_EXT</constant>
     4007<constant>GL_ATTRIB_ARRAY_POINTER_NV</constant>
     4008<constant>GL_ATTRIB_ARRAY_SIZE_NV</constant>
     4009<constant>GL_ATTRIB_ARRAY_STRIDE_NV</constant>
     4010<constant>GL_ATTRIB_ARRAY_TYPE_NV</constant>
     4011<constant>GL_AUX_DEPTH_STENCIL_APPLE</constant>
     4012<constant>GL_AVERAGE_EXT</constant>
     4013<constant>GL_AVERAGE_HP</constant>
     4014<constant>GL_BACK_NORMALS_HINT_PGI</constant>
     4015<constant>GL_BACK_PRIMARY_COLOR_NV</constant>
     4016<constant>GL_BACK_SECONDARY_COLOR_NV</constant>
     4017<constant>GL_BGR</constant>
     4018<constant>GL_BGRA</constant>
     4019<constant>GL_BGRA_EXT</constant>
     4020<constant>GL_BGRA_INTEGER</constant>
     4021<constant>GL_BGRA_INTEGER_EXT</constant>
     4022<constant>GL_BGR_EXT</constant>
     4023<constant>GL_BGR_INTEGER</constant>
     4024<constant>GL_BGR_INTEGER_EXT</constant>
     4025<constant>GL_BIAS_BIT_ATI</constant>
     4026<constant>GL_BIAS_BY_NEGATIVE_ONE_HALF_NV</constant>
     4027<constant>GL_BINORMAL_ARRAY_EXT</constant>
     4028<constant>GL_BINORMAL_ARRAY_POINTER_EXT</constant>
     4029<constant>GL_BINORMAL_ARRAY_STRIDE_EXT</constant>
     4030<constant>GL_BINORMAL_ARRAY_TYPE_EXT</constant>
     4031<constant>GL_BLEND_COLOR</constant>
     4032<constant>GL_BLEND_COLOR_EXT</constant>
     4033<constant>GL_BLEND_DST_ALPHA</constant>
     4034<constant>GL_BLEND_DST_ALPHA_EXT</constant>
     4035<constant>GL_BLEND_DST_RGB</constant>
     4036<constant>GL_BLEND_DST_RGB_EXT</constant>
     4037<constant>GL_BLEND_EQUATION</constant>
     4038<constant>GL_BLEND_EQUATION_ALPHA</constant>
     4039<constant>GL_BLEND_EQUATION_ALPHA_EXT</constant>
     4040<constant>GL_BLEND_EQUATION_EXT</constant>
     4041<constant>GL_BLEND_EQUATION_RGB_EXT</constant>
     4042<constant>GL_BLEND_SRC_ALPHA</constant>
     4043<constant>GL_BLEND_SRC_ALPHA_EXT</constant>
     4044<constant>GL_BLEND_SRC_RGB</constant>
     4045<constant>GL_BLEND_SRC_RGB_EXT</constant>
     4046<constant>GL_BLUE_BIT_ATI</constant>
     4047<constant>GL_BLUE_INTEGER</constant>
     4048<constant>GL_BLUE_INTEGER_EXT</constant>
     4049<constant>GL_BLUE_MAX_CLAMP_INGR</constant>
     4050<constant>GL_BLUE_MIN_CLAMP_INGR</constant>
     4051<constant>GL_BOOL</constant>
     4052<constant>GL_BOOL_ARB</constant>
     4053<constant>GL_BOOL_VEC2</constant>
     4054<constant>GL_BOOL_VEC2_ARB</constant>
     4055<constant>GL_BOOL_VEC3</constant>
     4056<constant>GL_BOOL_VEC3_ARB</constant>
     4057<constant>GL_BOOL_VEC4</constant>
     4058<constant>GL_BOOL_VEC4_ARB</constant>
     4059<constant>GL_BUFFER_ACCESS</constant>
     4060<constant>GL_BUFFER_ACCESS_ARB</constant>
     4061<constant>GL_BUFFER_FLUSHING_UNMAP_APPLE</constant>
     4062<constant>GL_BUFFER_GPU_ADDRESS_NV</constant>
     4063<constant>GL_BUFFER_MAPPED</constant>
     4064<constant>GL_BUFFER_MAPPED_ARB</constant>
     4065<constant>GL_BUFFER_MAP_POINTER</constant>
     4066<constant>GL_BUFFER_MAP_POINTER_ARB</constant>
     4067<constant>GL_BUFFER_OBJECT_APPLE</constant>
     4068<constant>GL_BUFFER_SERIALIZED_MODIFY_APPLE</constant>
     4069<constant>GL_BUFFER_SIZE</constant>
     4070<constant>GL_BUFFER_SIZE_ARB</constant>
     4071<constant>GL_BUFFER_USAGE</constant>
     4072<constant>GL_BUFFER_USAGE_ARB</constant>
     4073<constant>GL_BUMP_ENVMAP_ATI</constant>
     4074<constant>GL_BUMP_NUM_TEX_UNITS_ATI</constant>
     4075<constant>GL_BUMP_ROT_MATRIX_ATI</constant>
     4076<constant>GL_BUMP_ROT_MATRIX_SIZE_ATI</constant>
     4077<constant>GL_BUMP_TARGET_ATI</constant>
     4078<constant>GL_BUMP_TEX_UNITS_ATI</constant>
     4079<constant>GL_CALLIGRAPHIC_FRAGMENT_SGIX</constant>
     4080<constant>GL_CLAMP_FRAGMENT_COLOR</constant>
     4081<constant>GL_CLAMP_FRAGMENT_COLOR_ARB</constant>
     4082<constant>GL_CLAMP_READ_COLOR</constant>
     4083<constant>GL_CLAMP_READ_COLOR_ARB</constant>
     4084<constant>GL_CLAMP_TO_BORDER</constant>
     4085<constant>GL_CLAMP_TO_BORDER_ARB</constant>
     4086<constant>GL_CLAMP_TO_BORDER_SGIS</constant>
     4087<constant>GL_CLAMP_TO_EDGE</constant>
     4088<constant>GL_CLAMP_TO_EDGE_SGIS</constant>
     4089<constant>GL_CLAMP_VERTEX_COLOR</constant>
     4090<constant>GL_CLAMP_VERTEX_COLOR_ARB</constant>
     4091<constant>GL_CLIENT_ACTIVE_TEXTURE</constant>
     4092<constant>GL_CLIENT_ACTIVE_TEXTURE_ARB</constant>
     4093<constant>GL_CLIP_DISTANCE_NV</constant>
     4094<constant>GL_CLIP_FAR_HINT_PGI</constant>
     4095<constant>GL_CLIP_NEAR_HINT_PGI</constant>
     4096<constant>GL_CLIP_VOLUME_CLIPPING_HINT_EXT</constant>
     4097<constant>GL_CMYKA_EXT</constant>
     4098<constant>GL_CMYK_EXT</constant>
     4099<constant>GL_CND0_ATI</constant>
     4100<constant>GL_CND_ATI</constant>
     4101<constant>GL_COLOR3_BIT_PGI</constant>
     4102<constant>GL_COLOR4_BIT_PGI</constant>
     4103<constant>GL_COLOR_ALPHA_PAIRING_ATI</constant>
     4104<constant>GL_COLOR_ARRAY_ADDRESS_NV</constant>
     4105<constant>GL_COLOR_ARRAY_BUFFER_BINDING</constant>
     4106<constant>GL_COLOR_ARRAY_BUFFER_BINDING_ARB</constant>
     4107<constant>GL_COLOR_ARRAY_COUNT_EXT</constant>
     4108<constant>GL_COLOR_ARRAY_EXT</constant>
     4109<constant>GL_COLOR_ARRAY_LENGTH_NV</constant>
     4110<constant>GL_COLOR_ARRAY_LIST_IBM</constant>
     4111<constant>GL_COLOR_ARRAY_LIST_STRIDE_IBM</constant>
     4112<constant>GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL</constant>
     4113<constant>GL_COLOR_ARRAY_POINTER_EXT</constant>
     4114<constant>GL_COLOR_ARRAY_SIZE_EXT</constant>
     4115<constant>GL_COLOR_ARRAY_STRIDE_EXT</constant>
     4116<constant>GL_COLOR_ARRAY_TYPE_EXT</constant>
     4117<constant>GL_COLOR_ATTACHMENT0</constant>
     4118<constant>GL_COLOR_ATTACHMENT0_EXT</constant>
     4119<constant>GL_COLOR_ATTACHMENT1</constant>
     4120<constant>GL_COLOR_ATTACHMENT10</constant>
     4121<constant>GL_COLOR_ATTACHMENT10_EXT</constant>
     4122<constant>GL_COLOR_ATTACHMENT11</constant>
     4123<constant>GL_COLOR_ATTACHMENT11_EXT</constant>
     4124<constant>GL_COLOR_ATTACHMENT12</constant>
     4125<constant>GL_COLOR_ATTACHMENT12_EXT</constant>
     4126<constant>GL_COLOR_ATTACHMENT13</constant>
     4127<constant>GL_COLOR_ATTACHMENT13_EXT</constant>
     4128<constant>GL_COLOR_ATTACHMENT14</constant>
     4129<constant>GL_COLOR_ATTACHMENT14_EXT</constant>
     4130<constant>GL_COLOR_ATTACHMENT15</constant>
     4131<constant>GL_COLOR_ATTACHMENT15_EXT</constant>
     4132<constant>GL_COLOR_ATTACHMENT1_EXT</constant>
     4133<constant>GL_COLOR_ATTACHMENT2</constant>
     4134<constant>GL_COLOR_ATTACHMENT2_EXT</constant>
     4135<constant>GL_COLOR_ATTACHMENT3</constant>
     4136<constant>GL_COLOR_ATTACHMENT3_EXT</constant>
     4137<constant>GL_COLOR_ATTACHMENT4</constant>
     4138<constant>GL_COLOR_ATTACHMENT4_EXT</constant>
     4139<constant>GL_COLOR_ATTACHMENT5</constant>
     4140<constant>GL_COLOR_ATTACHMENT5_EXT</constant>
     4141<constant>GL_COLOR_ATTACHMENT6</constant>
     4142<constant>GL_COLOR_ATTACHMENT6_EXT</constant>
     4143<constant>GL_COLOR_ATTACHMENT7</constant>
     4144<constant>GL_COLOR_ATTACHMENT7_EXT</constant>
     4145<constant>GL_COLOR_ATTACHMENT8</constant>
     4146<constant>GL_COLOR_ATTACHMENT8_EXT</constant>
     4147<constant>GL_COLOR_ATTACHMENT9</constant>
     4148<constant>GL_COLOR_ATTACHMENT9_EXT</constant>
     4149<constant>GL_COLOR_FLOAT_APPLE</constant>
     4150<constant>GL_COLOR_INDEX12_EXT</constant>
     4151<constant>GL_COLOR_INDEX16_EXT</constant>
     4152<constant>GL_COLOR_INDEX1_EXT</constant>
     4153<constant>GL_COLOR_INDEX2_EXT</constant>
     4154<constant>GL_COLOR_INDEX4_EXT</constant>
     4155<constant>GL_COLOR_INDEX8_EXT</constant>
     4156<constant>GL_COLOR_MATRIX</constant>
     4157<constant>GL_COLOR_MATRIX_SGI</constant>
     4158<constant>GL_COLOR_MATRIX_STACK_DEPTH</constant>
     4159<constant>GL_COLOR_MATRIX_STACK_DEPTH_SGI</constant>
     4160<constant>GL_COLOR_SUM</constant>
     4161<constant>GL_COLOR_SUM_ARB</constant>
     4162<constant>GL_COLOR_SUM_CLAMP_NV</constant>
     4163<constant>GL_COLOR_SUM_EXT</constant>
     4164<constant>GL_COLOR_TABLE</constant>
     4165<constant>GL_COLOR_TABLE_ALPHA_SIZE</constant>
     4166<constant>GL_COLOR_TABLE_ALPHA_SIZE_SGI</constant>
     4167<constant>GL_COLOR_TABLE_BIAS</constant>
     4168<constant>GL_COLOR_TABLE_BIAS_SGI</constant>
     4169<constant>GL_COLOR_TABLE_BLUE_SIZE</constant>
     4170<constant>GL_COLOR_TABLE_BLUE_SIZE_SGI</constant>
     4171<constant>GL_COLOR_TABLE_FORMAT</constant>
     4172<constant>GL_COLOR_TABLE_FORMAT_SGI</constant>
     4173<constant>GL_COLOR_TABLE_GREEN_SIZE</constant>
     4174<constant>GL_COLOR_TABLE_GREEN_SIZE_SGI</constant>
     4175<constant>GL_COLOR_TABLE_INTENSITY_SIZE</constant>
     4176<constant>GL_COLOR_TABLE_INTENSITY_SIZE_SGI</constant>
     4177<constant>GL_COLOR_TABLE_LUMINANCE_SIZE</constant>
     4178<constant>GL_COLOR_TABLE_LUMINANCE_SIZE_SGI</constant>
     4179<constant>GL_COLOR_TABLE_RED_SIZE</constant>
     4180<constant>GL_COLOR_TABLE_RED_SIZE_SGI</constant>
     4181<constant>GL_COLOR_TABLE_SCALE</constant>
     4182<constant>GL_COLOR_TABLE_SCALE_SGI</constant>
     4183<constant>GL_COLOR_TABLE_SGI</constant>
     4184<constant>GL_COLOR_TABLE_WIDTH</constant>
     4185<constant>GL_COLOR_TABLE_WIDTH_SGI</constant>
     4186<constant>GL_COMBINE</constant>
     4187<constant>GL_COMBINE4_NV</constant>
     4188<constant>GL_COMBINE_ALPHA</constant>
     4189<constant>GL_COMBINE_ALPHA_ARB</constant>
     4190<constant>GL_COMBINE_ALPHA_EXT</constant>
     4191<constant>GL_COMBINE_ARB</constant>
     4192<constant>GL_COMBINE_EXT</constant>
     4193<constant>GL_COMBINER0_NV</constant>
     4194<constant>GL_COMBINER1_NV</constant>
     4195<constant>GL_COMBINER2_NV</constant>
     4196<constant>GL_COMBINER3_NV</constant>
     4197<constant>GL_COMBINER4_NV</constant>
     4198<constant>GL_COMBINER5_NV</constant>
     4199<constant>GL_COMBINER6_NV</constant>
     4200<constant>GL_COMBINER7_NV</constant>
     4201<constant>GL_COMBINER_AB_DOT_PRODUCT_NV</constant>
     4202<constant>GL_COMBINER_AB_OUTPUT_NV</constant>
     4203<constant>GL_COMBINER_BIAS_NV</constant>
     4204<constant>GL_COMBINER_CD_DOT_PRODUCT_NV</constant>
     4205<constant>GL_COMBINER_CD_OUTPUT_NV</constant>
     4206<constant>GL_COMBINER_COMPONENT_USAGE_NV</constant>
     4207<constant>GL_COMBINE_RGB</constant>
     4208<constant>GL_COMBINE_RGB_ARB</constant>
     4209<constant>GL_COMBINE_RGB_EXT</constant>
     4210<constant>GL_COMBINER_INPUT_NV</constant>
     4211<constant>GL_COMBINER_MAPPING_NV</constant>
     4212<constant>GL_COMBINER_MUX_SUM_NV</constant>
     4213<constant>GL_COMBINER_SCALE_NV</constant>
     4214<constant>GL_COMBINER_SUM_OUTPUT_NV</constant>
     4215<constant>GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT</constant>
     4216<constant>GL_COMPARE_REF_TO_TEXTURE</constant>
     4217<constant>GL_COMPARE_R_TO_TEXTURE</constant>
     4218<constant>GL_COMPARE_R_TO_TEXTURE_ARB</constant>
     4219<constant>GL_COMPATIBLE_SUBROUTINES</constant>
     4220<constant>GL_COMP_BIT_ATI</constant>
     4221<constant>GL_COMPILE_STATUS</constant>
     4222<constant>GL_COMPRESSED_ALPHA</constant>
     4223<constant>GL_COMPRESSED_ALPHA_ARB</constant>
     4224<constant>GL_COMPRESSED_INTENSITY</constant>
     4225<constant>GL_COMPRESSED_INTENSITY_ARB</constant>
     4226<constant>GL_COMPRESSED_LUMINANCE</constant>
     4227<constant>GL_COMPRESSED_LUMINANCE_ALPHA</constant>
     4228<constant>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</constant>
     4229<constant>GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT</constant>
     4230<constant>GL_COMPRESSED_LUMINANCE_ARB</constant>
     4231<constant>GL_COMPRESSED_LUMINANCE_LATC1_EXT</constant>
     4232<constant>GL_COMPRESSED_RED</constant>
     4233<constant>GL_COMPRESSED_RED_GREEN_RGTC2_EXT</constant>
     4234<constant>GL_COMPRESSED_RED_RGTC1</constant>
     4235<constant>GL_COMPRESSED_RED_RGTC1_EXT</constant>
     4236<constant>GL_COMPRESSED_RG</constant>
     4237<constant>GL_COMPRESSED_RGB</constant>
     4238<constant>GL_COMPRESSED_RGBA</constant>
     4239<constant>GL_COMPRESSED_RGBA_ARB</constant>
     4240<constant>GL_COMPRESSED_RGBA_BPTC_UNORM_ARB</constant>
     4241<constant>GL_COMPRESSED_RGBA_FXT1_3DFX</constant>
     4242<constant>GL_COMPRESSED_RGB_ARB</constant>
     4243<constant>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</constant>
     4244<constant>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</constant>
     4245<constant>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</constant>
     4246<constant>GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB</constant>
     4247<constant>GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB</constant>
     4248<constant>GL_COMPRESSED_RGB_FXT1_3DFX</constant>
     4249<constant>GL_COMPRESSED_RGB_S3TC_DXT1_EXT</constant>
     4250<constant>GL_COMPRESSED_RG_RGTC2</constant>
     4251<constant>GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT</constant>
     4252<constant>GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT</constant>
     4253<constant>GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT</constant>
     4254<constant>GL_COMPRESSED_SIGNED_RED_RGTC1</constant>
     4255<constant>GL_COMPRESSED_SIGNED_RED_RGTC1_EXT</constant>
     4256<constant>GL_COMPRESSED_SIGNED_RG_RGTC2</constant>
     4257<constant>GL_COMPRESSED_SLUMINANCE</constant>
     4258<constant>GL_COMPRESSED_SLUMINANCE_ALPHA</constant>
     4259<constant>GL_COMPRESSED_SLUMINANCE_ALPHA_EXT</constant>
     4260<constant>GL_COMPRESSED_SLUMINANCE_EXT</constant>
     4261<constant>GL_COMPRESSED_SRGB</constant>
     4262<constant>GL_COMPRESSED_SRGB_ALPHA</constant>
     4263<constant>GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB</constant>
     4264<constant>GL_COMPRESSED_SRGB_ALPHA_EXT</constant>
     4265<constant>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT</constant>
     4266<constant>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT</constant>
     4267<constant>GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT</constant>
     4268<constant>GL_COMPRESSED_SRGB_EXT</constant>
     4269<constant>GL_COMPRESSED_SRGB_S3TC_DXT1_EXT</constant>
     4270<constant>GL_COMPRESSED_TEXTURE_FORMATS</constant>
     4271<constant>GL_COMPRESSED_TEXTURE_FORMATS_ARB</constant>
     4272<constant>GL_CON_0_ATI</constant>
     4273<constant>GL_CON_10_ATI</constant>
     4274<constant>GL_CON_11_ATI</constant>
     4275<constant>GL_CON_12_ATI</constant>
     4276<constant>GL_CON_13_ATI</constant>
     4277<constant>GL_CON_14_ATI</constant>
     4278<constant>GL_CON_15_ATI</constant>
     4279<constant>GL_CON_16_ATI</constant>
     4280<constant>GL_CON_17_ATI</constant>
     4281<constant>GL_CON_18_ATI</constant>
     4282<constant>GL_CON_19_ATI</constant>
     4283<constant>GL_CON_1_ATI</constant>
     4284<constant>GL_CON_20_ATI</constant>
     4285<constant>GL_CON_21_ATI</constant>
     4286<constant>GL_CON_22_ATI</constant>
     4287<constant>GL_CON_23_ATI</constant>
     4288<constant>GL_CON_24_ATI</constant>
     4289<constant>GL_CON_25_ATI</constant>
     4290<constant>GL_CON_26_ATI</constant>
     4291<constant>GL_CON_27_ATI</constant>
     4292<constant>GL_CON_28_ATI</constant>
     4293<constant>GL_CON_29_ATI</constant>
     4294<constant>GL_CON_2_ATI</constant>
     4295<constant>GL_CON_30_ATI</constant>
     4296<constant>GL_CON_31_ATI</constant>
     4297<constant>GL_CON_3_ATI</constant>
     4298<constant>GL_CON_4_ATI</constant>
     4299<constant>GL_CON_5_ATI</constant>
     4300<constant>GL_CON_6_ATI</constant>
     4301<constant>GL_CON_7_ATI</constant>
     4302<constant>GL_CON_8_ATI</constant>
     4303<constant>GL_CON_9_ATI</constant>
     4304<constant>GL_CONDITION_SATISFIED</constant>
     4305<constant>GL_CONSERVE_MEMORY_HINT_PGI</constant>
     4306<constant>GL_CONSTANT</constant>
     4307<constant>GL_CONSTANT_ALPHA</constant>
     4308<constant>GL_CONSTANT_ALPHA_EXT</constant>
     4309<constant>GL_CONSTANT_ARB</constant>
     4310<constant>GL_CONSTANT_BORDER</constant>
     4311<constant>GL_CONSTANT_BORDER_HP</constant>
     4312<constant>GL_CONSTANT_COLOR</constant>
     4313<constant>GL_CONSTANT_COLOR0_NV</constant>
     4314<constant>GL_CONSTANT_COLOR1_NV</constant>
     4315<constant>GL_CONSTANT_COLOR_EXT</constant>
     4316<constant>GL_CONSTANT_EXT</constant>
     4317<constant>GL_CONST_EYE_NV</constant>
     4318<constant>GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</constant>
     4319<constant>GL_CONTEXT_CORE_PROFILE_BIT</constant>
     4320<constant>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</constant>
     4321<constant>GL_CONTEXT_FLAGS</constant>
     4322<constant>GL_CONTEXT_PROFILE_MASK</constant>
     4323<constant>GL_CONTINUOUS_AMD</constant>
     4324<constant>GL_CONVOLUTION_1D</constant>
     4325<constant>GL_CONVOLUTION_1D_EXT</constant>
     4326<constant>GL_CONVOLUTION_2D</constant>
     4327<constant>GL_CONVOLUTION_2D_EXT</constant>
     4328<constant>GL_CONVOLUTION_BORDER_COLOR</constant>
     4329<constant>GL_CONVOLUTION_BORDER_COLOR_HP</constant>
     4330<constant>GL_CONVOLUTION_BORDER_MODE</constant>
     4331<constant>GL_CONVOLUTION_BORDER_MODE_EXT</constant>
     4332<constant>GL_CONVOLUTION_FILTER_BIAS</constant>
     4333<constant>GL_CONVOLUTION_FILTER_BIAS_EXT</constant>
     4334<constant>GL_CONVOLUTION_FILTER_SCALE</constant>
     4335<constant>GL_CONVOLUTION_FILTER_SCALE_EXT</constant>
     4336<constant>GL_CONVOLUTION_FORMAT</constant>
     4337<constant>GL_CONVOLUTION_FORMAT_EXT</constant>
     4338<constant>GL_CONVOLUTION_HEIGHT</constant>
     4339<constant>GL_CONVOLUTION_HEIGHT_EXT</constant>
     4340<constant>GL_CONVOLUTION_HINT_SGIX</constant>
     4341<constant>GL_CONVOLUTION_WIDTH</constant>
     4342<constant>GL_CONVOLUTION_WIDTH_EXT</constant>
     4343<constant>GL_COORD_REPLACE</constant>
     4344<constant>GL_COORD_REPLACE_ARB</constant>
     4345<constant>GL_COORD_REPLACE_NV</constant>
     4346<constant>GL_COPY_READ_BUFFER</constant>
     4347<constant>GL_COPY_WRITE_BUFFER</constant>
     4348<constant>GL_COUNTER_RANGE_AMD</constant>
     4349<constant>GL_COUNTER_TYPE_AMD</constant>
     4350<constant>GL_CUBIC_EXT</constant>
     4351<constant>GL_CUBIC_HP</constant>
     4352<constant>GL_CULL_FRAGMENT_NV</constant>
     4353<constant>GL_CULL_MODES_NV</constant>
     4354<constant>GL_CULL_VERTEX_EXT</constant>
     4355<constant>GL_CULL_VERTEX_EYE_POSITION_EXT</constant>
     4356<constant>GL_CULL_VERTEX_IBM</constant>
     4357<constant>GL_CULL_VERTEX_OBJECT_POSITION_EXT</constant>
     4358<constant>GL_CURRENT_ATTRIB_NV</constant>
     4359<constant>GL_CURRENT_BINORMAL_EXT</constant>
     4360<constant>GL_CURRENT_FOG_COORD</constant>
     4361<constant>GL_CURRENT_FOG_COORDINATE</constant>
     4362<constant>GL_CURRENT_FOG_COORDINATE_EXT</constant>
     4363<constant>GL_CURRENT_MATRIX_ARB</constant>
     4364<constant>GL_CURRENT_MATRIX_INDEX_ARB</constant>
     4365<constant>GL_CURRENT_MATRIX_NV</constant>
     4366<constant>GL_CURRENT_MATRIX_STACK_DEPTH_ARB</constant>
     4367<constant>GL_CURRENT_MATRIX_STACK_DEPTH_NV</constant>
     4368<constant>GL_CURRENT_OCCLUSION_QUERY_ID_NV</constant>
     4369<constant>GL_CURRENT_PALETTE_MATRIX_ARB</constant>
     4370<constant>GL_CURRENT_PROGRAM</constant>
     4371<constant>GL_CURRENT_QUERY</constant>
     4372<constant>GL_CURRENT_QUERY_ARB</constant>
     4373<constant>GL_CURRENT_RASTER_NORMAL_SGIX</constant>
     4374<constant>GL_CURRENT_RASTER_SECONDARY_COLOR</constant>
     4375<constant>GL_CURRENT_SECONDARY_COLOR</constant>
     4376<constant>GL_CURRENT_SECONDARY_COLOR_EXT</constant>
     4377<constant>GL_CURRENT_TANGENT_EXT</constant>
     4378<constant>GL_CURRENT_TIME_NV</constant>
     4379<constant>GL_CURRENT_VERTEX_ATTRIB</constant>
     4380<constant>GL_CURRENT_VERTEX_ATTRIB_ARB</constant>
     4381<constant>GL_CURRENT_VERTEX_EXT</constant>
     4382<constant>GL_CURRENT_VERTEX_WEIGHT_EXT</constant>
     4383<constant>GL_CURRENT_WEIGHT_ARB</constant>
     4384<constant>GL_DECR_WRAP</constant>
     4385<constant>GL_DECR_WRAP_EXT</constant>
     4386<constant>GL_DEFORMATIONS_MASK_SGIX</constant>
     4387<constant>GL_DELETE_STATUS</constant>
     4388<constant>GL_DEPENDENT_AR_TEXTURE_2D_NV</constant>
     4389<constant>GL_DEPENDENT_GB_TEXTURE_2D_NV</constant>
     4390<constant>GL_DEPENDENT_HILO_TEXTURE_2D_NV</constant>
     4391<constant>GL_DEPENDENT_RGB_TEXTURE_3D_NV</constant>
     4392<constant>GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV</constant>
     4393<constant>GL_DEPTH24_STENCIL8</constant>
     4394<constant>GL_DEPTH24_STENCIL8_EXT</constant>
     4395<constant>GL_DEPTH32F_STENCIL8</constant>
     4396<constant>GL_DEPTH32F_STENCIL8_NV</constant>
     4397<constant>GL_DEPTH_ATTACHMENT</constant>
     4398<constant>GL_DEPTH_ATTACHMENT_EXT</constant>
     4399<constant>GL_DEPTH_BOUNDS_EXT</constant>
     4400<constant>GL_DEPTH_BOUNDS_TEST_EXT</constant>
     4401<constant>GL_DEPTH_BUFFER</constant>
     4402<constant>GL_DEPTH_BUFFER_FLOAT_MODE_NV</constant>
     4403<constant>GL_DEPTH_CLAMP</constant>
     4404<constant>GL_DEPTH_CLAMP_NV</constant>
     4405<constant>GL_DEPTH_COMPONENT16</constant>
     4406<constant>GL_DEPTH_COMPONENT16_ARB</constant>
     4407<constant>GL_DEPTH_COMPONENT16_SGIX</constant>
     4408<constant>GL_DEPTH_COMPONENT24</constant>
     4409<constant>GL_DEPTH_COMPONENT24_ARB</constant>
     4410<constant>GL_DEPTH_COMPONENT24_SGIX</constant>
     4411<constant>GL_DEPTH_COMPONENT32</constant>
     4412<constant>GL_DEPTH_COMPONENT32_ARB</constant>
     4413<constant>GL_DEPTH_COMPONENT32F</constant>
     4414<constant>GL_DEPTH_COMPONENT32F_NV</constant>
     4415<constant>GL_DEPTH_COMPONENT32_SGIX</constant>
     4416<constant>GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX</constant>
     4417<constant>GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX</constant>
     4418<constant>GL_DEPTH_PASS_INSTRUMENT_SGIX</constant>
     4419<constant>GL_DEPTH_STENCIL</constant>
     4420<constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>
     4421<constant>GL_DEPTH_STENCIL_EXT</constant>
     4422<constant>GL_DEPTH_STENCIL_NV</constant>
     4423<constant>GL_DEPTH_STENCIL_TO_BGRA_NV</constant>
     4424<constant>GL_DEPTH_STENCIL_TO_RGBA_NV</constant>
     4425<constant>GL_DEPTH_TEXTURE_MODE</constant>
     4426<constant>GL_DEPTH_TEXTURE_MODE_ARB</constant>
     4427<constant>GL_DETAIL_TEXTURE_2D_BINDING_SGIS</constant>
     4428<constant>GL_DETAIL_TEXTURE_2D_SGIS</constant>
     4429<constant>GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS</constant>
     4430<constant>GL_DETAIL_TEXTURE_LEVEL_SGIS</constant>
     4431<constant>GL_DETAIL_TEXTURE_MODE_SGIS</constant>
     4432<constant>GL_DISCARD_ATI</constant>
     4433<constant>GL_DISCARD_NV</constant>
     4434<constant>GL_DISCRETE_AMD</constant>
     4435<constant>GL_DISTANCE_ATTENUATION_EXT</constant>
     4436<constant>GL_DISTANCE_ATTENUATION_SGIS</constant>
     4437<constant>GL_DOT2_ADD_ATI</constant>
     4438<constant>GL_DOT3_ATI</constant>
     4439<constant>GL_DOT3_RGB</constant>
     4440<constant>GL_DOT3_RGBA</constant>
     4441<constant>GL_DOT3_RGBA_ARB</constant>
     4442<constant>GL_DOT3_RGB_ARB</constant>
     4443<constant>GL_DOT4_ATI</constant>
     4444<constant>GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV</constant>
     4445<constant>GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV</constant>
     4446<constant>GL_DOT_PRODUCT_DEPTH_REPLACE_NV</constant>
     4447<constant>GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV</constant>
     4448<constant>GL_DOT_PRODUCT_NV</constant>
     4449<constant>GL_DOT_PRODUCT_PASS_THROUGH_NV</constant>
     4450<constant>GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV</constant>
     4451<constant>GL_DOT_PRODUCT_TEXTURE_1D_NV</constant>
     4452<constant>GL_DOT_PRODUCT_TEXTURE_2D_NV</constant>
     4453<constant>GL_DOT_PRODUCT_TEXTURE_3D_NV</constant>
     4454<constant>GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV</constant>
     4455<constant>GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV</constant>
     4456<constant>GL_DOUBLE_MAT2</constant>
     4457<constant>GL_DOUBLE_MAT2x3</constant>
     4458<constant>GL_DOUBLE_MAT2x4</constant>
     4459<constant>GL_DOUBLE_MAT3</constant>
     4460<constant>GL_DOUBLE_MAT3x2</constant>
     4461<constant>GL_DOUBLE_MAT3x4</constant>
     4462<constant>GL_DOUBLE_MAT4</constant>
     4463<constant>GL_DOUBLE_MAT4x2</constant>
     4464<constant>GL_DOUBLE_MAT4x3</constant>
     4465<constant>GL_DOUBLE_VEC2</constant>
     4466<constant>GL_DOUBLE_VEC3</constant>
     4467<constant>GL_DOUBLE_VEC4</constant>
     4468<constant>GL_DRAW_BUFFER0</constant>
     4469<constant>GL_DRAW_BUFFER0_ARB</constant>
     4470<constant>GL_DRAW_BUFFER0_ATI</constant>
     4471<constant>GL_DRAW_BUFFER1</constant>
     4472<constant>GL_DRAW_BUFFER10</constant>
     4473<constant>GL_DRAW_BUFFER10_ARB</constant>
     4474<constant>GL_DRAW_BUFFER10_ATI</constant>
     4475<constant>GL_DRAW_BUFFER11</constant>
     4476<constant>GL_DRAW_BUFFER11_ARB</constant>
     4477<constant>GL_DRAW_BUFFER11_ATI</constant>
     4478<constant>GL_DRAW_BUFFER12</constant>
     4479<constant>GL_DRAW_BUFFER12_ARB</constant>
     4480<constant>GL_DRAW_BUFFER12_ATI</constant>
     4481<constant>GL_DRAW_BUFFER13</constant>
     4482<constant>GL_DRAW_BUFFER13_ARB</constant>
     4483<constant>GL_DRAW_BUFFER13_ATI</constant>
     4484<constant>GL_DRAW_BUFFER14</constant>
     4485<constant>GL_DRAW_BUFFER14_ARB</constant>
     4486<constant>GL_DRAW_BUFFER14_ATI</constant>
     4487<constant>GL_DRAW_BUFFER15</constant>
     4488<constant>GL_DRAW_BUFFER15_ARB</constant>
     4489<constant>GL_DRAW_BUFFER15_ATI</constant>
     4490<constant>GL_DRAW_BUFFER1_ARB</constant>
     4491<constant>GL_DRAW_BUFFER1_ATI</constant>
     4492<constant>GL_DRAW_BUFFER2</constant>
     4493<constant>GL_DRAW_BUFFER2_ARB</constant>
     4494<constant>GL_DRAW_BUFFER2_ATI</constant>
     4495<constant>GL_DRAW_BUFFER3</constant>
     4496<constant>GL_DRAW_BUFFER3_ARB</constant>
     4497<constant>GL_DRAW_BUFFER3_ATI</constant>
     4498<constant>GL_DRAW_BUFFER4</constant>
     4499<constant>GL_DRAW_BUFFER4_ARB</constant>
     4500<constant>GL_DRAW_BUFFER4_ATI</constant>
     4501<constant>GL_DRAW_BUFFER5</constant>
     4502<constant>GL_DRAW_BUFFER5_ARB</constant>
     4503<constant>GL_DRAW_BUFFER5_ATI</constant>
     4504<constant>GL_DRAW_BUFFER6</constant>
     4505<constant>GL_DRAW_BUFFER6_ARB</constant>
     4506<constant>GL_DRAW_BUFFER6_ATI</constant>
     4507<constant>GL_DRAW_BUFFER7</constant>
     4508<constant>GL_DRAW_BUFFER7_ARB</constant>
     4509<constant>GL_DRAW_BUFFER7_ATI</constant>
     4510<constant>GL_DRAW_BUFFER8</constant>
     4511<constant>GL_DRAW_BUFFER8_ARB</constant>
     4512<constant>GL_DRAW_BUFFER8_ATI</constant>
     4513<constant>GL_DRAW_BUFFER9</constant>
     4514<constant>GL_DRAW_BUFFER9_ARB</constant>
     4515<constant>GL_DRAW_BUFFER9_ATI</constant>
     4516<constant>GL_DRAW_FRAMEBUFFER</constant>
     4517<constant>GL_DRAW_FRAMEBUFFER_BINDING_EXT</constant>
     4518<constant>GL_DRAW_FRAMEBUFFER_EXT</constant>
     4519<constant>GL_DRAW_INDIRECT_BUFFER</constant>
     4520<constant>GL_DRAW_INDIRECT_BUFFER_BINDING</constant>
     4521<constant>GL_DRAW_PIXELS_APPLE</constant>
     4522<constant>GL_DS_BIAS_NV</constant>
     4523<constant>GL_DSDT8_MAG8_INTENSITY8_NV</constant>
     4524<constant>GL_DSDT8_MAG8_NV</constant>
     4525<constant>GL_DSDT8_NV</constant>
     4526<constant>GL_DSDT_MAG_INTENSITY_NV</constant>
     4527<constant>GL_DSDT_MAG_NV</constant>
     4528<constant>GL_DSDT_MAG_VIB_NV</constant>
     4529<constant>GL_DSDT_NV</constant>
     4530<constant>GL_DS_SCALE_NV</constant>
     4531<constant>GL_DT_BIAS_NV</constant>
     4532<constant>GL_DT_SCALE_NV</constant>
     4533<constant>GL_DU8DV8_ATI</constant>
     4534<constant>GL_DUAL_ALPHA12_SGIS</constant>
     4535<constant>GL_DUAL_ALPHA16_SGIS</constant>
     4536<constant>GL_DUAL_ALPHA4_SGIS</constant>
     4537<constant>GL_DUAL_ALPHA8_SGIS</constant>
     4538<constant>GL_DUAL_INTENSITY12_SGIS</constant>
     4539<constant>GL_DUAL_INTENSITY16_SGIS</constant>
     4540<constant>GL_DUAL_INTENSITY4_SGIS</constant>
     4541<constant>GL_DUAL_INTENSITY8_SGIS</constant>
     4542<constant>GL_DUAL_LUMINANCE12_SGIS</constant>
     4543<constant>GL_DUAL_LUMINANCE16_SGIS</constant>
     4544<constant>GL_DUAL_LUMINANCE4_SGIS</constant>
     4545<constant>GL_DUAL_LUMINANCE8_SGIS</constant>
     4546<constant>GL_DUAL_LUMINANCE_ALPHA4_SGIS</constant>
     4547<constant>GL_DUAL_LUMINANCE_ALPHA8_SGIS</constant>
     4548<constant>GL_DUAL_TEXTURE_SELECT_SGIS</constant>
     4549<constant>GL_DUDV_ATI</constant>
     4550<constant>GL_DYNAMIC_ATI</constant>
     4551<constant>GL_DYNAMIC_COPY</constant>
     4552<constant>GL_DYNAMIC_COPY_ARB</constant>
     4553<constant>GL_DYNAMIC_DRAW</constant>
     4554<constant>GL_DYNAMIC_DRAW_ARB</constant>
     4555<constant>GL_DYNAMIC_READ</constant>
     4556<constant>GL_DYNAMIC_READ_ARB</constant>
     4557<constant>GL_EDGE_FLAG_ARRAY_ADDRESS_NV</constant>
     4558<constant>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</constant>
     4559<constant>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB</constant>
     4560<constant>GL_EDGE_FLAG_ARRAY_COUNT_EXT</constant>
     4561<constant>GL_EDGE_FLAG_ARRAY_EXT</constant>
     4562<constant>GL_EDGE_FLAG_ARRAY_LENGTH_NV</constant>
     4563<constant>GL_EDGE_FLAG_ARRAY_LIST_IBM</constant>
     4564<constant>GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM</constant>
     4565<constant>GL_EDGE_FLAG_ARRAY_POINTER_EXT</constant>
     4566<constant>GL_EDGE_FLAG_ARRAY_STRIDE_EXT</constant>
     4567<constant>GL_EDGEFLAG_BIT_PGI</constant>
     4568<constant>GL_EIGHTH_BIT_ATI</constant>
     4569<constant>GL_ELEMENT_ARRAY_ADDRESS_NV</constant>
     4570<constant>GL_ELEMENT_ARRAY_APPLE</constant>
     4571<constant>GL_ELEMENT_ARRAY_ATI</constant>
     4572<constant>GL_ELEMENT_ARRAY_BUFFER</constant>
     4573<constant>GL_ELEMENT_ARRAY_BUFFER_ARB</constant>
     4574<constant>GL_ELEMENT_ARRAY_BUFFER_BINDING</constant>
     4575<constant>GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB</constant>
     4576<constant>GL_ELEMENT_ARRAY_LENGTH_NV</constant>
     4577<constant>GL_ELEMENT_ARRAY_POINTER_APPLE</constant>
     4578<constant>GL_ELEMENT_ARRAY_POINTER_ATI</constant>
     4579<constant>GL_ELEMENT_ARRAY_TYPE_APPLE</constant>
     4580<constant>GL_ELEMENT_ARRAY_TYPE_ATI</constant>
     4581<constant>GL_ELEMENT_ARRAY_UNIFIED_NV</constant>
     4582<constant>GL_EMBOSS_CONSTANT_NV</constant>
     4583<constant>GL_EMBOSS_LIGHT_NV</constant>
     4584<constant>GL_EMBOSS_MAP_NV</constant>
     4585<constant>GL_E_TIMES_F_NV</constant>
     4586<constant>GL_EVAL_2D_NV</constant>
     4587<constant>GL_EVAL_FRACTIONAL_TESSELLATION_NV</constant>
     4588<constant>GL_EVAL_TRIANGULAR_2D_NV</constant>
     4589<constant>GL_EVAL_VERTEX_ATTRIB0_NV</constant>
     4590<constant>GL_EVAL_VERTEX_ATTRIB10_NV</constant>
     4591<constant>GL_EVAL_VERTEX_ATTRIB11_NV</constant>
     4592<constant>GL_EVAL_VERTEX_ATTRIB12_NV</constant>
     4593<constant>GL_EVAL_VERTEX_ATTRIB13_NV</constant>
     4594<constant>GL_EVAL_VERTEX_ATTRIB14_NV</constant>
     4595<constant>GL_EVAL_VERTEX_ATTRIB15_NV</constant>
     4596<constant>GL_EVAL_VERTEX_ATTRIB1_NV</constant>
     4597<constant>GL_EVAL_VERTEX_ATTRIB2_NV</constant>
     4598<constant>GL_EVAL_VERTEX_ATTRIB3_NV</constant>
     4599<constant>GL_EVAL_VERTEX_ATTRIB4_NV</constant>
     4600<constant>GL_EVAL_VERTEX_ATTRIB5_NV</constant>
     4601<constant>GL_EVAL_VERTEX_ATTRIB6_NV</constant>
     4602<constant>GL_EVAL_VERTEX_ATTRIB7_NV</constant>
     4603<constant>GL_EVAL_VERTEX_ATTRIB8_NV</constant>
     4604<constant>GL_EVAL_VERTEX_ATTRIB9_NV</constant>
     4605<constant>GL_EXPAND_NEGATE_NV</constant>
     4606<constant>GL_EXPAND_NORMAL_NV</constant>
     4607<constant>GL_EYE_DISTANCE_TO_LINE_SGIS</constant>
     4608<constant>GL_EYE_DISTANCE_TO_POINT_SGIS</constant>
     4609<constant>GL_EYE_LINE_SGIS</constant>
     4610<constant>GL_EYE_PLANE_ABSOLUTE_NV</constant>
     4611<constant>GL_EYE_POINT_SGIS</constant>
     4612<constant>GL_EYE_RADIAL_NV</constant>
     4613<constant>GL_FAILURE_NV</constant>
     4614<constant>GL_FENCE_APPLE</constant>
     4615<constant>GL_FENCE_CONDITION_NV</constant>
     4616<constant>GL_FENCE_STATUS_NV</constant>
     4617<constant>GL_FIELD_LOWER_NV</constant>
     4618<constant>GL_FIELDS_NV</constant>
     4619<constant>GL_FIELD_UPPER_NV</constant>
     4620<constant>GL_FILTER4_SGIS</constant>
     4621<constant>GL_FIRST_VERTEX_CONVENTION</constant>
     4622<constant>GL_FIRST_VERTEX_CONVENTION_EXT</constant>
     4623<constant>GL_FIXED_OES</constant>
     4624<constant>GL_FIXED_ONLY</constant>
     4625<constant>GL_FIXED_ONLY_ARB</constant>
     4626<constant>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</constant>
     4627<constant>GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV</constant>
     4628<constant>GL_FLOAT_CLEAR_COLOR_VALUE_NV</constant>
     4629<constant>GL_FLOAT_MAT2</constant>
     4630<constant>GL_FLOAT_MAT2_ARB</constant>
     4631<constant>GL_FLOAT_MAT2x3</constant>
     4632<constant>GL_FLOAT_MAT2x4</constant>
     4633<constant>GL_FLOAT_MAT3</constant>
     4634<constant>GL_FLOAT_MAT3_ARB</constant>
     4635<constant>GL_FLOAT_MAT3x2</constant>
     4636<constant>GL_FLOAT_MAT3x4</constant>
     4637<constant>GL_FLOAT_MAT4</constant>
     4638<constant>GL_FLOAT_MAT4_ARB</constant>
     4639<constant>GL_FLOAT_MAT4x2</constant>
     4640<constant>GL_FLOAT_MAT4x3</constant>
     4641<constant>GL_FLOAT_R16_NV</constant>
     4642<constant>GL_FLOAT_R32_NV</constant>
     4643<constant>GL_FLOAT_RG16_NV</constant>
     4644<constant>GL_FLOAT_RG32_NV</constant>
     4645<constant>GL_FLOAT_RGB16_NV</constant>
     4646<constant>GL_FLOAT_RGB32_NV</constant>
     4647<constant>GL_FLOAT_RGBA16_NV</constant>
     4648<constant>GL_FLOAT_RGBA32_NV</constant>
     4649<constant>GL_FLOAT_RGBA_MODE_NV</constant>
     4650<constant>GL_FLOAT_RGBA_NV</constant>
     4651<constant>GL_FLOAT_RGB_NV</constant>
     4652<constant>GL_FLOAT_RG_NV</constant>
     4653<constant>GL_FLOAT_R_NV</constant>
     4654<constant>GL_FLOAT_VEC2</constant>
     4655<constant>GL_FLOAT_VEC2_ARB</constant>
     4656<constant>GL_FLOAT_VEC3</constant>
     4657<constant>GL_FLOAT_VEC3_ARB</constant>
     4658<constant>GL_FLOAT_VEC4</constant>
     4659<constant>GL_FLOAT_VEC4_ARB</constant>
     4660<constant>GL_FOG_COORD</constant>
     4661<constant>GL_FOG_COORD_ARRAY</constant>
     4662<constant>GL_FOG_COORD_ARRAY_ADDRESS_NV</constant>
     4663<constant>GL_FOG_COORD_ARRAY_LENGTH_NV</constant>
     4664<constant>GL_FOG_COORDINATE</constant>
     4665<constant>GL_FOG_COORDINATE_ARRAY</constant>
     4666<constant>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</constant>
     4667<constant>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB</constant>
     4668<constant>GL_FOG_COORDINATE_ARRAY_EXT</constant>
     4669<constant>GL_FOG_COORDINATE_ARRAY_LIST_IBM</constant>
     4670<constant>GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM</constant>
     4671<constant>GL_FOG_COORDINATE_ARRAY_POINTER</constant>
     4672<constant>GL_FOG_COORDINATE_ARRAY_POINTER_EXT</constant>
     4673<constant>GL_FOG_COORDINATE_ARRAY_STRIDE</constant>
     4674<constant>GL_FOG_COORDINATE_ARRAY_STRIDE_EXT</constant>
     4675<constant>GL_FOG_COORDINATE_ARRAY_TYPE</constant>
     4676<constant>GL_FOG_COORDINATE_ARRAY_TYPE_EXT</constant>
     4677<constant>GL_FOG_COORDINATE_EXT</constant>
     4678<constant>GL_FOG_COORDINATE_SOURCE</constant>
     4679<constant>GL_FOG_COORDINATE_SOURCE_EXT</constant>
     4680<constant>GL_FOG_COORD_SRC</constant>
     4681<constant>GL_FOG_DISTANCE_MODE_NV</constant>
     4682<constant>GL_FOG_FUNC_POINTS_SGIS</constant>
     4683<constant>GL_FOG_FUNC_SGIS</constant>
     4684<constant>GL_FOG_OFFSET_SGIX</constant>
     4685<constant>GL_FOG_OFFSET_VALUE_SGIX</constant>
     4686<constant>GL_FOG_SCALE_SGIX</constant>
     4687<constant>GL_FOG_SCALE_VALUE_SGIX</constant>
     4688<constant>GL_FOG_SPECULAR_TEXTURE_WIN</constant>
     4689<constant>GL_FORCE_BLUE_TO_ONE_NV</constant>
     4690<constant>GL_FORMAT_SUBSAMPLE_24_24_OML</constant>
     4691<constant>GL_FORMAT_SUBSAMPLE_244_244_OML</constant>
     4692<constant>GL_FRACTIONAL_EVEN</constant>
     4693<constant>GL_FRACTIONAL_ODD</constant>
     4694<constant>GL_FRAGMENT_COLOR_EXT</constant>
     4695<constant>GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX</constant>
     4696<constant>GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX</constant>
     4697<constant>GL_FRAGMENT_COLOR_MATERIAL_SGIX</constant>
     4698<constant>GL_FRAGMENT_DEPTH</constant>
     4699<constant>GL_FRAGMENT_DEPTH_EXT</constant>
     4700<constant>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</constant>
     4701<constant>GL_FRAGMENT_LIGHT0_SGIX</constant>
     4702<constant>GL_FRAGMENT_LIGHT1_SGIX</constant>
     4703<constant>GL_FRAGMENT_LIGHT2_SGIX</constant>
     4704<constant>GL_FRAGMENT_LIGHT3_SGIX</constant>
     4705<constant>GL_FRAGMENT_LIGHT4_SGIX</constant>
     4706<constant>GL_FRAGMENT_LIGHT5_SGIX</constant>
     4707<constant>GL_FRAGMENT_LIGHT6_SGIX</constant>
     4708<constant>GL_FRAGMENT_LIGHT7_SGIX</constant>
     4709<constant>GL_FRAGMENT_LIGHTING_SGIX</constant>
     4710<constant>GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX</constant>
     4711<constant>GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX</constant>
     4712<constant>GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX</constant>
     4713<constant>GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX</constant>
     4714<constant>GL_FRAGMENT_MATERIAL_EXT</constant>
     4715<constant>GL_FRAGMENT_NORMAL_EXT</constant>
     4716<constant>GL_FRAGMENT_PROGRAM_ARB</constant>
     4717<constant>GL_FRAGMENT_PROGRAM_BINDING_NV</constant>
     4718<constant>GL_FRAGMENT_PROGRAM_NV</constant>
     4719<constant>GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV</constant>
     4720<constant>GL_FRAGMENT_SHADER</constant>
     4721<constant>GL_FRAGMENT_SHADER_ARB</constant>
     4722<constant>GL_FRAGMENT_SHADER_ATI</constant>
     4723<constant>GL_FRAGMENT_SHADER_DERIVATIVE_HINT</constant>
     4724<constant>GL_FRAMEBUFFER</constant>
     4725<constant>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</constant>
     4726<constant>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</constant>
     4727<constant>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</constant>
     4728<constant>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</constant>
     4729<constant>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</constant>
     4730<constant>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</constant>
     4731<constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED</constant>
     4732<constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</constant>
     4733<constant>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT</constant>
     4734<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</constant>
     4735<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT</constant>
     4736<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</constant>
     4737<constant>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT</constant>
     4738<constant>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</constant>
     4739<constant>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</constant>
     4740<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT</constant>
     4741<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</constant>
     4742<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT</constant>
     4743<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</constant>
     4744<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT</constant>
     4745<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</constant>
     4746<constant>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT</constant>
     4747<constant>GL_FRAMEBUFFER_BINDING</constant>
     4748<constant>GL_FRAMEBUFFER_BINDING_EXT</constant>
     4749<constant>GL_FRAMEBUFFER_COMPLETE</constant>
     4750<constant>GL_FRAMEBUFFER_COMPLETE_EXT</constant>
     4751<constant>GL_FRAMEBUFFER_DEFAULT</constant>
     4752<constant>GL_FRAMEBUFFER_EXT</constant>
     4753<constant>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</constant>
     4754<constant>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT</constant>
     4755<constant>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT</constant>
     4756<constant>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</constant>
     4757<constant>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT</constant>
     4758<constant>GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT</constant>
     4759<constant>GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT</constant>
     4760<constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</constant>
     4761<constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT</constant>
     4762<constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</constant>
     4763<constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</constant>
     4764<constant>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT</constant>
     4765<constant>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</constant>
     4766<constant>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT</constant>
     4767<constant>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</constant>
     4768<constant>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT</constant>
     4769<constant>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</constant>
     4770<constant>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT</constant>
     4771<constant>GL_FRAMEBUFFER_SRGB</constant>
     4772<constant>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT</constant>
     4773<constant>GL_FRAMEBUFFER_SRGB_EXT</constant>
     4774<constant>GL_FRAMEBUFFER_STATUS_ERROR_EXT</constant>
     4775<constant>GL_FRAMEBUFFER_UNDEFINED</constant>
     4776<constant>GL_FRAMEBUFFER_UNSUPPORTED</constant>
     4777<constant>GL_FRAMEBUFFER_UNSUPPORTED_EXT</constant>
     4778<constant>GL_FRAME_NV</constant>
     4779<constant>GL_FRAMEZOOM_FACTOR_SGIX</constant>
     4780<constant>GL_FRAMEZOOM_SGIX</constant>
     4781<constant>GL_FULL_RANGE_EXT</constant>
     4782<constant>GL_FULL_STIPPLE_HINT_PGI</constant>
     4783<constant>GL_FUNC_ADD</constant>
     4784<constant>GL_FUNC_ADD_EXT</constant>
     4785<constant>GL_FUNC_REVERSE_SUBTRACT</constant>
     4786<constant>GL_FUNC_REVERSE_SUBTRACT_EXT</constant>
     4787<constant>GL_FUNC_SUBTRACT</constant>
     4788<constant>GL_FUNC_SUBTRACT_EXT</constant>
     4789<constant>GL_GENERATE_MIPMAP</constant>
     4790<constant>GL_GENERATE_MIPMAP_HINT</constant>
     4791<constant>GL_GENERATE_MIPMAP_HINT_SGIS</constant>
     4792<constant>GL_GENERATE_MIPMAP_SGIS</constant>
     4793<constant>GL_GENERIC_ATTRIB_NV</constant>
     4794<constant>GL_GEOMETRY_DEFORMATION_BIT_SGIX</constant>
     4795<constant>GL_GEOMETRY_DEFORMATION_SGIX</constant>
     4796<constant>GL_GEOMETRY_INPUT_TYPE</constant>
     4797<constant>GL_GEOMETRY_INPUT_TYPE_ARB</constant>
     4798<constant>GL_GEOMETRY_INPUT_TYPE_EXT</constant>
     4799<constant>GL_GEOMETRY_OUTPUT_TYPE</constant>
     4800<constant>GL_GEOMETRY_OUTPUT_TYPE_ARB</constant>
     4801<constant>GL_GEOMETRY_OUTPUT_TYPE_EXT</constant>
     4802<constant>GL_GEOMETRY_PROGRAM_NV</constant>
     4803<constant>GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV</constant>
     4804<constant>GL_GEOMETRY_SHADER</constant>
     4805<constant>GL_GEOMETRY_SHADER_ARB</constant>
     4806<constant>GL_GEOMETRY_SHADER_EXT</constant>
     4807<constant>GL_GEOMETRY_SHADER_INVOCATIONS</constant>
     4808<constant>GL_GEOMETRY_VERTICES_OUT</constant>
     4809<constant>GL_GEOMETRY_VERTICES_OUT_ARB</constant>
     4810<constant>GL_GEOMETRY_VERTICES_OUT_EXT</constant>
     4811<constant>GL_GLOBAL_ALPHA_FACTOR_SUN</constant>
     4812<constant>GL_GLOBAL_ALPHA_SUN</constant>
     4813<constant>GL_GPU_ADDRESS_NV</constant>
     4814<constant>GL_GREEN_BIT_ATI</constant>
     4815<constant>GL_GREEN_INTEGER</constant>
     4816<constant>GL_GREEN_INTEGER_EXT</constant>
     4817<constant>GL_GREEN_MAX_CLAMP_INGR</constant>
     4818<constant>GL_GREEN_MIN_CLAMP_INGR</constant>
     4819<constant>GL_HALF_APPLE</constant>
     4820<constant>GL_HALF_BIAS_NEGATE_NV</constant>
     4821<constant>GL_HALF_BIAS_NORMAL_NV</constant>
     4822<constant>GL_HALF_BIT_ATI</constant>
     4823<constant>GL_HALF_FLOAT</constant>
     4824<constant>GL_HALF_FLOAT_ARB</constant>
     4825<constant>GL_HALF_FLOAT_NV</constant>
     4826<constant>GL_HI_BIAS_NV</constant>
     4827<constant>GL_HILO16_NV</constant>
     4828<constant>GL_HILO8_NV</constant>
     4829<constant>GL_HILO_NV</constant>
     4830<constant>GL_HI_SCALE_NV</constant>
     4831<constant>GL_HISTOGRAM</constant>
     4832<constant>GL_HISTOGRAM_ALPHA_SIZE</constant>
     4833<constant>GL_HISTOGRAM_ALPHA_SIZE_EXT</constant>
     4834<constant>GL_HISTOGRAM_BLUE_SIZE</constant>
     4835<constant>GL_HISTOGRAM_BLUE_SIZE_EXT</constant>
     4836<constant>GL_HISTOGRAM_EXT</constant>
     4837<constant>GL_HISTOGRAM_FORMAT</constant>
     4838<constant>GL_HISTOGRAM_FORMAT_EXT</constant>
     4839<constant>GL_HISTOGRAM_GREEN_SIZE</constant>
     4840<constant>GL_HISTOGRAM_GREEN_SIZE_EXT</constant>
     4841<constant>GL_HISTOGRAM_LUMINANCE_SIZE</constant>
     4842<constant>GL_HISTOGRAM_LUMINANCE_SIZE_EXT</constant>
     4843<constant>GL_HISTOGRAM_RED_SIZE</constant>
     4844<constant>GL_HISTOGRAM_RED_SIZE_EXT</constant>
     4845<constant>GL_HISTOGRAM_SINK</constant>
     4846<constant>GL_HISTOGRAM_SINK_EXT</constant>
     4847<constant>GL_HISTOGRAM_WIDTH</constant>
     4848<constant>GL_HISTOGRAM_WIDTH_EXT</constant>
     4849<constant>GL_IDENTITY_NV</constant>
     4850<constant>GL_IGNORE_BORDER_HP</constant>
     4851<constant>GL_IMAGE_CUBIC_WEIGHT_HP</constant>
     4852<constant>GL_IMAGE_MAG_FILTER_HP</constant>
     4853<constant>GL_IMAGE_MIN_FILTER_HP</constant>
     4854<constant>GL_IMAGE_ROTATE_ANGLE_HP</constant>
     4855<constant>GL_IMAGE_ROTATE_ORIGIN_X_HP</constant>
     4856<constant>GL_IMAGE_ROTATE_ORIGIN_Y_HP</constant>
     4857<constant>GL_IMAGE_SCALE_X_HP</constant>
     4858<constant>GL_IMAGE_SCALE_Y_HP</constant>
     4859<constant>GL_IMAGE_TRANSFORM_2D_HP</constant>
     4860<constant>GL_IMAGE_TRANSLATE_X_HP</constant>
     4861<constant>GL_IMAGE_TRANSLATE_Y_HP</constant>
     4862<constant>GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</constant>
     4863<constant>GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</constant>
     4864<constant>GL_INCR_WRAP</constant>
     4865<constant>GL_INCR_WRAP_EXT</constant>
     4866<constant>GL_INDEX</constant>
     4867<constant>GL_INDEX_ARRAY_ADDRESS_NV</constant>
     4868<constant>GL_INDEX_ARRAY_BUFFER_BINDING</constant>
     4869<constant>GL_INDEX_ARRAY_BUFFER_BINDING_ARB</constant>
     4870<constant>GL_INDEX_ARRAY_COUNT_EXT</constant>
     4871<constant>GL_INDEX_ARRAY_EXT</constant>
     4872<constant>GL_INDEX_ARRAY_LENGTH_NV</constant>
     4873<constant>GL_INDEX_ARRAY_LIST_IBM</constant>
     4874<constant>GL_INDEX_ARRAY_LIST_STRIDE_IBM</constant>
     4875<constant>GL_INDEX_ARRAY_POINTER_EXT</constant>
     4876<constant>GL_INDEX_ARRAY_STRIDE_EXT</constant>
     4877<constant>GL_INDEX_ARRAY_TYPE_EXT</constant>
     4878<constant>GL_INDEX_BIT_PGI</constant>
     4879<constant>GL_INDEX_MATERIAL_EXT</constant>
     4880<constant>GL_INDEX_MATERIAL_FACE_EXT</constant>
     4881<constant>GL_INDEX_MATERIAL_PARAMETER_EXT</constant>
     4882<constant>GL_INDEX_TEST_EXT</constant>
     4883<constant>GL_INDEX_TEST_FUNC_EXT</constant>
     4884<constant>GL_INDEX_TEST_REF_EXT</constant>
     4885<constant>GL_INFO_LOG_LENGTH</constant>
     4886<constant>GL_INSTRUMENT_BUFFER_POINTER_SGIX</constant>
     4887<constant>GL_INSTRUMENT_MEASUREMENTS_SGIX</constant>
     4888<constant>GL_INT_2_10_10_10_REV</constant>
     4889<constant>GL_INTENSITY12_EXT</constant>
     4890<constant>GL_INTENSITY16_EXT</constant>
     4891<constant>GL_INTENSITY16F_ARB</constant>
     4892<constant>GL_INTENSITY16I_EXT</constant>
     4893<constant>GL_INTENSITY16_SNORM</constant>
     4894<constant>GL_INTENSITY16UI_EXT</constant>
     4895<constant>GL_INTENSITY32F_ARB</constant>
     4896<constant>GL_INTENSITY32I_EXT</constant>
     4897<constant>GL_INTENSITY32UI_EXT</constant>
     4898<constant>GL_INTENSITY4_EXT</constant>
     4899<constant>GL_INTENSITY8_EXT</constant>
     4900<constant>GL_INTENSITY8I_EXT</constant>
     4901<constant>GL_INTENSITY8_SNORM</constant>
     4902<constant>GL_INTENSITY8UI_EXT</constant>
     4903<constant>GL_INTENSITY_EXT</constant>
     4904<constant>GL_INTENSITY_FLOAT16_APPLE</constant>
     4905<constant>GL_INTENSITY_FLOAT16_ATI</constant>
     4906<constant>GL_INTENSITY_FLOAT32_APPLE</constant>
     4907<constant>GL_INTENSITY_FLOAT32_ATI</constant>
     4908<constant>GL_INTENSITY_SNORM</constant>
     4909<constant>GL_INTERLACE_OML</constant>
     4910<constant>GL_INTERLACE_READ_INGR</constant>
     4911<constant>GL_INTERLACE_READ_OML</constant>
     4912<constant>GL_INTERLACE_SGIX</constant>
     4913<constant>GL_INTERLEAVED_ATTRIBS</constant>
     4914<constant>GL_INTERLEAVED_ATTRIBS_EXT</constant>
     4915<constant>GL_INTERLEAVED_ATTRIBS_NV</constant>
     4916<constant>GL_INTERPOLATE</constant>
     4917<constant>GL_INTERPOLATE_ARB</constant>
     4918<constant>GL_INTERPOLATE_EXT</constant>
     4919<constant>GL_INT_SAMPLER_1D</constant>
     4920<constant>GL_INT_SAMPLER_1D_ARRAY</constant>
     4921<constant>GL_INT_SAMPLER_1D_ARRAY_EXT</constant>
     4922<constant>GL_INT_SAMPLER_1D_EXT</constant>
     4923<constant>GL_INT_SAMPLER_2D</constant>
     4924<constant>GL_INT_SAMPLER_2D_ARRAY</constant>
     4925<constant>GL_INT_SAMPLER_2D_ARRAY_EXT</constant>
     4926<constant>GL_INT_SAMPLER_2D_EXT</constant>
     4927<constant>GL_INT_SAMPLER_2D_MULTISAMPLE</constant>
     4928<constant>GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</constant>
     4929<constant>GL_INT_SAMPLER_2D_RECT</constant>
     4930<constant>GL_INT_SAMPLER_2D_RECT_EXT</constant>
     4931<constant>GL_INT_SAMPLER_3D</constant>
     4932<constant>GL_INT_SAMPLER_3D_EXT</constant>
     4933<constant>GL_INT_SAMPLER_BUFFER</constant>
     4934<constant>GL_INT_SAMPLER_BUFFER_AMD</constant>
     4935<constant>GL_INT_SAMPLER_BUFFER_EXT</constant>
     4936<constant>GL_INT_SAMPLER_CUBE</constant>
     4937<constant>GL_INT_SAMPLER_CUBE_EXT</constant>
     4938<constant>GL_INT_SAMPLER_CUBE_MAP_ARRAY</constant>
     4939<constant>GL_INT_SAMPLER_RENDERBUFFER_NV</constant>
     4940<constant>GL_INT_VEC2</constant>
     4941<constant>GL_INT_VEC2_ARB</constant>
     4942<constant>GL_INT_VEC3</constant>
     4943<constant>GL_INT_VEC3_ARB</constant>
     4944<constant>GL_INT_VEC4</constant>
     4945<constant>GL_INT_VEC4_ARB</constant>
     4946<constant>GL_INVALID_FRAMEBUFFER_OPERATION</constant>
     4947<constant>GL_INVALID_FRAMEBUFFER_OPERATION_EXT</constant>
     4948<constant>GL_INVARIANT_DATATYPE_EXT</constant>
     4949<constant>GL_INVARIANT_EXT</constant>
     4950<constant>GL_INVARIANT_VALUE_EXT</constant>
     4951<constant>GL_INVERSE_NV</constant>
     4952<constant>GL_INVERSE_TRANSPOSE_NV</constant>
     4953<constant>GL_INVERTED_SCREEN_W_REND</constant>
     4954<constant>GL_IR_INSTRUMENT1_SGIX</constant>
     4955<constant>GL_ISOLINES</constant>
     4956<constant>GL_IUI_N3F_V2F_EXT</constant>
     4957<constant>GL_IUI_N3F_V3F_EXT</constant>
     4958<constant>GL_IUI_V2F_EXT</constant>
     4959<constant>GL_IUI_V3F_EXT</constant>
     4960<constant>GL_LAST_VERTEX_CONVENTION</constant>
     4961<constant>GL_LAST_VERTEX_CONVENTION_EXT</constant>
     4962<constant>GL_LAST_VIDEO_CAPTURE_STATUS_NV</constant>
     4963<constant>GL_LERP_ATI</constant>
     4964<constant>GL_LIGHT_ENV_MODE_SGIX</constant>
     4965<constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>
     4966<constant>GL_LIGHT_MODEL_COLOR_CONTROL_EXT</constant>
     4967<constant>GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE</constant>
     4968<constant>GL_LINEAR_CLIPMAP_LINEAR_SGIX</constant>
     4969<constant>GL_LINEAR_CLIPMAP_NEAREST_SGIX</constant>
     4970<constant>GL_LINEAR_DETAIL_ALPHA_SGIS</constant>
     4971<constant>GL_LINEAR_DETAIL_COLOR_SGIS</constant>
     4972<constant>GL_LINEAR_DETAIL_SGIS</constant>
     4973<constant>GL_LINEAR_SHARPEN_ALPHA_SGIS</constant>
     4974<constant>GL_LINEAR_SHARPEN_COLOR_SGIS</constant>
     4975<constant>GL_LINEAR_SHARPEN_SGIS</constant>
     4976<constant>GL_LINES_ADJACENCY</constant>
     4977<constant>GL_LINES_ADJACENCY_ARB</constant>
     4978<constant>GL_LINES_ADJACENCY_EXT</constant>
     4979<constant>GL_LINE_STRIP_ADJACENCY</constant>
     4980<constant>GL_LINE_STRIP_ADJACENCY_ARB</constant>
     4981<constant>GL_LINE_STRIP_ADJACENCY_EXT</constant>
     4982<constant>GL_LINK_STATUS</constant>
     4983<constant>GL_LIST_PRIORITY_SGIX</constant>
     4984<constant>GL_LO_BIAS_NV</constant>
     4985<constant>GL_LOCAL_CONSTANT_DATATYPE_EXT</constant>
     4986<constant>GL_LOCAL_CONSTANT_EXT</constant>
     4987<constant>GL_LOCAL_CONSTANT_VALUE_EXT</constant>
     4988<constant>GL_LOCAL_EXT</constant>
     4989<constant>GL_LO_SCALE_NV</constant>
     4990<constant>GL_LOWER_LEFT</constant>
     4991<constant>GL_LUMINANCE12_ALPHA12_EXT</constant>
     4992<constant>GL_LUMINANCE12_ALPHA4_EXT</constant>
     4993<constant>GL_LUMINANCE12_EXT</constant>
     4994<constant>GL_LUMINANCE16_ALPHA16_EXT</constant>
     4995<constant>GL_LUMINANCE16_ALPHA16_SNORM</constant>
     4996<constant>GL_LUMINANCE16_EXT</constant>
     4997<constant>GL_LUMINANCE16F_ARB</constant>
     4998<constant>GL_LUMINANCE16I_EXT</constant>
     4999<constant>GL_LUMINANCE16_SNORM</constant>
     5000<constant>GL_LUMINANCE16UI_EXT</constant>
     5001<constant>GL_LUMINANCE32F_ARB</constant>
     5002<constant>GL_LUMINANCE32I_EXT</constant>
     5003<constant>GL_LUMINANCE32UI_EXT</constant>
     5004<constant>GL_LUMINANCE4_ALPHA4_EXT</constant>
     5005<constant>GL_LUMINANCE4_EXT</constant>
     5006<constant>GL_LUMINANCE6_ALPHA2_EXT</constant>
     5007<constant>GL_LUMINANCE8_ALPHA8_EXT</constant>
     5008<constant>GL_LUMINANCE8_ALPHA8_SNORM</constant>
     5009<constant>GL_LUMINANCE8_EXT</constant>
     5010<constant>GL_LUMINANCE8I_EXT</constant>
     5011<constant>GL_LUMINANCE8_SNORM</constant>
     5012<constant>GL_LUMINANCE8UI_EXT</constant>
     5013<constant>GL_LUMINANCE_ALPHA16F_ARB</constant>
     5014<constant>GL_LUMINANCE_ALPHA16I_EXT</constant>
     5015<constant>GL_LUMINANCE_ALPHA16UI_EXT</constant>
     5016<constant>GL_LUMINANCE_ALPHA32F_ARB</constant>
     5017<constant>GL_LUMINANCE_ALPHA32I_EXT</constant>
     5018<constant>GL_LUMINANCE_ALPHA32UI_EXT</constant>
     5019<constant>GL_LUMINANCE_ALPHA8I_EXT</constant>
     5020<constant>GL_LUMINANCE_ALPHA8UI_EXT</constant>
     5021<constant>GL_LUMINANCE_ALPHA_FLOAT16_APPLE</constant>
     5022<constant>GL_LUMINANCE_ALPHA_FLOAT16_ATI</constant>
     5023<constant>GL_LUMINANCE_ALPHA_FLOAT32_APPLE</constant>
     5024<constant>GL_LUMINANCE_ALPHA_FLOAT32_ATI</constant>
     5025<constant>GL_LUMINANCE_ALPHA_INTEGER_EXT</constant>
     5026<constant>GL_LUMINANCE_ALPHA_SNORM</constant>
     5027<constant>GL_LUMINANCE_FLOAT16_APPLE</constant>
     5028<constant>GL_LUMINANCE_FLOAT16_ATI</constant>
     5029<constant>GL_LUMINANCE_FLOAT32_APPLE</constant>
     5030<constant>GL_LUMINANCE_FLOAT32_ATI</constant>
     5031<constant>GL_LUMINANCE_INTEGER_EXT</constant>
     5032<constant>GL_LUMINANCE_SNORM</constant>
     5033<constant>GL_MAD_ATI</constant>
     5034<constant>GL_MAGNITUDE_BIAS_NV</constant>
     5035<constant>GL_MAGNITUDE_SCALE_NV</constant>
     5036<constant>GL_MAJOR_VERSION</constant>
     5037<constant>GL_MAP1_BINORMAL_EXT</constant>
     5038<constant>GL_MAP1_TANGENT_EXT</constant>
     5039<constant>GL_MAP1_VERTEX_ATTRIB0_4_NV</constant>
     5040<constant>GL_MAP1_VERTEX_ATTRIB10_4_NV</constant>
     5041<constant>GL_MAP1_VERTEX_ATTRIB11_4_NV</constant>
     5042<constant>GL_MAP1_VERTEX_ATTRIB12_4_NV</constant>
     5043<constant>GL_MAP1_VERTEX_ATTRIB13_4_NV</constant>
     5044<constant>GL_MAP1_VERTEX_ATTRIB14_4_NV</constant>
     5045<constant>GL_MAP1_VERTEX_ATTRIB1_4_NV</constant>
     5046<constant>GL_MAP1_VERTEX_ATTRIB15_4_NV</constant>
     5047<constant>GL_MAP1_VERTEX_ATTRIB2_4_NV</constant>
     5048<constant>GL_MAP1_VERTEX_ATTRIB3_4_NV</constant>
     5049<constant>GL_MAP1_VERTEX_ATTRIB4_4_NV</constant>
     5050<constant>GL_MAP1_VERTEX_ATTRIB5_4_NV</constant>
     5051<constant>GL_MAP1_VERTEX_ATTRIB6_4_NV</constant>
     5052<constant>GL_MAP1_VERTEX_ATTRIB7_4_NV</constant>
     5053<constant>GL_MAP1_VERTEX_ATTRIB8_4_NV</constant>
     5054<constant>GL_MAP1_VERTEX_ATTRIB9_4_NV</constant>
     5055<constant>GL_MAP2_BINORMAL_EXT</constant>
     5056<constant>GL_MAP2_TANGENT_EXT</constant>
     5057<constant>GL_MAP2_VERTEX_ATTRIB0_4_NV</constant>
     5058<constant>GL_MAP2_VERTEX_ATTRIB10_4_NV</constant>
     5059<constant>GL_MAP2_VERTEX_ATTRIB11_4_NV</constant>
     5060<constant>GL_MAP2_VERTEX_ATTRIB12_4_NV</constant>
     5061<constant>GL_MAP2_VERTEX_ATTRIB13_4_NV</constant>
     5062<constant>GL_MAP2_VERTEX_ATTRIB14_4_NV</constant>
     5063<constant>GL_MAP2_VERTEX_ATTRIB1_4_NV</constant>
     5064<constant>GL_MAP2_VERTEX_ATTRIB15_4_NV</constant>
     5065<constant>GL_MAP2_VERTEX_ATTRIB2_4_NV</constant>
     5066<constant>GL_MAP2_VERTEX_ATTRIB3_4_NV</constant>
     5067<constant>GL_MAP2_VERTEX_ATTRIB4_4_NV</constant>
     5068<constant>GL_MAP2_VERTEX_ATTRIB5_4_NV</constant>
     5069<constant>GL_MAP2_VERTEX_ATTRIB6_4_NV</constant>
     5070<constant>GL_MAP2_VERTEX_ATTRIB7_4_NV</constant>
     5071<constant>GL_MAP2_VERTEX_ATTRIB8_4_NV</constant>
     5072<constant>GL_MAP2_VERTEX_ATTRIB9_4_NV</constant>
     5073<constant>GL_MAP_ATTRIB_U_ORDER_NV</constant>
     5074<constant>GL_MAP_ATTRIB_V_ORDER_NV</constant>
     5075<constant>GL_MAP_FLUSH_EXPLICIT_BIT</constant>
     5076<constant>GL_MAP_INVALIDATE_BUFFER_BIT</constant>
     5077<constant>GL_MAP_INVALIDATE_RANGE_BIT</constant>
     5078<constant>GL_MAP_READ_BIT</constant>
     5079<constant>GL_MAP_TESSELLATION_NV</constant>
     5080<constant>GL_MAP_UNSYNCHRONIZED_BIT</constant>
     5081<constant>GL_MAP_WRITE_BIT</constant>
     5082<constant>GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI</constant>
     5083<constant>GL_MAT_AMBIENT_BIT_PGI</constant>
     5084<constant>GL_MAT_COLOR_INDEXES_BIT_PGI</constant>
     5085<constant>GL_MAT_DIFFUSE_BIT_PGI</constant>
     5086<constant>GL_MAT_EMISSION_BIT_PGI</constant>
     5087<constant>GL_MATERIAL_SIDE_HINT_PGI</constant>
     5088<constant>GL_MATRIX0_ARB</constant>
     5089<constant>GL_MATRIX0_NV</constant>
     5090<constant>GL_MATRIX10_ARB</constant>
     5091<constant>GL_MATRIX11_ARB</constant>
     5092<constant>GL_MATRIX12_ARB</constant>
     5093<constant>GL_MATRIX13_ARB</constant>
     5094<constant>GL_MATRIX14_ARB</constant>
     5095<constant>GL_MATRIX15_ARB</constant>
     5096<constant>GL_MATRIX16_ARB</constant>
     5097<constant>GL_MATRIX17_ARB</constant>
     5098<constant>GL_MATRIX18_ARB</constant>
     5099<constant>GL_MATRIX19_ARB</constant>
     5100<constant>GL_MATRIX1_ARB</constant>
     5101<constant>GL_MATRIX1_NV</constant>
     5102<constant>GL_MATRIX20_ARB</constant>
     5103<constant>GL_MATRIX21_ARB</constant>
     5104<constant>GL_MATRIX22_ARB</constant>
     5105<constant>GL_MATRIX23_ARB</constant>
     5106<constant>GL_MATRIX24_ARB</constant>
     5107<constant>GL_MATRIX25_ARB</constant>
     5108<constant>GL_MATRIX26_ARB</constant>
     5109<constant>GL_MATRIX27_ARB</constant>
     5110<constant>GL_MATRIX28_ARB</constant>
     5111<constant>GL_MATRIX29_ARB</constant>
     5112<constant>GL_MATRIX2_ARB</constant>
     5113<constant>GL_MATRIX2_NV</constant>
     5114<constant>GL_MATRIX30_ARB</constant>
     5115<constant>GL_MATRIX31_ARB</constant>
     5116<constant>GL_MATRIX3_ARB</constant>
     5117<constant>GL_MATRIX3_NV</constant>
     5118<constant>GL_MATRIX4_ARB</constant>
     5119<constant>GL_MATRIX4_NV</constant>
     5120<constant>GL_MATRIX5_ARB</constant>
     5121<constant>GL_MATRIX5_NV</constant>
     5122<constant>GL_MATRIX6_ARB</constant>
     5123<constant>GL_MATRIX6_NV</constant>
     5124<constant>GL_MATRIX7_ARB</constant>
     5125<constant>GL_MATRIX7_NV</constant>
     5126<constant>GL_MATRIX8_ARB</constant>
     5127<constant>GL_MATRIX9_ARB</constant>
     5128<constant>GL_MATRIX_EXT</constant>
     5129<constant>GL_MATRIX_INDEX_ARRAY_ARB</constant>
     5130<constant>GL_MATRIX_INDEX_ARRAY_POINTER_ARB</constant>
     5131<constant>GL_MATRIX_INDEX_ARRAY_SIZE_ARB</constant>
     5132<constant>GL_MATRIX_INDEX_ARRAY_STRIDE_ARB</constant>
     5133<constant>GL_MATRIX_INDEX_ARRAY_TYPE_ARB</constant>
     5134<constant>GL_MATRIX_PALETTE_ARB</constant>
     5135<constant>GL_MAT_SHININESS_BIT_PGI</constant>
     5136<constant>GL_MAT_SPECULAR_BIT_PGI</constant>
     5137<constant>GL_MAX</constant>
     5138<constant>GL_MAX_3D_TEXTURE_SIZE</constant>
     5139<constant>GL_MAX_3D_TEXTURE_SIZE_EXT</constant>
     5140<constant>GL_MAX_4D_TEXTURE_SIZE_SGIS</constant>
     5141<constant>GL_MAX_ACTIVE_LIGHTS_SGIX</constant>
     5142<constant>GL_MAX_ARRAY_TEXTURE_LAYERS</constant>
     5143<constant>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT</constant>
     5144<constant>GL_MAX_ASYNC_DRAW_PIXELS_SGIX</constant>
     5145<constant>GL_MAX_ASYNC_HISTOGRAM_SGIX</constant>
     5146<constant>GL_MAX_ASYNC_READ_PIXELS_SGIX</constant>
     5147<constant>GL_MAX_ASYNC_TEX_IMAGE_SGIX</constant>
     5148<constant>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT</constant>
     5149<constant>GL_MAX_CLIPMAP_DEPTH_SGIX</constant>
     5150<constant>GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX</constant>
     5151<constant>GL_MAX_COLOR_ATTACHMENTS</constant>
     5152<constant>GL_MAX_COLOR_ATTACHMENTS_EXT</constant>
     5153<constant>GL_MAX_COLOR_MATRIX_STACK_DEPTH</constant>
     5154<constant>GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI</constant>
     5155<constant>GL_MAX_COLOR_TEXTURE_SAMPLES</constant>
     5156<constant>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</constant>
     5157<constant>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</constant>
     5158<constant>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</constant>
     5159<constant>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</constant>
     5160<constant>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</constant>
     5161<constant>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB</constant>
     5162<constant>GL_MAX_COMBINED_UNIFORM_BLOCKS</constant>
     5163<constant>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</constant>
     5164<constant>GL_MAX_CONVOLUTION_HEIGHT</constant>
     5165<constant>GL_MAX_CONVOLUTION_HEIGHT_EXT</constant>
     5166<constant>GL_MAX_CONVOLUTION_WIDTH</constant>
     5167<constant>GL_MAX_CONVOLUTION_WIDTH_EXT</constant>
     5168<constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>
     5169<constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB</constant>
     5170<constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT</constant>
     5171<constant>GL_MAX_DEFORMATION_ORDER_SGIX</constant>
     5172<constant>GL_MAX_DEPTH_TEXTURE_SAMPLES</constant>
     5173<constant>GL_MAX_DRAW_BUFFERS</constant>
     5174<constant>GL_MAX_DRAW_BUFFERS_ARB</constant>
     5175<constant>GL_MAX_DRAW_BUFFERS_ATI</constant>
     5176<constant>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</constant>
     5177<constant>GL_MAX_ELEMENTS_INDICES</constant>
     5178<constant>GL_MAX_ELEMENTS_INDICES_EXT</constant>
     5179<constant>GL_MAX_ELEMENTS_VERTICES</constant>
     5180<constant>GL_MAX_ELEMENTS_VERTICES_EXT</constant>
     5181<constant>GL_MAX_EXT</constant>
     5182<constant>GL_MAX_FOG_FUNC_POINTS_SGIS</constant>
     5183<constant>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT</constant>
     5184<constant>GL_MAX_FRAGMENT_INPUT_COMPONENTS</constant>
     5185<constant>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</constant>
     5186<constant>GL_MAX_FRAGMENT_LIGHTS_SGIX</constant>
     5187<constant>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV</constant>
     5188<constant>GL_MAX_FRAGMENT_UNIFORM_BLOCKS</constant>
     5189<constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</constant>
     5190<constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB</constant>
     5191<constant>GL_MAX_FRAMEZOOM_FACTOR_SGIX</constant>
     5192<constant>GL_MAX_GENERAL_COMBINERS_NV</constant>
     5193<constant>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT</constant>
     5194<constant>GL_MAX_GEOMETRY_INPUT_COMPONENTS</constant>
     5195<constant>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</constant>
     5196<constant>GL_MAX_GEOMETRY_OUTPUT_VERTICES</constant>
     5197<constant>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</constant>
     5198<constant>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT</constant>
     5199<constant>GL_MAX_GEOMETRY_SHADER_INVOCATIONS</constant>
     5200<constant>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</constant>
     5201<constant>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</constant>
     5202<constant>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT</constant>
     5203<constant>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</constant>
     5204<constant>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</constant>
     5205<constant>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT</constant>
     5206<constant>GL_MAX_GEOMETRY_UNIFORM_BLOCKS</constant>
     5207<constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</constant>
     5208<constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</constant>
     5209<constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT</constant>
     5210<constant>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</constant>
     5211<constant>GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT</constant>
     5212<constant>GL_MAX_INTEGER_SAMPLES</constant>
     5213<constant>GL_MAX_MAP_TESSELLATION_NV</constant>
     5214<constant>GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB</constant>
     5215<constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</constant>
     5216<constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</constant>
     5217<constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</constant>
     5218<constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</constant>
     5219<constant>GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</constant>
     5220<constant>GL_MAX_PALETTE_MATRICES_ARB</constant>
     5221<constant>GL_MAX_PATCH_VERTICES</constant>
     5222<constant>GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT</constant>
     5223<constant>GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI</constant>
     5224<constant>GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB</constant>
     5225<constant>GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB</constant>
     5226<constant>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV</constant>
     5227<constant>GL_MAX_PROGRAM_ATTRIBS_ARB</constant>
     5228<constant>GL_MAX_PROGRAM_CALL_DEPTH_NV</constant>
     5229<constant>GL_MAX_PROGRAM_ENV_PARAMETERS_ARB</constant>
     5230<constant>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV</constant>
     5231<constant>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV</constant>
     5232<constant>GL_MAX_PROGRAM_GENERIC_RESULTS_NV</constant>
     5233<constant>GL_MAX_PROGRAM_IF_DEPTH_NV</constant>
     5234<constant>GL_MAX_PROGRAM_INSTRUCTIONS_ARB</constant>
     5235<constant>GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB</constant>
     5236<constant>GL_MAX_PROGRAM_LOOP_COUNT_NV</constant>
     5237<constant>GL_MAX_PROGRAM_LOOP_DEPTH_NV</constant>
     5238<constant>GL_MAX_PROGRAM_MATRICES_ARB</constant>
     5239<constant>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB</constant>
     5240<constant>GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</constant>
     5241<constant>GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</constant>
     5242<constant>GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB</constant>
     5243<constant>GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB</constant>
     5244<constant>GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB</constant>
     5245<constant>GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB</constant>
     5246<constant>GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</constant>
     5247<constant>GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</constant>
     5248<constant>GL_MAX_PROGRAM_OUTPUT_VERTICES_NV</constant>
     5249<constant>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV</constant>
     5250<constant>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV</constant>
     5251<constant>GL_MAX_PROGRAM_PARAMETERS_ARB</constant>
     5252<constant>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV</constant>
     5253<constant>GL_MAX_PROGRAM_TEMPORARIES_ARB</constant>
     5254<constant>GL_MAX_PROGRAM_TEXEL_OFFSET</constant>
     5255<constant>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT</constant>
     5256<constant>GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB</constant>
     5257<constant>GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB</constant>
     5258<constant>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</constant>
     5259<constant>GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV</constant>
     5260<constant>GL_MAX_RATIONAL_EVAL_ORDER_NV</constant>
     5261<constant>GL_MAX_RECTANGLE_TEXTURE_SIZE</constant>
     5262<constant>GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB</constant>
     5263<constant>GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT</constant>
     5264<constant>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV</constant>
     5265<constant>GL_MAX_RENDERBUFFER_SIZE</constant>
     5266<constant>GL_MAX_RENDERBUFFER_SIZE_EXT</constant>
     5267<constant>GL_MAX_SAMPLE_MASK_WORDS</constant>
     5268<constant>GL_MAX_SAMPLE_MASK_WORDS_NV</constant>
     5269<constant>GL_MAX_SAMPLES</constant>
     5270<constant>GL_MAX_SAMPLES_EXT</constant>
     5271<constant>GL_MAX_SERVER_WAIT_TIMEOUT</constant>
     5272<constant>GL_MAX_SHADER_BUFFER_ADDRESS_NV</constant>
     5273<constant>GL_MAX_SHININESS_NV</constant>
     5274<constant>GL_MAX_SPOT_EXPONENT_NV</constant>
     5275<constant>GL_MAX_SUBROUTINES</constant>
     5276<constant>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</constant>
     5277<constant>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</constant>
     5278<constant>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</constant>
     5279<constant>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</constant>
     5280<constant>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</constant>
     5281<constant>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</constant>
     5282<constant>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</constant>
     5283<constant>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</constant>
     5284<constant>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</constant>
     5285<constant>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</constant>
     5286<constant>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</constant>
     5287<constant>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</constant>
     5288<constant>GL_MAX_TESS_GEN_LEVEL</constant>
     5289<constant>GL_MAX_TESS_PATCH_COMPONENTS</constant>
     5290<constant>GL_MAX_TEXTURE_BUFFER_SIZE</constant>
     5291<constant>GL_MAX_TEXTURE_BUFFER_SIZE_ARB</constant>
     5292<constant>GL_MAX_TEXTURE_BUFFER_SIZE_EXT</constant>
     5293<constant>GL_MAX_TEXTURE_COORDS</constant>
     5294<constant>GL_MAX_TEXTURE_COORDS_ARB</constant>
     5295<constant>GL_MAX_TEXTURE_COORDS_NV</constant>
     5296<constant>GL_MAX_TEXTURE_IMAGE_UNITS</constant>
     5297<constant>GL_MAX_TEXTURE_IMAGE_UNITS_ARB</constant>
     5298<constant>GL_MAX_TEXTURE_IMAGE_UNITS_NV</constant>
     5299<constant>GL_MAX_TEXTURE_LOD_BIAS</constant>
     5300<constant>GL_MAX_TEXTURE_LOD_BIAS_EXT</constant>
     5301<constant>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</constant>
     5302<constant>GL_MAX_TEXTURE_UNITS</constant>
     5303<constant>GL_MAX_TEXTURE_UNITS_ARB</constant>
     5304<constant>GL_MAX_TRACK_MATRICES_NV</constant>
     5305<constant>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV</constant>
     5306<constant>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</constant>
     5307<constant>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</constant>
     5308<constant>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT</constant>
     5309<constant>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV</constant>
     5310<constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</constant>
     5311<constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT</constant>
     5312<constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV</constant>
     5313<constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</constant>
     5314<constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT</constant>
     5315<constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV</constant>
     5316<constant>GL_MAX_UNIFORM_BLOCK_SIZE</constant>
     5317<constant>GL_MAX_UNIFORM_BUFFER_BINDINGS</constant>
     5318<constant>GL_MAX_VARYING_COMPONENTS_EXT</constant>
     5319<constant>GL_MAX_VARYING_FLOATS</constant>
     5320<constant>GL_MAX_VARYING_FLOATS_ARB</constant>
     5321<constant>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV</constant>
     5322<constant>GL_MAX_VERTEX_ATTRIBS</constant>
     5323<constant>GL_MAX_VERTEX_ATTRIBS_ARB</constant>
     5324<constant>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT</constant>
     5325<constant>GL_MAX_VERTEX_HINT_PGI</constant>
     5326<constant>GL_MAX_VERTEX_OUTPUT_COMPONENTS</constant>
     5327<constant>GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</constant>
     5328<constant>GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</constant>
     5329<constant>GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</constant>
     5330<constant>GL_MAX_VERTEX_SHADER_LOCALS_EXT</constant>
     5331<constant>GL_MAX_VERTEX_SHADER_VARIANTS_EXT</constant>
     5332<constant>GL_MAX_VERTEX_STREAMS</constant>
     5333<constant>GL_MAX_VERTEX_STREAMS_ATI</constant>
     5334<constant>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</constant>
     5335<constant>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB</constant>
     5336<constant>GL_MAX_VERTEX_UNIFORM_BLOCKS</constant>
     5337<constant>GL_MAX_VERTEX_UNIFORM_COMPONENTS</constant>
     5338<constant>GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB</constant>
     5339<constant>GL_MAX_VERTEX_UNITS_ARB</constant>
     5340<constant>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</constant>
     5341<constant>GL_MAX_VERTEX_VARYING_COMPONENTS_EXT</constant>
     5342<constant>GL_MIN</constant>
     5343<constant>GL_MIN_EXT</constant>
     5344<constant>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</constant>
     5345<constant>GL_MINMAX</constant>
     5346<constant>GL_MINMAX_EXT</constant>
     5347<constant>GL_MINMAX_FORMAT</constant>
     5348<constant>GL_MINMAX_FORMAT_EXT</constant>
     5349<constant>GL_MINMAX_SINK</constant>
     5350<constant>GL_MINMAX_SINK_EXT</constant>
     5351<constant>GL_MINOR_VERSION</constant>
     5352<constant>GL_MIN_PROGRAM_TEXEL_OFFSET</constant>
     5353<constant>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT</constant>
     5354<constant>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</constant>
     5355<constant>GL_MIN_SAMPLE_SHADING_VALUE</constant>
     5356<constant>GL_MIRROR_CLAMP_ATI</constant>
     5357<constant>GL_MIRROR_CLAMP_EXT</constant>
     5358<constant>GL_MIRROR_CLAMP_TO_BORDER_EXT</constant>
     5359<constant>GL_MIRROR_CLAMP_TO_EDGE_ATI</constant>
     5360<constant>GL_MIRROR_CLAMP_TO_EDGE_EXT</constant>
     5361<constant>GL_MIRRORED_REPEAT</constant>
     5362<constant>GL_MIRRORED_REPEAT_ARB</constant>
     5363<constant>GL_MIRRORED_REPEAT_IBM</constant>
     5364<constant>GL_MODELVIEW0_ARB</constant>
     5365<constant>GL_MODELVIEW10_ARB</constant>
     5366<constant>GL_MODELVIEW11_ARB</constant>
     5367<constant>GL_MODELVIEW12_ARB</constant>
     5368<constant>GL_MODELVIEW13_ARB</constant>
     5369<constant>GL_MODELVIEW14_ARB</constant>
     5370<constant>GL_MODELVIEW15_ARB</constant>
     5371<constant>GL_MODELVIEW16_ARB</constant>
     5372<constant>GL_MODELVIEW17_ARB</constant>
     5373<constant>GL_MODELVIEW18_ARB</constant>
     5374<constant>GL_MODELVIEW19_ARB</constant>
     5375<constant>GL_MODELVIEW1_ARB</constant>
     5376<constant>GL_MODELVIEW1_EXT</constant>
     5377<constant>GL_MODELVIEW1_MATRIX_EXT</constant>
     5378<constant>GL_MODELVIEW1_STACK_DEPTH_EXT</constant>
     5379<constant>GL_MODELVIEW20_ARB</constant>
     5380<constant>GL_MODELVIEW21_ARB</constant>
     5381<constant>GL_MODELVIEW22_ARB</constant>
     5382<constant>GL_MODELVIEW23_ARB</constant>
     5383<constant>GL_MODELVIEW24_ARB</constant>
     5384<constant>GL_MODELVIEW25_ARB</constant>
     5385<constant>GL_MODELVIEW26_ARB</constant>
     5386<constant>GL_MODELVIEW27_ARB</constant>
     5387<constant>GL_MODELVIEW28_ARB</constant>
     5388<constant>GL_MODELVIEW29_ARB</constant>
     5389<constant>GL_MODELVIEW2_ARB</constant>
     5390<constant>GL_MODELVIEW30_ARB</constant>
     5391<constant>GL_MODELVIEW31_ARB</constant>
     5392<constant>GL_MODELVIEW3_ARB</constant>
     5393<constant>GL_MODELVIEW4_ARB</constant>
     5394<constant>GL_MODELVIEW5_ARB</constant>
     5395<constant>GL_MODELVIEW6_ARB</constant>
     5396<constant>GL_MODELVIEW7_ARB</constant>
     5397<constant>GL_MODELVIEW8_ARB</constant>
     5398<constant>GL_MODELVIEW9_ARB</constant>
     5399<constant>GL_MODELVIEW_PROJECTION_NV</constant>
     5400<constant>GL_MODULATE_ADD_ATI</constant>
     5401<constant>GL_MODULATE_SIGNED_ADD_ATI</constant>
     5402<constant>GL_MODULATE_SUBTRACT_ATI</constant>
     5403<constant>GL_MOV_ATI</constant>
     5404<constant>GL_MUL_ATI</constant>
     5405<constant>GL_MULTISAMPLE</constant>
     5406<constant>GL_MULTISAMPLE_3DFX</constant>
     5407<constant>GL_MULTISAMPLE_ARB</constant>
     5408<constant>GL_MULTISAMPLE_BIT</constant>
     5409<constant>GL_MULTISAMPLE_BIT_3DFX</constant>
     5410<constant>GL_MULTISAMPLE_BIT_ARB</constant>
     5411<constant>GL_MULTISAMPLE_BIT_EXT</constant>
     5412<constant>GL_MULTISAMPLE_EXT</constant>
     5413<constant>GL_MULTISAMPLE_FILTER_HINT_NV</constant>
     5414<constant>GL_MULTISAMPLE_SGIS</constant>
     5415<constant>GL_MVP_MATRIX_EXT</constant>
     5416<constant>GL_NAMED_STRING_LENGTH_ARB</constant>
     5417<constant>GL_NAMED_STRING_TYPE_ARB</constant>
     5418<constant>GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI</constant>
     5419<constant>GL_NATIVE_GRAPHICS_END_HINT_PGI</constant>
     5420<constant>GL_NATIVE_GRAPHICS_HANDLE_PGI</constant>
     5421<constant>GL_NEAREST_CLIPMAP_LINEAR_SGIX</constant>
     5422<constant>GL_NEAREST_CLIPMAP_NEAREST_SGIX</constant>
     5423<constant>GL_NEGATE_BIT_ATI</constant>
     5424<constant>GL_NEGATIVE_ONE_EXT</constant>
     5425<constant>GL_NEGATIVE_W_EXT</constant>
     5426<constant>GL_NEGATIVE_X_EXT</constant>
     5427<constant>GL_NEGATIVE_Y_EXT</constant>
     5428<constant>GL_NEGATIVE_Z_EXT</constant>
     5429<constant>GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV</constant>
     5430<constant>GL_NORMAL_ARRAY_ADDRESS_NV</constant>
     5431<constant>GL_NORMAL_ARRAY_BUFFER_BINDING</constant>
     5432<constant>GL_NORMAL_ARRAY_BUFFER_BINDING_ARB</constant>
     5433<constant>GL_NORMAL_ARRAY_COUNT_EXT</constant>
     5434<constant>GL_NORMAL_ARRAY_EXT</constant>
     5435<constant>GL_NORMAL_ARRAY_LENGTH_NV</constant>
     5436<constant>GL_NORMAL_ARRAY_LIST_IBM</constant>
     5437<constant>GL_NORMAL_ARRAY_LIST_STRIDE_IBM</constant>
     5438<constant>GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL</constant>
     5439<constant>GL_NORMAL_ARRAY_POINTER_EXT</constant>
     5440<constant>GL_NORMAL_ARRAY_STRIDE_EXT</constant>
     5441<constant>GL_NORMAL_ARRAY_TYPE_EXT</constant>
     5442<constant>GL_NORMAL_BIT_PGI</constant>
     5443<constant>GL_NORMALIZED_RANGE_EXT</constant>
     5444<constant>GL_NORMAL_MAP</constant>
     5445<constant>GL_NORMAL_MAP_ARB</constant>
     5446<constant>GL_NORMAL_MAP_EXT</constant>
     5447<constant>GL_NORMAL_MAP_NV</constant>
     5448<constant>GL_NUM_COMPATIBLE_SUBROUTINES</constant>
     5449<constant>GL_NUM_COMPRESSED_TEXTURE_FORMATS</constant>
     5450<constant>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</constant>
     5451<constant>GL_NUM_EXTENSIONS</constant>
     5452<constant>GL_NUM_FILL_STREAMS_NV</constant>
     5453<constant>GL_NUM_FRAGMENT_CONSTANTS_ATI</constant>
     5454<constant>GL_NUM_FRAGMENT_REGISTERS_ATI</constant>
     5455<constant>GL_NUM_GENERAL_COMBINERS_NV</constant>
     5456<constant>GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</constant>
     5457<constant>GL_NUM_INSTRUCTIONS_PER_PASS_ATI</constant>
     5458<constant>GL_NUM_INSTRUCTIONS_TOTAL_ATI</constant>
     5459<constant>GL_NUM_LOOPBACK_COMPONENTS_ATI</constant>
     5460<constant>GL_NUM_PASSES_ATI</constant>
     5461<constant>GL_NUM_VIDEO_CAPTURE_STREAMS_NV</constant>
     5462<constant>GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB</constant>
     5463<constant>GL_OBJECT_ACTIVE_ATTRIBUTES_ARB</constant>
     5464<constant>GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</constant>
     5465<constant>GL_OBJECT_ACTIVE_UNIFORMS_ARB</constant>
     5466<constant>GL_OBJECT_ATTACHED_OBJECTS_ARB</constant>
     5467<constant>GL_OBJECT_BUFFER_SIZE_ATI</constant>
     5468<constant>GL_OBJECT_BUFFER_USAGE_ATI</constant>
     5469<constant>GL_OBJECT_COMPILE_STATUS_ARB</constant>
     5470<constant>GL_OBJECT_DELETE_STATUS_ARB</constant>
     5471<constant>GL_OBJECT_DISTANCE_TO_LINE_SGIS</constant>
     5472<constant>GL_OBJECT_DISTANCE_TO_POINT_SGIS</constant>
     5473<constant>GL_OBJECT_INFO_LOG_LENGTH_ARB</constant>
     5474<constant>GL_OBJECT_LINE_SGIS</constant>
     5475<constant>GL_OBJECT_LINK_STATUS_ARB</constant>
     5476<constant>GL_OBJECT_POINT_SGIS</constant>
     5477<constant>GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</constant>
     5478<constant>GL_OBJECT_SUBTYPE_ARB</constant>
     5479<constant>GL_OBJECT_TYPE</constant>
     5480<constant>GL_OBJECT_TYPE_ARB</constant>
     5481<constant>GL_OBJECT_VALIDATE_STATUS_ARB</constant>
     5482<constant>GL_OCCLUSION_TEST_HP</constant>
     5483<constant>GL_OCCLUSION_TEST_RESULT_HP</constant>
     5484<constant>GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV</constant>
     5485<constant>GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV</constant>
     5486<constant>GL_OFFSET_HILO_TEXTURE_2D_NV</constant>
     5487<constant>GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV</constant>
     5488<constant>GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV</constant>
     5489<constant>GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV</constant>
     5490<constant>GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV</constant>
     5491<constant>GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV</constant>
     5492<constant>GL_OFFSET_TEXTURE_2D_NV</constant>
     5493<constant>GL_OFFSET_TEXTURE_BIAS_NV</constant>
     5494<constant>GL_OFFSET_TEXTURE_MATRIX_NV</constant>
     5495<constant>GL_OFFSET_TEXTURE_RECTANGLE_NV</constant>
     5496<constant>GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV</constant>
     5497<constant>GL_OFFSET_TEXTURE_SCALE_NV</constant>
     5498<constant>GL_ONE_EXT</constant>
     5499<constant>GL_ONE_MINUS_CONSTANT_ALPHA</constant>
     5500<constant>GL_ONE_MINUS_CONSTANT_ALPHA_EXT</constant>
     5501<constant>GL_ONE_MINUS_CONSTANT_COLOR</constant>
     5502<constant>GL_ONE_MINUS_CONSTANT_COLOR_EXT</constant>
     5503<constant>GL_ONE_MINUS_SRC1_ALPHA</constant>
     5504<constant>GL_ONE_MINUS_SRC1_COLOR</constant>
     5505<constant>GL_OP_ADD_EXT</constant>
     5506<constant>GL_OP_CLAMP_EXT</constant>
     5507<constant>GL_OP_CROSS_PRODUCT_EXT</constant>
     5508<constant>GL_OP_DOT3_EXT</constant>
     5509<constant>GL_OP_DOT4_EXT</constant>
     5510<constant>GL_OPERAND0_ALPHA</constant>
     5511<constant>GL_OPERAND0_ALPHA_ARB</constant>
     5512<constant>GL_OPERAND0_ALPHA_EXT</constant>
     5513<constant>GL_OPERAND0_RGB</constant>
     5514<constant>GL_OPERAND0_RGB_ARB</constant>
     5515<constant>GL_OPERAND0_RGB_EXT</constant>
     5516<constant>GL_OPERAND1_ALPHA</constant>
     5517<constant>GL_OPERAND1_ALPHA_ARB</constant>
     5518<constant>GL_OPERAND1_ALPHA_EXT</constant>
     5519<constant>GL_OPERAND1_RGB</constant>
     5520<constant>GL_OPERAND1_RGB_ARB</constant>
     5521<constant>GL_OPERAND1_RGB_EXT</constant>
     5522<constant>GL_OPERAND2_ALPHA</constant>
     5523<constant>GL_OPERAND2_ALPHA_ARB</constant>
     5524<constant>GL_OPERAND2_ALPHA_EXT</constant>
     5525<constant>GL_OPERAND2_RGB</constant>
     5526<constant>GL_OPERAND2_RGB_ARB</constant>
     5527<constant>GL_OPERAND2_RGB_EXT</constant>
     5528<constant>GL_OPERAND3_ALPHA_NV</constant>
     5529<constant>GL_OPERAND3_RGB_NV</constant>
     5530<constant>GL_OP_EXP_BASE_2_EXT</constant>
     5531<constant>GL_OP_FLOOR_EXT</constant>
     5532<constant>GL_OP_FRAC_EXT</constant>
     5533<constant>GL_OP_INDEX_EXT</constant>
     5534<constant>GL_OP_LOG_BASE_2_EXT</constant>
     5535<constant>GL_OP_MADD_EXT</constant>
     5536<constant>GL_OP_MAX_EXT</constant>
     5537<constant>GL_OP_MIN_EXT</constant>
     5538<constant>GL_OP_MOV_EXT</constant>
     5539<constant>GL_OP_MUL_EXT</constant>
     5540<constant>GL_OP_MULTIPLY_MATRIX_EXT</constant>
     5541<constant>GL_OP_NEGATE_EXT</constant>
     5542<constant>GL_OP_POWER_EXT</constant>
     5543<constant>GL_OP_RECIP_EXT</constant>
     5544<constant>GL_OP_RECIP_SQRT_EXT</constant>
     5545<constant>GL_OP_ROUND_EXT</constant>
     5546<constant>GL_OP_SET_GE_EXT</constant>
     5547<constant>GL_OP_SET_LT_EXT</constant>
     5548<constant>GL_OP_SUB_EXT</constant>
     5549<constant>GL_OUTPUT_COLOR0_EXT</constant>
     5550<constant>GL_OUTPUT_COLOR1_EXT</constant>
     5551<constant>GL_OUTPUT_FOG_EXT</constant>
     5552<constant>GL_OUTPUT_TEXTURE_COORD0_EXT</constant>
     5553<constant>GL_OUTPUT_TEXTURE_COORD10_EXT</constant>
     5554<constant>GL_OUTPUT_TEXTURE_COORD11_EXT</constant>
     5555<constant>GL_OUTPUT_TEXTURE_COORD12_EXT</constant>
     5556<constant>GL_OUTPUT_TEXTURE_COORD13_EXT</constant>
     5557<constant>GL_OUTPUT_TEXTURE_COORD14_EXT</constant>
     5558<constant>GL_OUTPUT_TEXTURE_COORD15_EXT</constant>
     5559<constant>GL_OUTPUT_TEXTURE_COORD16_EXT</constant>
     5560<constant>GL_OUTPUT_TEXTURE_COORD17_EXT</constant>
     5561<constant>GL_OUTPUT_TEXTURE_COORD18_EXT</constant>
     5562<constant>GL_OUTPUT_TEXTURE_COORD19_EXT</constant>
     5563<constant>GL_OUTPUT_TEXTURE_COORD1_EXT</constant>
     5564<constant>GL_OUTPUT_TEXTURE_COORD20_EXT</constant>
     5565<constant>GL_OUTPUT_TEXTURE_COORD21_EXT</constant>
     5566<constant>GL_OUTPUT_TEXTURE_COORD22_EXT</constant>
     5567<constant>GL_OUTPUT_TEXTURE_COORD23_EXT</constant>
     5568<constant>GL_OUTPUT_TEXTURE_COORD24_EXT</constant>
     5569<constant>GL_OUTPUT_TEXTURE_COORD25_EXT</constant>
     5570<constant>GL_OUTPUT_TEXTURE_COORD26_EXT</constant>
     5571<constant>GL_OUTPUT_TEXTURE_COORD27_EXT</constant>
     5572<constant>GL_OUTPUT_TEXTURE_COORD28_EXT</constant>
     5573<constant>GL_OUTPUT_TEXTURE_COORD29_EXT</constant>
     5574<constant>GL_OUTPUT_TEXTURE_COORD2_EXT</constant>
     5575<constant>GL_OUTPUT_TEXTURE_COORD30_EXT</constant>
     5576<constant>GL_OUTPUT_TEXTURE_COORD31_EXT</constant>
     5577<constant>GL_OUTPUT_TEXTURE_COORD3_EXT</constant>
     5578<constant>GL_OUTPUT_TEXTURE_COORD4_EXT</constant>
     5579<constant>GL_OUTPUT_TEXTURE_COORD5_EXT</constant>
     5580<constant>GL_OUTPUT_TEXTURE_COORD6_EXT</constant>
     5581<constant>GL_OUTPUT_TEXTURE_COORD7_EXT</constant>
     5582<constant>GL_OUTPUT_TEXTURE_COORD8_EXT</constant>
     5583<constant>GL_OUTPUT_TEXTURE_COORD9_EXT</constant>
     5584<constant>GL_OUTPUT_VERTEX_EXT</constant>
     5585<constant>GL_PACK_CMYK_HINT_EXT</constant>
     5586<constant>GL_PACK_IMAGE_DEPTH_SGIS</constant>
     5587<constant>GL_PACK_IMAGE_HEIGHT</constant>
     5588<constant>GL_PACK_IMAGE_HEIGHT_EXT</constant>
     5589<constant>GL_PACK_INVERT_MESA</constant>
     5590<constant>GL_PACK_RESAMPLE_OML</constant>
     5591<constant>GL_PACK_RESAMPLE_SGIX</constant>
     5592<constant>GL_PACK_ROW_BYTES_APPLE</constant>
     5593<constant>GL_PACK_SKIP_IMAGES</constant>
     5594<constant>GL_PACK_SKIP_IMAGES_EXT</constant>
     5595<constant>GL_PACK_SKIP_VOLUMES_SGIS</constant>
     5596<constant>GL_PACK_SUBSAMPLE_RATE_SGIX</constant>
     5597<constant>GL_PALETTE4_R5_G6_B5_OES</constant>
     5598<constant>GL_PALETTE4_RGB5_A1_OES</constant>
     5599<constant>GL_PALETTE4_RGB8_OES</constant>
     5600<constant>GL_PALETTE4_RGBA4_OES</constant>
     5601<constant>GL_PALETTE4_RGBA8_OES</constant>
     5602<constant>GL_PALETTE8_R5_G6_B5_OES</constant>
     5603<constant>GL_PALETTE8_RGB5_A1_OES</constant>
     5604<constant>GL_PALETTE8_RGB8_OES</constant>
     5605<constant>GL_PALETTE8_RGBA4_OES</constant>
     5606<constant>GL_PALETTE8_RGBA8_OES</constant>
     5607<constant>GL_PARALLEL_ARRAYS_INTEL</constant>
     5608<constant>GL_PARTIAL_SUCCESS_NV</constant>
     5609<constant>GL_PASS_THROUGH_NV</constant>
     5610<constant>GL_PATCH_DEFAULT_INNER_LEVEL</constant>
     5611<constant>GL_PATCH_DEFAULT_OUTER_LEVEL</constant>
     5612<constant>GL_PATCHES</constant>
     5613<constant>GL_PATCH_VERTICES</constant>
     5614<constant>GL_PERCENTAGE_AMD</constant>
     5615<constant>GL_PERFMON_RESULT_AMD</constant>
     5616<constant>GL_PERFMON_RESULT_AVAILABLE_AMD</constant>
     5617<constant>GL_PERFMON_RESULT_SIZE_AMD</constant>
     5618<constant>GL_PER_STAGE_CONSTANTS_NV</constant>
     5619<constant>GL_PERTURB_EXT</constant>
     5620<constant>GL_PHONG_HINT_WIN</constant>
     5621<constant>GL_PHONG_WIN</constant>
     5622<constant>GL_PIXEL_COUNT_AVAILABLE_NV</constant>
     5623<constant>GL_PIXEL_COUNTER_BITS_NV</constant>
     5624<constant>GL_PIXEL_COUNT_NV</constant>
     5625<constant>GL_PIXEL_CUBIC_WEIGHT_EXT</constant>
     5626<constant>GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS</constant>
     5627<constant>GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS</constant>
     5628<constant>GL_PIXEL_GROUP_COLOR_SGIS</constant>
     5629<constant>GL_PIXEL_MAG_FILTER_EXT</constant>
     5630<constant>GL_PIXEL_MIN_FILTER_EXT</constant>
     5631<constant>GL_PIXEL_PACK_BUFFER</constant>
     5632<constant>GL_PIXEL_PACK_BUFFER_ARB</constant>
     5633<constant>GL_PIXEL_PACK_BUFFER_BINDING</constant>
     5634<constant>GL_PIXEL_PACK_BUFFER_BINDING_ARB</constant>
     5635<constant>GL_PIXEL_PACK_BUFFER_BINDING_EXT</constant>
     5636<constant>GL_PIXEL_PACK_BUFFER_EXT</constant>
     5637<constant>GL_PIXEL_SUBSAMPLE_2424_SGIX</constant>
     5638<constant>GL_PIXEL_SUBSAMPLE_4242_SGIX</constant>
     5639<constant>GL_PIXEL_SUBSAMPLE_4444_SGIX</constant>
     5640<constant>GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX</constant>
     5641<constant>GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX</constant>
     5642<constant>GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX</constant>
     5643<constant>GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX</constant>
     5644<constant>GL_PIXEL_TEX_GEN_MODE_SGIX</constant>
     5645<constant>GL_PIXEL_TEX_GEN_Q_CEILING_SGIX</constant>
     5646<constant>GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX</constant>
     5647<constant>GL_PIXEL_TEX_GEN_Q_ROUND_SGIX</constant>
     5648<constant>GL_PIXEL_TEX_GEN_SGIX</constant>
     5649<constant>GL_PIXEL_TEXTURE_SGIS</constant>
     5650<constant>GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX</constant>
     5651<constant>GL_PIXEL_TILE_CACHE_INCREMENT_SGIX</constant>
     5652<constant>GL_PIXEL_TILE_CACHE_SIZE_SGIX</constant>
     5653<constant>GL_PIXEL_TILE_GRID_DEPTH_SGIX</constant>
     5654<constant>GL_PIXEL_TILE_GRID_HEIGHT_SGIX</constant>
     5655<constant>GL_PIXEL_TILE_GRID_WIDTH_SGIX</constant>
     5656<constant>GL_PIXEL_TILE_HEIGHT_SGIX</constant>
     5657<constant>GL_PIXEL_TILE_WIDTH_SGIX</constant>
     5658<constant>GL_PIXEL_TRANSFORM_2D_EXT</constant>
     5659<constant>GL_PIXEL_TRANSFORM_2D_MATRIX_EXT</constant>
     5660<constant>GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT</constant>
     5661<constant>GL_PIXEL_UNPACK_BUFFER</constant>
     5662<constant>GL_PIXEL_UNPACK_BUFFER_ARB</constant>
     5663<constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
     5664<constant>GL_PIXEL_UNPACK_BUFFER_BINDING_ARB</constant>
     5665<constant>GL_PIXEL_UNPACK_BUFFER_BINDING_EXT</constant>
     5666<constant>GL_PIXEL_UNPACK_BUFFER_EXT</constant>
     5667<constant>GL_PN_TRIANGLES_ATI</constant>
     5668<constant>GL_PN_TRIANGLES_NORMAL_MODE_ATI</constant>
     5669<constant>GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI</constant>
     5670<constant>GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI</constant>
     5671<constant>GL_PN_TRIANGLES_POINT_MODE_ATI</constant>
     5672<constant>GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI</constant>
     5673<constant>GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI</constant>
     5674<constant>GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI</constant>
     5675<constant>GL_POINT_DISTANCE_ATTENUATION</constant>
     5676<constant>GL_POINT_DISTANCE_ATTENUATION_ARB</constant>
     5677<constant>GL_POINT_FADE_THRESHOLD_SIZE</constant>
     5678<constant>GL_POINT_FADE_THRESHOLD_SIZE_ARB</constant>
     5679<constant>GL_POINT_FADE_THRESHOLD_SIZE_EXT</constant>
     5680<constant>GL_POINT_FADE_THRESHOLD_SIZE_SGIS</constant>
     5681<constant>GL_POINT_SIZE_MAX</constant>
     5682<constant>GL_POINT_SIZE_MAX_ARB</constant>
     5683<constant>GL_POINT_SIZE_MAX_EXT</constant>
     5684<constant>GL_POINT_SIZE_MAX_SGIS</constant>
     5685<constant>GL_POINT_SIZE_MIN</constant>
     5686<constant>GL_POINT_SIZE_MIN_ARB</constant>
     5687<constant>GL_POINT_SIZE_MIN_EXT</constant>
     5688<constant>GL_POINT_SIZE_MIN_SGIS</constant>
     5689<constant>GL_POINT_SPRITE</constant>
     5690<constant>GL_POINT_SPRITE_ARB</constant>
     5691<constant>GL_POINT_SPRITE_COORD_ORIGIN</constant>
     5692<constant>GL_POINT_SPRITE_NV</constant>
     5693<constant>GL_POINT_SPRITE_R_MODE_NV</constant>
     5694<constant>GL_POLYGON_OFFSET_BIAS_EXT</constant>
     5695<constant>GL_POLYGON_OFFSET_EXT</constant>
     5696<constant>GL_POLYGON_OFFSET_FACTOR_EXT</constant>
     5697<constant>GL_POST_COLOR_MATRIX_ALPHA_BIAS</constant>
     5698<constant>GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI</constant>
     5699<constant>GL_POST_COLOR_MATRIX_ALPHA_SCALE</constant>
     5700<constant>GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI</constant>
     5701<constant>GL_POST_COLOR_MATRIX_BLUE_BIAS</constant>
     5702<constant>GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI</constant>
     5703<constant>GL_POST_COLOR_MATRIX_BLUE_SCALE</constant>
     5704<constant>GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI</constant>
     5705<constant>GL_POST_COLOR_MATRIX_COLOR_TABLE</constant>
     5706<constant>GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI</constant>
     5707<constant>GL_POST_COLOR_MATRIX_GREEN_BIAS</constant>
     5708<constant>GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI</constant>
     5709<constant>GL_POST_COLOR_MATRIX_GREEN_SCALE</constant>
     5710<constant>GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI</constant>
     5711<constant>GL_POST_COLOR_MATRIX_RED_BIAS</constant>
     5712<constant>GL_POST_COLOR_MATRIX_RED_BIAS_SGI</constant>
     5713<constant>GL_POST_COLOR_MATRIX_RED_SCALE</constant>
     5714<constant>GL_POST_COLOR_MATRIX_RED_SCALE_SGI</constant>
     5715<constant>GL_POST_CONVOLUTION_ALPHA_BIAS</constant>
     5716<constant>GL_POST_CONVOLUTION_ALPHA_BIAS_EXT</constant>
     5717<constant>GL_POST_CONVOLUTION_ALPHA_SCALE</constant>
     5718<constant>GL_POST_CONVOLUTION_ALPHA_SCALE_EXT</constant>
     5719<constant>GL_POST_CONVOLUTION_BLUE_BIAS</constant>
     5720<constant>GL_POST_CONVOLUTION_BLUE_BIAS_EXT</constant>
     5721<constant>GL_POST_CONVOLUTION_BLUE_SCALE</constant>
     5722<constant>GL_POST_CONVOLUTION_BLUE_SCALE_EXT</constant>
     5723<constant>GL_POST_CONVOLUTION_COLOR_TABLE</constant>
     5724<constant>GL_POST_CONVOLUTION_COLOR_TABLE_SGI</constant>
     5725<constant>GL_POST_CONVOLUTION_GREEN_BIAS</constant>
     5726<constant>GL_POST_CONVOLUTION_GREEN_BIAS_EXT</constant>
     5727<constant>GL_POST_CONVOLUTION_GREEN_SCALE</constant>
     5728<constant>GL_POST_CONVOLUTION_GREEN_SCALE_EXT</constant>
     5729<constant>GL_POST_CONVOLUTION_RED_BIAS</constant>
     5730<constant>GL_POST_CONVOLUTION_RED_BIAS_EXT</constant>
     5731<constant>GL_POST_CONVOLUTION_RED_SCALE</constant>
     5732<constant>GL_POST_CONVOLUTION_RED_SCALE_EXT</constant>
     5733<constant>GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP</constant>
     5734<constant>GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX</constant>
     5735<constant>GL_POST_TEXTURE_FILTER_BIAS_SGIX</constant>
     5736<constant>GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX</constant>
     5737<constant>GL_POST_TEXTURE_FILTER_SCALE_SGIX</constant>
     5738<constant>GL_PREFER_DOUBLEBUFFER_HINT_PGI</constant>
     5739<constant>GL_PRESENT_DURATION_NV</constant>
     5740<constant>GL_PRESENT_TIME_NV</constant>
     5741<constant>GL_PRESERVE_ATI</constant>
     5742<constant>GL_PREVIOUS</constant>
     5743<constant>GL_PREVIOUS_ARB</constant>
     5744<constant>GL_PREVIOUS_EXT</constant>
     5745<constant>GL_PREVIOUS_TEXTURE_INPUT_NV</constant>
     5746<constant>GL_PRIMARY_COLOR</constant>
     5747<constant>GL_PRIMARY_COLOR_ARB</constant>
     5748<constant>GL_PRIMARY_COLOR_EXT</constant>
     5749<constant>GL_PRIMARY_COLOR_NV</constant>
     5750<constant>GL_PRIMITIVE_ID_NV</constant>
     5751<constant>GL_PRIMITIVE_RESTART</constant>
     5752<constant>GL_PRIMITIVE_RESTART_INDEX</constant>
     5753<constant>GL_PRIMITIVE_RESTART_INDEX_NV</constant>
     5754<constant>GL_PRIMITIVE_RESTART_NV</constant>
     5755<constant>GL_PRIMITIVES_GENERATED</constant>
     5756<constant>GL_PRIMITIVES_GENERATED_EXT</constant>
     5757<constant>GL_PRIMITIVES_GENERATED_NV</constant>
     5758<constant>GL_PROGRAM_ADDRESS_REGISTERS_ARB</constant>
     5759<constant>GL_PROGRAM_ALU_INSTRUCTIONS_ARB</constant>
     5760<constant>GL_PROGRAM_ATTRIB_COMPONENTS_NV</constant>
     5761<constant>GL_PROGRAM_ATTRIBS_ARB</constant>
     5762<constant>GL_PROGRAM_BINDING_ARB</constant>
     5763<constant>GL_PROGRAM_ERROR_POSITION_ARB</constant>
     5764<constant>GL_PROGRAM_ERROR_POSITION_NV</constant>
     5765<constant>GL_PROGRAM_ERROR_STRING_ARB</constant>
     5766<constant>GL_PROGRAM_ERROR_STRING_NV</constant>
     5767<constant>GL_PROGRAM_FORMAT_ARB</constant>
     5768<constant>GL_PROGRAM_FORMAT_ASCII_ARB</constant>
     5769<constant>GL_PROGRAM_INSTRUCTIONS_ARB</constant>
     5770<constant>GL_PROGRAM_LENGTH_ARB</constant>
     5771<constant>GL_PROGRAM_LENGTH_NV</constant>
     5772<constant>GL_PROGRAM_MATRIX_EXT</constant>
     5773<constant>GL_PROGRAM_MATRIX_STACK_DEPTH_EXT</constant>
     5774<constant>GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</constant>
     5775<constant>GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</constant>
     5776<constant>GL_PROGRAM_NATIVE_ATTRIBS_ARB</constant>
     5777<constant>GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB</constant>
     5778<constant>GL_PROGRAM_NATIVE_PARAMETERS_ARB</constant>
     5779<constant>GL_PROGRAM_NATIVE_TEMPORARIES_ARB</constant>
     5780<constant>GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</constant>
     5781<constant>GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</constant>
     5782<constant>GL_PROGRAM_OBJECT_ARB</constant>
     5783<constant>GL_PROGRAM_PARAMETER_NV</constant>
     5784<constant>GL_PROGRAM_PARAMETERS_ARB</constant>
     5785<constant>GL_PROGRAM_POINT_SIZE</constant>
     5786<constant>GL_PROGRAM_POINT_SIZE_ARB</constant>
     5787<constant>GL_PROGRAM_POINT_SIZE_EXT</constant>
     5788<constant>GL_PROGRAM_RESIDENT_NV</constant>
     5789<constant>GL_PROGRAM_RESULT_COMPONENTS_NV</constant>
     5790<constant>GL_PROGRAM_STRING_ARB</constant>
     5791<constant>GL_PROGRAM_STRING_NV</constant>
     5792<constant>GL_PROGRAM_TARGET_NV</constant>
     5793<constant>GL_PROGRAM_TEMPORARIES_ARB</constant>
     5794<constant>GL_PROGRAM_TEX_INDIRECTIONS_ARB</constant>
     5795<constant>GL_PROGRAM_TEX_INSTRUCTIONS_ARB</constant>
     5796<constant>GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB</constant>
     5797<constant>GL_PROVOKING_VERTEX</constant>
     5798<constant>GL_PROVOKING_VERTEX_EXT</constant>
     5799<constant>GL_PROXY_COLOR_TABLE</constant>
     5800<constant>GL_PROXY_COLOR_TABLE_SGI</constant>
     5801<constant>GL_PROXY_HISTOGRAM</constant>
     5802<constant>GL_PROXY_HISTOGRAM_EXT</constant>
     5803<constant>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</constant>
     5804<constant>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI</constant>
     5805<constant>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</constant>
     5806<constant>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI</constant>
     5807<constant>GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP</constant>
     5808<constant>GL_PROXY_TEXTURE_1D_ARRAY</constant>
     5809<constant>GL_PROXY_TEXTURE_1D_ARRAY_EXT</constant>
     5810<constant>GL_PROXY_TEXTURE_1D_EXT</constant>
     5811<constant>GL_PROXY_TEXTURE_1D_STACK_MESAX</constant>
     5812<constant>GL_PROXY_TEXTURE_2D_ARRAY</constant>
     5813<constant>GL_PROXY_TEXTURE_2D_ARRAY_EXT</constant>
     5814<constant>GL_PROXY_TEXTURE_2D_EXT</constant>
     5815<constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE</constant>
     5816<constant>GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>
     5817<constant>GL_PROXY_TEXTURE_2D_STACK_MESAX</constant>
     5818<constant>GL_PROXY_TEXTURE_3D</constant>
     5819<constant>GL_PROXY_TEXTURE_3D_EXT</constant>
     5820<constant>GL_PROXY_TEXTURE_4D_SGIS</constant>
     5821<constant>GL_PROXY_TEXTURE_COLOR_TABLE_SGI</constant>
     5822<constant>GL_PROXY_TEXTURE_CUBE_MAP</constant>
     5823<constant>GL_PROXY_TEXTURE_CUBE_MAP_ARB</constant>
     5824<constant>GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</constant>
     5825<constant>GL_PROXY_TEXTURE_CUBE_MAP_EXT</constant>
     5826<constant>GL_PROXY_TEXTURE_RECTANGLE</constant>
     5827<constant>GL_PROXY_TEXTURE_RECTANGLE_ARB</constant>
     5828<constant>GL_PROXY_TEXTURE_RECTANGLE_EXT</constant>
     5829<constant>GL_PROXY_TEXTURE_RECTANGLE_NV</constant>
     5830<constant>GL_PURGEABLE_APPLE</constant>
     5831<constant>GL_QUAD_ALPHA4_SGIS</constant>
     5832<constant>GL_QUAD_ALPHA8_SGIS</constant>
     5833<constant>GL_QUAD_INTENSITY4_SGIS</constant>
     5834<constant>GL_QUAD_INTENSITY8_SGIS</constant>
     5835<constant>GL_QUAD_LUMINANCE4_SGIS</constant>
     5836<constant>GL_QUAD_LUMINANCE8_SGIS</constant>
     5837<constant>GL_QUAD_MESH_SUN</constant>
     5838<constant>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</constant>
     5839<constant>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT</constant>
     5840<constant>GL_QUAD_TEXTURE_SELECT_SGIS</constant>
     5841<constant>GL_QUARTER_BIT_ATI</constant>
     5842<constant>GL_QUERY_BY_REGION_NO_WAIT</constant>
     5843<constant>GL_QUERY_BY_REGION_NO_WAIT_NV</constant>
     5844<constant>GL_QUERY_BY_REGION_WAIT</constant>
     5845<constant>GL_QUERY_BY_REGION_WAIT_NV</constant>
     5846<constant>GL_QUERY_COUNTER_BITS</constant>
     5847<constant>GL_QUERY_COUNTER_BITS_ARB</constant>
     5848<constant>GL_QUERY_NO_WAIT</constant>
     5849<constant>GL_QUERY_NO_WAIT_NV</constant>
     5850<constant>GL_QUERY_RESULT</constant>
     5851<constant>GL_QUERY_RESULT_ARB</constant>
     5852<constant>GL_QUERY_RESULT_AVAILABLE</constant>
     5853<constant>GL_QUERY_RESULT_AVAILABLE_ARB</constant>
     5854<constant>GL_QUERY_WAIT</constant>
     5855<constant>GL_QUERY_WAIT_NV</constant>
     5856<constant>GL_R11F_G11F_B10F</constant>
     5857<constant>GL_R11F_G11F_B10F_EXT</constant>
     5858<constant>GL_R16</constant>
     5859<constant>GL_R16F</constant>
     5860<constant>GL_R16I</constant>
     5861<constant>GL_R16_SNORM</constant>
     5862<constant>GL_R16UI</constant>
     5863<constant>GL_R1UI_C3F_V3F_SUN</constant>
     5864<constant>GL_R1UI_C4F_N3F_V3F_SUN</constant>
     5865<constant>GL_R1UI_C4UB_V3F_SUN</constant>
     5866<constant>GL_R1UI_N3F_V3F_SUN</constant>
     5867<constant>GL_R1UI_T2F_C4F_N3F_V3F_SUN</constant>
     5868<constant>GL_R1UI_T2F_N3F_V3F_SUN</constant>
     5869<constant>GL_R1UI_T2F_V3F_SUN</constant>
     5870<constant>GL_R1UI_V3F_SUN</constant>
     5871<constant>GL_R32F</constant>
     5872<constant>GL_R32I</constant>
     5873<constant>GL_R32UI</constant>
     5874<constant>GL_R8</constant>
     5875<constant>GL_R8I</constant>
     5876<constant>GL_R8_SNORM</constant>
     5877<constant>GL_R8UI</constant>
     5878<constant>GL_RASTERIZER_DISCARD</constant>
     5879<constant>GL_RASTERIZER_DISCARD_EXT</constant>
     5880<constant>GL_RASTERIZER_DISCARD_NV</constant>
     5881<constant>GL_RASTER_POSITION_UNCLIPPED_IBM</constant>
     5882<constant>GL_READ_FRAMEBUFFER</constant>
     5883<constant>GL_READ_FRAMEBUFFER_BINDING</constant>
     5884<constant>GL_READ_FRAMEBUFFER_EXT</constant>
     5885<constant>GL_READ_ONLY</constant>
     5886<constant>GL_READ_ONLY_ARB</constant>
     5887<constant>GL_READ_PIXEL_DATA_RANGE_LENGTH_NV</constant>
     5888<constant>GL_READ_PIXEL_DATA_RANGE_NV</constant>
     5889<constant>GL_READ_PIXEL_DATA_RANGE_POINTER_NV</constant>
     5890<constant>GL_READ_WRITE</constant>
     5891<constant>GL_READ_WRITE_ARB</constant>
     5892<constant>GL_RECLAIM_MEMORY_HINT_PGI</constant>
     5893<constant>GL_RED_BIT_ATI</constant>
     5894<constant>GL_RED_INTEGER</constant>
     5895<constant>GL_RED_INTEGER_EXT</constant>
     5896<constant>GL_RED_MAX_CLAMP_INGR</constant>
     5897<constant>GL_RED_MIN_CLAMP_INGR</constant>
     5898<constant>GL_RED_SNORM</constant>
     5899<constant>GL_REDUCE</constant>
     5900<constant>GL_REDUCE_EXT</constant>
     5901<constant>GL_REFERENCE_PLANE_EQUATION_SGIX</constant>
     5902<constant>GL_REFERENCE_PLANE_SGIX</constant>
     5903<constant>GL_REFLECTION_MAP</constant>
     5904<constant>GL_REFLECTION_MAP_ARB</constant>
     5905<constant>GL_REFLECTION_MAP_EXT</constant>
     5906<constant>GL_REFLECTION_MAP_NV</constant>
     5907<constant>GL_REG_0_ATI</constant>
     5908<constant>GL_REG_10_ATI</constant>
     5909<constant>GL_REG_11_ATI</constant>
     5910<constant>GL_REG_12_ATI</constant>
     5911<constant>GL_REG_13_ATI</constant>
     5912<constant>GL_REG_14_ATI</constant>
     5913<constant>GL_REG_15_ATI</constant>
     5914<constant>GL_REG_16_ATI</constant>
     5915<constant>GL_REG_17_ATI</constant>
     5916<constant>GL_REG_18_ATI</constant>
     5917<constant>GL_REG_19_ATI</constant>
     5918<constant>GL_REG_1_ATI</constant>
     5919<constant>GL_REG_20_ATI</constant>
     5920<constant>GL_REG_21_ATI</constant>
     5921<constant>GL_REG_22_ATI</constant>
     5922<constant>GL_REG_23_ATI</constant>
     5923<constant>GL_REG_24_ATI</constant>
     5924<constant>GL_REG_25_ATI</constant>
     5925<constant>GL_REG_26_ATI</constant>
     5926<constant>GL_REG_27_ATI</constant>
     5927<constant>GL_REG_28_ATI</constant>
     5928<constant>GL_REG_29_ATI</constant>
     5929<constant>GL_REG_2_ATI</constant>
     5930<constant>GL_REG_30_ATI</constant>
     5931<constant>GL_REG_31_ATI</constant>
     5932<constant>GL_REG_3_ATI</constant>
     5933<constant>GL_REG_4_ATI</constant>
     5934<constant>GL_REG_5_ATI</constant>
     5935<constant>GL_REG_6_ATI</constant>
     5936<constant>GL_REG_7_ATI</constant>
     5937<constant>GL_REG_8_ATI</constant>
     5938<constant>GL_REG_9_ATI</constant>
     5939<constant>GL_REGISTER_COMBINERS_NV</constant>
     5940<constant>GL_RELEASED_APPLE</constant>
     5941<constant>GL_RENDERBUFFER</constant>
     5942<constant>GL_RENDERBUFFER_ALPHA_SIZE</constant>
     5943<constant>GL_RENDERBUFFER_BINDING</constant>
     5944<constant>GL_RENDERBUFFER_BINDING_EXT</constant>
     5945<constant>GL_RENDERBUFFER_BLUE_SIZE</constant>
     5946<constant>GL_RENDERBUFFER_COLOR_SAMPLES_NV</constant>
     5947<constant>GL_RENDERBUFFER_COVERAGE_SAMPLES_NV</constant>
     5948<constant>GL_RENDERBUFFER_DEPTH_SIZE</constant>
     5949<constant>GL_RENDERBUFFER_EXT</constant>
     5950<constant>GL_RENDERBUFFER_FREE_MEMORY_ATI</constant>
     5951<constant>GL_RENDERBUFFER_GREEN_SIZE</constant>
     5952<constant>GL_RENDERBUFFER_HEIGHT</constant>
     5953<constant>GL_RENDERBUFFER_HEIGHT_EXT</constant>
     5954<constant>GL_RENDERBUFFER_INTERNAL_FORMAT</constant>
     5955<constant>GL_RENDERBUFFER_INTERNAL_FORMAT_EXT</constant>
     5956<constant>GL_RENDERBUFFER_RED_SIZE</constant>
     5957<constant>GL_RENDERBUFFER_SAMPLES</constant>
     5958<constant>GL_RENDERBUFFER_SAMPLES_EXT</constant>
     5959<constant>GL_RENDERBUFFER_STENCIL_SIZE</constant>
     5960<constant>GL_RENDERBUFFER_WIDTH</constant>
     5961<constant>GL_RENDERBUFFER_WIDTH_EXT</constant>
     5962<constant>GL_REPLACE_EXT</constant>
     5963<constant>GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN</constant>
     5964<constant>GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN</constant>
     5965<constant>GL_REPLACEMENT_CODE_ARRAY_SUN</constant>
     5966<constant>GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN</constant>
     5967<constant>GL_REPLACEMENT_CODE_SUN</constant>
     5968<constant>GL_REPLACE_MIDDLE_SUN</constant>
     5969<constant>GL_REPLACE_OLDEST_SUN</constant>
     5970<constant>GL_REPLICATE_BORDER</constant>
     5971<constant>GL_REPLICATE_BORDER_HP</constant>
     5972<constant>GL_RESAMPLE_AVERAGE_OML</constant>
     5973<constant>GL_RESAMPLE_DECIMATE_OML</constant>
     5974<constant>GL_RESAMPLE_DECIMATE_SGIX</constant>
     5975<constant>GL_RESAMPLE_REPLICATE_OML</constant>
     5976<constant>GL_RESAMPLE_REPLICATE_SGIX</constant>
     5977<constant>GL_RESAMPLE_ZERO_FILL_OML</constant>
     5978<constant>GL_RESAMPLE_ZERO_FILL_SGIX</constant>
     5979<constant>GL_RESCALE_NORMAL</constant>
     5980<constant>GL_RESCALE_NORMAL_EXT</constant>
     5981<constant>GL_RESTART_SUN</constant>
     5982<constant>GL_RETAINED_APPLE</constant>
     5983<constant>GL_RG</constant>
     5984<constant>GL_RG16</constant>
     5985<constant>GL_RG16F</constant>
     5986<constant>GL_RG16I</constant>
     5987<constant>GL_RG16_SNORM</constant>
     5988<constant>GL_RG16UI</constant>
     5989<constant>GL_RG32F</constant>
     5990<constant>GL_RG32I</constant>
     5991<constant>GL_RG32UI</constant>
     5992<constant>GL_RG8</constant>
     5993<constant>GL_RG8I</constant>
     5994<constant>GL_RG8_SNORM</constant>
     5995<constant>GL_RG8UI</constant>
     5996<constant>GL_RGB10_A2_EXT</constant>
     5997<constant>GL_RGB10_A2UI</constant>
     5998<constant>GL_RGB10_EXT</constant>
     5999<constant>GL_RGB12_EXT</constant>
     6000<constant>GL_RGB16_EXT</constant>
     6001<constant>GL_RGB16F</constant>
     6002<constant>GL_RGB16F_ARB</constant>
     6003<constant>GL_RGB16I</constant>
     6004<constant>GL_RGB16I_EXT</constant>
     6005<constant>GL_RGB16_SNORM</constant>
     6006<constant>GL_RGB16UI</constant>
     6007<constant>GL_RGB16UI_EXT</constant>
     6008<constant>GL_RGB2_EXT</constant>
     6009<constant>GL_RGB32F</constant>
     6010<constant>GL_RGB32F_ARB</constant>
     6011<constant>GL_RGB32I</constant>
     6012<constant>GL_RGB32I_EXT</constant>
     6013<constant>GL_RGB32UI</constant>
     6014<constant>GL_RGB32UI_EXT</constant>
     6015<constant>GL_RGB_422_APPLE</constant>
     6016<constant>GL_RGB4_EXT</constant>
     6017<constant>GL_RGB4_S3TC</constant>
     6018<constant>GL_RGB5_A1_EXT</constant>
     6019<constant>GL_RGB5_EXT</constant>
     6020<constant>GL_RGB8_EXT</constant>
     6021<constant>GL_RGB8I</constant>
     6022<constant>GL_RGB8I_EXT</constant>
     6023<constant>GL_RGB8_SNORM</constant>
     6024<constant>GL_RGB8UI</constant>
     6025<constant>GL_RGB8UI_EXT</constant>
     6026<constant>GL_RGB9_E5</constant>
     6027<constant>GL_RGB9_E5_EXT</constant>
     6028<constant>GL_RGBA12_EXT</constant>
     6029<constant>GL_RGBA16_EXT</constant>
     6030<constant>GL_RGBA16F</constant>
     6031<constant>GL_RGBA16F_ARB</constant>
     6032<constant>GL_RGBA16I</constant>
     6033<constant>GL_RGBA16I_EXT</constant>
     6034<constant>GL_RGBA16_SNORM</constant>
     6035<constant>GL_RGBA16UI</constant>
     6036<constant>GL_RGBA16UI_EXT</constant>
     6037<constant>GL_RGBA2_EXT</constant>
     6038<constant>GL_RGBA32F</constant>
     6039<constant>GL_RGBA32F_ARB</constant>
     6040<constant>GL_RGBA32I</constant>
     6041<constant>GL_RGBA32I_EXT</constant>
     6042<constant>GL_RGBA32UI</constant>
     6043<constant>GL_RGBA32UI_EXT</constant>
     6044<constant>GL_RGBA4_EXT</constant>
     6045<constant>GL_RGBA4_S3TC</constant>
     6046<constant>GL_RGBA8_EXT</constant>
     6047<constant>GL_RGBA8I</constant>
     6048<constant>GL_RGBA8I_EXT</constant>
     6049<constant>GL_RGBA8_SNORM</constant>
     6050<constant>GL_RGBA8UI</constant>
     6051<constant>GL_RGBA8UI_EXT</constant>
     6052<constant>GL_RGBA_FLOAT16_APPLE</constant>
     6053<constant>GL_RGBA_FLOAT16_ATI</constant>
     6054<constant>GL_RGBA_FLOAT32_APPLE</constant>
     6055<constant>GL_RGBA_FLOAT32_ATI</constant>
     6056<constant>GL_RGBA_FLOAT_MODE_ARB</constant>
     6057<constant>GL_RGBA_INTEGER</constant>
     6058<constant>GL_RGBA_INTEGER_EXT</constant>
     6059<constant>GL_RGBA_INTEGER_MODE_EXT</constant>
     6060<constant>GL_RGBA_S3TC</constant>
     6061<constant>GL_RGBA_SIGNED_COMPONENTS_EXT</constant>
     6062<constant>GL_RGBA_SNORM</constant>
     6063<constant>GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV</constant>
     6064<constant>GL_RGB_FLOAT16_APPLE</constant>
     6065<constant>GL_RGB_FLOAT16_ATI</constant>
     6066<constant>GL_RGB_FLOAT32_APPLE</constant>
     6067<constant>GL_RGB_FLOAT32_ATI</constant>
     6068<constant>GL_RGB_INTEGER</constant>
     6069<constant>GL_RGB_INTEGER_EXT</constant>
     6070<constant>GL_RGB_S3TC</constant>
     6071<constant>GL_RGB_SCALE</constant>
     6072<constant>GL_RGB_SCALE_ARB</constant>
     6073<constant>GL_RGB_SCALE_EXT</constant>
     6074<constant>GL_RGB_SNORM</constant>
     6075<constant>GL_RG_INTEGER</constant>
     6076<constant>GL_RG_SNORM</constant>
     6077<constant>GL_SAMPLE_ALPHA_TO_COVERAGE</constant>
     6078<constant>GL_SAMPLE_ALPHA_TO_COVERAGE_ARB</constant>
     6079<constant>GL_SAMPLE_ALPHA_TO_MASK_EXT</constant>
     6080<constant>GL_SAMPLE_ALPHA_TO_MASK_SGIS</constant>
     6081<constant>GL_SAMPLE_ALPHA_TO_ONE</constant>
     6082<constant>GL_SAMPLE_ALPHA_TO_ONE_ARB</constant>
     6083<constant>GL_SAMPLE_ALPHA_TO_ONE_EXT</constant>
     6084<constant>GL_SAMPLE_ALPHA_TO_ONE_SGIS</constant>
     6085<constant>GL_SAMPLE_BUFFERS</constant>
     6086<constant>GL_SAMPLE_BUFFERS_3DFX</constant>
     6087<constant>GL_SAMPLE_BUFFERS_ARB</constant>
     6088<constant>GL_SAMPLE_BUFFERS_EXT</constant>
     6089<constant>GL_SAMPLE_BUFFERS_SGIS</constant>
     6090<constant>GL_SAMPLE_COVERAGE</constant>
     6091<constant>GL_SAMPLE_COVERAGE_ARB</constant>
     6092<constant>GL_SAMPLE_COVERAGE_INVERT</constant>
     6093<constant>GL_SAMPLE_COVERAGE_INVERT_ARB</constant>
     6094<constant>GL_SAMPLE_COVERAGE_VALUE</constant>
     6095<constant>GL_SAMPLE_COVERAGE_VALUE_ARB</constant>
     6096<constant>GL_SAMPLE_MASK</constant>
     6097<constant>GL_SAMPLE_MASK_EXT</constant>
     6098<constant>GL_SAMPLE_MASK_INVERT_EXT</constant>
     6099<constant>GL_SAMPLE_MASK_INVERT_SGIS</constant>
     6100<constant>GL_SAMPLE_MASK_NV</constant>
     6101<constant>GL_SAMPLE_MASK_SGIS</constant>
     6102<constant>GL_SAMPLE_MASK_VALUE</constant>
     6103<constant>GL_SAMPLE_MASK_VALUE_EXT</constant>
     6104<constant>GL_SAMPLE_MASK_VALUE_NV</constant>
     6105<constant>GL_SAMPLE_MASK_VALUE_SGIS</constant>
     6106<constant>GL_SAMPLE_PATTERN_EXT</constant>
     6107<constant>GL_SAMPLE_PATTERN_SGIS</constant>
     6108<constant>GL_SAMPLE_POSITION</constant>
     6109<constant>GL_SAMPLE_POSITION_NV</constant>
     6110<constant>GL_SAMPLER_1D</constant>
     6111<constant>GL_SAMPLER_1D_ARB</constant>
     6112<constant>GL_SAMPLER_1D_ARRAY</constant>
     6113<constant>GL_SAMPLER_1D_ARRAY_EXT</constant>
     6114<constant>GL_SAMPLER_1D_ARRAY_SHADOW</constant>
     6115<constant>GL_SAMPLER_1D_ARRAY_SHADOW_EXT</constant>
     6116<constant>GL_SAMPLER_1D_SHADOW</constant>
     6117<constant>GL_SAMPLER_1D_SHADOW_ARB</constant>
     6118<constant>GL_SAMPLER_2D</constant>
     6119<constant>GL_SAMPLER_2D_ARB</constant>
     6120<constant>GL_SAMPLER_2D_ARRAY</constant>
     6121<constant>GL_SAMPLER_2D_ARRAY_EXT</constant>
     6122<constant>GL_SAMPLER_2D_ARRAY_SHADOW</constant>
     6123<constant>GL_SAMPLER_2D_ARRAY_SHADOW_EXT</constant>
     6124<constant>GL_SAMPLER_2D_MULTISAMPLE</constant>
     6125<constant>GL_SAMPLER_2D_MULTISAMPLE_ARRAY</constant>
     6126<constant>GL_SAMPLER_2D_RECT</constant>
     6127<constant>GL_SAMPLER_2D_RECT_ARB</constant>
     6128<constant>GL_SAMPLER_2D_RECT_SHADOW</constant>
     6129<constant>GL_SAMPLER_2D_RECT_SHADOW_ARB</constant>
     6130<constant>GL_SAMPLER_2D_SHADOW</constant>
     6131<constant>GL_SAMPLER_2D_SHADOW_ARB</constant>
     6132<constant>GL_SAMPLER_3D</constant>
     6133<constant>GL_SAMPLER_3D_ARB</constant>
     6134<constant>GL_SAMPLER_BINDING</constant>
     6135<constant>GL_SAMPLER_BUFFER</constant>
     6136<constant>GL_SAMPLER_BUFFER_AMD</constant>
     6137<constant>GL_SAMPLER_BUFFER_EXT</constant>
     6138<constant>GL_SAMPLER_CUBE</constant>
     6139<constant>GL_SAMPLER_CUBE_ARB</constant>
     6140<constant>GL_SAMPLER_CUBE_MAP_ARRAY</constant>
     6141<constant>GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</constant>
     6142<constant>GL_SAMPLER_CUBE_SHADOW</constant>
     6143<constant>GL_SAMPLER_CUBE_SHADOW_EXT</constant>
     6144<constant>GL_SAMPLER_RENDERBUFFER_NV</constant>
     6145<constant>GL_SAMPLES</constant>
     6146<constant>GL_SAMPLES_3DFX</constant>
     6147<constant>GL_SAMPLES_ARB</constant>
     6148<constant>GL_SAMPLES_EXT</constant>
     6149<constant>GL_SAMPLE_SHADING</constant>
     6150<constant>GL_SAMPLES_PASSED</constant>
     6151<constant>GL_SAMPLES_PASSED_ARB</constant>
     6152<constant>GL_SAMPLES_SGIS</constant>
     6153<constant>GL_SATURATE_BIT_ATI</constant>
     6154<constant>GL_SCALAR_EXT</constant>
     6155<constant>GL_SCALEBIAS_HINT_SGIX</constant>
     6156<constant>GL_SCALE_BY_FOUR_NV</constant>
     6157<constant>GL_SCALE_BY_ONE_HALF_NV</constant>
     6158<constant>GL_SCALE_BY_TWO_NV</constant>
     6159<constant>GL_SCREEN_COORDINATES_REND</constant>
     6160<constant>GL_SECONDARY_COLOR_ARRAY</constant>
     6161<constant>GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV</constant>
     6162<constant>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</constant>
     6163<constant>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB</constant>
     6164<constant>GL_SECONDARY_COLOR_ARRAY_EXT</constant>
     6165<constant>GL_SECONDARY_COLOR_ARRAY_LENGTH_NV</constant>
     6166<constant>GL_SECONDARY_COLOR_ARRAY_LIST_IBM</constant>
     6167<constant>GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM</constant>
     6168<constant>GL_SECONDARY_COLOR_ARRAY_POINTER</constant>
     6169<constant>GL_SECONDARY_COLOR_ARRAY_POINTER_EXT</constant>
     6170<constant>GL_SECONDARY_COLOR_ARRAY_SIZE</constant>
     6171<constant>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT</constant>
     6172<constant>GL_SECONDARY_COLOR_ARRAY_STRIDE</constant>
     6173<constant>GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT</constant>
     6174<constant>GL_SECONDARY_COLOR_ARRAY_TYPE</constant>
     6175<constant>GL_SECONDARY_COLOR_ARRAY_TYPE_EXT</constant>
     6176<constant>GL_SECONDARY_COLOR_NV</constant>
     6177<constant>GL_SECONDARY_INTERPOLATOR_ATI</constant>
     6178<constant>GL_SEPARABLE_2D</constant>
     6179<constant>GL_SEPARABLE_2D_EXT</constant>
     6180<constant>GL_SEPARATE_ATTRIBS</constant>
     6181<constant>GL_SEPARATE_ATTRIBS_EXT</constant>
     6182<constant>GL_SEPARATE_ATTRIBS_NV</constant>
     6183<constant>GL_SEPARATE_SPECULAR_COLOR</constant>
     6184<constant>GL_SEPARATE_SPECULAR_COLOR_EXT</constant>
     6185<constant>GL_SHADER_CONSISTENT_NV</constant>
     6186<constant>GL_SHADER_INCLUDE_ARB</constant>
     6187<constant>GL_SHADER_OBJECT_ARB</constant>
     6188<constant>GL_SHADER_OPERATION_NV</constant>
     6189<constant>GL_SHADER_SOURCE_LENGTH</constant>
     6190<constant>GL_SHADER_TYPE</constant>
     6191<constant>GL_SHADING_LANGUAGE_VERSION</constant>
     6192<constant>GL_SHADOW_AMBIENT_SGIX</constant>
     6193<constant>GL_SHADOW_ATTENUATION_EXT</constant>
     6194<constant>GL_SHARED_TEXTURE_PALETTE_EXT</constant>
     6195<constant>GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS</constant>
     6196<constant>GL_SIGNALED</constant>
     6197<constant>GL_SIGNED_ALPHA8_NV</constant>
     6198<constant>GL_SIGNED_ALPHA_NV</constant>
     6199<constant>GL_SIGNED_HILO16_NV</constant>
     6200<constant>GL_SIGNED_HILO8_NV</constant>
     6201<constant>GL_SIGNED_HILO_NV</constant>
     6202<constant>GL_SIGNED_IDENTITY_NV</constant>
     6203<constant>GL_SIGNED_INTENSITY8_NV</constant>
     6204<constant>GL_SIGNED_INTENSITY_NV</constant>
     6205<constant>GL_SIGNED_LUMINANCE8_ALPHA8_NV</constant>
     6206<constant>GL_SIGNED_LUMINANCE8_NV</constant>
     6207<constant>GL_SIGNED_LUMINANCE_ALPHA_NV</constant>
     6208<constant>GL_SIGNED_LUMINANCE_NV</constant>
     6209<constant>GL_SIGNED_NEGATE_NV</constant>
     6210<constant>GL_SIGNED_NORMALIZED</constant>
     6211<constant>GL_SIGNED_RGB8_NV</constant>
     6212<constant>GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV</constant>
     6213<constant>GL_SIGNED_RGBA8_NV</constant>
     6214<constant>GL_SIGNED_RGBA_NV</constant>
     6215<constant>GL_SIGNED_RGB_NV</constant>
     6216<constant>GL_SIGNED_RGB_UNSIGNED_ALPHA_NV</constant>
     6217<constant>GL_SINGLE_COLOR</constant>
     6218<constant>GL_SINGLE_COLOR_EXT</constant>
     6219<constant>GL_SLICE_ACCUM_SUN</constant>
     6220<constant>GL_SLUMINANCE</constant>
     6221<constant>GL_SLUMINANCE8</constant>
     6222<constant>GL_SLUMINANCE8_ALPHA8</constant>
     6223<constant>GL_SLUMINANCE8_ALPHA8_EXT</constant>
     6224<constant>GL_SLUMINANCE8_EXT</constant>
     6225<constant>GL_SLUMINANCE_ALPHA</constant>
     6226<constant>GL_SLUMINANCE_ALPHA_EXT</constant>
     6227<constant>GL_SLUMINANCE_EXT</constant>
     6228<constant>GL_SMOOTH_LINE_WIDTH_GRANULARITY</constant>
     6229<constant>GL_SMOOTH_LINE_WIDTH_RANGE</constant>
     6230<constant>GL_SMOOTH_POINT_SIZE_GRANULARITY</constant>
     6231<constant>GL_SMOOTH_POINT_SIZE_RANGE</constant>
     6232<constant>GL_SOURCE0_ALPHA</constant>
     6233<constant>GL_SOURCE0_ALPHA_ARB</constant>
     6234<constant>GL_SOURCE0_ALPHA_EXT</constant>
     6235<constant>GL_SOURCE0_RGB</constant>
     6236<constant>GL_SOURCE0_RGB_ARB</constant>
     6237<constant>GL_SOURCE0_RGB_EXT</constant>
     6238<constant>GL_SOURCE1_ALPHA</constant>
     6239<constant>GL_SOURCE1_ALPHA_ARB</constant>
     6240<constant>GL_SOURCE1_ALPHA_EXT</constant>
     6241<constant>GL_SOURCE1_RGB</constant>
     6242<constant>GL_SOURCE1_RGB_ARB</constant>
     6243<constant>GL_SOURCE1_RGB_EXT</constant>
     6244<constant>GL_SOURCE2_ALPHA</constant>
     6245<constant>GL_SOURCE2_ALPHA_ARB</constant>
     6246<constant>GL_SOURCE2_ALPHA_EXT</constant>
     6247<constant>GL_SOURCE2_RGB</constant>
     6248<constant>GL_SOURCE2_RGB_ARB</constant>
     6249<constant>GL_SOURCE2_RGB_EXT</constant>
     6250<constant>GL_SOURCE3_ALPHA_NV</constant>
     6251<constant>GL_SOURCE3_RGB_NV</constant>
     6252<constant>GL_SPARE0_NV</constant>
     6253<constant>GL_SPARE0_PLUS_SECONDARY_COLOR_NV</constant>
     6254<constant>GL_SPARE1_NV</constant>
     6255<constant>GL_SPRITE_AXIAL_SGIX</constant>
     6256<constant>GL_SPRITE_AXIS_SGIX</constant>
     6257<constant>GL_SPRITE_EYE_ALIGNED_SGIX</constant>
     6258<constant>GL_SPRITE_MODE_SGIX</constant>
     6259<constant>GL_SPRITE_OBJECT_ALIGNED_SGIX</constant>
     6260<constant>GL_SPRITE_SGIX</constant>
     6261<constant>GL_SPRITE_TRANSLATION_SGIX</constant>
     6262<constant>GL_SRC0_ALPHA</constant>
     6263<constant>GL_SRC0_RGB</constant>
     6264<constant>GL_SRC1_ALPHA</constant>
     6265<constant>GL_SRC1_COLOR</constant>
     6266<constant>GL_SRC1_RGB</constant>
     6267<constant>GL_SRC2_ALPHA</constant>
     6268<constant>GL_SRC2_RGB</constant>
     6269<constant>GL_SRGB</constant>
     6270<constant>GL_SRGB8</constant>
     6271<constant>GL_SRGB8_ALPHA8</constant>
     6272<constant>GL_SRGB8_ALPHA8_EXT</constant>
     6273<constant>GL_SRGB8_EXT</constant>
     6274<constant>GL_SRGB_ALPHA</constant>
     6275<constant>GL_SRGB_ALPHA_EXT</constant>
     6276<constant>GL_SRGB_EXT</constant>
     6277<constant>GL_STATIC_ATI</constant>
     6278<constant>GL_STATIC_COPY</constant>
     6279<constant>GL_STATIC_COPY_ARB</constant>
     6280<constant>GL_STATIC_DRAW</constant>
     6281<constant>GL_STATIC_DRAW_ARB</constant>
     6282<constant>GL_STATIC_READ</constant>
     6283<constant>GL_STATIC_READ_ARB</constant>
     6284<constant>GL_STENCIL_ATTACHMENT</constant>
     6285<constant>GL_STENCIL_ATTACHMENT_EXT</constant>
     6286<constant>GL_STENCIL_BACK_FAIL</constant>
     6287<constant>GL_STENCIL_BACK_FAIL_ATI</constant>
     6288<constant>GL_STENCIL_BACK_FUNC</constant>
     6289<constant>GL_STENCIL_BACK_FUNC_ATI</constant>
     6290<constant>GL_STENCIL_BACK_PASS_DEPTH_FAIL</constant>
     6291<constant>GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI</constant>
     6292<constant>GL_STENCIL_BACK_PASS_DEPTH_PASS</constant>
     6293<constant>GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI</constant>
     6294<constant>GL_STENCIL_BACK_REF</constant>
     6295<constant>GL_STENCIL_BACK_VALUE_MASK</constant>
     6296<constant>GL_STENCIL_BACK_WRITEMASK</constant>
     6297<constant>GL_STENCIL_BUFFER</constant>
     6298<constant>GL_STENCIL_CLEAR_TAG_VALUE_EXT</constant>
     6299<constant>GL_STENCIL_INDEX1</constant>
     6300<constant>GL_STENCIL_INDEX16</constant>
     6301<constant>GL_STENCIL_INDEX16_EXT</constant>
     6302<constant>GL_STENCIL_INDEX1_EXT</constant>
     6303<constant>GL_STENCIL_INDEX4</constant>
     6304<constant>GL_STENCIL_INDEX4_EXT</constant>
     6305<constant>GL_STENCIL_INDEX8</constant>
     6306<constant>GL_STENCIL_INDEX8_EXT</constant>
     6307<constant>GL_STENCIL_INDEX_EXT</constant>
     6308<constant>GL_STENCIL_TAG_BITS_EXT</constant>
     6309<constant>GL_STENCIL_TEST_TWO_SIDE_EXT</constant>
     6310<constant>GL_STORAGE_CACHED_APPLE</constant>
     6311<constant>GL_STORAGE_PRIVATE_APPLE</constant>
     6312<constant>GL_STORAGE_SHARED_APPLE</constant>
     6313<constant>GL_STREAM_COPY</constant>
     6314<constant>GL_STREAM_COPY_ARB</constant>
     6315<constant>GL_STREAM_DRAW</constant>
     6316<constant>GL_STREAM_DRAW_ARB</constant>
     6317<constant>GL_STREAM_READ</constant>
     6318<constant>GL_STREAM_READ_ARB</constant>
     6319<constant>GL_STRICT_DEPTHFUNC_HINT_PGI</constant>
     6320<constant>GL_STRICT_LIGHTING_HINT_PGI</constant>
     6321<constant>GL_STRICT_SCISSOR_HINT_PGI</constant>
     6322<constant>GL_SUB_ATI</constant>
     6323<constant>GL_SUBTRACT</constant>
     6324<constant>GL_SUBTRACT_ARB</constant>
     6325<constant>GL_SUCCESS_NV</constant>
     6326<constant>GL_SWIZZLE_STQ_ATI</constant>
     6327<constant>GL_SWIZZLE_STQ_DQ_ATI</constant>
     6328<constant>GL_SWIZZLE_STR_ATI</constant>
     6329<constant>GL_SWIZZLE_STR_DR_ATI</constant>
     6330<constant>GL_SWIZZLE_STRQ_ATI</constant>
     6331<constant>GL_SWIZZLE_STRQ_DQ_ATI</constant>
     6332<constant>GL_SYNC_CONDITION</constant>
     6333<constant>GL_SYNC_FENCE</constant>
     6334<constant>GL_SYNC_FLAGS</constant>
     6335<constant>GL_SYNC_FLUSH_COMMANDS_BIT</constant>
     6336<constant>GL_SYNC_GPU_COMMANDS_COMPLETE</constant>
     6337<constant>GL_SYNC_STATUS</constant>
     6338<constant>GL_T2F_IUI_N3F_V2F_EXT</constant>
     6339<constant>GL_T2F_IUI_N3F_V3F_EXT</constant>
     6340<constant>GL_T2F_IUI_V2F_EXT</constant>
     6341<constant>GL_T2F_IUI_V3F_EXT</constant>
     6342<constant>GL_TABLE_TOO_LARGE</constant>
     6343<constant>GL_TABLE_TOO_LARGE_EXT</constant>
     6344<constant>GL_TANGENT_ARRAY_EXT</constant>
     6345<constant>GL_TANGENT_ARRAY_POINTER_EXT</constant>
     6346<constant>GL_TANGENT_ARRAY_STRIDE_EXT</constant>
     6347<constant>GL_TANGENT_ARRAY_TYPE_EXT</constant>
     6348<constant>GL_TESS_CONTROL_OUTPUT_VERTICES</constant>
     6349<constant>GL_TESS_CONTROL_SHADER</constant>
     6350<constant>GL_TESSELLATION_FACTOR_AMD</constant>
     6351<constant>GL_TESSELLATION_MODE_AMD</constant>
     6352<constant>GL_TESS_EVALUATION_SHADER</constant>
     6353<constant>GL_TESS_GEN_MODE</constant>
     6354<constant>GL_TESS_GEN_POINT_MODE</constant>
     6355<constant>GL_TESS_GEN_SPACING</constant>
     6356<constant>GL_TESS_GEN_VERTEX_ORDER</constant>
     6357<constant>GL_TEXCOORD1_BIT_PGI</constant>
     6358<constant>GL_TEXCOORD2_BIT_PGI</constant>
     6359<constant>GL_TEXCOORD3_BIT_PGI</constant>
     6360<constant>GL_TEXCOORD4_BIT_PGI</constant>
     6361<constant>GL_TEXT_FRAGMENT_SHADER_ATI</constant>
     6362<constant>GL_TEXTURE0</constant>
     6363<constant>GL_TEXTURE0_ARB</constant>
     6364<constant>GL_TEXTURE1</constant>
     6365<constant>GL_TEXTURE10</constant>
     6366<constant>GL_TEXTURE10_ARB</constant>
     6367<constant>GL_TEXTURE11</constant>
     6368<constant>GL_TEXTURE11_ARB</constant>
     6369<constant>GL_TEXTURE12</constant>
     6370<constant>GL_TEXTURE12_ARB</constant>
     6371<constant>GL_TEXTURE13</constant>
     6372<constant>GL_TEXTURE13_ARB</constant>
     6373<constant>GL_TEXTURE14</constant>
     6374<constant>GL_TEXTURE14_ARB</constant>
     6375<constant>GL_TEXTURE15</constant>
     6376<constant>GL_TEXTURE15_ARB</constant>
     6377<constant>GL_TEXTURE16</constant>
     6378<constant>GL_TEXTURE16_ARB</constant>
     6379<constant>GL_TEXTURE17</constant>
     6380<constant>GL_TEXTURE17_ARB</constant>
     6381<constant>GL_TEXTURE18</constant>
     6382<constant>GL_TEXTURE18_ARB</constant>
     6383<constant>GL_TEXTURE19</constant>
     6384<constant>GL_TEXTURE19_ARB</constant>
     6385<constant>GL_TEXTURE1_ARB</constant>
     6386<constant>GL_TEXTURE_1D_ARRAY</constant>
     6387<constant>GL_TEXTURE_1D_ARRAY_EXT</constant>
     6388<constant>GL_TEXTURE_1D_BINDING_EXT</constant>
     6389<constant>GL_TEXTURE_1D_STACK_BINDING_MESAX</constant>
     6390<constant>GL_TEXTURE_1D_STACK_MESAX</constant>
     6391<constant>GL_TEXTURE2</constant>
     6392<constant>GL_TEXTURE20</constant>
     6393<constant>GL_TEXTURE20_ARB</constant>
     6394<constant>GL_TEXTURE21</constant>
     6395<constant>GL_TEXTURE21_ARB</constant>
     6396<constant>GL_TEXTURE22</constant>
     6397<constant>GL_TEXTURE22_ARB</constant>
     6398<constant>GL_TEXTURE23</constant>
     6399<constant>GL_TEXTURE23_ARB</constant>
     6400<constant>GL_TEXTURE24</constant>
     6401<constant>GL_TEXTURE24_ARB</constant>
     6402<constant>GL_TEXTURE25</constant>
     6403<constant>GL_TEXTURE25_ARB</constant>
     6404<constant>GL_TEXTURE26</constant>
     6405<constant>GL_TEXTURE26_ARB</constant>
     6406<constant>GL_TEXTURE27</constant>
     6407<constant>GL_TEXTURE27_ARB</constant>
     6408<constant>GL_TEXTURE28</constant>
     6409<constant>GL_TEXTURE28_ARB</constant>
     6410<constant>GL_TEXTURE29</constant>
     6411<constant>GL_TEXTURE29_ARB</constant>
     6412<constant>GL_TEXTURE2_ARB</constant>
     6413<constant>GL_TEXTURE_2D_ARRAY</constant>
     6414<constant>GL_TEXTURE_2D_ARRAY_EXT</constant>
     6415<constant>GL_TEXTURE_2D_BINDING_EXT</constant>
     6416<constant>GL_TEXTURE_2D_MULTISAMPLE</constant>
     6417<constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>
     6418<constant>GL_TEXTURE_2D_STACK_BINDING_MESAX</constant>
     6419<constant>GL_TEXTURE_2D_STACK_MESAX</constant>
     6420<constant>GL_TEXTURE3</constant>
     6421<constant>GL_TEXTURE30</constant>
     6422<constant>GL_TEXTURE30_ARB</constant>
     6423<constant>GL_TEXTURE31</constant>
     6424<constant>GL_TEXTURE31_ARB</constant>
     6425<constant>GL_TEXTURE3_ARB</constant>
     6426<constant>GL_TEXTURE_3D</constant>
     6427<constant>GL_TEXTURE_3D_BINDING_EXT</constant>
     6428<constant>GL_TEXTURE_3D_EXT</constant>
     6429<constant>GL_TEXTURE4</constant>
     6430<constant>GL_TEXTURE4_ARB</constant>
     6431<constant>GL_TEXTURE_4D_BINDING_SGIS</constant>
     6432<constant>GL_TEXTURE_4D_SGIS</constant>
     6433<constant>GL_TEXTURE_4DSIZE_SGIS</constant>
     6434<constant>GL_TEXTURE5</constant>
     6435<constant>GL_TEXTURE5_ARB</constant>
     6436<constant>GL_TEXTURE6</constant>
     6437<constant>GL_TEXTURE6_ARB</constant>
     6438<constant>GL_TEXTURE7</constant>
     6439<constant>GL_TEXTURE7_ARB</constant>
     6440<constant>GL_TEXTURE8</constant>
     6441<constant>GL_TEXTURE8_ARB</constant>
     6442<constant>GL_TEXTURE9</constant>
     6443<constant>GL_TEXTURE9_ARB</constant>
     6444<constant>GL_TEXTURE_ALPHA_SIZE_EXT</constant>
     6445<constant>GL_TEXTURE_ALPHA_TYPE</constant>
     6446<constant>GL_TEXTURE_ALPHA_TYPE_ARB</constant>
     6447<constant>GL_TEXTURE_APPLICATION_MODE_EXT</constant>
     6448<constant>GL_TEXTURE_BASE_LEVEL</constant>
     6449<constant>GL_TEXTURE_BASE_LEVEL_SGIS</constant>
     6450<constant>GL_TEXTURE_BINDING_1D_ARRAY</constant>
     6451<constant>GL_TEXTURE_BINDING_1D_ARRAY_EXT</constant>
     6452<constant>GL_TEXTURE_BINDING_2D_ARRAY</constant>
     6453<constant>GL_TEXTURE_BINDING_2D_ARRAY_EXT</constant>
     6454<constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE</constant>
     6455<constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</constant>
     6456<constant>GL_TEXTURE_BINDING_3D</constant>
     6457<constant>GL_TEXTURE_BINDING_BUFFER</constant>
     6458<constant>GL_TEXTURE_BINDING_BUFFER_ARB</constant>
     6459<constant>GL_TEXTURE_BINDING_BUFFER_EXT</constant>
     6460<constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>
     6461<constant>GL_TEXTURE_BINDING_CUBE_MAP_ARB</constant>
     6462<constant>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</constant>
     6463<constant>GL_TEXTURE_BINDING_CUBE_MAP_EXT</constant>
     6464<constant>GL_TEXTURE_BINDING_RECTANGLE</constant>
     6465<constant>GL_TEXTURE_BINDING_RECTANGLE_ARB</constant>
     6466<constant>GL_TEXTURE_BINDING_RECTANGLE_EXT</constant>
     6467<constant>GL_TEXTURE_BINDING_RECTANGLE_NV</constant>
     6468<constant>GL_TEXTURE_BINDING_RENDERBUFFER_NV</constant>
     6469<constant>GL_TEXTURE_BLUE_SIZE_EXT</constant>
     6470<constant>GL_TEXTURE_BLUE_TYPE</constant>
     6471<constant>GL_TEXTURE_BLUE_TYPE_ARB</constant>
     6472<constant>GL_TEXTURE_BORDER_VALUES_NV</constant>
     6473<constant>GL_TEXTURE_BUFFER</constant>
     6474<constant>GL_TEXTURE_BUFFER_ARB</constant>
     6475<constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING</constant>
     6476<constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB</constant>
     6477<constant>GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT</constant>
     6478<constant>GL_TEXTURE_BUFFER_EXT</constant>
     6479<constant>GL_TEXTURE_BUFFER_FORMAT</constant>
     6480<constant>GL_TEXTURE_BUFFER_FORMAT_ARB</constant>
     6481<constant>GL_TEXTURE_BUFFER_FORMAT_EXT</constant>
     6482<constant>GL_TEXTURE_CLIPMAP_CENTER_SGIX</constant>
     6483<constant>GL_TEXTURE_CLIPMAP_DEPTH_SGIX</constant>
     6484<constant>GL_TEXTURE_CLIPMAP_FRAME_SGIX</constant>
     6485<constant>GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX</constant>
     6486<constant>GL_TEXTURE_CLIPMAP_OFFSET_SGIX</constant>
     6487<constant>GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX</constant>
     6488<constant>GL_TEXTURE_COLOR_TABLE_SGI</constant>
     6489<constant>GL_TEXTURE_COLOR_WRITEMASK_SGIS</constant>
     6490<constant>GL_TEXTURE_COMPARE_FAIL_VALUE_ARB</constant>
     6491<constant>GL_TEXTURE_COMPARE_FUNC</constant>
     6492<constant>GL_TEXTURE_COMPARE_FUNC_ARB</constant>
     6493<constant>GL_TEXTURE_COMPARE_MODE</constant>
     6494<constant>GL_TEXTURE_COMPARE_MODE_ARB</constant>
     6495<constant>GL_TEXTURE_COMPARE_OPERATOR_SGIX</constant>
     6496<constant>GL_TEXTURE_COMPARE_SGIX</constant>
     6497<constant>GL_TEXTURE_COMPRESSED</constant>
     6498<constant>GL_TEXTURE_COMPRESSED_ARB</constant>
     6499<constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
     6500<constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</constant>
     6501<constant>GL_TEXTURE_COMPRESSION_HINT</constant>
     6502<constant>GL_TEXTURE_COMPRESSION_HINT_ARB</constant>
     6503<constant>GL_TEXTURE_CONSTANT_DATA_SUNX</constant>
     6504<constant>GL_TEXTURE_COORD_ARRAY_ADDRESS_NV</constant>
     6505<constant>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</constant>
     6506<constant>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB</constant>
     6507<constant>GL_TEXTURE_COORD_ARRAY_COUNT_EXT</constant>
     6508<constant>GL_TEXTURE_COORD_ARRAY_EXT</constant>
     6509<constant>GL_TEXTURE_COORD_ARRAY_LENGTH_NV</constant>
     6510<constant>GL_TEXTURE_COORD_ARRAY_LIST_IBM</constant>
     6511<constant>GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM</constant>
     6512<constant>GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL</constant>
     6513<constant>GL_TEXTURE_COORD_ARRAY_POINTER_EXT</constant>
     6514<constant>GL_TEXTURE_COORD_ARRAY_SIZE_EXT</constant>
     6515<constant>GL_TEXTURE_COORD_ARRAY_STRIDE_EXT</constant>
     6516<constant>GL_TEXTURE_COORD_ARRAY_TYPE_EXT</constant>
     6517<constant>GL_TEXTURE_COORD_NV</constant>
     6518<constant>GL_TEXTURE_CUBE_MAP</constant>
     6519<constant>GL_TEXTURE_CUBE_MAP_ARB</constant>
     6520<constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>
     6521<constant>GL_TEXTURE_CUBE_MAP_EXT</constant>
     6522<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>
     6523<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB</constant>
     6524<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT</constant>
     6525<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>
     6526<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB</constant>
     6527<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT</constant>
     6528<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>
     6529<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB</constant>
     6530<constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT</constant>
     6531<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>
     6532<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB</constant>
     6533<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT</constant>
     6534<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>
     6535<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB</constant>
     6536<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT</constant>
     6537<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>
     6538<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB</constant>
     6539<constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT</constant>
     6540<constant>GL_TEXTURE_CUBE_MAP_SEAMLESS</constant>
     6541<constant>GL_TEXTURE_DEFORMATION_BIT_SGIX</constant>
     6542<constant>GL_TEXTURE_DEFORMATION_SGIX</constant>
     6543<constant>GL_TEXTURE_DEPTH</constant>
     6544<constant>GL_TEXTURE_DEPTH_EXT</constant>
     6545<constant>GL_TEXTURE_DEPTH_SIZE</constant>
     6546<constant>GL_TEXTURE_DEPTH_SIZE_ARB</constant>
     6547<constant>GL_TEXTURE_DEPTH_TYPE</constant>
     6548<constant>GL_TEXTURE_DEPTH_TYPE_ARB</constant>
     6549<constant>GL_TEXTURE_DS_SIZE_NV</constant>
     6550<constant>GL_TEXTURE_DT_SIZE_NV</constant>
     6551<constant>GL_TEXTURE_ENV_BIAS_SGIX</constant>
     6552<constant>GL_TEXTURE_FILTER4_SIZE_SGIS</constant>
     6553<constant>GL_TEXTURE_FILTER_CONTROL</constant>
     6554<constant>GL_TEXTURE_FILTER_CONTROL_EXT</constant>
     6555<constant>GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</constant>
     6556<constant>GL_TEXTURE_FLOAT_COMPONENTS_NV</constant>
     6557<constant>GL_TEXTURE_FREE_MEMORY_ATI</constant>
     6558<constant>GL_TEXTURE_GEQUAL_R_SGIX</constant>
     6559<constant>GL_TEXTURE_GREEN_SIZE_EXT</constant>
     6560<constant>GL_TEXTURE_GREEN_TYPE</constant>
     6561<constant>GL_TEXTURE_GREEN_TYPE_ARB</constant>
     6562<constant>GL_TEXTURE_HI_SIZE_NV</constant>
     6563<constant>GL_TEXTURE_INDEX_SIZE_EXT</constant>
     6564<constant>GL_TEXTURE_INTENSITY_SIZE_EXT</constant>
     6565<constant>GL_TEXTURE_INTENSITY_TYPE</constant>
     6566<constant>GL_TEXTURE_INTENSITY_TYPE_ARB</constant>
     6567<constant>GL_TEXTURE_LEQUAL_R_SGIX</constant>
     6568<constant>GL_TEXTURE_LIGHT_EXT</constant>
     6569<constant>GL_TEXTURE_LIGHTING_MODE_HP</constant>
     6570<constant>GL_TEXTURE_LOD_BIAS</constant>
     6571<constant>GL_TEXTURE_LOD_BIAS_EXT</constant>
     6572<constant>GL_TEXTURE_LOD_BIAS_R_SGIX</constant>
     6573<constant>GL_TEXTURE_LOD_BIAS_S_SGIX</constant>
     6574<constant>GL_TEXTURE_LOD_BIAS_T_SGIX</constant>
     6575<constant>GL_TEXTURE_LO_SIZE_NV</constant>
     6576<constant>GL_TEXTURE_LUMINANCE_SIZE_EXT</constant>
     6577<constant>GL_TEXTURE_LUMINANCE_TYPE</constant>
     6578<constant>GL_TEXTURE_LUMINANCE_TYPE_ARB</constant>
     6579<constant>GL_TEXTURE_MAG_SIZE_NV</constant>
     6580<constant>GL_TEXTURE_MATERIAL_FACE_EXT</constant>
     6581<constant>GL_TEXTURE_MATERIAL_PARAMETER_EXT</constant>
     6582<constant>GL_TEXTURE_MAX_ANISOTROPY_EXT</constant>
     6583<constant>GL_TEXTURE_MAX_CLAMP_R_SGIX</constant>
     6584<constant>GL_TEXTURE_MAX_CLAMP_S_SGIX</constant>
     6585<constant>GL_TEXTURE_MAX_CLAMP_T_SGIX</constant>
     6586<constant>GL_TEXTURE_MAX_LEVEL</constant>
     6587<constant>GL_TEXTURE_MAX_LEVEL_SGIS</constant>
     6588<constant>GL_TEXTURE_MAX_LOD</constant>
     6589<constant>GL_TEXTURE_MAX_LOD_SGIS</constant>
     6590<constant>GL_TEXTURE_MIN_LOD</constant>
     6591<constant>GL_TEXTURE_MIN_LOD_SGIS</constant>
     6592<constant>GL_TEXTURE_MULTI_BUFFER_HINT_SGIX</constant>
     6593<constant>GL_TEXTURE_NORMAL_EXT</constant>
     6594<constant>GL_TEXTURE_POST_SPECULAR_HP</constant>
     6595<constant>GL_TEXTURE_PRE_SPECULAR_HP</constant>
     6596<constant>GL_TEXTURE_PRIORITY_EXT</constant>
     6597<constant>GL_TEXTURE_RANGE_LENGTH_APPLE</constant>
     6598<constant>GL_TEXTURE_RANGE_POINTER_APPLE</constant>
     6599<constant>GL_TEXTURE_RECTANGLE</constant>
     6600<constant>GL_TEXTURE_RECTANGLE_ARB</constant>
     6601<constant>GL_TEXTURE_RECTANGLE_EXT</constant>
     6602<constant>GL_TEXTURE_RECTANGLE_NV</constant>